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Kaffeezombie

@kaffeezombie.bsky.social
259 followers 109 following 133 posts

I like giant robots, spaceships and everything inbetween. Lancer tokens and maps can be found here: kaffeezombie.itch.io

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Kaffeezombie @kaffeezombie.bsky.social · 22h
Took me a while, but I got a basic framework editor for the mech parts running. Still need to figure out how to save and use the configuration (something about dictionaries?). But now I have an excuse to make more than just placeholder parts, I suppose. And delve into proper UI. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 27/09/2026
Soooo...I may have found a whole lot of really old drawings of mine. Will try to get better photos or scans of them later. I wonder how many fineliners died during this?
DinA 3 paper with  a vampire girl, some sort of heavy metal werewolf and a dragon serpent drawn with probably fineliners. Don't try to look at the date, I feel too old already anyway...
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Kaffeezombie @kaffeezombie.bsky.social · 26/09/2026
Still needs polish, but I got the third enemy type sorta working. Homing eagles are currently not yet homing. Also, the not-Dark Souls projectiles need a better mechanic for spawning and I haven't done the debris chunks for this one yet. #mecha #godot
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Wires in a Box @wiresinabox.bsky.social · 20/09/2026
Halcyon Days
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Kaffeezombie @kaffeezombie.bsky.social · 16/09/2026
In other, completely unrelated news, for some reason the list of company head honchos I would like to chase with a gasoline-drenched pool noodle keeps increasing. I dunno why. Anyways, back to your regular scheduled timeline.
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Kaffeezombie @kaffeezombie.bsky.social · 15/09/2026
Not getting much done due to various things, some good, some not so good. Mostly paperwork, as it seems inevitable as always. Tried my hands at homing missiles, which homed in at all times, but at least I kinda got the hang of laser/cursor-homing ones. #mecha #godot
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Kaffeezombie @kaffeezombie.bsky.social · 26/08/2026
And since my graphics guy brain can't cope with coding long stretches without making art assets too well, I also started blocking out some new enemy ideas. Mecha chicken for scale. #mecha
Three mech models side by side, one small mecha chicken, one larger frame with its right hand posed for attack and one frame with large autocannons for arms. The two larger mechs are only blockouts aside from their legs. There's also a human figure for scale in there.
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Kaffeezombie @kaffeezombie.bsky.social · 26/08/2026
Don't mind the placeholder art and animations, I was trying out a way to make a modular player mech. My main worries were the changes from bipedal to quadruped. Now I just gotta make an actual editor for it? And how to encourage/discourage making an absolute mess of a mech... #godot #mecha
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Cherub @polygoncherub.bsky.social · 22/08/2026
Better pacing. I need to figure out a good way to edit these. The amount of guessing I have to do because it's not really visible until I hit play. If I want to do more, I'll need to be more efficient. #CherubDev #UE5
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SirTidehunter115 (comms open) @tide115.bsky.social · 20/08/2026
[Repost - 2024] A Reason To Rust
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Kaffeezombie @kaffeezombie.bsky.social · 15/08/2026
In other news, making some more assets for space maps. #battlemaps #LancerRPG
Hexgrid battlemap work in progress with two spaceships on it, one damaged, one sporting a Jolly Roger. There's also bits of a third one showing on the right side with burning thrusters.
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Kaffeezombie @kaffeezombie.bsky.social · 12/08/2026
Still sending out applications, still dealing with paperwork, but I had some time to figure out charging weapons and material changes a bit. Not shown: Delving into an alternative player model with modular parts, though I'm still looking at how to best do that. #mecha #godot
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Cherub @polygoncherub.bsky.social · 02/08/2026
Above, but now with shader: #CherubDev
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Emerald @beryl.rocks · 30/07/2026
Introduce yourself with 4 mechs
Gundam Gusion Rebake Full City from Iron Blooded OrphansEva Unit 02 from Neon Genesis EvangelionLiger Zero Schneider from Zoids: New CenturyMcGillis' Grimgerde also from Iron Blooded Orphans
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Urluck @urluck.bsky.social · 30/07/2026
Introduce yourself with 4 mechs
The Shinnakasu VF-1S Super Valkyrie from SDF Macross. Its a transformable jet fighter with additional engines and weapons.The OZ-06MS Leo, from Gundam Wing. It is olive drab grunt.The eponymous mecha from King Of Braves GaoGaiGar. Its a lion-chested robot with a big hammer.The eponymous mecha from Tengen Toppa Gurren Lagann. Its a red machine with a face on its chest, wearing sunglasses.
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Admiral Fluffy @admiralfluffy.bsky.social · 30/07/2026
Introduce yourself with 4 mechs
The Knight Paladin, "Argent Griffon", from Warhammer 40KA Hatamoto-Chi painted in the colors of the 8th Sword of Light from BattleTechA Kodiak in the colors of Rasalhague Galaxy, First Rasalhague Bears from BattleTechA T'au XV-8 Crisis Suit
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Kaffeezombie @kaffeezombie.bsky.social · 30/07/2026
Introduce yourself with 4 mechs
Avatar battlemech, with chicken legs and standard configuration.Mech standing guard with a rifle in hand, while the pilot is sitting on its backpack cockpit and enjoying a cup of something.Saladin frame from Lancer, demonstrating its shields in full power.Black Witch frame from Lancer, with clear inspiration from Zone of the Enders.
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Kaffeezombie @kaffeezombie.bsky.social · 28/07/2026
There we go, four more finished tokens. Don't worry, I'll use them responisbly, no need to traumatize my players. I already have Rainmakers for that. #mecha #LancerRPG
Four mech tokens, all purplish in color. A dragon-/bat-looking Pyro, a quadruped Operator with a slinky neck, a long-legged Support with cables dangling from it and a mantis-looking Sentinel.
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Kaffeezombie @kaffeezombie.bsky.social · 27/07/2026
Some more wip tokens for my upcoming Lancer session. Learned that I might get an additional player, so I don't have to hold back, I guess. Now I just gotta find a way to make a Support npc scary...*casually eyes the Horror template* #mecha #LancerRPG
Four mech tokens, still work in progress. A dragon-/bat-looking Pyro, a quadruped Operator with a slinky neck, a long-legged Support with cables dangling from it and a mantis-looking Sentinel.
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aoma @aomamao.bsky.social · 25/07/2026
Catamaran airship thing #lowpoly
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
And while I told myself I should focus on graphics more for now, I also tinkered some more with Godot. Figured out how to attach the "shoulder" mounts, made some rocket pods and cannons. Also fiddled around with visual shaders a bit for the projectiles. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
Apparently the Changeling campaign will be ending soon-ish (hey, we finally found the spring queen!), so in order to get back into things I started to make some more tokens for my Lancer npcs. #LancerRPG #mecha
Four mech tokens: Scourer, Aegis, Rainmaker and Mirage, all in purple-ish colors with sparkly bits and stuff floating around them.
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Theo 🏳️‍🌈🌙 Comms Open @theotimegm.bsky.social · 20/07/2026
in the wip mines...
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oldmanofthefire @oldmanofthefire.bsky.social · 10/07/2026
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Nail (Marco) (Comms Open) @beamsapart.bsky.social · 10/07/2026
#mech #commission #charactersheet #character Commission for @ultiudon.bsky.social
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Kaffeezombie @kaffeezombie.bsky.social · 08/07/2026
With placeholder sounds this time. Worked on Navmesh and Navagents a bit (Read: bashed things with a wrench until they moved) and got some basic pathfinding going. Also, they can shoot back now. Anyways, still fun, but I wanna work on some more graphics or models now. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 01/07/2026
Some more weapon tinkering. Tried to make a grenade launcher, but will have to redo that one due to somersaulting grenades. Also got AoE weapons working and am now faced with the next problem, as they hit ALL colliders on a target for damage. Eh, I'll figure something out. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 26/06/2026
Too warm for anything, though I made some progress with the modular weapon/bullet script. Piercing shots make me twist my head around bodies, areas and collision masks. Should a projectile damage a weakpoint if it pierces from the front? Decisions, decisions. Anyways, have some old stuff of mine:
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Artifacter @artifacterneo.bsky.social · 25/06/2026
That image has been in my mind for a long time.
An illustration mimicking a promotional image from PRAGMATA, with the main characters replaced by the Goblin and Saladin mechs from Lancer RPG.
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Kaffeezombie @kaffeezombie.bsky.social · 20/06/2026
Found some old images in my presentation folder from the time when I was just starting to get used to Blender (inverted mouse click and everything). And while this is not quite the same, one of the reasons I'm delving into Godot is to get that feeling of understanding how something works back.
Lowpoly 3d model of a scorpion lady in a sorta centaur-looking style, with a human upper body and the lower portions of a scorpion.Lowpoly 3d model of a sci-fi snake person/lamia.
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Kaffeezombie @kaffeezombie.bsky.social · 19/06/2026
Still trying things out in Godot, bullets do not ignore colliders anymore and I figured out a proper shotgun spread. Also a new IK rig for aiming. And since I needed something to shoot, I made some target dummies and damage numbers. Need to make muzzle flash, cases ejecting and sound next? #godot
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Kaffeezombie @kaffeezombie.bsky.social · 16/06/2026
Introduce yourself with four video games.
Cover art for the game "Xenon 2 Megablast", a top down shooter from...uh...1989? Developed by the Bitmap Brothers.Splash art for the game "Citizen Sleeper" from 2022, developed by Jump Over the Age.Cover art for the game "Master of Orion 2", a strategy space game from 1996, developed by Simtex.Cover art for the game "Supreme Commander", a RTS from 2007, developed by Gas Powered Games.
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Kaffeezombie @kaffeezombie.bsky.social · 11/06/2026
Finished the pilot. Now on to waiting for the other players to decide on their pilots...
A mech pilot called Escher standing in front of her mech, an Avatar-OC.
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Kaffeezombie @kaffeezombie.bsky.social · 04/06/2026
So, I'm starting to wonder if my "reference" model isn't perhaps already good enough as an illustration by itself. Still needs a proper paintjob and pose, though. Also, does this look too beefy for an Avatar-0C? #battletech #mecha
3d model of a Avatar battlemech in mostly greyish colors.
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Beurre_Breton @beurrebreton.bsky.social · 04/06/2026
3 more days of sunk cost fallacy later, i have learned that animating camo pattern by hand is INSANELLY STUPID. but AOUCH does it look better when it's authentic !! #mecha #noai #2danimation
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Kaffeezombie @kaffeezombie.bsky.social · 02/06/2026
Started to make another 3d mech model for reference. Hopefully, this time it's the correct one. Because I do not need excuses to make more mechs...
Work in progress 3d model of a battlemech bust.
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Kaffeezombie @kaffeezombie.bsky.social · 01/06/2026
Finished up the Vulture MK3 to my liking. My initial reaction to a 60t mech with 4 Lrm20s have slightly subsided after I learned the thing only carries 6 volleys for each of them. Clanners still struggling with logistics, apparently. #battletech #vulture
A very garish looking battlemech, specifically a Vulture MK3 in its prime configuration, with a bunch of launchers and six lasers. Top of the mech is of a turquoise color with a wave pattern, while the bottom section fades into a more orange color.
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Kaffeezombie @kaffeezombie.bsky.social · 01/06/2026
Post your machine art, be it mecha, jets, cars etc.
Greyish looking robot quadruped, with additional manipulators and prehensile tail.Mech on standby, holding a gun. Cockpit on the back is opened up and the pilot is enjoying a cup of something.Various spaceships from sideview.Battlemap with three groundeffect craft speeding over unknown seas, one big carrier with a flight deck and two escorts.
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Kaffeezombie @kaffeezombie.bsky.social · 28/05/2026
Lineart done, mech is now a proper Vulture Mk3, a mech I did not know existed because most of my Battletech history knowledge ends with the Clan Invasion. Anyways, now I have to decide on a paint scheme. And after that, I still have to tackle the Avatar. #battletech #vulture #mad_dog
Vulture MK3 mech, still rather gray. Armed with too many missiles (4 Lrm20s, really?) and medium lasers.
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Kaffeezombie @kaffeezombie.bsky.social · 27/05/2026
Today I learned that the intro from Mechwarrior 4: Vengeance does not feature a Vulture, just a very vulture-looking Avatar. And I have to say, I do prefer this look compared to the TRO-drawing. Anyways, it's too hot to draw here, so have a wip. #battletech #avatar
Scribbly sketch of a Avatar battlemech over a 3d model I made in a hurry.
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Kaffeezombie @kaffeezombie.bsky.social · 24/05/2026
Tried out printing some of my Lancer maps and run into the problem that my usual 40x40 hex maps work on a screen, but not so much printed. So I tweaked this testrun for knifefight distance, which works well enough, now my problem is that I have to retool the encounters for cuddly-close maneuvers.
Fold-out paper map with hexgrid showing some underwater landscape. Battletech mechs are deposited haphazardly.
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space_vermin @ thesis burnout @spacevermin64.bsky.social · 19/05/2026
Here's some (mostly) finished scenes from my thesis film :]
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Kaffeezombie @kaffeezombie.bsky.social · 20/05/2026
Looked up how to do skyboxes in Godot. My usual pipeline for cubemaps worked, but I had to convert it to a panorama image. Now I just need to build a proper megastructure skybox and not just cobble some tiles together. Found a neat tool for panorama conversion here: danilw.github.io/GLSL-howto/c...
Blue mech in the foreground, back turned to the viewer. Background is showing a massive structure with pipes and walls.
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Kaffeezombie @kaffeezombie.bsky.social · 19/05/2026
Frankensteined a rudimentary aiming system together, extremely janky and just me testing things out. Needs to be redone completely. Oh, also, shooting stuff. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 18/05/2026
So, while I have been watching too many Godot tutorials about aiming and weapon firing mechanics, I made a mecha chicken. I mean, this is basically just a turret on legs, this should be easier on me than a fully articulated mech. I hope. #mecha #godot
Two relatively small mechs side by side. The left one is largely humanoid and holding a glowy sword, the right one is a chicken-looking turret on legs with a railgun.
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oldmanofthefire @oldmanofthefire.bsky.social · 16/05/2026
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Kaffeezombie @kaffeezombie.bsky.social · 14/05/2026
So the whole IK thing in Godot took me some time to implement in a working order. Influence curves are still not optimal and movement looks a bit choppy, but at least the basics are working. Still all very muchly work in progress, but hey, at least there's progress. #mecha #godot
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spectralidax.bsky.social @spectralidax.bsky.social · 11/05/2026
Happy Mech Monday to all who celebrate. Reminder that I have a free 2 page mech TTRPG if your interested. ko-fi.com/s/9ee347b500
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Kaffeezombie @kaffeezombie.bsky.social · 06/05/2026
Finally got the feet to work on slopes and steps in Godot. Don't ask me why the right foot at first did not respond in any way while the left foot worked perfectly, even though the setup was completely symmetrical. Just have to finetune the influence curves now so it's less choppy. #godot
Blue mech in Godot engine with collision debugging active, showing the IK system for its feet hopefully working.
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Kaffeezombie @kaffeezombie.bsky.social · 04/05/2026
Without stating your age post your favourite film released the year you turned 18.
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