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Axel Paris

@axelparis.bsky.social
272 followers 498 following 25 posts

Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability. Web: aparis69.github.io => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧

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Reposted by Axel Paris
Denis Colombi @uneheuredepeine.bsky.social · 23/09/2026
Du mal à comprendre que LFI accepte de prendre le risque de perdre la présidentielle juste pour pouvoir... défendre Poutine ? Sérieusement ?
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newheadstudio.bsky.social @newheadstudio.bsky.social · 22/09/2026
New Devlog about our new game, The Pineapple Conspiracy🍍 Avoid wild gorillas, sabotage the food supply, and don't let the renegade escape the island... Post: www.newheadstudio.com/blog/pineapp... Wishlist: store.steampowered.com/app/4981970/... #gamedev #indiedev #devlog #steam #indiegamedev
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Gro-Tsen @gro-tsen.bsky.social · 20/07/2026
Let me expand upon this 🔽 and say something about AIs, mathematics, proofs, conjectures, problem-solving, goalposts, paperclips, genii and, more importantly, Campbell/Goodhart's law. 🧵⤵️ •1/38
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Steve Streeting @sinbad3d.bsky.social · 04/09/2026
MinerMancers Dev Log 2 is up! This time I'm talking about the procedural map generation system I've been working on lately. Hope you like it! www.youtube.com/watch?v=XWL9... #indiegame #devlog
youtube.com
MinerMancers DevLog 2: ProcGen!
YouTube video by Steve Streeting
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Mike Turitzin @miketuritzin.bsky.social · 27/08/2026
The new version of Enshrouded has replaced triangle meshes with SDF bricks for terrain 👀 youtu.be/4AQycxtpPno?...
youtu.be
Enshrouded - Performance Improvements for 1.0
YouTube video by Enshrouded
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Ana Dodik @anadodik.bsky.social · 17/08/2026
Charles Babbage intentionally designed the computer as an automation of mental labor. Today, computer graphics automates visual art production via privately governed generative models. How did we get here? Critical Labor History of Generative Models, SIGGRAPH Talks '26 🧵
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Nikita Lisitsa @lisyarus.bsky.social · 08/08/2026
What's that?? 👀 A new devlog about my village building game! 🤯 It only took me 7 months 😅 Enjoy: www.youtube.com/watch?v=xWrk...
youtube.com
I Added Realistic Water And Rivers To My Game
YouTube video by Nikita Lisitsa
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newheadstudio.bsky.social @newheadstudio.bsky.social · 04/08/2026
📜 First Devlog - also a quiet announcement for The Pineapple Conspiracy, a new game developed at Newhead Studio. If you like multiplayer, sabotage, survival, or crafting - then you should read this ✨ newheadstudio.com/blog/pineapp... #gamedev #indiedev #devlog #steam #indiegamedev
newheadstudio.com
The Pineapple Conspiracy - Devlog #1
First devlog about The Pineapple Conspiracy, a new game by Newhead Studio.
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newheadstudio.bsky.social @newheadstudio.bsky.social · 31/07/2026
Trying a sunset mood... Looking good enough that we might give the time of day option to players in the end! ☀️🏝️ #gamedev #proceduralGeneration #art #unity3d #indieDev #steam #multiplayer #indiegamedev #gamedevelopment #indie #sunset
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newheadstudio.bsky.social @newheadstudio.bsky.social · 15/07/2026
Building a camp, escaping dangerous animals, exploring the unknown island... Who will build the raft first to escape? 🦍 🏝️ #gamedev #proceduralGeneration #unity3d #indieDev #steam #multiplayer #survival #indiegamedev #art #island
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newheadstudio.bsky.social @newheadstudio.bsky.social · 12/07/2026
Early sketching of props and fun moments in the game.. who does not like coconut falls and tree chopping? 🥥🌴🪓 #gameDev #indieDev #art #indieGames #sketch #drawing #steam #unity3d
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newheadstudio.bsky.social @newheadstudio.bsky.social · 10/07/2026
Teasing our new game ✨ Online multiplayer, fun social-betrayal moments, procedural generation, survival... In the end, who will escape the island? 🏝️ 💀 #gamedev #proceduralGeneration #unity3d #indieDev #steam #multiplayer #survival #indiegamedev #art
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Álvaro García @binarynonsense.com · 04/06/2026
Interesting read: "Procedural Scattering of Natural Objects" newheadstudio.com/blog/object_... #gamedev #programming #unity3d
newheadstudio.com
Procedural Scattering of Natural Objects
Procedural scattering of natural objects by Newhead Studio.
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Axel Paris @axelparis.bsky.social · 29/06/2026
Implementing stuff that I worked on during my PhD on volumetric terrains, but this time for production in a video game. Same problem, different setting and constraints. Super fun!
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newheadstudio.bsky.social @newheadstudio.bsky.social · 29/06/2026
New Blog post! This one explains our technique for modeling and generating volumetric worlds in the context of a game. 🪨 Overhangs, caves, arches - all those procedurally generated at runtime. 🔗 Link: newheadstudio.com/blog/volumet... #gameDev #proceduralGeneration #unity3d #indieDev #erosion
Arches and overhangs procedurally generated using a volumetric erosion algorithm.
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newheadstudio.bsky.social @newheadstudio.bsky.social · 27/06/2026
Implementing procedural, volumetric coastal erosion - overhangs, sea caves, arches, all created organically during generation 🏝️ Writing a blog post about the technique 👀 #gameDev #indieDev #proceduralGeneration #screenshotSaturday
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Omar @ocornut.bsky.social · 25/06/2026
Reminder that the coding help I need the most for Dear ImGui are related to tech that are foreign to me: Vulkan, OSX, Metal, Android, Linux. Many open issues/pr, need quality brain time, design time, explanations & reviews to close topics rather that have more opened: github.com/ocornut/imgu...
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Denis Colombi @uneheuredepeine.bsky.social · 25/06/2026
"Il nous semble que 900-1300€ sont des montants modérés, dans la mesure où ils sont bien en deçà des droits payés par les étudiants extracommunautaires qui ont eux-mêmes été considérés comme modérés" Regardez toujours comment on traite les étrangers, parce que ça annonce comment on va vous traiter
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Valérie Masson-Delmotte @valmasdel.bsky.social · 22/06/2026
Perfect timing to pause and think 🌡️🪭🔥🥵🪾 www.politico.eu/article/euro...
politico.eu
Europe must choose between AI and climate goals, data center lobby says
Tech sector says only carbon-emitting gas plants are reliable enough today to power the EU’s AI goals.
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Julien Gossa @juliengossa.cpesr.fr · 20/06/2026
C'est marrant, parce que chaque mot pose problème dans cette phrase : - Oui, le dérèglement climatique va nous empêcher de vivre. - Littéralement pour certains. - On n'a pas besoin de conseil mais d'actions. - On n'a pas besoin de perroquet mais de décideurs. - Pour boire de l'eau, il faut en avoir.
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Crystal Fleming is on sabbatical @alwaystheself.bsky.social · 17/06/2026
I'm attending a digital humanities event in Montreal. There was a keynote on AI and something about the talk made me wonder if it had been written by Claude. I said as much in the Q&A. As I posed the question, the speaker shifted, looking slightly uncomfortable. What he said next shocked the room +
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Rune Skovbo Johansen @runevision.bsky.social · 14/06/2026
In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...
blog.runevision.com
Point Cloud Sound for irregular shaped audio sources
In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...
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newheadstudio.bsky.social @newheadstudio.bsky.social · 13/06/2026
Very wip networked first person controller tentative 🪓🎮 Hopefully soon we will be able to cut down these trees... #gameDev #screenshotSaturday #indieDev #survival
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Libération @liberation.fr · 09/06/2026
Le maire RN de Castres annule la représentation de la pièce d’Alexis Michalik «Passeport» qui parle des réfugiés
l.liberation.fr
Le maire RN de Castres annule la représentation de la pièce d’Alexis Michalik «Passeport» qui parle des réfugiés
Le dramaturge dit regretter cette décision alors que le spectacle avait été «programmé, validé, intégré à la saison» théâtrale. L’élu d’extrême droite Florian Azéma invoque sa «totale liberté de revenir sur cette programmation».
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Robin Hjelte @amongfriends.bsky.social · 07/06/2026
4 years ago we set up our studio @bloomandgloom.bsky.social. Now we are 10 people, and announce our first game Into the Wind! Check it out (and wishlist if you want to) on Steam here: store.steampowered.com/app/2843060 #indiegame #gamedev #intothewindgame #indiedev
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dan @danabra.mov · 06/06/2026
this is actually a very good article
0xkato.xyz
How LLMs Actually Work
A from-the-ground-up walkthrough of how modern LLMs work, from tokens to transformer blocks to the next-token loop
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newheadstudio.bsky.social @newheadstudio.bsky.social · 30/05/2026
First dev blog! This one's about our procedural scattering technique for creating nice natural scenes. Let us know what you think - way more posts coming, on all aspects of procedural generation ✨ newheadstudio.com/blog/object_... #proceduralGeneration #unity3d #indieDev #gameDev #devBlog
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newheadstudio.bsky.social @newheadstudio.bsky.social · 27/05/2026
Introducing some hierarchical aspect to the object scattering... Now trees can spawn objects around them in a given circle: rocks, pebbles, bushes, or even other trees 🌴 Writing a small blog post to explain in more details 👀Coming out soon! #unity3d #proceduralGeneration #indieDev #gameDev
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Axel Paris @axelparis.bsky.social · 27/05/2026
Having fun with simple natural object scattering rules 😁
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Baptiste GENEST @baptiste-genest.bsky.social · 27/05/2026
When dealing with noisy and/or partial inputs to describe a shape, the standard approach in geometry processing is to reconstruct a clean implicit surface first, and to do geometry on it. But why this one in particular? What about all the other surfaces that would have been coherent with the input?
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Axel Paris @axelparis.bsky.social · 22/05/2026
Better late than never - check out our work on fluid simulation for digital painting in our Eurographics paper 🖌️ A watercolor painting prototype with a fluid and pigment sim., with nice emerging dripping effects! Link: eliemichel.github.io/dripping-thi... #computerGraphics #fluid #research #paint
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newheadstudio.bsky.social @newheadstudio.bsky.social · 21/05/2026
More objects, more placement rules, more variety... Looks surprisingly good for such simple code! ⛰️ #proceduralGeneration #gameDev #indieDev #unity3d
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newheadstudio.bsky.social @newheadstudio.bsky.social · 18/05/2026
Putting trees & grass-like objects on the procedural island 🌳🌿🌴 Poisson sampling for trees (actual objects), random for the grass (instanced draw). With the lake, this already gives a nice forest ambience! ✨Much more to come, stay tuned ✨ #proceduralGeneration #unity #indieDev #gameDev
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David Monniaux @monniauxd.bsky.social · 13/05/2026
L'aveuglement volontaire continue. On a actuellement des IA qui résolvent des conjectures mathématiques, on m'explique que, par définition, elles ne peuvent faire que des synthèses sur le sujet qu'on leur donne.
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newheadstudio.bsky.social @newheadstudio.bsky.social · 12/05/2026
Testing instance drawing from C# for grass-like objects🏞️ Super efficient - although we'll need to sample elevation later. Nice thing: we can render different objects w/ varying quantities. Second half shows a field filled with beautiful flowers 🌸 #proceduralGeneration #unity #gameDev #indieDev
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newheadstudio.bsky.social @newheadstudio.bsky.social · 11/05/2026
Trying a simple lake algorithm 🌊 Limited to convex shapes for now but still looks pretty nice. Surface has with a proper mesh and a dedicated shader. Next step will be to populate islands environment assets🌴🪨 #proceduralGeneration #procGen #indieDev #gameDev
Closeup view of a procedural lake.Far view of a procedural island with sea and a generated lake.Closeup view of a generated lake.
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newheadstudio.bsky.social @newheadstudio.bsky.social · 10/05/2026
Working on a new game! How do you like procedurally-generated worlds for a multiplayer context?⛰️ ⚠️Very wip procedural islands! #gameDev #unity #proceduralGeneration #indieDev
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Axel Paris @axelparis.bsky.social · 10/05/2026
Some of my spare time is spent on something very interesting 👀 Follow @newheadstudio.bsky.social for regular updates if you like procedural generation, 3d graphics, and game development 🎉 The goal is to have regular updates, videos, gifs, and insights about how we develop the game as time goes.
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Omer Shapira @omershapira.com · 09/05/2026
I was reluctant to take the role of General co-Chair for I3D in a year I was switching jobs and having a child, but people’s willingness to lovingly contribute was something I simply didn’t account for. The program is amazing. I hope you show up. i3dsymposium.org
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Ed Hawkins @edhawkins.org · 08/05/2026
Spiralling global temperatures (1850-2026) It is exactly 10 years since I first put this animated graphic of changes in global temperature online. #ClimateSpiral It instantly went viral. People watched it over and over again. It still offers the power to shock a decade on.
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David Monniaux @monniauxd.bsky.social · 05/05/2026
Ceci est à mon avis considérablement plus important que les histoires de fleuristes, de boulangers, de rave parties, de programmes scolaires d'histoire, c'est bien pour cela qu'on n'en parlera pas. :)
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Xavier Chermain @xavierchermain.bsky.social · 24/04/2026
Hello Bluesky! I'm a Computer Graphics researcher at Inria Nancy. I work on physically based rendering & material appearance, and on computational fabrication / additive manufacturing - from glints and anisotropic BRDFs to non-planar FFF toolpaths. xavierchermain.github.io/publications...
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Edwy Plenel @edwyplenel.bsky.social · 09/04/2026
Il est urgent de débrancher CNews, chaîne de destruction de la démocratie. Il ne s’agit pas de l’interdire mais de supprimer son autorisation de diffusion sur un bien public, la TNT, pour non-respect de ses obligations. Par @carinefouteau.bsky.social @mediapart.fr www.mediapart.fr/journal/cult...
mediapart.fr
Débrancher CNews, lutter contre le racisme
Les pouvoirs publics doivent urgemment tirer les conséquences de la responsabilité de la chaîne de la TNT, propriété du milliardaire d’extrême droite Vincent Bolloré, dans la propagation de la négrop…
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Matt Seybold @mattseybold.bsky.social · 04/04/2026
Reflections on the Claude Code source code leak from @techtrenches.dev “The leak isn’t the story. The code is the story.”
techtrenches.dev
Claude Code's Source: 3,167-Line Function, Regex Sentiment
Anthropic claimed 100% of Claude Code is AI-written. A source leak exposed a 3,167-line function, regex sentiment analysis, and 250K wasted API calls daily
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Minas Karamanis @minaskar.bsky.social · 30/03/2026
Hey, I wrote a thing about AI in astrophysics ergosphere.blog/posts/the-ma...
ergosphere.blog
The machines are fine. I'm worried about us.
On AI agents, grunt work, and the part of science that isn't replaceable.
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Omar @ocornut.bsky.social · 03/04/2026
I can never understate how automated tests - not unit tests - using my custom framework have improved my productivity. Tests are focused on tricky code, unobvious behaviors or when combinatorial explosion would make manual testing redhibitory. (capture is in slowed down mode)
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Christian Wolf @chriswolfvision.bsky.social · 31/03/2026
My 2 cents on the impact of Agentic AI on peer review: it's not looking good. medium.com/@chriswolfvi...
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Johannes Herrmann (Phylloscopus) @taigasangare.eurosky.social · 27/03/2026
N'importe quel gouvernement normalement constitué verrait dans une hausse des arrêts maladie, après une pandémie mondiale dont le virus est désormais chroniquement installé, un problème de santé publique. Sauf en France où on a pris l'habitude d'y voir une "dérive", autrement dit une fraude de masse
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