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Rom

@romulocg.bsky.social
121 followers 413 following 211 posts

mostly C++ and weird gamedev experiments

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Reposted by Rom
Dan of the Year @downwithdan.bsky.social · 30/09/2026
When you have no concept of how people engage with music
nicksaraev ~
@nicksaraev
X.com
I am not joking when I say this.
Spotify, Apple Music, and streaming in general is over.
Al music is now very, very good. You just don't know yet because all Al music circulating today is from ~2-3 generations ago.
Suno v6 pro et al has solved infinite personalized music.
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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TW @twesq.bsky.social · 20/09/2026
this is fantastic and I learned something new
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Jettelly @jettelly.bsky.social · 21/09/2026
Mantimestwo got tired of drawing light textures by hand, so they made this free Godot tool to generate pixelated and dithered light sprites. It’s open source too! 💡 More: mantimestwo.itch.io/godot-light-... #godot #gamedev #indiedev
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Gianmarco Soresi @gianmarcosoresi.bsky.social · 21/09/2026
If you’re moved by this guy crying boy oh boy are there some other images and videos you should check out
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Fared Al Mahlool | فريد المحلول @faredalmahlool.bsky.social · 19/09/2026
This video was filmed in Palestine. My heart struggles to comprehend such cruelty and the heartbreaking disregard for human life. No human being should have to endure this.
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Vitor Vilela @hackervilela.sneslab.net · 15/09/2026
This (the move) is one of the main reasons I'm now able to focus on the SNES projects again. And I'm extremely happy with this decision. Please share with everyone that Vitor Vilela is back and for real. Stay tuned for more updates and happy SNES and happy ROM hacking!
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MFCarter @mfcarter.bsky.social · 14/09/2026
Anyone who has ever had a dog knows this look. It's the one they give you when they can tell something is wrong, and they have decided they are not leaving your side... This beautiful painting is called Fidelity, and it was made by British artist Briton Rivière in 1869.
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🇺🇦 The Sickly Wizard 🇺🇦 @thesicklywizard.bsky.social · 03/09/2026
Rigging in blender be like this. #blender3d #3dart #animation
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Andrew Eisen @andreweisen.bsky.social · 01/09/2026
"No reasonable consumer thinks they own a digital game when they go to the PlayStation STORE, select BUY GAMES, put one in a SHOPPING CART, press PURCHASE and get an email that confirms the TRANSACTION with a RECEIPT listing the GAME," disingenuously argued Sony, pretending it's monumentally stupid.
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Alfred Reinold Baudisch @alfredbaudisch.com · 28/08/2026
Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d
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Nandaskid @nandabel23.bsky.social · 24/08/2026
O jornalista argentino Carlos Montero denuncia a “fazenda de bots” usada por Cerimedo para influenciar as eleições na América Latina
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Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org
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Ultima @ultimashadow.bsky.social · 31/07/2026
“We’ve heard your complaints, but we recommend you go fuck yourselves.”
videogameschronicle.com
‘We’re going to cautiously move this forward’: Sony says it hears PlayStation disc backlash but will continue its plans | VGC
CFO Lin Tao says it’s exploring how to “engage the gamers” in a “future digital ecosystem”…
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Angus Johnston @angus.bsky.social · 25/07/2026
"Do the thing you can do instead of beating yourself up over not doing the thing you're not doing" is honestly life-changing, even life-saving, advice.
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Jettelly @jettelly.bsky.social · 26/07/2026
Arcomade released BlendCap, a Blender addon that captures body, hand, and face motion from video and retargets it directly onto your rig, fully offline. 🎬 www.reddit.com/r/blender/co... #blender3d #animation #gamedev #b3d
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Tuba Zef 🐟fishpersonshooter.com🐟 @tubazef.com · 23/07/2026
Vai lá, pede pra IA fazer fotinho de estúdio Ghibli sim filho da puta
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Matt 'Wib' Ward @wib.bsky.social · 06/07/2026
I really appreciate the headline here. I think studies need to be done on the CEO brain, do they think we're all very stupid, or do they have no grasp of reality at all? My bet is on a mix of both.
pcgamer.com
Xbox's CEO wants its games to cater to 'more than a billion people each day', or 24 times more than the peak population of Steam, which is delusional
Alternate title: Does Xbox CEO Asha Sharma know what a billion is?
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Anthony Salter @viridiangames.bsky.social · 06/07/2026
Good morning! I am Anthony Salter, game programmer, and if you need to get stuff done, I'm your guy. I've worked on everything from indie to AAA, from small teams to huge projects. Looking for permanent or contract work in a remote setting!
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Jayden ジェイデン @jaydenhardy10.bsky.social · 02/07/2026
RT if you want to keep buying Physical games
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Erin Catto @erincatto.bsky.social · 01/07/2026
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
box2d.org
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
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Omar @ocornut.bsky.social · 25/06/2026
Reminder that the coding help I need the most for Dear ImGui are related to tech that are foreign to me: Vulkan, OSX, Metal, Android, Linux. Many open issues/pr, need quality brain time, design time, explanations & reviews to close topics rather that have more opened: github.com/ocornut/imgu...
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Dre 👂🏻👂🏽👂🏿 @pizzadinosaur.fineti.me · 19/06/2026
Can someone please tell me what these incessant pop-ups and voice lines do for anybody? Do they think I’m such a fucking idiot that I can’t move one single statue onto a glowing switch? This is insane and it makes me want to just turn off the game
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TrueRef by Abbey Esparza @trueref.bsky.social · 13/06/2026
From the second we started TrueRef, I instantly started finding our POC refs turned white and redistributed in the wild.
AI slop of a white womanart reference of an east asian woman crouching, golding a sword.
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Brendan Blaber @brendanblaber.bsky.social · 09/06/2026
Why does every Nintendo Direct sound like this?
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Chris Schilling @schillingc.bsky.social · 08/06/2026
GenAI is the Jared Leto of tech: its presence immediately makes your product worse and less appealing to anyone with taste
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Mahdi Bahrami @bahrami.bsky.social · 03/06/2026
I’m super excited to see what my American game dev friends have been making, while American bombs did this to my neighbourhood
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Jacco Bikker 🎦 @jbikker.bsky.social · 26/05/2026
ReSTIR PT, by @daqilin.bsky.social Daqi Lin, Markus Kettunen and @wymancr.bsky.social Chris Wyman: research.nvidia.com/labs/rtr/pub... I3D'26.
research.nvidia.com
ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing | NVIDIA Real-Time Graphics Research
<p>Algorithms leveraging ReSTIR-style spatiotemporal reuse have recently proliferated, hugely increasing effective sample count for light transport in real-time ray and path tracers. Many papers have ...
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Brian Merchant @bcmerchant.bsky.social · 22/05/2026
Counterpoint: No I will not
wired.com
Even If You Hate AI, You Will Use Google AI Search
The search giant’s AI-crafted answers are so convenient, you’ll be sucked in—to the detriment of the web and the artists and thinkers behind it.
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Liliartes 🦋 🚩🇯🇴🇧🇷 @liliartes.bsky.social · 09/05/2026
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Annie :03 ΘΔ @mandateofheaven.bsky.social · 07/05/2026
I can't stop thinking about this video since I saw it last night
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Yacht Club Games @yachtclubgames.bsky.social · 06/05/2026
TRUE FINAL RELEASE DATE!! 🐭🙌 Mina the Hollower launches May 29 for only $19.99! Prepare yourself for one of the greatest top-down adventures ever to be delivered directly to your soul for less than 20 bucks. Mark your calendars. Tell your friends. Wishlist now - links below! 🧵
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TiredAndOnFire HD remasters + Game Dev @tirednonfire.bsky.social · 04/05/2026
Two 4K vertical wallpapers for The Legend of Zelda: The Minish Cap extended in the style of the original artwork.
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RJ Palmer 🔜 LBX 637 @rj-palmer.com · 01/05/2026
good tweet
screenshot of a very long rant tweet about the state of technology. Its too long to paste into the alt text
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Jollyroger At Times @frioglobal1.bsky.social · 26/04/2026
A new project I have been working on, which I recently completed: using the Sega Saturn Audio chip DSP to process 3D polygons. Finally we can use ALL the chips and the Saturn is more powerful than the PlayStation! 😉😉 youtu.be/7ve8xyCD7ME
youtu.be
AVR is real: how to use the Saturn audio chip to accelerate 3D graphics
YouTube video by jollyrogerxp
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Markus Schütz @m-schuetz.bsky.social · 24/04/2026
New Paper🙂 Nanite has shown that small triangles can be rendered fast in compute, we're exploring how fast for large meshes with up to 18.9 billion triangles, without the need to precompute LOD structures. Paper: github.com/m-schuetz/Cu... Source: github.com/m-schuetz/Cu...
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Metin Seven, Moon Child's dad 🌝 @seven.eurosky.social · 18/04/2026
Having received so much love for our good old #MoonChild game, we are happy to give love back to the game community by releasing the Moon Child source files + assets. Details can be read in the ReadMe text. We're looking forward to see what you're going to create! 💚 bitbucket.org/rhinoid/moon...
bitbucket.org
Bitbucket
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Nazariel 🏳️‍⚧️ @nazariel.bsky.social · 16/04/2026
BLUESKY IS A WEBSITE THAT TURNS (post by jay.bsky.team claiming that bluesky is made with AI) INTO (picture of bluesky not working)
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nicebyte @nicebyte.bsky.social · 12/04/2026
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
gpfault.net
Introduction to Spherical Harmonics for Graphics Programmers
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Xe @xeiaso.net · 05/04/2026
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Gergely Orosz @gergely.pragmaticengineer.com · 27/03/2026
If you use GitHub (especially if you pay for it!!) consider doing this *immediately* Settings -> Privacy -> Disallow GitHub to train their models on your code. GitHub opted *everyone* into training. No matter if you pay for the service (like I do). WTH github.com/settings/cop...
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Mikkel Gjoel @gjoel.bsky.social · 27/03/2026
I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :) github.com/jonasmr/demo...
image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.
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Chet Faliszek @chetsucks.com · 27/03/2026
Dear AI people, just shut the fuck up Like you can show me pictures of your kids But don't show me pictures of you masturbating I don't care If one person can make so much, it is so amazing - make it. Just fucking make it. Show me how people can't stop playing this incredible game you made
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Soufiane KHIAT @soufianekhiat.bsky.social · 25/03/2026
Finally! All of that for just showing a dynamic illustration in app! Bunch of algorithms was implemented for this dynamic illustration. WIP version available (github.com/soufianek... no LaTeX yet!) Depends on ImPlatform for custom shaders github.com/soufianek... 1/4
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Eric Lengyel @ericlengyel.bsky.social · 17/03/2026
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-...
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Nick Carver @nickcarver.bsky.social · 17/03/2026
It would probably hurt their feelings if we constantly referred to it as DLSSlop.
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Eurogamer @eurogamer.bsky.social · 14/02/2026
Discord advises UK users that they "may be part of an experiment" where instead of their age verification data never leaving their phone, it will now actually leave their phone www.eurogamer.net/discord-advi...
Notice reading: "Important: If you're located in the UK, you may be part of an experiment where your information will be processed by an age-assurance vendor, Persona. The information you submit will be temporarily stored for up to 7 days, then deleted. For ID document verification, all details are blurred except your photo and date of birth, so only what's truly needed for age verification is used."
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Ignacio Castano @icastano.bsky.social · 05/02/2026
While working on spark.js, I realized that common normal map compression formats weren’t supported in popular frameworks like three.js. I added the necessary support to three.js and wrote an article to shed some light on the topic: ludicon.com/castano/blog... #webgpu #webgl #threejs #sparkjs
ludicon.com
Normal Map Compression Revisited – Ignacio Castaño
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Zane Schacht - Voice Goblin @voicesbyzane.bsky.social · 02/02/2026
Now you too can play a slowed down version of a game from 20 years ago with no actual level design or enemies and all it costs is a complete collapse of the world economy, biosphere, education system, and multiple entire creative industries.
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