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ARez

@arezdev.de
188 followers 290 following 830 posts

I work on an Expanse inspired space game in my free time. Right now, I am still early in development and just doing what feels good. Feel free to ask questions!

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Baptiste GENEST @baptiste-genest.bsky.social · 26/07/2026
At the end of my internship at Adobe, we could not release code for numerous reasons. But I thought that the pseudo-code in the paper would be enough for anyone to re-implement it! I was wrong 🫠 @arezdev.de contacted me a week ago, asking why his implementation did not work...
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ARez @arezdev.de · 25/07/2026
My implementation of the paper "Implicit UVs: Real-time semi-global parameterization of implicit surfaces" from @baptiste-genest.bsky.social. The paper describes a way to texture SDFs in realtime by letting the user place seeds on the surface which get blended into a global UV space #godot #Graphics
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Cashew OldDew @cashewolddew.bsky.social · 26/02/2026
I made an addon for you. Shader Line Previewer: A real-time variable inspector for Godot.
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ARez @arezdev.de · 11/01/2026
Until now I used a 3D model of the Rocinante which is ofc not allowed due to copyright. So I asked a ship designer from the game Space Engineers to design a ship for me, which I can use as a reference to model a new ship. Heres my current progress on it #indiedev #gamedev #space #scifi #TheExpanse
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ARez @arezdev.de · 12/12/2025
Added Boids-like separation to the torpedoes. I think it looks much cooler now. The blue spheres are just for the video :D #indiedev #gamedev #space #scifi #TheExpanse
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ARez @arezdev.de · 21/11/2025
Next step of the bullet system done: ricoshet of bullets. Depending on the angle of impact, they have a certain chance to penetrate into the hurtbox or alternatively ricoshet off it. I also made them loose velocity on impact (WIP). #indiedev #gamedev #space #scifi #TheExpanse
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ARez @arezdev.de · 19/11/2025
I started implementing bullet penetration into multiple hurtboxes. Here you can see how a bullet hits all three hurtboxes in a row. I still need to implement proper damage falloff but that shouldn't be too hard 🙂 #indiedev #gamedev #space #scifi #TheExpanse
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ARez @arezdev.de · 01/11/2025
I have reworked the enemy ""pathfinding"" so that it can follow a given path of checkpoints (each with a target speed). It also has an "emergency brake" if things go wrong :D Its not perfect yet, but huge progress for me and I am happy about that 😀 #indiedev #gamedev #space #scifi #TheExpanse
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ARez @arezdev.de · 01/10/2025
Added a world boundary. Currently I set the size arbitrarily to a radius of 5000 km. That means that two ships can be at most 10000 km apart. Which I believe should be enough to get some nice long range combat :) #indiedev #gamedev #godotengine #expanse #TheExpanse
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ARez @arezdev.de · 01/10/2025
Worked a bit on the UI and the player input. There are two input modes: - Control mode toggled using CTRL. If enabled, your ship aligns with the direction the camera is facing. - Freelook mode enabled while holding ALT. Otherwise its an orbit cam #indiedev #gamedev #godotengine #expanse #TheExpanse
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ARez @arezdev.de · 29/09/2025
And here are a couple more screenshots
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ARez @arezdev.de · 29/09/2025
Improved the godrays once again so that they look more like volumetric god rays. The biggest difference is from the angle shown at the very start of the video (when looking perpendicular to the sun direction) #indiedev #gamedev #godotengine #expanse #TheExpanse
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ARez @arezdev.de · 21/08/2025
To anyone interested: I have now open-sourced the entire compositor effect here: github.com/ARez2/compos... #godotengine #FOSS
github.com
GitHub - ARez2/compositor-effect-lens-effects: Lens flares and god rays implemented in a Godot 4 compositor effect
Lens flares and god rays implemented in a Godot 4 compositor effect - ARez2/compositor-effect-lens-effects
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ARez @arezdev.de · 17/08/2025
Screen space god rays implemented into the same compositor effect I already used for the sun/ sun flares. This all runs in the editor 😁 #indiedev #gamedev #godotengine #expanse #TheExpanse
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ARez @arezdev.de · 08/08/2025
Here's *yet* another iteration over the asteroids :) I do think this one already looks much better! #indiedev #gamedev #godotengine #expanse #TheExpanse
3D space scene with a spaceship in front and two asteroids in the back
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ARez @arezdev.de · 05/08/2025
Yet another pass on the asteroid and this time also the background. I made it a bit lighter to improve readability. #indiedev #gamedev #godotengine #expanse #TheExpanse
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ARez @arezdev.de · 04/08/2025
I quickly did some work on an asteroid model. Improved mesh and material. Let me know if you have some more ideas for the game :) #indiedev #gamedev #godotengine #expanse #TheExpanse
View of a space scene with a spaceship in front and a big asteroid in the back
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ARez @arezdev.de · 20/07/2025
And here's a screenshot of the thruster in a destroyed state. #indiedev #gamedev #godotengine #expanse #TheExpanse
Screenshot of my Expanse-inspired game, showing a spaceship floating in space with flames showing at the thruster and one turret, hinting at the fact they are destroyed. In the distance there is a marker on screen, indicating where the enemy ship is
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ARez @arezdev.de · 20/07/2025
Worked some more on the combat (improved projectile hit detection, added spread to PDCs, added hit VFX, improved aiming logic factoring in acceleration and more). Also improved thruster visuals. Here is how it looks in action 🚀 #indiedev #gamedev #godotengine #expanse #TheExpanse
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ARez @arezdev.de · 08/07/2025
@gameengines.bsky.social I would like Godot please :D
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ARez @arezdev.de · 30/06/2025
I think I FINALLY managed to fix the PDC aiming after struggling with it for MONTHS. They should be able to align themselves way more consistently with the target now. What you're seeing here is my test scene for them. #indiedev #gamedev #godotengine #expanse #TheExpanse
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Trezy @trezy.codes · 14/02/2025
Hey gamers, did you know that game developers share updates about their upcoming games on Saturdays using the hashtag #ScreenshotSaturday‽ Check out the Screenshot Saturday feed for the inside scoop on new indie games!
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ARez @arezdev.de · 24/05/2025
Today I implemented Lens flares in Godot using Compositor Effects. Thanks to pink_arcana's project on Github for helping me understand those effects github.com/pink-arcana/... #gamedev #indiedev #expanse #godot
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Metaroot @metaroot.bsky.social · 16/05/2025
🎉Of Life and Land 1.0 is OUT NOW on Steam! 🦊 Please support us on this special day! ❤️ 🛒 Grab the game ⭐ Leave a review 📣 Tell a friend GET IT NOW👇 store.steampowered.com/app/1733110?… ❤️ Thank you for your support!
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ARez @arezdev.de · 17/05/2025
Found some time today and implemented torpedoes. They use an algorithm called "proportional navigation". Quite happy to get this done :) So next up is a hitbox system #gamedev #indiedev #screenshotsaturday #expanse #godot
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ARez @arezdev.de · 17/05/2025
Current progress on my Expanse-inspired space combat game. Enemy "AI" is at least doing something, but its not that good. Added a projectile system. Next up would be AI improvements and internal component-based hitbox system. #gamedev #indiedev #screenshotsaturday #expanse #godot
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N² @antire.al · 15/05/2025
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017. @bungie.net @marathonthegame.bungie.net
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ARez @arezdev.de · 21/02/2025
I have remastered the "C'mon do something" meme/ image in Inkscape to improve the quality and be useful as desktop background. So here you go, have 4 different variations of the design.
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ARez @arezdev.de · 21/02/2025
Currently working on an Expanse-inspired space combat game and wanted to show my progress on the thruster effect :)
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