Marv @marvinthiel.bsky.social · 1hI'm adding metros to escape93 so you can travel around. You start the game without a car so you'll have to walk or take public transport. #gamedev #indiedev #escape93 063
Marv @marvinthiel.bsky.social · 5hYeah, this is much better. There's going to be one blend file per set with some prefixes to decide whether it's road, sidewalk or a building (you can't walk on buildings). #escape93 000
Marv @marvinthiel.bsky.social · 6hTough decision but I decided to move away from one single mesh to a 3D tilemap for escape93. I think it fits the game and it'll also speed up the world building if I don't have to keep extruding and mapping every face. It also opens up the opportunity for players to customize the world 000
Marv @marvinthiel.bsky.social · 02/10/2026Throwback to 2019 when I was working on an RC game in Godot that supports content from Re-Volt. It used Godot's car wrapper and was surprisingly versatile in terms of handling. #gamedev #indiedev 2345
Marv @marvinthiel.bsky.social · 01/10/2026I'm experimenting with a touch-based input method for top-down racers. The car can dash or jump depending on how many fingers you use. Much more intuitive than virtual joysticks #gamedev #indiedev 175
Marv @marvinthiel.bsky.social · 27/09/2026Just a few more typos and I’m done with my master’s thesis. It’s not perfect and it took way too long, but I did it while working to fund it, starting a family and raising a kid. I’m so glad it’s done. 100
Reposted by MarvGreen Ginger | VGEN COMMISSION OPEN! 🟢🫚 @greenginger.bsky.social · 25/09/2026"𝘣𝘶𝘪𝘭𝘵 𝘩𝘶𝘯𝘥𝘳𝘦𝘥 𝘵𝘩𝘰𝘶𝘴𝘢𝘯𝘥𝘴 𝘰𝘧 𝘺𝘦𝘢𝘳𝘴 𝘢𝘨𝘰, 𝘵𝘩𝘦 𝘱𝘢𝘵𝘩𝘸𝘢𝘺 𝘩𝘢𝘴 𝘨𝘳𝘢𝘯𝘵𝘦𝘥 𝘵𝘩𝘦 𝘵𝘳𝘢𝘷𝘦𝘭𝘦𝘳𝘴 𝘢𝘯 𝘢𝘣𝘪𝘭𝘪𝘵𝘺 𝘵𝘰 𝘤𝘰𝘯𝘷𝘦𝘯𝘪𝘦𝘯𝘵𝘭𝘺 𝘮𝘰𝘷𝘦 𝘢𝘤𝘳𝘰𝘴𝘴 𝘨𝘢𝘭𝘢𝘹𝘪𝘦𝘴." #pixelart #ドット絵 1429
Marv @marvinthiel.bsky.social · 24/09/2026Heavy Rain on the PS3 was the first time I experienced a game with some pretty dark elements. I was drawn to it by the game world: How the houses were modeled, how things were animated. Pretty meta. The story was captivating and I completed it but I don't need any of the violence and darkness. 100
Marv @marvinthiel.bsky.social · 24/09/2026Working on the engine sound using three different samples that crossfade. Pretty oldschool but effective. Posy has a really good video about it: www.youtube.com/watch?v=TGYR...youtube.comSmall Crowd Cheering.wavYouTube video by Posy 010
Reposted by Marvylop3d @ylop3d.bsky.social · 23/09/2026my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation 0498
Marv @marvinthiel.bsky.social · 23/09/2026Steam page is up! store.steampowered.com/app/5294850/... Screenshots are there but I'm missing a crucial feature for the trailer which I'll hopefully get around implementing to next week! 🚦 Now I can finally say: Wishlist the game on Steam! (if you like :) #escape93 #gamedev #indiedev #indiegamestore.steampowered.comescape93 on SteamWelcome to escape93, a life sim large cubic evacuation vessel. Explore the cube, deliver pizza or spend time on the early web and write your own homepage using the tools offered by ParasolOS. 2185
Marv @marvinthiel.bsky.social · 23/09/2026I have a tiny collection of cinema carpets (okay, just this one). I definitely have to put one of those in the game. Arcade carpets are awesome, too but there’s a lack of cool arcades around here 120
Marv @marvinthiel.bsky.social · 22/09/2026Thinking about creating connectivity between the game world and the in-game OS via an interface called TWAVIN (technology with a very interesting name) Hook up your laptop to a traffic light, fire up the TWAVIN spoofer and enable disco mode #escape93 000
Reposted by MarvGreen Ginger | VGEN COMMISSION OPEN! 🟢🫚 @greenginger.bsky.social · 20/09/2026𝚠𝚊𝚕𝚕𝚙𝚊𝚙𝚎𝚛𝚂𝚎𝚕𝚎𝚌𝚝(); #pixelart #ドット絵 05725
Marv @marvinthiel.bsky.social · 20/09/2026Added a 'knockable' property to objects to enable collision and angle them on impact. I put it on dumpsters by mistake but I guess it works Look away for 10 seconds and they'll be back up. #escape93 #gamedev #indiedev #indiegame 16810
Marv @marvinthiel.bsky.social · 20/09/2026Happy littlle accidents are okay when working on icons #escape93 #gamedev #indiedev #indiegame 0205
Marv @marvinthiel.bsky.social · 19/09/2026This is my favourite website: www.noleggiocose.it/elettrodomes... I found it when I searched for a pepper grinder that I found in italy a few years ago. If you have the slightest interest in design, check it out 010
Reposted by MarvDes Walsh @deswalsh.bsky.social · 19/09/2026Barbican Centre, London EC2Y Wet Glazed brick foot path in the rain and concrete tower block and columns #reference #materialreference #buildingreference 2388
Marv @marvinthiel.bsky.social · 19/09/2026Time for a new folder icon #escape93 #gamedev #indiedev #indiegame 0103
Marv @marvinthiel.bsky.social · 19/09/2026I love the random faces. Glasses can be rotated too which is much more expressive than I anticipated 230
Marv @marvinthiel.bsky.social · 19/09/2026When you buy a new desk without measuring first #escape93 #gamedev #indiedev #indiegame 2123
Marv @marvinthiel.bsky.social · 19/09/2026Glitching the signal on crashes. NTSC definitely wins the competition. I'm showing the most extreme case here, this car is much faster than the others in the game. #escape93 #gamedev #indiedev #indiegame 26913
Marv @marvinthiel.bsky.social · 19/09/2026I put in a PAL filter and WOW. This is going to stay #escape93 #gamedev #indiedev #indiegame 2245
Reposted by MarvAncient Pixel @ancient-pixel.com · 13/11/2025Formula Zero is the fictional racing leage of "Resistance Racing 2k97". Rushing through abandoned Hyperloops and other underground structures human built to escape the changing climate on earths surface. 021
Reposted by MarvSophia | Wawak Games @sophia-wawak.bsky.social · 19/09/2026In a game about book writing, I decided to make all the covers. These are some of the sci-fi ones. Overall, I made around 200 so far! #booksky #indiedev #pixelart #indiegames 3304
Marv @marvinthiel.bsky.social · 19/09/2026Around this time X years ago, I would boot up my Pentium Y, start up The Sims Z and wait U minutes for it to load. [ { "X": 20, "Y": 4, "Z": 2, "U": 15 }, { "X": 23, "Y": 2, "Z": 1, "U": 10 } ] It was always worth the wait. Both games’ soundtracks throw me right back. My first pc was a maxdata 100
Marv @marvinthiel.bsky.social · 18/09/2026Creating a new nose and eyes for My Look using Canvas #gamedev #indiedev #indiegame #escape93 0143
Marv @marvinthiel.bsky.social · 18/09/2026Dodging traffic while delivering pizza or driving people around will be so much fun. Too fast? #gamedev #indiedev #indiegame #escape93 0134
Marv @marvinthiel.bsky.social · 18/09/2026Much smoother transition on the ramps #gamedev #indiedev #indiegame #escape93 0125
Reposted by MarvWalaber @walaber.com · 17/09/2026“Wallride” (clip from my discord channel for PGRC) 57711
Marv @marvinthiel.bsky.social · 17/09/2026I’m get-a-domain deep in the project now escape93.com #gamedev #indiedev #indiegame #escape93escape93.comStart - escape93Welcome to escape93, a game set in an alternate reality where earth was evacuated aboard large cubic space ship. Life goes on inside the cube. Carry on with ... 081
Marv @marvinthiel.bsky.social · 17/09/2026Wow! That was an unexpected wave of new followers. Thanks and welcome! 010
Marv @marvinthiel.bsky.social · 16/09/2026Just found out that I need more views like this. Driving up a wall feels totally natural by now but being close to a ceiling that looks just like the floor actually makes you feel a bit weird #escape93 #gamedev #indiedev #indiegame 0163
Marv @marvinthiel.bsky.social · 16/09/2026Accidentally activated the debug camera and got this cool view #escape93 #gamedev #indiedev #indiegame 0112
Marv @marvinthiel.bsky.social · 13/09/2026Expanding the world a little bit. I feel like I've worked on the engine enough, now it's time for content. My next goal is to have a few districts to drive around, a website for pizza delivery jobs and some furniture for the apartment. #escape93 #gamedev #indiedev 59226
Marv @marvinthiel.bsky.social · 13/09/2026I'm thinking about reaching out to a publisher for escape93. I'm about to go fully self employed so some secure funding to work on the game full time (or even just half time) would be amazing. Does anyone have some experience regarding this? Would love to chat! #gamedev #indiedev #escape93 1112
Marv @marvinthiel.bsky.social · 12/09/2026I added native resolution rendering and texture filtering (gl rendering instead of software) because some people might be looking for it. Dithering also looks pretty cool at high res when moving around. #escape93 #gamedev #indiedev 0153
Reposted by Marv“Spooky” Tom Guycott @thomasguycott.bsky.social · 09/09/2026Happy birthday to a real champ. 2649441291
Reposted by Marvʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 09/09/2026Happy Dreamcast 909 day to all those who celebrate! September 9th this is the only day of the year you can combine these two Japanese electronics 013536
Reposted by Marvdswnt ✦ @dswnt.bsky.social · 07/09/2026Week 88, Parallel Universe of Windows (Rewrite): Luna + Plex (Windows '03, 2003) #weekly #design #AlternateTimeline #os #concept 416949
Marv @marvinthiel.bsky.social · 06/09/2026You boot up your PC in the 90s and find a system utility for acid lines #escape93 #gamedev #indiedev 093
Marv @marvinthiel.bsky.social · 06/09/2026303 and 606 style drum machine #acid #gamedev #indiedev #escape93 #dawless (i guess) 0101
Reposted by MarvHiRoads Remastered | Play the DEMO on Steam! @filipp8.bsky.social · 06/09/2026GO GO GO !!! it's #ShowMeSunday #indiegame #indiedev #gamedev 3135
Marv @marvinthiel.bsky.social · 06/09/2026That's net.acid running on Parasol using Open303 as a backend while I'm cruising through the test district. Soon: deliver pizzas as you tweak acid lines while your car's speed is is tied to the 303's cutoff knob. #escape93 #gamedev #indiedev 0123