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Johan Helsing

@johanhelsing.bsky.social
54 followers 50 following 6 posts

johanhelsing.studio #rustlang #bevyengine #gamedev

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Reposted by Johan Helsing
Slow Rush @slow-rush.bsky.social · 09/12/2025
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/... Announce Trailer: www.slowrush.dev/signs-trailer 2 years of hard work, but now the real work begins :) #fallingsand #indiegame #indiegamedev #indiedev #gamedev
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Johan Helsing @johanhelsing.bsky.social · 25/10/2025
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17. I also added a brand new chapter on sprite animations. It's starting to look like a real game now :) Playable embeds at the end johanhelsing.studio/posts/extrem... #bevyengine #rustlang #gamedev
johanhelsing.studio
Extreme Bevy 6: Sprite animations
In this part, we'll add sprites for our main characters and animate them.
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Johan Helsing @johanhelsing.bsky.social · 04/10/2025
bevy_smud (2d sdf shapes) 0.12 is out and not just a simple Bevy 0.17 port this time! - Picking support (precise or bounding box) - Rust port of sdfs - Up to 4 custom params per shape instance - Fills have access to pos and params - Additive blend - bevy_on_fire example github.com/johanhelsing...
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Johan Helsing @johanhelsing.bsky.social · 02/10/2025
Bevy 0.17 porting progress of the community crates I'm maintaining and/or depending upon. Green crates are released, yellow are in progress. `bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :) #bevyengine #rustlang
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Johan Helsing @johanhelsing.bsky.social · 10/06/2025
Working on a new chapter for Extreme Bevy, my tutorial series on making a p2p multiplayer web game with Bevy Released chapters here: johanhelsing.studio/posts/extrem... #bevyengine #rustlang #gamedev
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Johan Helsing @johanhelsing.bsky.social · 07/06/2025
bevy_smud (sdf shape rendering for Bevy) is back from the dead. I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around. Everything seems to be running *smoothly* :P github.com/johanhelsing... #rustlang #gamedev #bevyengine
Screenshot of a bevy_smud example. A grid of sdf rendered shapes
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Johan Helsing @johanhelsing.bsky.social · 22/05/2025
Most of my Bevy crates have finally been updated for 0.16 :) Highlights: bevy_matchbox: direct p2p, including web bevy_ggrs: p2p rollback bevy_pancam: map-like cameras bevy_trauma_shake: camera shake noisy_bevy: cpu/gpu noise bevy_pkv: persistent key value store #bevyengine #gamedev #rustlang
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