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Diego Flôor

@diegzumillo.bsky.social
1.9K followers 512 following 382 posts

I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev diegofloor.substack.com

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Diego Flôor @diegzumillo.bsky.social · 06/10/2026
Oh hey, I have this one. I like how practical it is with the calculations, and it's still useful despite being outdated on the experimental side.
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Diego Flôor @diegzumillo.bsky.social · 03/10/2026
See, the goal was to hit Hulk's balls.
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Diego Flôor @diegzumillo.bsky.social · 25/09/2026
"Dear god... you went beyond the opengl triangle"
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Diego Flôor @diegzumillo.bsky.social · 24/09/2026
I made a page for Argent Drift on Itchio. There's no game to download yet, but I think it needs a landing page for people curious about it. For some reason the game does not appear on itch's search page though. diegzumillo.itch.io/argent-drift
diegzumillo.itch.io
Argent Drift by diegzumillo
A Sci-fi flight simulator
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Diego Flôor @diegzumillo.bsky.social · 23/09/2026
You're the only one in those 38 that I follow.
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Reposted by Diego Flôor
Steven (with a PH) @sjksalisbury.bsky.social · 20/09/2026
Christening a baby is nothing like christening a ship. I know that now. Once again I can only apologise.
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Reposted by Diego Flôor
Marv @marvinthiel.bsky.social · 16/09/2026
Just found out that I need more views like this. Driving up a wall feels totally natural by now but being close to a ceiling that looks just like the floor actually makes you feel a bit weird #escape93 #gamedev #indiedev #indiegame
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Diego Flôor @diegzumillo.bsky.social · 16/09/2026
Outro fator é medo de concorrência com modelos open weights. A gente ainda vai ouvir muito político com os bolsos cheios pressionando pra regular. E todo mundo que boicota OpenAI e Anthropic vai apoiar completamente, sem se dar conta da origem real dessas pressões.
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Diego Flôor @diegzumillo.bsky.social · 14/09/2026
My flight sim made it to the 2026 showcase! :) It's the one called "Argent Drift", which is a name I came up on the spot and might change it later.
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Diego Flôor @diegzumillo.bsky.social · 14/09/2026
I landed ONE interview on six months looking for a job. I'm just gonna trash my bachelor, master, and phd diplomas and learn woodworking or become a plumber or something.
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Diego Flôor @diegzumillo.bsky.social · 14/09/2026
FIRST thing I checked lol
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Reposted by Diego Flôor
Matt Henderson @matthen.com · 13/09/2026
Approximating the Lorenz attractor with a chaotic leaky water wheel. The orange dot is the centre of mass of the water. It traces (a projection of) the familiar attractor as the wheel spins seemingly randomly left and right.
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Diego Flôor @diegzumillo.bsky.social · 07/09/2026
Such a good game, but also so difficult.
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Diego Flôor @diegzumillo.bsky.social · 05/09/2026
I like this. I thought it would be wholesome, but it's horrific. The way they all run in your direction and start talking at the same time made me start running away immediately. Maybe each account should get one avatar, saying things in order, instead of an avatar per post?
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Diego Flôor @diegzumillo.bsky.social · 01/09/2026
Exactly. I don't like conflating this with criticism of the model itself. Some people are fine renting, subscribing, whatever. But it's not clear! It's intentionally not clear.
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Diego Flôor @diegzumillo.bsky.social · 31/08/2026
Tech is just bleak. I want to be a plumber now.
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Reposted by Diego Flôor
samanta flôor @samantamanta.bsky.social · 31/08/2026
o print desse mês da Bekopaper ficou fofo demais (o tema é fazendinha):
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Reposted by Diego Flôor
Matt Henderson @matthen.com · 31/08/2026
How many knight’s moves does it take to reach a given square from the centre? Presenting the Knight’s Distance Function It settles on an expanding dithered octagon shape, but distance 3 and 4 are interesting cases
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Diego Flôor @diegzumillo.bsky.social · 28/08/2026
How's your experience submitting lately? I haven't gotten one accepted in a while. I feel like reviewers and editors haven't adjusted to the torrent of AI slop. I used to get papers past editors to reviewers a couple of years ago; not anymore.
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Diego Flôor @diegzumillo.bsky.social · 27/08/2026
I found a Daniel Clarke on a few platforms, like artstation and instagram, but I couldn't find this particular work. I wonder if I found the wrong artist or if this work isn't posted elsewhere.
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Diego Flôor @diegzumillo.bsky.social · 27/08/2026
I keep having the same surprised reaction when I get my charcoals and paper.
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Reposted by Diego Flôor
Matt Henderson @matthen.com · 26/08/2026
To tell if a maze is solvable, just hang it by its corners If it tears into pieces, you’ve found a solution
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Diego Flôor @diegzumillo.bsky.social · 26/08/2026
I got weather dynamics implemented. I will write a blog post about it as soon as I can be bothered. But it looks neat! Performance is great; that "20 fps" is because this tiny window on the corner is stupidly implemented. #raylib #gamedev #flightsim
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Diego Flôor @diegzumillo.bsky.social · 23/08/2026
The only clever use it the "we got x before gta6" joke
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Diego Flôor @diegzumillo.bsky.social · 23/08/2026
That's not apparent at first sight. I wasn't paying attention to this game until I saw these two comments.
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Diego Flôor @diegzumillo.bsky.social · 23/08/2026
Watch out, he has a gun. You'll be hit by... you'll be struck by... a smooth criminal.
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Diego Flôor @diegzumillo.bsky.social · 23/08/2026
What are some good game dev forums? I'm tired of X, bsky, and discord. We all made a mistake. Let's go back to forums!
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Diego Flôor @diegzumillo.bsky.social · 22/08/2026
I swear, I'm really trying to finish this game. Is the weather dynamics simulation indispensable? YES, IT IS! THIS IS MY VISION. I AM AN ARTISTE!
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Diego Flôor @diegzumillo.bsky.social · 21/08/2026
You don't want to miss the AI features of clock.
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Diego Flôor @diegzumillo.bsky.social · 20/08/2026
A preview in game
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Diego Flôor @diegzumillo.bsky.social · 19/08/2026
In biology books, this is usually in the "etc" category. It's specifically a "thing". Or "stuff" to be more precise.
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Diego Flôor @diegzumillo.bsky.social · 19/08/2026
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Diego Flôor @diegzumillo.bsky.social · 19/08/2026
Saudades de casa haha
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Diego Flôor @diegzumillo.bsky.social · 19/08/2026
The volumetric fog really pops at night time
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Reposted by Diego Flôor
David Cooper @davidbcooper.bsky.social · 15/08/2026
Get comfortable engaging wirh media that isn’t what you consider “professional standard”. I’ve felt more from eight page zines made by one person than $150 million budget soulless blockbusters.
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Diego Flôor @diegzumillo.bsky.social · 12/08/2026
Wrote some more here: diegofloor.substack.com/p/a-simple-s...
diegofloor.substack.com
A simple synthesizer for the game's engine
Not the game engine, the game's engine, although it is in the game engine as well.
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Diego Flôor @diegzumillo.bsky.social · 12/08/2026
My in-game synthesizer that makes the spaceship go vroom.
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Reposted by Diego Flôor
Owen Dennis: Infinity Train/Among Us Show creator @owendennis.com · 11/08/2026
It’s a specific word with a specific meaning and tone. We can’t lose it! Don’t do to “whimsical” what was done to “literally”!
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Reposted by Diego Flôor
Nifflas @nifflas.bsky.social · 10/08/2026
Knytt has been faitfully recreated by @bitkidgames.com to run on current operating systems and was just released on Steam and GOG, completely free Steam: store.steampowered.com/app/2656050/...
store.steampowered.com
Knytt Classic on Steam
Celebrate the 20th anniversary of the indie freeware classic, rebuilt for modern machines! Explore a maze-like planet as the Knytt, a peaceful being abducted by aliens, find your missing ship parts, a...
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Diego Flôor @diegzumillo.bsky.social · 10/08/2026
github.com/diegzumillo/...
github.com
GitHub - diegzumillo/poltergain
Contribute to diegzumillo/poltergain development by creating an account on GitHub.
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Diego Flôor @diegzumillo.bsky.social · 10/08/2026
diegofloor.substack.com/p/poltergain...
diegofloor.substack.com
Poltergain: Audio Parameters, No Audio
A single header C library for game audio
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Diego Flôor @diegzumillo.bsky.social · 10/08/2026
Ripped another piece of the Specter Engine to make a single header library. Poltergain is all about game audio, spatial location and HDR for audio, basically. #gamedev #gameaudio #enginedev (links in reply)
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Diego Flôor @diegzumillo.bsky.social · 08/08/2026
I have been screaming about this for a decade because of smartphones. For whatever reason everyone seems totally fine with our pocket computers to be completely locked and out of our control. But I see the trend! It's definitely the goal for other systems.
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Reposted by Diego Flôor
Draknek & Friends @draknek.bsky.social · 05/08/2026
We have an announcement! He Who Watches by @danga.games will launch on September 2nd! 👁️🏹 A first-person puzzle game about walking on walls, manipulating gravity, and discovering secrets! store.steampowered.com/app/1070500/...
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Diego Flôor @diegzumillo.bsky.social · 07/08/2026
I remember playing this game and enjoying it, but I don't remember anything specific about it. Those stairs are the only thing that made me realize I played it.
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Diego Flôor @diegzumillo.bsky.social · 07/08/2026
I tried to squeeze enough gameplay in 20 seconds for the #raylib showcase thing. #gamedev #flightsim #fps #immersivesim
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Diego Flôor @diegzumillo.bsky.social · 05/08/2026
This week I'm doing a lot of work around audio, and it's honestly been so refreshing and exciting. It's easy to underestimate sound in game design, but once you start investing some time you realize you've been neglecting a main pillar. It also made me want to work on a stealth game now.
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Diego Flôor @diegzumillo.bsky.social · 05/08/2026
For now my twitter timeline is still better, because it's been curated for years (I avoid the algorithmic tab). And this one is still bloated with giant lists I followed, so I'm still unfollowing regularly.
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Diego Flôor @diegzumillo.bsky.social · 05/08/2026
Mirror's Edge for me. It was one of those flawed but fascinating games, that seemed to be a couple of tweaks away from greatness.
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Diego Flôor @diegzumillo.bsky.social · 03/08/2026
open.substack.com/pub/diegoflo...
open.substack.com
Twenty seconds
Specter devlog
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