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Luca Pavone

@lpavone.bsky.social
908 followers 999 following 984 posts

02/1990 Writer and Scribbler of Stuff Chicken Flavoured Doom Mapper ( #DoomMapping / #DoomModding ) Godot-Using Developeriser ( #Godot ) Enjoyer of the Weird and Wonderful

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Reposted by Luca Pavone
1Bit Fever Dreams @1bit.bsky.social · 41m
Macintosh b&w art, random pick from my collection day 14
black and white bitmap art in isometric view. it's the famous impossible waterway that feeds itself due to an illusion of perspective
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henmesh.bsky.social @henmesh.bsky.social · 1h
Making it so you can kick open doors to knock back and stun any enemies unfortunate enough to be behind them #screenshotsaturday #gamedev
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The Licorice Kid @thelicoricekid.bsky.social · 19h
Sam Spade in the Maltese Falcon:
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pixelatedboat aka “mr bluesky” @pixelatedboat.bsky.social · 7h
Australopithecus 3 million years ago:
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Linotype Pilgrim @symbo1ics.bsky.social · 10/08/2025
I am once again asking where they think senior engineers come from
Modified slide from microbial science presentation
"Theory - Spontaneous Generation"
"Until the early 19th century, people generally believed in the "Spontaneous Generation of life from non-living matter.
Due to early experiments, this idea was disproved
• Francisco Redi (1668) - Rotten Meat Experiment
• Louis Pasteur (1864) - Curved Flask ExperimentEnlarged view of illustration; 3 beakers.

Left beaker, uncorked, with red meat inside it. Caption "Before 'AI': ecosystem with juniors [maggots pictured] and seniors [flies]"

Middle beaker, corked with "AI". Red meat, 3 flies near it: Caption "AI replaces 'junior' workers (?). Some seniors remain".

Right beaker, corked with "AI". Red meat, all flies dead. Caption "Later..."
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increpare @increpare.bsky.social · 11h
Stephen's Sausage Roll music generator in your browser - leave it on in the background and chill - music.increpare.com
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knife-wielding rabbit @lalalychee.bsky.social · 17h
has this been done before
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Kayin @kayin.moe · 11h
"Videogames are a young media we've learned so much, old games didn't know any better" meanwhile in 92, in a game I never heard of has the most insane level concept that we wouldn't see again until some shit like Uncharted, which would copy it with 1/10th of the gameplay youtu.be/4DuV1GNLlCY?...
youtu.be
The Great Ragtime Show
YouTube video by Insert Coin
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🜏 Machine Saint 🜏 @shoehead.itch.io · 10/10/2026
#Devtober day 10 Ok yeah so I spent all morning making that electricity box gag instead of doing anything really useful but it's interesting to finally get the zombies into situations I was hoping to fight them in! #doom #uzdoom #gamedev
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DilDog 🅅 @dildog.l0pht.com · 21h
normalize vectors
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Kameron Hurley @kameronhurley.com · 10/10/2026
YES. I was just thinking about how many useful ideas and real solutions AREN'T being funded - or even THOUGHT UP - because the money and attention is being sucked into tulip bulbs. You've got kids who might have figured out cold fusion spending all their time building AI video apps.
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Max! @littlepolygon.bsky.social · 14h
Integration test of the P3 model. Animation handling is easier since this character has no "locomotion" just one timeline I scrub based drift/thrust and a barrel roll. That's a wrap on art for a while, going back to coding for a few weeks. #ScreenshotSaturday ♫ Surfboard (Walter Wanderley) ♫
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pmamtraveller.bsky.social @pmamtraveller.bsky.social · 10/10/2026
By Luce Bahzi
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michael lutz @ztul.bsky.social · 17h
I'm at a wedding where the favor is the bride made linoleum print blocks of the face of every guest????
Linoleum print block and print of my face. The tables at the wedding are named after national parks and I am at "Joshua tree" so that's why that's there
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Kathleen E. Kennedy @themedievaldrk.bsky.social · 20h
Many people like to laugh at medieval illuminations of stag-snails, oh those funny medieval artists making up anim...
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Vivian Rosanthwyn @rosanthwyn.online · 10/10/2026
working on the arcade-style demo for my game and playing arcade games for research i'm sorry I ever doubted you 2D games
squidward looking out the window at 2d game devs having fun being totally unconcerned about spatial awareness being a problem, because everything is consistently visible and death perception is not much of a problem.
me, squidward, a 3d game dev figuring out how to enable better spatial awareness with 1st and 3rd person cameras
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Nifflas @nifflas.bsky.social · 10/10/2026
I finally did it. I replaced the word "Manager" with "Man" in my game My project and code now looks like it's full of Mega Man robot masters
Screenshot, A hierarchy of objects and scripts in Unity, with names like Application Man, Log Man, Universe Man, Draft Man, Render Man, History Man, Findable Man, Substitution Man, Doggo Man, Transition Man, Parachute Man, Pool Man, World Man, Machine Man, Blaster Man, Flip Flop Man, and Possession Man. There's also an AI Man, but an arrow is pointing at it saying "Not that kind of AI"
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zaratustra @zaratustra.bsky.social · 10/10/2026
God save us from brand departments
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🔄️ Rotating Cars 🚗 @rotatingcars.bsky.social · 10/10/2026
🚗 Captain Falcon - Blue Falcon 💿 F-Zero X 🎮 Nintendo 64 🗓️ 1998
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pixie muledonkey ♥ @pixiemuledonkey.bsky.social · 10/10/2026
Let’s stream public executions to the country, but DON’T YOU DARE photograph, draw, write, sell, or buy anything featuring human sexuality on the internet or else payment processors will close your bank account We’re a bloodshed-and-cruelty-only country, we don’t cotton to displays of affection
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#BruceSterling @bruces.bsky.social · 09/10/2026
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Chris Person @papapishu.bsky.social · 10/10/2026
The narrative that vibecoding is going to usher in a new flood of emulation is less accurate than just admitting that all of the barriers between platforms have been fake since basically the PS4.
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Jaws Slayer 🎃 @jesawyer.bsky.social · 10/10/2026
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Luca Pavone @lpavone.bsky.social · 09/10/2026
Broccoli with guns in motion. Not bad for a day's work. Just need to give them fireworks now. #Godot #GameDev
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Luca Pavone @lpavone.bsky.social · 09/10/2026
In the space of one day I have successfully armed broccoli with firearms. The code to select an animation to use is surprisingly simple, but the code for getting the aim corrected was devious. They can't shoot straight up or down - they'd lose an eye or a foot respectively... #Godot #GameDev
A test area where a broccoli man shoots diagonally downwards at the player.elif(broccoli.shooting):
	var final_sprite:String
	var aim_y_sign = sign(broccoli.aim_dir_sprite).y
	
	if(broccoli.crouching): final_sprite = "crouch_shoot_"
	else: final_sprite = "stand_shoot_"
		
	match aim_y_sign:
		1.0: final_sprite += "diagdown_" if abs(broccoli.aim_direction.y) > 0.35 else "forward_"
		-1.0: final_sprite += "diagup_" if abs(broccoli.aim_direction.y) > 0.35 else "forward_"
		0.0: final_sprite += "forward_"
	match broccoli.shooting_stage:
		1: final_sprite += "prepare"
		2: final_sprite += "ready"
		3: final_sprite += "firing"
		4: final_sprite = "crouch_shoot_finish" if broccoli.crouching else "stand_shoot_finish"func take_aim():
	if(target):
		var direction_to_target:Vector2 = global_position.direction_to(target.global_position)
		#print(direction_to_target)
		# Snap Angle to 45 degree angle
		var angle_snapped:float = snapped(direction_to_target.angle(),PI/4)
		var angle_snapped_fine:float = snapped(direction_to_target.angle(),PI/6)
		#print(angle_snapped,"|",angle_snapped_fine,"|",direction_to_target.angle())
		var direction_snapped:Vector2 = Vector2.from_angle(angle_snapped)
		var direction_snapped_fine:Vector2 = Vector2.from_angle(angle_snapped_fine)
		#print(direction_snapped,"|",direction_snapped_fine)
		var corrected:bool = false
		match direction_snapped.y:
			-1.0:
				direction_snapped = Vector2(-1,-1).normalized() if facing=="left" else Vector2(1,-1).normalized()
				corrected = true
			1.0:
				direction_snapped = Vector2(-1,1).normalized() if facing=="left" else Vector2(1,1).normalized()
				corrected = true
		
		aim_dir_sprite = direction_snapped_fine
		aim_direction = direction_snapped if corrected else direction_snapped_fine
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Aussie Made Games @aussiemadegames.bsky.social · 09/10/2026
'Alien Carnage' (1993) By: Interactive Binary Illusions (QLD) For: PC Harry's called into action to Space Station Liberty and given orders to penetrate the alien ship which has burrowed itself under a high-rise city.
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James @jamesdramac.bsky.social · 09/10/2026
It does feel like an insane moment when a company is regulating “cruelty” towards its AI systems in such crudely anthropomorphic terms, while the worth of whole peoples is still treated as negotiable, live-streamed executions are being discussed, & the sentience of animals is still largely ignored
bbc.co.uk
Anthropic bans users from being 'cruel' to its AI systems
The firm said users can no longer engage in "sustained and needless" abusive behaviour towards the tech.
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Ursula K. Le Guin Bot @leguinbot.bsky.social · 09/10/2026
A machine is more blameless, more sinless even than any animal. It has no intentions whatsoever but our own.
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Luca Pavone @lpavone.bsky.social · 09/10/2026
They only think it's sentient because it flatters them all the time like a yes man, a rookie mistake the solipsists and sophists revel in making together.
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Regime Accountant, CPA ☠️🎢 @regimecpa.bsky.social · 09/10/2026
The funniest one of these I’ve seen
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Ben Collins @bencollins.bsky.social · 09/10/2026
Sam Altman said people are just gonna have to die in order to implement AI. In the very same week, Anthropic claimed it’s a human rights violation to be mean to the computer. These people need to be held accountable. They think lines of code are a person with rights but living people are debris.
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jlwastoopolitical.bsky.social @jlwastoopolitical.bsky.social · 09/10/2026
broke: making sector arrows to guide the player woke: making sector art of penises bespoke: making sector art of a giant naked demon and making a sector arrow that points to his junk
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RPG towns @rpgtowns.bsky.social · 09/10/2026
Town of Crossroads Castle of the Winds 1989 SaadaSoft @lenna.gay suggested it and found a screenshot, thanks!
mobygames.com screenshot
Top down view of a medieval castle inside windows window.
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Luca Pavone @lpavone.bsky.social · 09/10/2026
Broccoli with guns in motion. Not bad for a day's work. Just need to give them fireworks now. #Godot #GameDev
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videogame history @vghistory.bsky.social · 09/10/2026
illustration, login, magazine (1989) archive.org/details/logi...
a bunny in shades, a suit, rimmed hat, ears protruding, looks to be sitting on some sortof hi-tech toilet (they are fully clothed though). they are smoking (blowing rings) and watching a big screen on the wall with a bunny on it. a plant in a pot is in the corner.
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LogoArchive @logoarchive.bsky.social · 08/10/2026
Japanese logos 👋
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Luca Pavone @lpavone.bsky.social · 09/10/2026
In the space of one day I have successfully armed broccoli with firearms. The code to select an animation to use is surprisingly simple, but the code for getting the aim corrected was devious. They can't shoot straight up or down - they'd lose an eye or a foot respectively... #Godot #GameDev
A test area where a broccoli man shoots diagonally downwards at the player.elif(broccoli.shooting):
	var final_sprite:String
	var aim_y_sign = sign(broccoli.aim_dir_sprite).y
	
	if(broccoli.crouching): final_sprite = "crouch_shoot_"
	else: final_sprite = "stand_shoot_"
		
	match aim_y_sign:
		1.0: final_sprite += "diagdown_" if abs(broccoli.aim_direction.y) > 0.35 else "forward_"
		-1.0: final_sprite += "diagup_" if abs(broccoli.aim_direction.y) > 0.35 else "forward_"
		0.0: final_sprite += "forward_"
	match broccoli.shooting_stage:
		1: final_sprite += "prepare"
		2: final_sprite += "ready"
		3: final_sprite += "firing"
		4: final_sprite = "crouch_shoot_finish" if broccoli.crouching else "stand_shoot_finish"func take_aim():
	if(target):
		var direction_to_target:Vector2 = global_position.direction_to(target.global_position)
		#print(direction_to_target)
		# Snap Angle to 45 degree angle
		var angle_snapped:float = snapped(direction_to_target.angle(),PI/4)
		var angle_snapped_fine:float = snapped(direction_to_target.angle(),PI/6)
		#print(angle_snapped,"|",angle_snapped_fine,"|",direction_to_target.angle())
		var direction_snapped:Vector2 = Vector2.from_angle(angle_snapped)
		var direction_snapped_fine:Vector2 = Vector2.from_angle(angle_snapped_fine)
		#print(direction_snapped,"|",direction_snapped_fine)
		var corrected:bool = false
		match direction_snapped.y:
			-1.0:
				direction_snapped = Vector2(-1,-1).normalized() if facing=="left" else Vector2(1,-1).normalized()
				corrected = true
			1.0:
				direction_snapped = Vector2(-1,1).normalized() if facing=="left" else Vector2(1,1).normalized()
				corrected = true
		
		aim_dir_sprite = direction_snapped_fine
		aim_direction = direction_snapped if corrected else direction_snapped_fine
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Andrew "TmsT" Kepple @theoddkepple.bsky.social · 09/10/2026
#chubbyemu #simpsons
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wes @funnywes.bsky.social · 09/10/2026
oh god. she knows.
real life wormy looks up at a palico in monster hunter wilds that was made to look like wormy
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Rosarie Maria🦐 @fatamorgana.bsky.social · 08/10/2026
finished the last senritsu kaiki file movie last night
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i'm camille! ✨ @girltype.bsky.social · 09/10/2026
does this to you
the boss zable fahr from mana 3. three giant heads are menacing the party on a tiny square platform
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Jane Thrace @ladyjanethrace.bsky.social · 08/10/2026
Fires in the night.
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Val @ BOO! Goes the Bride (of Frankenstein) @valwrites.ca · 22/10/2025
Microsoft: "every Win 11 machine is now a Copilot+ machine!" Me, wielding ShutUp10++ like a sawed off shotgun: "That's where you're wrong, bucko." www.oo-software.com/en/shutup10
oo-software.com
O&O ShutUp10++: Free antispy tool for Windows 10 and 11
With this tool you have full control over which comfort functions under Windows 10 and Windows 11 you wish to use, and you decide when the passing on of your data goes too far.
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Luca Pavone @lpavone.bsky.social · 09/10/2026
I have finally instructed the goon de jour on how to point their their guns, and they're getting closer to being a complete and malleable enemy by the dozens like the soldiers from Metal Slug. #Godot
A Godot game in development.
Broccoli clones accost Redd with grenades and threateningly pointing a pistol.Godot editor
The various controls and parameters for an individual Broccoli man, specifying whether they.
- Spawn facing left
- Are carrying a handful of different weapons or capable of making certain attacks.
- How to move (or not move) whether there's a target and whether they're in water, and if they've taken damage.
- The probabilities that they will take a certain course of action, or look around.
- Connecting them to other men made of Broccoli with a squad control.
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dj zombie pizza @djtommypizza.bsky.social · 08/10/2026
"Once you've been shopping for pc parts you'll never stop wanting to beat Sam Altman to death with your bare hands."
- ANTHONY BOURDAIN -
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Luca Pavone @lpavone.bsky.social · 09/10/2026
I have finally instructed the goon de jour on how to point their their guns, and they're getting closer to being a complete and malleable enemy by the dozens like the soldiers from Metal Slug. #Godot
A Godot game in development.
Broccoli clones accost Redd with grenades and threateningly pointing a pistol.Godot editor
The various controls and parameters for an individual Broccoli man, specifying whether they.
- Spawn facing left
- Are carrying a handful of different weapons or capable of making certain attacks.
- How to move (or not move) whether there's a target and whether they're in water, and if they've taken damage.
- The probabilities that they will take a certain course of action, or look around.
- Connecting them to other men made of Broccoli with a squad control.
051
Reposted by Luca Pavone
Anatoly Shashkin💾 @dosnostalgic.bsky.social · 08/10/2026
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TheRealGChu (The Weavers) @therealgchu.bsky.social · 08/10/2026
this is a great analysis, screencapped cos the quote is too long to fit into bluesky:
YouTuber OzymandiasV2 argues that, seen through this lens, Clark’s ultimate decision to remain in the backrooms at the end of the movie is a great metaphor for generative AI users, saying that there are now no demands for Clark to “change, grow, or express anything resembling an original thought… He can exist without the exhausting labor of producing meaning. This is a similar promise that many find in generative AI.”
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