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Diego Flôor

@diegzumillo.bsky.social
1.9K followers 511 following 380 posts

I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev diegofloor.substack.com

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Diego Flôor @diegzumillo.bsky.social · 24/09/2026
I made a page for Argent Drift on Itchio. There's no game to download yet, but I think it needs a landing page for people curious about it. For some reason the game does not appear on itch's search page though. diegzumillo.itch.io/argent-drift
diegzumillo.itch.io
Argent Drift by diegzumillo
A Sci-fi flight simulator
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Steven (with a PH) @sjksalisbury.bsky.social · 20/09/2026
Christening a baby is nothing like christening a ship. I know that now. Once again I can only apologise.
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Marv @marvinthiel.bsky.social · 16/09/2026
Just found out that I need more views like this. Driving up a wall feels totally natural by now but being close to a ceiling that looks just like the floor actually makes you feel a bit weird #escape93 #gamedev #indiedev #indiegame
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Diego Flôor @diegzumillo.bsky.social · 14/09/2026
My flight sim made it to the 2026 showcase! :) It's the one called "Argent Drift", which is a name I came up on the spot and might change it later.
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Diego Flôor @diegzumillo.bsky.social · 14/09/2026
I landed ONE interview on six months looking for a job. I'm just gonna trash my bachelor, master, and phd diplomas and learn woodworking or become a plumber or something.
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Matt Henderson @matthen.com · 13/09/2026
Approximating the Lorenz attractor with a chaotic leaky water wheel. The orange dot is the centre of mass of the water. It traces (a projection of) the familiar attractor as the wheel spins seemingly randomly left and right.
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Diego Flôor @diegzumillo.bsky.social · 07/09/2026
Such a good game, but also so difficult.
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samanta flôor @samantamanta.bsky.social · 31/08/2026
o print desse mês da Bekopaper ficou fofo demais (o tema é fazendinha):
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Matt Henderson @matthen.com · 31/08/2026
How many knight’s moves does it take to reach a given square from the centre? Presenting the Knight’s Distance Function It settles on an expanding dithered octagon shape, but distance 3 and 4 are interesting cases
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Matt Henderson @matthen.com · 26/08/2026
To tell if a maze is solvable, just hang it by its corners If it tears into pieces, you’ve found a solution
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Diego Flôor @diegzumillo.bsky.social · 26/08/2026
I got weather dynamics implemented. I will write a blog post about it as soon as I can be bothered. But it looks neat! Performance is great; that "20 fps" is because this tiny window on the corner is stupidly implemented. #raylib #gamedev #flightsim
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Diego Flôor @diegzumillo.bsky.social · 23/08/2026
The only clever use it the "we got x before gta6" joke
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Diego Flôor @diegzumillo.bsky.social · 23/08/2026
What are some good game dev forums? I'm tired of X, bsky, and discord. We all made a mistake. Let's go back to forums!
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Diego Flôor @diegzumillo.bsky.social · 22/08/2026
I swear, I'm really trying to finish this game. Is the weather dynamics simulation indispensable? YES, IT IS! THIS IS MY VISION. I AM AN ARTISTE!
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Diego Flôor @diegzumillo.bsky.social · 19/08/2026
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Diego Flôor @diegzumillo.bsky.social · 19/08/2026
The volumetric fog really pops at night time
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David Cooper @davidbcooper.bsky.social · 15/08/2026
Get comfortable engaging wirh media that isn’t what you consider “professional standard”. I’ve felt more from eight page zines made by one person than $150 million budget soulless blockbusters.
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Diego Flôor @diegzumillo.bsky.social · 12/08/2026
My in-game synthesizer that makes the spaceship go vroom.
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Owen Dennis: Infinity Train/Among Us Show creator @owendennis.com · 11/08/2026
It’s a specific word with a specific meaning and tone. We can’t lose it! Don’t do to “whimsical” what was done to “literally”!
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Nifflas @nifflas.bsky.social · 10/08/2026
Knytt has been faitfully recreated by @bitkidgames.com to run on current operating systems and was just released on Steam and GOG, completely free Steam: store.steampowered.com/app/2656050/...
store.steampowered.com
Knytt Classic on Steam
Celebrate the 20th anniversary of the indie freeware classic, rebuilt for modern machines! Explore a maze-like planet as the Knytt, a peaceful being abducted by aliens, find your missing ship parts, a...
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Diego Flôor @diegzumillo.bsky.social · 10/08/2026
Ripped another piece of the Specter Engine to make a single header library. Poltergain is all about game audio, spatial location and HDR for audio, basically. #gamedev #gameaudio #enginedev (links in reply)
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Draknek & Friends @draknek.bsky.social · 05/08/2026
We have an announcement! He Who Watches by @danga.games will launch on September 2nd! 👁️🏹 A first-person puzzle game about walking on walls, manipulating gravity, and discovering secrets! store.steampowered.com/app/1070500/...
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Diego Flôor @diegzumillo.bsky.social · 07/08/2026
I tried to squeeze enough gameplay in 20 seconds for the #raylib showcase thing. #gamedev #flightsim #fps #immersivesim
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Diego Flôor @diegzumillo.bsky.social · 05/08/2026
This week I'm doing a lot of work around audio, and it's honestly been so refreshing and exciting. It's easy to underestimate sound in game design, but once you start investing some time you realize you've been neglecting a main pillar. It also made me want to work on a stealth game now.
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Diego Flôor @diegzumillo.bsky.social · 03/08/2026
Here's a 10 minute flight, testing a bunch of new systems implemented in the engine. Blog post in the reply. #gamedev #flightsim youtu.be/BWST9_fY-jk
youtu.be
I AM MAKING AN ACTION PACKED VIDEOGAME
YouTube video by diegofloor
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 02/08/2026
One of my goals with Jazzpunk was to create the game's soundtrack using mostly synthesizers and effects that would've existed "at the time" ie: 1960s. I had built two EMS "VCS3" synthesizers, so I used these in conjunction with many different spring reverbs and tape echos machines, some were DIY
my DIY Synthi A another DIY synthia I built, along with a DIY sequencer and patch matrixa VCS3 inside of jazzpunk's hotel room
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Diego Flôor @diegzumillo.bsky.social · 31/07/2026
Wow, so many words I use frequently are as old as I am. "Technobabble", "knot theory", "anti-aliasing", "case-sensitive", "graphical user interface", "ET" (!!), "object oriented programming", and the list goes on and on. 1981, btw.
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Alasdair Beckett-King @misterabk.bsky.social · 31/07/2026
Guy who went on holiday to Toontown and made it his whole personality:
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Deb JJ Lee @jdebbiel.bsky.social · 19/07/2026
trying to explain how i think about color, (1/3)
ways to go from [an image of a purple oval with light purple cel shading]
to this: [an image of same oval, except decorated with shimmering shapes in neighboring colors]
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Diego Flôor @diegzumillo.bsky.social · 28/07/2026
I am super excited now. This is such a nerdy game I'm making, jesus christ. I implemented MFDs, as terminals for a main computer in the plane. There's a transparent display for overlays too. The current available programs are all hard coded by me, but I'm really interested in a scripting language.
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Simonschreibt @simonschreibt.bsky.social · 27/07/2026
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=46 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart
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izzy kestrel @iznaut.com · 12/07/2026
idea: FaceTime SAW put your phone in an elaborate murder trap then video call someone. now they need to escape or your phone gets fucking annihilated
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St1ka @st1ka.bsky.social · 12/07/2026
We used to be a society
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Diego Flôor @diegzumillo.bsky.social · 10/07/2026
I don't think I had ever seen one alive.
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Dan Marshall @danthat.bsky.social · 07/07/2026
For some people, video games are about the wonder of exploring strange, thrilling, action-packed worlds but for me the joy of video games has always been all about moving to a franchise-centric planning strategy to better focus resources on long-term growth and stability amid broader restructuring.
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Diego Flôor @diegzumillo.bsky.social · 06/07/2026
This looks like such a clever puzzle design.
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izzy kestrel @iznaut.com · 05/07/2026
my old game Crystal Control II is like a dollar on Steam rn. it’s a competitive bullet hell game for two players. local multiplayer only, but probably works fine over Remote Play shares, purchases, and reviews all deeply appreciated store.steampowered.com/app/499580/C...
store.steampowered.com
Save 80% on Crystal Control II on Steam
Crystal Control II is a competitive bullet hell game for two players. Capturing crystals gives you more firepower, which means more bullets for your opponent to dodge. First player to get hit loses!
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Diego Flôor @diegzumillo.bsky.social · 06/07/2026
Made a couple of #blender plugins. A FEM solver that optimizes shape based on physical constraints, and one that makes things look mechanical.
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Diego Flôor @diegzumillo.bsky.social · 04/07/2026
"Box" 3d? Clearly inferior to my own 3D physics engine BallBox, that does boxes AND balls. This is excellent though. The lack of options for C have been disappointing for years. The only reason I'm not ditching my own efforts is because I made some super specific features for my own game.
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Diego Flôor @diegzumillo.bsky.social · 28/06/2026
By the way, anyone know where I can find Sculptris? That would spare me a lot of work. #3dmodeling #sculpting #programming (I wanted to post a video of it, but bsky doesn't like it. you can see it in the post in the reply)
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Locomalito @locomalito.com · 23/06/2026
I dug up a 2010 backup of The Curse of Issyos, from back when it was styled like an arcade game. The project began as an 8-bit game, then evolved into this, and eventually split into two projects: the arcade-style Maldita Castilla (2012) and the 8-bit Issyos that was released later (2015).
A Greek warrior and a sandman, face to face atop the wreckage of a shipwreck.
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Diego Flôor @diegzumillo.bsky.social · 22/06/2026
I can finally walk around, board the plane, and take off. #gamedev #flightsim #scifi
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beetle moses @beetlemoses.bsky.social · 20/06/2026
This comic along with all your faves are in my new book! You can preorder it right now! www.barnesandnoble.com/w/beetle-mos...
barnesandnoble.com
Beetle Moses: A Comics Menagerie
Barnes & Noble’s online bookstore for books, NOOK ebooks & magazines. Shop music, movies, toys & games, too. Receive free shipping with your Barnes & Noble Membership.
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Marv @marvinthiel.bsky.social · 18/06/2026
Added some traffic cars. Still working on resolving gridlock which happens after a few minutes. Maybe it's time for traffic lights. #gamedev #escape93
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samanta flôor @samantamanta.bsky.social · 18/06/2026
bom dia pessoal! tem uma cartinha nova chegando no conforto do teu email 🖤 se ainda não assina: open.substack.com/pub/samantaf...
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Diego Flôor @diegzumillo.bsky.social · 17/06/2026
Ballbox, the C single header 3D physics library, has a piston constraint now. #gamedev
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Diego Flôor @diegzumillo.bsky.social · 14/06/2026
open.substack.com/pub/diegoflo... There's a poll in this post #gamedev
open.substack.com
Haroo, I guess
Specter devlog
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Diego Flôor @diegzumillo.bsky.social · 07/06/2026
open.substack.com/pub/diegoflo...
open.substack.com
Ballbox gets compound colliders and constraints
Devlog for Ballbox
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