Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org 428977
Scott Petrovic @scottpetrovic.bsky.social · 22/11/2025Update 7 Released for Mesh2Motion! 🎉 ✨ 20+ new animations available ✨ Root motion support for animations ✨ New head/body separation option for human ✨ Mirror animations options Release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback 211428
Scott Petrovic @scottpetrovic.bsky.social · 09/11/2025Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d #Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby 3467
Scott Petrovic @scottpetrovic.bsky.social · 02/11/2025Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart 1338
Scott Petrovic @scottpetrovic.bsky.social · 27/10/2025Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love feedback 0367
Scott Petrovic @scottpetrovic.bsky.social · 21/10/2025Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs 1407
Scott Petrovic @scottpetrovic.bsky.social · 24/09/2025Update 5 released for Mesh2Motion! 🐉 New Dragon rig with starter animations ✨ UX improvements & fixes ✨ Fixed GLTF imports + new DAE format support (ZIP bundling required) Release notes: mesh2motion.org/news Try it: app.mesh2motion.org Would love your feedback! 1245
Scott Petrovic @scottpetrovic.bsky.social · 15/08/2025Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: mesh2motion.org/news Try it out: app.mesh2motion.org Would love your feedback — what should I improve or add next? 5416
Scott Petrovic @scottpetrovic.bsky.social · 13/08/2025Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon 0466
Scott Petrovic @scottpetrovic.bsky.social · 15/06/2025Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course. mesh2motion.org/news #threejs #gamedev 6628
Scott Petrovic @scottpetrovic.bsky.social · 23/05/2025Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev mesh2motion.org/news 0255
Scott Petrovic @scottpetrovic.bsky.social · 19/05/2025Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements. mesh2motion.org #gamedev 0123
Scott Petrovic @scottpetrovic.bsky.social · 09/05/2025If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with #threejs mesh2motion.org 23812
Scott Petrovic @scottpetrovic.bsky.social · 15/04/2025I built a small HTML5 device test for Godot 4. This helps see how many features your game/project can handle on the web. scottpetrovic.itch.io/godot-device...scottpetrovic.itch.ioGodot 4 Device Performance Test by scottyp123Turn on and off features to see how they impact your device's performance 041
Scott Petrovic @scottpetrovic.bsky.social · 11/12/2023Load a 3d model, position your skeleton, and then apply and export animations. This is a sample of what I have so far. Built with #threejs 080