Reposted by Keyboard MossKayleigh Alyssa @kayleighalyssa.bsky.social · 9hI see your FFVIII edit and I raise you one FFVIII meme. 082
Reposted by Keyboard MossKronok @kronok.bsky.social · 24/09/2026A few weeks ago I released an update to Scythe, my Unreal Engine level editor, which has a lot of QoL features and cool new stuff. Here's a list of some of the cool stuff starting with "hotspot locking": 317355
Reposted by Keyboard MossAaron Becker @aaronjbecker.bsky.social · 21/09/2026At 5 AM you can drive the length of Manhattan in 28 minutes. By 5 PM the same trip takes nearly 55. On this map distance is drive time, so the island swells as the roads clog. Method: Jeremy Vonderfecht. OpenStreetMap + Mapbox traffic. #NYC #Manhattan #dataviz #maps 46911
Reposted by Keyboard Mosspassivestar @passivestar.bsky.social · 22/09/2026godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now 15840125
Reposted by Keyboard Mossformthehead @formthehead.bsky.social · 20/09/2026Tataru with a gun #FFXIV #FFXIVART 4241611528
Reposted by Keyboard MossFishe @typerakalatyyppi.bsky.social · 20/09/2026havent posted for a month lol anyway look at this #lowpoly #blockbench 2297
Reposted by Keyboard MossUser @liminalpaws.bsky.social · 06/09/2026various small critter designs #lowpoly 16417
Reposted by Keyboard MossFawnduu🐮🔜 A Big Gay Market OCT 4th @fawnduu.com · 01/09/2026The USDA is trying to recind the Roadless Rule which currently protects 45 million acres of National Forests from logging and deforestation. We have until September 20th to comment and tell the USDA we don't want this! File your comment w/ link below: action.outdooralliance.org/a/roadless-d... 1532111693
Reposted by Keyboard MossDavid Szymanski @duskdev.bsky.social · 01/09/2026Made a faked god ray object styled after the ones seen in Diablo 2. I'm trying to steer B.U.G.B.I.T.E away from being too heavily referential with stuff like this, but a good technique is a good technique! 718014
Reposted by Keyboard Mossaureamorum - Blackhill Keep @aureamorum.bsky.social · 31/08/2026new parry & poise based combat #indiedev #gamedev 0134
Reposted by Keyboard MossBaddtraxx @baddtraxx.bsky.social · 28/08/2026this is seriously the funniest shit I saw today 3469142490
Reposted by Keyboard MossJettelly @jettelly.bsky.social · 30/08/2026Want to make a stylized explosion in Godot? 💥 The effect combines animated noise, vertex displacement, layered effects, and more. See the full breakdown: jettelly.com/blog/breakin... #godotengine #gamedev #vfx 1588
Reposted by Keyboard MossSeco @secordrian.bsky.social · 27/08/2026#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi Mech HUD work 323145
Reposted by Keyboard MossVsigos @vsigos.bsky.social · 24/08/2026Vanitas #picoCAD2 #picoCAD #lowpoly #3d 69020
Reposted by Keyboard MossGavin Clayton @gavinclayton.bsky.social · 20/08/2026I've been experimenting with porting Daggerfall Unity to my custom Deep Engine. Challenging but doable, and a good proof that my engine is ready to build with. 1285
Reposted by Keyboard MossLiminal Hag 🏳️⚧️ @mastorna.itch.io · 15/08/2026Ok now it has an official name, "Dungeon Path Tracer 64" and everything stays inside 64x64 px (except the buttons you can't see in this video) #gamedev #indiedev #dungeoncrawler #roguelike #LOWREZJAM #screenshotsaturday 0205
Reposted by Keyboard Moss Izzy 🪄 Scaledeep @darkgnosis.bsky.social · 15/08/2026Shadows and global illumination tweaks for better color mood in dungeons...still a bit in progress. #screenshotsaturday #turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam 053
Reposted by Keyboard MossAngelo @handleonline.bsky.social · 15/08/2026I'm satisfied with the performance of the destroyed urban city assets. To help with optimizations, I created new systems to handle niagara mesh culling. Overall, I was able to setup a nice benchmark test here with hundreds of buildings #ue5 #mech #screenshotsaturday #gamedev 25810
Reposted by Keyboard MossStellbound: Stellraiser II @antlervel.vet · 13/08/2026Hey everybody. I’ve seen the statement by Matt Karch, the CEO of Saber Entertainment, and all of the truly horrendous things he said about me. I think it should be obvious to anyone who reads that statement that he’s lashing out because he did not want people to know there was AI use in the game. 70101631643
Reposted by Keyboard MossMitch Dyer @mitchyd.bsky.social · 13/08/2026this CEO comment is how you know with 1000% certainty Stella is right 38692672264
Reposted by Keyboard MossMara Bos @mara.bsky.social · 11/08/2026I was asked recently about the cost of running a #rustlang conference and why the ticket prices are what they are. We figured we can just publicly share the numbers for RustWeek, in the name of #transparency. :) 1/9 216637
Reposted by Keyboard Mossnige 'dear ratboy' @niall.codes · 03/08/2026The goal with this system was to give the destruction a sense of real heft and scale. Knocking over a building is a big deal and it should feel like a big deal! I also wanted mechs to feel dangerous, and being able to accidentally level an apartment complex fits the bill IMO 46011
Reposted by Keyboard Mossmelos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 02/08/2026early angeline era overworld test from 2023. the bits at the end really make me want to play something with a blocky overworld that's harder to navigate and more in-between a map and a level 216713
Reposted by Keyboard MossYin @yin.bsky.social · 31/07/2026making something for @thami.bsky.social using the maze example from Construct 3 (loud noise warning, happens at the end!!) 77517
Reposted by Keyboard MossThe Milk Lake @themilklake.bsky.social · 30/07/2026sorry for not posting for so long, but i'm making great progress and excited to share more about the game soon! here's a look at how the procedural character controller makes simple obstacles challenging and fun: 4665
Reposted by Keyboard MossRoad Meal @roadmeal.bsky.social · 27/07/2026Grub Camper Van #lowpoly #horrorgame #indiegame #blender 1308
Reposted by Keyboard MossHeknitt @heknitt.bsky.social · 23/07/2026Flowery frog 🌸 #whimsical #cottagecore #summervibes #frog 320855
Reposted by Keyboard MossKaffeezombie @kaffeezombie.bsky.social · 21/07/2026And while I told myself I should focus on graphics more for now, I also tinkered some more with Godot. Figured out how to attach the "shoulder" mounts, made some rocket pods and cannons. Also fiddled around with visual shaders a bit for the projectiles. #godot #mecha 192
Reposted by Keyboard MossDavid Szymanski @duskdev.bsky.social · 15/07/2026Debated about whether I wanted to share this publicly or not, but I want to keep you guys up with what I've been working on and honestly it's easier and probably more interesting if I just show you instead of explaining it. youtu.be/KIiN-oWvX-8?...youtu.beB.U.G.B.I.T.E - Early combat testYouTube video by David Szymanski 2523240
Reposted by Keyboard Mossprisonofhusks.bsky.social @prisonofhusks.bsky.social · 23/06/2026To give our game its wistful atmosphere, we use the shaders from Haunted PSX Render Pipeline! @hauntedps1.bsky.social Messing around with the CRT Component helped us achieve a misty, dream-like feel. Look at the difference shaders make! 14915
Reposted by Keyboard MossNecrofane @necrofane.bsky.social · 21/06/2026Adding a new spell to my dark fantasy game #indiegame #gamedev #rpg #unrealengine 0155
Reposted by Keyboard Mossshalmons @shalmons.bsky.social · 19/06/2026cat stealin my clothes #lowpoly #3d #art #digitalart #3dart #blender #shalmonsart #cat #cats 23110
Reposted by Keyboard MossKrisWB 🌱 @kriswbennett.co.uk · 07/06/2026CARCASS CLAD!!! NEW GAME from MOUTHWASHING devs Wrong Organ Commander, Driver and Gunner. Work as a team to manoeuvre a tank through a war-torn city Master tactile mechanics, tense combat & learn to communicate under intense pressure… …or lose yourself to something far worse than the enemy 6795218
Reposted by Keyboard MossVoxBelicosa @voxbelicosa.bsky.social · 07/06/2026Necrotech: Black Swan of Maddalena Inspired by the works of @ / megrimharuyo 215835
Reposted by Keyboard MossDavid K. Barnes @davidkbarnes.com · 30/05/2026Lately I’ve been in an indie team making stop-motion animation. It’s just 4 of us (animator, writer, voice actor, sound designer). The show’s called The Tiny Angry Witch. It’s all basically hand made. No AI. It’s tiring, but we love what we do. So, anyway, here’s a Witch making rude noises: 7731851131
Reposted by Keyboard MossDreamIntoleance @dreamintolance.bsky.social · 27/05/2026#lowpoly #indiedev #indiegame 1304
Reposted by Keyboard Moss.𖥔 ݁ ˖ PIXELPLAGUE .𖥔 ݁ 🔜 BLFC / FURPOC @pixelplague.bsky.social · 24/05/2026static.klipy.comThe Rats Are Coming MemeALT: The Rats Are Coming Meme 0198
Reposted by Keyboard Mosspdev001.bsky.social @pdev001.bsky.social · 24/05/2026No mercy for intruders. 💀 Venture into the wrong cave and you'll face thousands of skeletons at once. #gamedev #GodotEngine #indiedev 0113
Reposted by Keyboard MossBlight @noxiousblight.bsky.social · 22/05/2026Started on the interaction system. Kinda cool for a quick mockup #lowpoly #indiedev #survivalhorror #indiehorror #horrorgame #gamedev #retro #PSX 820126
Reposted by Keyboard MossGodot Engine @godotengine.org · 22/05/2026We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. #godotengine godotengine.org/article/intr...godotengine.orgIntroducing the Godot Asset Store – Godot EngineWe've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. 23769160
Reposted by Keyboard MossChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social · 19/05/2026its outline shaders day. Been a fan of the vagrant story styled directionally shifted outline for a highlight, testing calculating offset in clip space and then shift+clamp+nonuniformly scale inverted hull vtx to get a similar starting point. also zbias in clipspace atm #gamedev #godotEngine #wip 1427528
Reposted by Keyboard MossNathalie Lawhead @alienmelon.bsky.social · 16/05/2026proud of it so i have to share... i got this really cool ice shader done. it supports cool subsurface effects, depth, iridescence, and even sparkle! i'm happy to say i finally understand how to make one! 🤓 #GameDev #ScreenshotSaturday 1220825