Diego Flôor @diegzumillo.bsky.social · 06/10/2026Oh hey, I have this one. I like how practical it is with the calculations, and it's still useful despite being outdated on the experimental side. 110
Diego Flôor @diegzumillo.bsky.social · 25/09/2026"Dear god... you went beyond the opengl triangle" 0100
Diego Flôor @diegzumillo.bsky.social · 24/09/2026I made a page for Argent Drift on Itchio. There's no game to download yet, but I think it needs a landing page for people curious about it. For some reason the game does not appear on itch's search page though. diegzumillo.itch.io/argent-driftdiegzumillo.itch.ioArgent Drift by diegzumilloA Sci-fi flight simulator 013
Reposted by Diego FlôorSteven (with a PH) @sjksalisbury.bsky.social · 20/09/2026Christening a baby is nothing like christening a ship. I know that now. Once again I can only apologise. 161191503869
Reposted by Diego FlôorMarv @marvinthiel.bsky.social · 16/09/2026Just found out that I need more views like this. Driving up a wall feels totally natural by now but being close to a ceiling that looks just like the floor actually makes you feel a bit weird #escape93 #gamedev #indiedev #indiegame 0163
Diego Flôor @diegzumillo.bsky.social · 16/09/2026Outro fator é medo de concorrência com modelos open weights. A gente ainda vai ouvir muito político com os bolsos cheios pressionando pra regular. E todo mundo que boicota OpenAI e Anthropic vai apoiar completamente, sem se dar conta da origem real dessas pressões. 0130
Diego Flôor @diegzumillo.bsky.social · 14/09/2026My flight sim made it to the 2026 showcase! :) It's the one called "Argent Drift", which is a name I came up on the spot and might change it later. 031
Diego Flôor @diegzumillo.bsky.social · 14/09/2026I landed ONE interview on six months looking for a job. I'm just gonna trash my bachelor, master, and phd diplomas and learn woodworking or become a plumber or something. 020
Reposted by Diego FlôorMatt Henderson @matthen.com · 13/09/2026Approximating the Lorenz attractor with a chaotic leaky water wheel. The orange dot is the centre of mass of the water. It traces (a projection of) the familiar attractor as the wheel spins seemingly randomly left and right. 14741151
Diego Flôor @diegzumillo.bsky.social · 05/09/2026I like this. I thought it would be wholesome, but it's horrific. The way they all run in your direction and start talking at the same time made me start running away immediately. Maybe each account should get one avatar, saying things in order, instead of an avatar per post? 000
Diego Flôor @diegzumillo.bsky.social · 01/09/2026Exactly. I don't like conflating this with criticism of the model itself. Some people are fine renting, subscribing, whatever. But it's not clear! It's intentionally not clear. 020
Reposted by Diego Flôorsamanta flôor @samantamanta.bsky.social · 31/08/2026o print desse mês da Bekopaper ficou fofo demais (o tema é fazendinha): 191
Reposted by Diego FlôorMatt Henderson @matthen.com · 31/08/2026How many knight’s moves does it take to reach a given square from the centre? Presenting the Knight’s Distance Function It settles on an expanding dithered octagon shape, but distance 3 and 4 are interesting cases 4425
Diego Flôor @diegzumillo.bsky.social · 28/08/2026How's your experience submitting lately? I haven't gotten one accepted in a while. I feel like reviewers and editors haven't adjusted to the torrent of AI slop. I used to get papers past editors to reviewers a couple of years ago; not anymore. 100
Diego Flôor @diegzumillo.bsky.social · 27/08/2026I found a Daniel Clarke on a few platforms, like artstation and instagram, but I couldn't find this particular work. I wonder if I found the wrong artist or if this work isn't posted elsewhere. 000
Diego Flôor @diegzumillo.bsky.social · 27/08/2026I keep having the same surprised reaction when I get my charcoals and paper. 000
Reposted by Diego FlôorMatt Henderson @matthen.com · 26/08/2026To tell if a maze is solvable, just hang it by its corners If it tears into pieces, you’ve found a solution 694155869
Diego Flôor @diegzumillo.bsky.social · 26/08/2026I got weather dynamics implemented. I will write a blog post about it as soon as I can be bothered. But it looks neat! Performance is great; that "20 fps" is because this tiny window on the corner is stupidly implemented. #raylib #gamedev #flightsim 0121
Diego Flôor @diegzumillo.bsky.social · 23/08/2026The only clever use it the "we got x before gta6" joke 000
Diego Flôor @diegzumillo.bsky.social · 23/08/2026That's not apparent at first sight. I wasn't paying attention to this game until I saw these two comments. 110
Diego Flôor @diegzumillo.bsky.social · 23/08/2026Watch out, he has a gun. You'll be hit by... you'll be struck by... a smooth criminal. 010
Diego Flôor @diegzumillo.bsky.social · 23/08/2026What are some good game dev forums? I'm tired of X, bsky, and discord. We all made a mistake. Let's go back to forums! 000
Diego Flôor @diegzumillo.bsky.social · 22/08/2026I swear, I'm really trying to finish this game. Is the weather dynamics simulation indispensable? YES, IT IS! THIS IS MY VISION. I AM AN ARTISTE! 040
Diego Flôor @diegzumillo.bsky.social · 21/08/2026You don't want to miss the AI features of clock. 010
Diego Flôor @diegzumillo.bsky.social · 19/08/2026In biology books, this is usually in the "etc" category. It's specifically a "thing". Or "stuff" to be more precise. 120
Reposted by Diego FlôorDavid Cooper @davidbcooper.bsky.social · 15/08/2026Get comfortable engaging wirh media that isn’t what you consider “professional standard”. I’ve felt more from eight page zines made by one person than $150 million budget soulless blockbusters. 25412
Diego Flôor @diegzumillo.bsky.social · 12/08/2026Wrote some more here: diegofloor.substack.com/p/a-simple-s...diegofloor.substack.comA simple synthesizer for the game's engineNot the game engine, the game's engine, although it is in the game engine as well. 000
Diego Flôor @diegzumillo.bsky.social · 12/08/2026My in-game synthesizer that makes the spaceship go vroom. 120
Reposted by Diego FlôorOwen Dennis: Infinity Train/Among Us Show creator @owendennis.com · 11/08/2026It’s a specific word with a specific meaning and tone. We can’t lose it! Don’t do to “whimsical” what was done to “literally”! 0653
Reposted by Diego FlôorNifflas @nifflas.bsky.social · 10/08/2026Knytt has been faitfully recreated by @bitkidgames.com to run on current operating systems and was just released on Steam and GOG, completely free Steam: store.steampowered.com/app/2656050/...store.steampowered.comKnytt Classic on SteamCelebrate the 20th anniversary of the indie freeware classic, rebuilt for modern machines! Explore a maze-like planet as the Knytt, a peaceful being abducted by aliens, find your missing ship parts, a... 16535271
Diego Flôor @diegzumillo.bsky.social · 10/08/2026github.com/diegzumillo/...github.comGitHub - diegzumillo/poltergainContribute to diegzumillo/poltergain development by creating an account on GitHub. 000
Diego Flôor @diegzumillo.bsky.social · 10/08/2026diegofloor.substack.com/p/poltergain...diegofloor.substack.comPoltergain: Audio Parameters, No AudioA single header C library for game audio 100
Diego Flôor @diegzumillo.bsky.social · 10/08/2026Ripped another piece of the Specter Engine to make a single header library. Poltergain is all about game audio, spatial location and HDR for audio, basically. #gamedev #gameaudio #enginedev (links in reply) 161
Diego Flôor @diegzumillo.bsky.social · 08/08/2026I have been screaming about this for a decade because of smartphones. For whatever reason everyone seems totally fine with our pocket computers to be completely locked and out of our control. But I see the trend! It's definitely the goal for other systems. 051
Reposted by Diego FlôorDraknek & Friends @draknek.bsky.social · 05/08/2026We have an announcement! He Who Watches by @danga.games will launch on September 2nd! 👁️🏹 A first-person puzzle game about walking on walls, manipulating gravity, and discovering secrets! store.steampowered.com/app/1070500/... 215764
Diego Flôor @diegzumillo.bsky.social · 07/08/2026I remember playing this game and enjoying it, but I don't remember anything specific about it. Those stairs are the only thing that made me realize I played it. 120
Diego Flôor @diegzumillo.bsky.social · 07/08/2026I tried to squeeze enough gameplay in 20 seconds for the #raylib showcase thing. #gamedev #flightsim #fps #immersivesim 091
Diego Flôor @diegzumillo.bsky.social · 05/08/2026This week I'm doing a lot of work around audio, and it's honestly been so refreshing and exciting. It's easy to underestimate sound in game design, but once you start investing some time you realize you've been neglecting a main pillar. It also made me want to work on a stealth game now. 010
Diego Flôor @diegzumillo.bsky.social · 05/08/2026For now my twitter timeline is still better, because it's been curated for years (I avoid the algorithmic tab). And this one is still bloated with giant lists I followed, so I'm still unfollowing regularly. 010
Diego Flôor @diegzumillo.bsky.social · 05/08/2026Mirror's Edge for me. It was one of those flawed but fascinating games, that seemed to be a couple of tweaks away from greatness. 000
Diego Flôor @diegzumillo.bsky.social · 03/08/2026open.substack.com/pub/diegoflo...open.substack.comTwenty secondsSpecter devlog 010