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Vitor Vilela

@hackervilela.sneslab.net
1.5K followers 65 following 232 posts

🇧🇷 Software & Computer Engineer | SNES ROM hacker | Creator of SA-1 Pack, Touhou Mario, SMW Widescreen & SnesLab: discord.gg/7TBqF3a | patreon.com/vitorvilela | github.com/vitorvilela7 | sneslab.net

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Vitor Vilela @hackervilela.sneslab.net · 16h
Tuesday, time for a new video! Super Castlevania IV, for the SNES, has a lot of slowdown. My FastROM patch takes almost all of it away. Full comparison video: www.youtube.com/watch?v=P4s6... Patch: github.com/VitorVilela7...
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Vitor Vilela @hackervilela.sneslab.net · 27/09/2026
Hi all, the beta version of the JAPANESE Super R-Type SA-1 patch is now available for all Patreon supporters. If you'd like to early test the versions, learn more about the differences or just support my work, consider taking a look: www.patreon.com/vitorvilela/...
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Vitor Vilela @hackervilela.sneslab.net · 27/09/2026
Anyone has news about SmokeMonster? I miss his activity.
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Vitor Vilela @hackervilela.sneslab.net · 27/09/2026
Sep 26 update. Both big and small cities are now up to 18x faster than the original game. This is a combination of both SA-1 speed + code optimization + code rewrite to take advantages of the chip as much as possible. Simulation continues to be the same as original game. But why? (+)
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Vitor Vilela @hackervilela.sneslab.net · 26/09/2026
Confess I never seen RAM usage getting 100% on Windows
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Vitor Vilela @hackervilela.sneslab.net · 26/09/2026
Sep 25 update: Just made simulation 11x faster than the original game for big cities and 13x faster for smaller cities. Bet I can do more. Let's make SimCity SNES fly like a rocket!
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Vitor Vilela @hackervilela.sneslab.net · 25/09/2026
Sep 24 update: I just made it 6.5x faster for big, developed cities and 12x faster for smaller cities. Not enough. Still working to the 10x for big cities.
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Vitor Vilela @hackervilela.sneslab.net · 24/09/2026
SimCity SA-1 now runs 5.93x faster than the original version. Still not enough for me. I'm rewriting the simulation now with SA-1 native opcodes to get the 10x speed up I promised. Also Japanese support is work in progress.
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Vitor Vilela @hackervilela.sneslab.net · 22/09/2026
Axelay (SNES) is a great shmup that slows down a lot. My FastROM patch takes almost all of it away. NEW comparison video: www.youtube.com/watch?v=nhdX... Axelay patch 1.1 is out: github.com/VitorVilela7...
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Vitor Vilela @hackervilela.sneslab.net · 22/09/2026
Axelay (SNES) is a great shmup that slows down a lot. My FastROM patch takes almost all of it away. NEW comparison video: www.youtube.com/watch?v=nhdX... Axelay patch 1.1 is out: github.com/VitorVilela7...
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Vitor Vilela @hackervilela.sneslab.net · 20/09/2026
New early-access release. Super R-Type SA-1 now supports the European version of the game. First SA-1 ROM hack for the PAL SNES. SA-1 runs a little slower here (10.64 MHz), but it has more time per frame (425,568 cycles). Anyways, zero slowdown. www.patreon.com/vitorvilela/...
patreon.com
Super R-Type SA-1, European version is now available for testing | Vitor Vilela's Laboratory
Hi, everyone! Happy to share the first game of the SA-1 Regional project, the one I promised on the announcement post: Super R-Type SA-1 now
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Vitor Vilela @hackervilela.sneslab.net · 20/09/2026
New early-access release. Super R-Type SA-1 now supports the European version of the game. First SA-1 ROM hack for the PAL SNES. SA-1 runs a little slower here (10.64 MHz), but it has more time per frame (425,568 cycles). Anyways, zero slowdown. www.patreon.com/vitorvilela/...
patreon.com
Super R-Type SA-1, European version is now available for testing | Vitor Vilela's Laboratory
Hi, everyone! Happy to share the first game of the SA-1 Regional project, the one I promised on the announcement post: Super R-Type SA-1 now
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Kaptajnen @kaptajnen.bsky.social · 19/09/2026
Here's a reminder to all you #retrogaming and #romhacking enthusiasts out there If you haven't yet followed @hackervilela.sneslab.net yet, you definitely should Dude has been working his butt off with their ambitious SA-1 implementation #romhacks that vastly improve the performance of #SNES games
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Vitor Vilela @hackervilela.sneslab.net · 20/09/2026
Out of nowhere my wife got a big obsession on Daiyousei (and Cirno too) but I can't find any plush of her to gift Help me
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Vitor Vilela @hackervilela.sneslab.net · 17/09/2026
Announcing SA-1 regional builds. Contra III, Super R-Type, Race Drivin' and Super Mario World SA-1 patches are getting Europe (PAL) and Japanese versions releases among with the existing USA (NTSC) versions. More details on this open Patreon post: www.patreon.com/vitorvilela/...
patreon.com
Project SA-1 Regional Patches: expanding the enhancements to European and Japanese versions | Vitor Vilela's Laboratory
Hi, everyone! I'd like to share a side project that I always wanted to work in the past and finally I got the opportunity to put into practi
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Vitor Vilela @hackervilela.sneslab.net · 17/09/2026
Announcing SA-1 regional builds. Contra III, Super R-Type, Race Drivin' and Super Mario World SA-1 patches are getting Europe (PAL) and Japanese versions releases among with the existing USA (NTSC) versions. More details on this open Patreon post: www.patreon.com/vitorvilela/...
patreon.com
Project SA-1 Regional Patches: expanding the enhancements to European and Japanese versions | Vitor Vilela's Laboratory
Hi, everyone! I'd like to share a side project that I always wanted to work in the past and finally I got the opportunity to put into practi
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Vitor Vilela @hackervilela.sneslab.net · 15/09/2026
New Gradius III SA-1 comparison video, now features all demos and synchronizes the bosses as well. Once again, this is a new game and brings the real arcade spirit to the SNES #gradius-iii #sa1 youtu.be/Et3fXldDo5s
youtu.be
Gradius III (SNES) - Original vs. SA-1 Comparison (2026 Updated)
YouTube video by Vitor Vilela
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Vitor Vilela @hackervilela.sneslab.net · 15/09/2026
Super Metroid uses LC_LZ5?
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Vitor Vilela @hackervilela.sneslab.net · 15/09/2026
Super Metroid's graphics decompression algorithm is SLOW. I thought SMW was awful, but Super Metroid is worse. Way worse. It re-reads VRAM and then writes back to another VRAM address. Bounce $2116 back-and-forth.
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Vitor Vilela @hackervilela.sneslab.net · 15/09/2026
Important news. One month ago, I moved to new apartment at São Paulo city. I am living in a rented house and on a more expensive region. I used to live in Taboão da Serra, where the quality of life was inferior but the living costs were minimal. Sounds a risky move, no? But -- net effects:
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
The new tooling makes SA-1 analysis way more aggressive. 64 GB pagefile to compensate my lack of RAM (current DDR5 prices on Brazil are too much for me right now) - but I'm super glad that it's working. Super Metroid SA-1 will happen.
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
Gradius III and together my other SA-1 ROM hacks you can here them here: github.com/VitorVilela7... And I'm working on more now: SimCity SA-1 and Super Metroid SA-1. Stay tuned in for updates.
github.com
GitHub - VitorVilela7/SA1-Root: Project for accelerating SNES games using the SA-1 chip.
Project for accelerating SNES games using the SA-1 chip. - VitorVilela7/SA1-Root
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Yakumono @luigiblood.bsky.social · 13/09/2026
Releasing now! Satellaview Super Mario Bros. 2 (BS Super Mario USA) MSU1 ROM containing all 4 episodes with full english dub on project.satellaview.org! #Satellaview #SNES Have fun!
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Vitor Vilela @hackervilela.sneslab.net · 13/09/2026
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
Gradius III SA-1 is one my most proud ROM hacks. Zero slowdown. Gameplay fluid as a rocket. You can either play it unlocked (60 FPS and harder) or play the Origin version (60 FPS with speed controls for fair difficulty). It's available for download and works on real hardware.
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Vitor Vilela @hackervilela.sneslab.net · 13/09/2026
In 2012, Lunar Fix was created to basically edit "on the fly" the Lunar Magic hijacks to insert ASM support. It was literally an ASM decompilation from Lunar Magic. A few weeks later, FuSoYa offered help to make it native into Lunar Magic and even helped me to elaborate the 8MB ROM support.
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Vitor Vilela @hackervilela.sneslab.net · 13/09/2026
This is Super Metroid on the SA-1 chip. No music yet, but SFX plays, opening works. Impressive that even with SFX only the opening is dark and the ambience hits hard. Been working the entire weekend on this (among with SimCity multi-languages). Hope to share more scenes soon.
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
This is getting interesting!
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
The new tooling makes SA-1 analysis way more aggressive. 64 GB pagefile to compensate my lack of RAM (current DDR5 prices on Brazil are too much for me right now) - but I'm super glad that it's working. Super Metroid SA-1 will happen.
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
Gradius III SA-1 is one my most proud ROM hacks. Zero slowdown. Gameplay fluid as a rocket. You can either play it unlocked (60 FPS and harder) or play the Origin version (60 FPS with speed controls for fair difficulty). It's available for download and works on real hardware.
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Vitor Vilela @hackervilela.sneslab.net · 11/09/2026
Small SimCity SA-1 update. Added "OPTIONS" menu which you can choose your preferred mouse speed and... surprise, the game's language =) I already got English, German and France partially supported, imported from the European versions.
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
3 days with non-stop rain in São Paulo?? This weekend is gonna be fun with SA-1 projects...
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Vitor Vilela @hackervilela.sneslab.net · 12/09/2026
Let's make a ROM hack that connects both together...? No longer impossible architecture-wise, but I'd need a help with a plot that minimally makes sense to connect both worlds 😄
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Vitor Vilela @hackervilela.sneslab.net · 11/09/2026
Small SimCity SA-1 update. Added "OPTIONS" menu which you can choose your preferred mouse speed and... surprise, the game's language =) I already got English, German and France partially supported, imported from the European versions.
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Vitor Vilela @hackervilela.sneslab.net · 07/09/2026
Here is an overview of SimCity with SA-1 and mouse support: www.youtube.com/watch?v=qvkr...
youtube.com
SimCity (SNES) running on the SA-1 chip + Mouse support
YouTube video by Vitor Vilela
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Vitor Vilela @hackervilela.sneslab.net · 07/09/2026
Hi everyone!!! SimCity SA-1 beta 2 has been released for all supporters. This version has full mouse support with gesture controls and quality of life improvements, including faster menus, maps and pricing indicators.
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Vitor Vilela @hackervilela.sneslab.net · 07/09/2026
Here is an overview of SimCity with SA-1 and mouse support: www.youtube.com/watch?v=qvkr...
youtube.com
SimCity (SNES) running on the SA-1 chip + Mouse support
YouTube video by Vitor Vilela
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Vitor Vilela @hackervilela.sneslab.net · 07/09/2026
Hi everyone!!! SimCity SA-1 beta 2 has been released for all supporters. This version has full mouse support with gesture controls and quality of life improvements, including faster menus, maps and pricing indicators.
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Vitor Vilela @hackervilela.sneslab.net · 07/09/2026
The most important aspect for me, as a ROM hacker, is attention to detail. 1. What happens if you unplug the mouse mid-game play? 2. What if mouse is on port #1 and not #2? 3. What if the user uses joypad's dpad and mouse at the same time?
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Vitor Vilela @hackervilela.sneslab.net · 07/09/2026
I don't recall a SMW hack like this 🤔
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Vitor Vilela @hackervilela.sneslab.net · 05/09/2026
So here is a great finding from Twitter/@ChrisRetro1986, holding L/R avoids the nuclear meltdown even with SA-1 running simulation in parallel. Awesome to have you all testing the new game. By the way, as you can see you can place multiple RCI zones and destroy many things at once via mouse!
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Vitor Vilela @hackervilela.sneslab.net · 04/09/2026
Hi! The first beta version of SimCity SA-1 is now available for everyone. Read more, understand how the new patch works and download here: www.patreon.com/posts/166982...
patreon.com
SimCity SA-1 - First Beta Release - We are Back! | Vitor Vilela's Laboratory
Hi everyone! It has been a long time since my last post here. First of all, I want to sincerely apologize for my long absence and thank you
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Vitor Vilela @hackervilela.sneslab.net · 04/09/2026
Gambiarra is such an underrated word. We should spread it everywhere. BTW ROM hacking is pura gambiarra -- we make hijacks and write code around them. Specially if you make a JSL-with-RTS!
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Vitor Vilela @hackervilela.sneslab.net · 31/08/2026
SimCity SA-1 now has gesture controls. You all know me about my SA-1 work, but it's not just about accelerating games. It's about improving games to make they even more AMAZING than what they already are. Place a lot of roads, parks, wires & more with your mouse!
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Vitor Vilela @hackervilela.sneslab.net · 30/08/2026
Here is the a quick look on how SimCity behaves with mouse. You can move around menus faster and place tiles with the left button and scroll around the map using the right button. Joypad continues working normally on port #1 or #2 as additional input.
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Vitor Vilela @hackervilela.sneslab.net · 30/08/2026
As soon as mouse gestures are implemented, a new beta version will be exclusively available at patreon.com/c/vitorvilela - consider supporting for more SNES improvements patches; more games are coming soon.
patreon.com
Get more from Vitor Vilela's Laboratory on Patreon
Get more from Vitor Vilela's Laboratory on Patreon. Join for free or become a member for just $2/month. My profession is computer engineering. My passion…
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Vitor Vilela @hackervilela.sneslab.net · 31/08/2026
SimCity with gestures control - Big powers, big responsibilities This will probably need its own warning pop-up... and probably custom sound too 😅🚜
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Vitor Vilela @hackervilela.sneslab.net · 31/08/2026
SimCity SA-1 now has gesture controls. You all know me about my SA-1 work, but it's not just about accelerating games. It's about improving games to make they even more AMAZING than what they already are. Place a lot of roads, parks, wires & more with your mouse!
815946
Vitor Vilela @hackervilela.sneslab.net · 30/08/2026
Here is the a quick look on how SimCity behaves with mouse. You can move around menus faster and place tiles with the left button and scroll around the map using the right button. Joypad continues working normally on port #1 or #2 as additional input.
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Reposted by Vitor Vilela
Vitor Vilela @hackervilela.sneslab.net · 30/08/2026
Fun side effect of the SA-1 SimCity: The nuclear meltdown scenario is now *impossible* to avoid - you barely load the city and the powerplant is gone already. On the OG version, you had a few seconds to quickly stop simulation and destroy all powerplants. No longer possible.
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