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henmesh.bsky.social

@henmesh.bsky.social
2.4K followers 25 following 45 posts

Game dev and claymation enthusiast Twitter: twitter.com/hen_mesh Tumblr: www.tumblr.com/henmesh

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henmesh.bsky.social @henmesh.bsky.social · 27/09/2026
Worked on some NPC graphics. Here's Tusha, one of the shopkeepers. #screenshotsaturday #gamedev
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henmesh.bsky.social @henmesh.bsky.social · 13/09/2026
Reworked the old knife ability. When it reaches 1 durability point, you can throw it to mark an enemy for a free critical hit #screenshotsaturday #gamedev
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henmesh.bsky.social @henmesh.bsky.social · 09/08/2026
Spent today making some cars for the city. One of the harder textures I've had to adapt from clay models so far. #screenshotsaturday #gamedev
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henmesh.bsky.social @henmesh.bsky.social · 26/07/2026
The new Meat Grinder and Saw Blade abilities are pretty strong together #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 12/07/2026
Added the beatdown ability, which unleashes more punches based on how many melee abilities are in your moveset. #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 05/07/2026
Polished up the sounds + fx for the Dreadhorse, a minigun-wielding centaur creature. Clay model in the comments. #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 21/06/2026
A bit of organic interior design. Had a lot of fun making the skull props for this one. #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 24/05/2026
Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 17/05/2026
Found a bug where you can deflect multiple projectiles at once. Tempted to keep it in... #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 10/05/2026
Been doing some work on the intro cutscene #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 12/04/2026
Making it so if you stun multiple enemies, you can execute them all at once for a big score bonus #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 15/03/2026
Stop hitting yourself, stop hitting yourself! #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 22/02/2026
Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway... #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 25/01/2026
Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier. #screenshotsaturday #gamedev
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henmesh.bsky.social @henmesh.bsky.social · 11/01/2026
Started work on the factory environments #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 09/11/2025
Testing out the optimised particle system by making all enemies explode into gibs #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 01/11/2025
A warm welcome #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 05/10/2025
Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 14/09/2025
Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday
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henmesh.bsky.social @henmesh.bsky.social · 17/08/2025
Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is #screenshotsaturday #gamedev
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henmesh.bsky.social @henmesh.bsky.social · 12/08/2025
Been drawing some character designs for the game lately. Flesh angel... #pixelart #gamedev
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henmesh.bsky.social @henmesh.bsky.social · 22/06/2025
Adding environmental weapons, like these pipes you can tear off the wall #gamedev #indiedev #fps
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henmesh.bsky.social @henmesh.bsky.social · 25/05/2025
Put together an endless mode recently. Current record is wave 26! I don't think any higher is humanly possible... #gamedev #indiedev #fps
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henmesh.bsky.social @henmesh.bsky.social · 11/05/2025
Sketching designs for the shopkeepers, keen to see how their clay models turn out #pixelart #gamedev #indiedev
Each one gives a special bonus option in the shop!
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henmesh.bsky.social @henmesh.bsky.social · 03/05/2025
Been super busy lately, but started working on some textures for the intro level #gamedev #indiedev #claymation
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henmesh.bsky.social @henmesh.bsky.social · 05/04/2025
Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe #screenshotsaturday #gamedev #indiedev
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henmesh.bsky.social @henmesh.bsky.social · 15/03/2025
One of my favourite animations so far! #pixelart #gamedev #indiedev
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henmesh.bsky.social @henmesh.bsky.social · 01/02/2025
Doing some big-game hunting for #screenshotsaturday #gamedev #indiedev
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henmesh.bsky.social @henmesh.bsky.social · 13/01/2025
Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked. #indiedev #gamedev #claymation
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henmesh.bsky.social @henmesh.bsky.social · 03/01/2025
I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes #cogmind #roguelike #art
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henmesh.bsky.social @henmesh.bsky.social · 20/12/2024
Animating a rifle, WIP #gamedev #indiedev #pixelart
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henmesh.bsky.social @henmesh.bsky.social · 28/11/2024
Working on some gloomy city environments #gamedev #indiedev #claymation
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