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Baptiste GENEST

@baptiste-genest.bsky.social
126 followers 187 following 63 posts

Applied math and Geometry lover, discrete geometer wannabe. PhD Student at LIRIS. he/him baptiste-genest.github.io

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Baptiste GENEST @baptiste-genest.bsky.social · 26/09/2026
As graphics researchers or geometry teachers, we speak about 3D using screenshots, and that's just sad... What if you could make SLides on top of PolyscOPE? You can using SLOPE! Slope allows you to synchronize a 3D viewer, animated meshes, shaders, live demos, equations (& more) with your slides!
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Baptiste GENEST @baptiste-genest.bsky.social · 23/09/2026
Someone made a Houdini asset with it and is doing art ! It makes me so proud😭 youtu.be/Vy63rWhi7bk?... www.reddit.com/r/Houdini/s/...
youtu.be
OT Letters
YouTube video by SingleVector
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Marcello Seri @mseri.me · 09/09/2026
This surface visualizer is super cool: e-infinity.space/picture-book/ Ping @msmathcomp.bsky.social
e-infinity.space
A Topological Picture Book, Rendered
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Gro-Tsen @gro-tsen.bsky.social · 20/07/2026
Let me expand upon this 🔽 and say something about AIs, mathematics, proofs, conjectures, problem-solving, goalposts, paperclips, genii and, more importantly, Campbell/Goodhart's law. 🧵⤵️ •1/38
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Baptiste GENEST @baptiste-genest.bsky.social · 10/08/2026
I know nothing about GPU programming, so I thought that BSP-OT on the GPU would not work because we are recursive then sequential... I asked Claude to give it a try in CUDA: x10 speed-up 😳 0.4s for 350k points in 3D, with the same quality as the CPU 😱 Here is the code: github.com/baptiste-gen...
github.com
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Gabriel Peyré @gabrielpeyre.bsky.social · 07/08/2026
The Mathematical Nexus brings together 800 animated vignettes and 140 accompanying Python notebooks, encompassing most of the mathematical content I have shared on social media. www.gpeyre.com/mathematical...
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Bruno Levy @brunolevy01.bsky.social · 27/07/2026
My son just participated to a game jam. With a friend they created this puzzle game in 4 days ! owomelete.itch.io/catterplosion
owomelete.itch.io
Catterplosion by OwOmelete, wibix
Help Wiggle The Galaxy Swallower of Eternal Despair make his childrens become butterflys !
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Baptiste GENEST @baptiste-genest.bsky.social · 26/07/2026
At the end of my internship at Adobe, we could not release code for numerous reasons. But I thought that the pseudo-code in the paper would be enough for anyone to re-implement it! I was wrong 🫠 @arezdev.de contacted me a week ago, asking why his implementation did not work...
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ARez @arezdev.de · 25/07/2026
My implementation of the paper "Implicit UVs: Real-time semi-global parameterization of implicit surfaces" from @baptiste-genest.bsky.social. The paper describes a way to texture SDFs in realtime by letting the user place seeds on the surface which get blended into a global UV space #godot #Graphics
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David Coeurjolly @dcoeurjo.bsky.social · 19/07/2026
Here we are, SIGGRAPH 2026! Don’t miss @baptiste-genest.bsky.social ´s tech paper talk “Uncertainty-aware geometry processing on Gaussian Process Implicit Surfaces” on Monday 11h45 (Room 403A) during the “Winding Numbers and Surface Representation” session
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beetle moses @beetlemoses.bsky.social · 12/07/2026
Wrong turn (1/3)
Page 1 of comic. A village of alien denizens on a planet with a massive black hole in place of a sun. Narrative text reads: We were a peaceful folk. Every day, we’d rise and sing to our sun. Until one day…Page 2. Narrative reads: “It sang back.” A neon blue green comet flies out from the black hole, impossibly. The aliens stare up at the sky.
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Ingrid Burrington @lifewinning.com · 16/06/2026
Today someone told me their hobby is "triangles"
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Gabriel Peyré @gabrielpeyre.bsky.social · 16/06/2026
The alpha version of my new book "Optimal Transport for Machine Learners" is out, with in particular an online version with interactive figures www.gpeyre.com/ot4ml/
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Nicole Feng @nicole--f.bsky.social · 15/06/2026
I recently completed my PhD thesis, where I developed algorithms for making geometric inferences from imperfect data (i.e. incomplete and inaccurate observations/representations of shapes, like broken meshes or point clouds). A thread 🧵:
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Tzu-Mao Li @tzumaoli.bsky.social · 10/06/2026
cseweb.ucsd.edu/~tzli/cool_r... I started to maintain a list of homepages of graphics academics who I think did cool work, are younger than me, and are not my current/past students. It's a living list so if I read any cool papers I'll add the authors to the list. I encourage you to do the same!
cseweb.ucsd.edu
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Rémi Flamary @rflamary.bsky.social · 08/06/2026
Yep I'm been playing with the BSP-OT solver and it is quite fast. The following interpolation is done on 300k samples and only takes a few seconds (but can only find permutations). Generating the GIF/animation is slower than solving the problem.
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Baptiste GENEST @baptiste-genest.bsky.social · 07/06/2026
I'm *thrilled* to announce that: "MORE pictures of my cat" have been accepted for publication on *my website* 😻! baptiste-genest.github.io/toffee/ This is joint work with my girlfriend👏
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Baptiste GENEST @baptiste-genest.bsky.social · 07/06/2026
Super happy and proud of this! Many thanks to @rflamary.bsky.social for his time and help 🙏 I'd strongly encourage anyone to contribute to the library, Rémy makes it easy! Check out the example: pythonot.github.io/master/auto_... !
pythonot.github.io
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David Coeurjolly @dcoeurjo.bsky.social · 07/06/2026
BSP-OT is now available in POT main branch! github.com/PythonOT/POT (👏 @baptiste-genest.bsky.social )
github.com
GitHub - PythonOT/POT: POT : Python Optimal Transport
POT : Python Optimal Transport. Contribute to PythonOT/POT development by creating an account on GitHub.
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Baptiste GENEST @baptiste-genest.bsky.social · 27/05/2026
I'm extremely grateful to the award committee and to my awesome advisor @dcoeurjo.bsky.social !
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Baptiste GENEST @baptiste-genest.bsky.social · 27/05/2026
When dealing with noisy and/or partial inputs to describe a shape, the standard approach in geometry processing is to reconstruct a clean implicit surface first, and to do geometry on it. But why this one in particular? What about all the other surfaces that would have been coherent with the input?
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CNRS Sciences informatiques @cnrsinformatics.bsky.social · 30/04/2026
#RésultatScientifique 🔎 | Des chercheurs du #LIRIS ont réalisé une avancée qui ouvre de nouvelles perspectives pour l’assignation de points en informatique graphique, en apprentissage automatique et au-delà. ➡️ www.ins2i.cnrs.fr/fr/cnrsinfo/... 🤝 @cnrs-rhoneauvergne.bsky.social
ins2i.cnrs.fr
Transport optimal : une méthode simple et efficace pour des problèmes de grande taille
Des chercheurs du Laboratoire d'informatique en images et systèmes d'information
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CNRS Sciences informatiques @cnrsinformatics.bsky.social · 24/04/2026
#RésultatScientifique 🔎 | Des chercheurs du #LIRIS proposent une méthode plus rapide et plus précise en transport optimal discret. Une avancée qui ouvre de nouvelles perspectives. ➡️ www.ins2i.cnrs.fr/fr/cnrsinfo/... 🤝 @cnrs-rhoneauvergne.bsky.social
ins2i.cnrs.fr
Transport optimal : une méthode simple et efficace pour des problèmes de grande taille
Des chercheurs du Laboratoire d'informatique en images et systèmes d'information
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Rémi Flamary @rflamary.bsky.social · 24/04/2026
This is a very impressive method and it is coming shortly to the Python Optimal Transport toolbox! Thanks to the authors who contribute to open source toolboxes making them better. github.com/PythonOT/POT...
github.com
[WIP] BSP-OT: Sparse transport plans between discrete measures in loglinear time by dcoeurjo · Pull Request #768 · PythonOT/POT
Initial fork and PR. (wip) Types of changes Original paper Motivation and context / Related issue How has this been tested (if it applies) PR checklist I have read the CONTRIBUTING documen...
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Gabriel Peyré @gabrielpeyre.bsky.social · 07/04/2026
For those interested in normalized gradient methods and optimal transport: I introduce a new class of "spectral" Wasserstein distances for which spectrally normalized gradient descent (Muon but without momentum and small step size ...) is a spectral-W gradient flow: arxiv.org/abs/2604.04891
arxiv.org
Muon Dynamics as a Spectral Wasserstein Flow
Gradient normalization is central in deep-learning optimization because it stabilizes training and reduces sensitivity to scale. For deep architectures, parameters are naturally grouped into matrices ...
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Tzu-Mao Li @tzumaoli.bsky.social · 03/02/2026
I have procrastinated on writing so much that I wrote an entire document on writing tips: cseweb.ucsd.edu/~tzli/writin... Probably not much is new but I find I still need to repeat the same things to my students regularly. Will update this document over time hopefully.
cseweb.ucsd.edu
Writing tips
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Baptiste GENEST @baptiste-genest.bsky.social · 15/12/2025
Super happy and honored to share that our paper "BSP-OT: Sparse transport plans between discrete measures in log-linear time" won a *Best paper award* at SIGGRAPH Asia 2025! If you are here, come see my presentation about this work Wednesday afternoon! Many thanks to the award committee!
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David Coeurjolly @dcoeurjo.bsky.social · 21/11/2025
The Graphics Replicability Stamp Initiative (GRSI, www.replicabilitystamp.org), a community-driven initiative to promote replicability in Graphics research, is seeking volunteers. More details in the 'Volunteering' section of the home page.
replicabilitystamp.org
Graphics Replicability Stamp Initiative
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Nicolas Bonneel @nbonneel.bsky.social · 01/10/2025
Happy to share the excellent work of @baptiste-genest.bsky.social on making sliced optimal transport *much* better by replacing the sort along a line with a variant of QuickSort that directly takes multiples directions at once! It also directly provides a coupling between points.
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David Coeurjolly @dcoeurjo.bsky.social · 01/10/2025
Glad to share with you our last paper to be presented @ SIGGRAPH Asia 2025 ! Kudos @baptiste-genest.bsky.social
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Baptiste GENEST @baptiste-genest.bsky.social · 01/10/2025
Computing the exact bijection of the optimal transport (OT) problem between very large point sets is completely untractable… In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
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Clément Canonne @ccanonne.github.io · 19/08/2025
"The greatest trick the Binomial ever pulled was convincing the world it didn't behave exactly as expected."
If N is a Binomial random variable with parameters n and p, then the expected value of "N choose k" is "n choose k" time p raised to the k-th power.
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laydgeur @laydgeur.bsky.social · 15/08/2025
Vous avez sûrement déjà lu que la climatisation aggrave les canicules car l’air chaud rejeté à l’extérieur augmenterait la température des villes de 2 à 3°C. Vérifions ce que disent vraiment les études scientifiques à ce sujet 🧑‍🔬 (lisez jusqu’au bout, car vous allez être 🤯🤯 à la fin) #Thread ⬇️⬇️
Carte de Paris simulation îlot de chaleur
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Axel Paris @axelparis.bsky.social · 05/08/2025
📜 New SIGGRAPH 2025 paper 🎉 ❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial! 💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
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Craig Reynolds @craigreynolds.bsky.social · 29/07/2025
OPEN SCIENCE IS THE FUTURE! Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!! #ACM #open #access #science #publication #journal #compsci
acm.org
Open Access Publication & ACM
Open Access Publication & ACM
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Wilhem Barbier @wbrbr.bsky.social · 23/06/2025
I am glad to attend #HPG2025 where I just presented our paper "Fused Collapsing for Wide BVH Construction", co-authored with Mathias Paulin. We propose a fast build algorithm for wide BVHs that directly computes a wide hierarchy without additional collapsing pass. Webpage: wbrbr.org/publications...
wbrbr.org
Fused Collapsing for Wide BVH Construction
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Baptiste GENEST @baptiste-genest.bsky.social · 10/05/2025
Implicit surfaces are great, but if you are not Inigo Quilez, it's really hard to control how they look... That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".
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David Coeurjolly @dcoeurjo.bsky.social · 20/11/2024
If you need to quickly setup a C++ geometry processing project mixing existing libs (polyscope, eigen, DGtal, cgal, geometry-central, libigl, directional…). I’m sharing with you my cmake recipes github.com/dcoeurjo/Geo...
github.com
GitHub - dcoeurjo/GeometryProcessing-cmake-recipes: CPM / cmake recipes for geometry processing stuff
CPM / cmake recipes for geometry processing stuff. Contribute to dcoeurjo/GeometryProcessing-cmake-recipes development by creating an account on GitHub.
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