Sign in

Keyboard Moss

@keyboardmoss.bsky.social
162 followers 1.1K following 205 posts

inject the cute things into my veins

PostsRepliesMedia
Reposted by Keyboard Moss
Kayleigh Alyssa @kayleighalyssa.bsky.social · 9h
I see your FFVIII edit and I raise you one FFVIII meme.
A screenshot of FFVIII but it's the FFVIII meme. Irvine is asking "Squall, why don't you dress up like a girl? It's the only way."
082
Reposted by Keyboard Moss
Rihards Valters @rihards3d.bsky.social · 25/09/2026
Munchkin
0104
Reposted by Keyboard Moss
Kronok @kronok.bsky.social · 24/09/2026
A few weeks ago I released an update to Scythe, my Unreal Engine level editor, which has a lot of QoL features and cool new stuff. Here's a list of some of the cool stuff starting with "hotspot locking":
317355
Reposted by Keyboard Moss
Mystic Tomato @thraxur.bsky.social · 08/09/2026
Raven smokin a bong in the chao garden
2484121
Reposted by Keyboard Moss
Aaron Becker @aaronjbecker.bsky.social · 21/09/2026
At 5 AM you can drive the length of Manhattan in 28 minutes. By 5 PM the same trip takes nearly 55. On this map distance is drive time, so the island swells as the roads clog. Method: Jeremy Vonderfecht. OpenStreetMap + Mapbox traffic. #NYC #Manhattan #dataviz #maps
46911
Reposted by Keyboard Moss
passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now
15840125
Reposted by Keyboard Moss
formthehead @formthehead.bsky.social · 20/09/2026
Tataru with a gun #FFXIV #FFXIVART
Tataru pulling back the slide on a pistol, her eyes locked onto her unfortunate target
4241611528
Reposted by Keyboard Moss
Fishe @typerakalatyyppi.bsky.social · 20/09/2026
havent posted for a month lol anyway look at this #lowpoly #blockbench
2297
Reposted by Keyboard Moss
User @liminalpaws.bsky.social · 06/09/2026
various small critter designs #lowpoly
16417
Reposted by Keyboard Moss
Swedens Softest Kitty @chizita.bsky.social · 01/09/2026
You would repost a frog

a picture of a frog
6367315153
Reposted by Keyboard Moss
Fawnduu🐮🔜 A Big Gay Market OCT 4th @fawnduu.com · 01/09/2026
The USDA is trying to recind the Roadless Rule which currently protects 45 million acres of National Forests from logging and deforestation. We have until September 20th to comment and tell the USDA we don't want this! File your comment w/ link below: action.outdooralliance.org/a/roadless-d...
1532111693
Reposted by Keyboard Moss
David Szymanski @duskdev.bsky.social · 01/09/2026
Made a faked god ray object styled after the ones seen in Diablo 2. I'm trying to steer B.U.G.B.I.T.E away from being too heavily referential with stuff like this, but a good technique is a good technique!
718014
Reposted by Keyboard Moss
aureamorum - Blackhill Keep @aureamorum.bsky.social · 31/08/2026
new parry & poise based combat #indiedev #gamedev
0134
Reposted by Keyboard Moss
Baddtraxx @baddtraxx.bsky.social · 28/08/2026
this is seriously the funniest shit I saw today
3469142490
Reposted by Keyboard Moss
Jettelly @jettelly.bsky.social · 30/08/2026
Want to make a stylized explosion in Godot? 💥 The effect combines animated noise, vertex displacement, layered effects, and more. See the full breakdown: jettelly.com/blog/breakin... #godotengine #gamedev #vfx
1588
Reposted by Keyboard Moss
Bryce B @brycebucher.bsky.social · 30/08/2026
1403108
Reposted by Keyboard Moss
Seco @secordrian.bsky.social · 27/08/2026
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi Mech HUD work
323145
Reposted by Keyboard Moss
Vsigos @vsigos.bsky.social · 24/08/2026
Vanitas #picoCAD2 #picoCAD #lowpoly #3d
69020
Reposted by Keyboard Moss
Gavin Clayton @gavinclayton.bsky.social · 20/08/2026
I've been experimenting with porting Daggerfall Unity to my custom Deep Engine. Challenging but doable, and a good proof that my engine is ready to build with.
1285
Reposted by Keyboard Moss
Liminal Hag 🏳️‍⚧️ @mastorna.itch.io · 15/08/2026
Ok now it has an official name, "Dungeon Path Tracer 64" and everything stays inside 64x64 px (except the buttons you can't see in this video) #gamedev #indiedev #dungeoncrawler #roguelike #LOWREZJAM #screenshotsaturday
0205
Reposted by Keyboard Moss
Izzy 🪄 Scaledeep @darkgnosis.bsky.social · 15/08/2026
Shadows and global illumination tweaks for better color mood in dungeons...still a bit in progress.  #screenshotsaturday #turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam
053
Reposted by Keyboard Moss
Angelo @handleonline.bsky.social · 15/08/2026
I'm satisfied with the performance of the destroyed urban city assets. To help with optimizations, I created new systems to handle niagara mesh culling. Overall, I was able to setup a nice benchmark test here with hundreds of buildings #ue5 #mech #screenshotsaturday #gamedev
25810
Reposted by Keyboard Moss
Stellbound: Stellraiser II @antlervel.vet · 13/08/2026
Hey everybody. I’ve seen the statement by Matt Karch, the CEO of Saber Entertainment, and all of the truly horrendous things he said about me. I think it should be obvious to anyone who reads that statement that he’s lashing out because he did not want people to know there was AI use in the game.
70101631643
Reposted by Keyboard Moss
Mitch Dyer @mitchyd.bsky.social · 13/08/2026
this CEO comment is how you know with 1000% certainty Stella is right
38692672264
Reposted by Keyboard Moss
Mara Bos @mara.bsky.social · 11/08/2026
I was asked recently about the cost of running a #rustlang conference and why the ticket prices are what they are. We figured we can just publicly share the numbers for RustWeek, in the name of #transparency. :) 1/9
216637
Reposted by Keyboard Moss
IronFairy - Fernanda Dias @ironfairy.bsky.social · 06/08/2026
Woman very poorly edited to look like a normal map
08316
Reposted by Keyboard Moss
Eag @psychic-eag.bsky.social · 07/08/2026
0437
Reposted by Keyboard Moss
nige 'dear ratboy' @niall.codes · 03/08/2026
The goal with this system was to give the destruction a sense of real heft and scale. Knocking over a building is a big deal and it should feel like a big deal! I also wanted mechs to feel dangerous, and being able to accidentally level an apartment complex fits the bill IMO
46011
Reposted by Keyboard Moss
melos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 02/08/2026
early angeline era overworld test from 2023. the bits at the end really make me want to play something with a blocky overworld that's harder to navigate and more in-between a map and a level
216713
Reposted by Keyboard Moss
Yin @yin.bsky.social · 31/07/2026
making something for @thami.bsky.social using the maze example from Construct 3 (loud noise warning, happens at the end!!)
77517
Reposted by Keyboard Moss
The Milk Lake @themilklake.bsky.social · 30/07/2026
sorry for not posting for so long, but i'm making great progress and excited to share more about the game soon! here's a look at how the procedural character controller makes simple obstacles challenging and fun:
4665
Reposted by Keyboard Moss
Road Meal @roadmeal.bsky.social · 27/07/2026
Grub Camper Van #lowpoly #horrorgame #indiegame #blender
1308
Reposted by Keyboard Moss
Heknitt @heknitt.bsky.social · 23/07/2026
Flowery frog 🌸 #whimsical #cottagecore #summervibes #frog
Knitted frog wearing a beige sweater and dark green overalls with tiny pink buttons, and a cross body bag in a flower shapeClose upFrom the side
320855
Reposted by Keyboard Moss
Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
And while I told myself I should focus on graphics more for now, I also tinkered some more with Godot. Figured out how to attach the "shoulder" mounts, made some rocket pods and cannons. Also fiddled around with visual shaders a bit for the projectiles. #godot #mecha
192
Reposted by Keyboard Moss
David Szymanski @duskdev.bsky.social · 15/07/2026
Debated about whether I wanted to share this publicly or not, but I want to keep you guys up with what I've been working on and honestly it's easier and probably more interesting if I just show you instead of explaining it. youtu.be/KIiN-oWvX-8?...
youtu.be
B.U.G.B.I.T.E - Early combat test
YouTube video by David Szymanski
2523240
Reposted by Keyboard Moss
prisonofhusks.bsky.social @prisonofhusks.bsky.social · 23/06/2026
To give our game its wistful atmosphere, we use the shaders from Haunted PSX Render Pipeline! @hauntedps1.bsky.social Messing around with the CRT Component helped us achieve a misty, dream-like feel. Look at the difference shaders make!
14915
Reposted by Keyboard Moss
Necrofane @necrofane.bsky.social · 21/06/2026
Adding a new spell to my dark fantasy game #indiegame #gamedev #rpg #unrealengine
0155
Reposted by Keyboard Moss
shalmons @shalmons.bsky.social · 19/06/2026
cat stealin my clothes #lowpoly #3d #art #digitalart #3dart #blender #shalmonsart #cat #cats
23110
Reposted by Keyboard Moss
Andrew Ferguson @dontfuck.men · 08/06/2026
An edit of the classic "you wouldn't download a car" psa image where the text has been altered to read 'you could download a rat'
1329001098
Reposted by Keyboard Moss
KrisWB 🌱 @kriswbennett.co.uk · 07/06/2026
CARCASS CLAD!!! NEW GAME from MOUTHWASHING devs Wrong Organ Commander, Driver and Gunner. Work as a team to manoeuvre a tank through a war-torn city Master tactile mechanics, tense combat & learn to communicate under intense pressure… …or lose yourself to something far worse than the enemy
6795218
Reposted by Keyboard Moss
VoxBelicosa @voxbelicosa.bsky.social · 07/06/2026
Necrotech: Black Swan of Maddalena Inspired by the works of @ / megrimharuyo
215835
Reposted by Keyboard Moss
David K. Barnes @davidkbarnes.com · 30/05/2026
Lately I’ve been in an indie team making stop-motion animation. It’s just 4 of us (animator, writer, voice actor, sound designer). The show’s called The Tiny Angry Witch. It’s all basically hand made. No AI. It’s tiring, but we love what we do. So, anyway, here’s a Witch making rude noises:
7731851131
Reposted by Keyboard Moss
DreamIntoleance @dreamintolance.bsky.social · 27/05/2026
#lowpoly #indiedev #indiegame
1304
Reposted by Keyboard Moss
.𖥔 ݁ ˖ PIXELPLAGUE .𖥔 ݁ 🔜 BLFC / FURPOC @pixelplague.bsky.social · 24/05/2026
static.klipy.com
The Rats Are Coming Meme
ALT: The Rats Are Coming Meme
0198
Reposted by Keyboard Moss
pdev001.bsky.social @pdev001.bsky.social · 24/05/2026
No mercy for intruders. 💀 Venture into the wrong cave and you'll face thousands of skeletons at once. #gamedev #GodotEngine #indiedev
0113
Reposted by Keyboard Moss
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 23/05/2026
1228743
Reposted by Keyboard Moss
Blight @noxiousblight.bsky.social · 22/05/2026
Started on the interaction system. Kinda cool for a quick mockup #lowpoly #indiedev #survivalhorror #indiehorror #horrorgame #gamedev #retro #PSX
820126
Reposted by Keyboard Moss
Godot Engine @godotengine.org · 22/05/2026
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. #godotengine godotengine.org/article/intr...
godotengine.org
Introducing the Godot Asset Store – Godot Engine
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
23769160
Reposted by Keyboard Moss
ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 19/05/2026
its outline shaders day. Been a fan of the vagrant story styled directionally shifted outline for a highlight, testing calculating offset in clip space and then shift+clamp+nonuniformly scale inverted hull vtx to get a similar starting point. also zbias in clipspace atm #gamedev #godotEngine #wip
1427528
Reposted by Keyboard Moss
Nathalie Lawhead @alienmelon.bsky.social · 16/05/2026
proud of it so i have to share... i got this really cool ice shader done. it supports cool subsurface effects, depth, iridescence, and even sparkle! i'm happy to say i finally understand how to make one! 🤓 #GameDev #ScreenshotSaturday
1220825