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xot

@xot.bsky.social
411 followers 552 following 2.1K posts

Nullius in verba

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xot @xot.bsky.social · 12h
We don't hear enough about our FBI agents fighting crime in the Octagon®.
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David S. Cohen @dsc250.bsky.social · 13h
What the actual fuck?!?!
Anthropic’s artificial intelligence gave a false homicide tip to Philly police, triggering a meeting with the company
An artificial intelligence model operated by Anthropic submitted false information about an unsolved Philadelphia homicide to the police department’s public tip forum this summer, law enforcement officials said Friday. The unprecedented incident occurred in July and raised concern among department leaders, who met with Anthropic representatives to discuss the interaction on Thursday, police said.
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Ron’s Computer Videos 🧍‍♂️🖥️📼 @ronscompvids.bsky.social · 18h
I was extremely lucky to be able to talk to Warren Robinett about helping create the edutainment market for early microcomputers. Just a brilliant mind and a deeply interesting conversation! youtu.be/oWuLlbVesxg Sure, he helped popularize easter eggs, but there's so much more to this man's story!
youtu.be
Let's Chat with Warren Robinett - Cofounder of The Learning Company and author of Rocky's Boots!
YouTube video by Ron's Computer Videos
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1Bit Fever Dreams @1bit.bsky.social · 14h
Macintosh b&w art, random pick from my collection day 10
black and white bitmap art of a pier by the ocean, with pelicans in view and a boat in the distance
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xot @xot.bsky.social · 14h
"It's time to sweep these mines." Triple-A Minesweeper minesweeper.mikelacher.com
minesweeper.mikelacher.com
Triple-A Minesweeper
Sweep to survive in the action-packed, AAA reboot of the classic puzzle game.
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Rock Paper Shotgun @rockpapershotgun.bsky.social · 18h
Draw maps of a vampiric lighthouse that defies logic in This Is Not For You, the latest horror game inspired by House of Leaves bit.ly/4yBHH8n
rockpapershotgun.com
Draw maps of a vampiric lighthouse that defies logic in This Is Not For You, the latest horror game inspired by House of Leaves
This House Is Not For You is for people who love drawing maps, and also, people who love having their blood sucked by a non-Euclidean lighthouse.
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GameFromScratch @gamefromscratch.bsky.social · 18h
Bevy, the free and open source cross platform Rust-powered 2D/3D #gamedev framework just released Bevy 0.20. The highlight new feature is the rewritten Solari real-time path tracing renderer. gamefromscratch.com/bevy-0-20-ru... #indiedev #rust
gamefromscratch.com
Bevy 0.20 Rust Powered Game Engine Released – GameFromScratch.com
Bevy, the rust powered open source 2d/3d game engine just released Bevy 0.20 with a rewritten Solari pathtracing renderer and more
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Tom Francis @pentadact.com · 17h
In case you quite reasonably assumed that xkcd was exaggerating. Brilliant work.
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chubigans @chubigans.bsky.social · 08/10/2026
A demo for Cook, Serve, Delicious: Remustard! is available RIGHT NOW! Go and play it!! 🥨🎉❤️👩‍🍳👨‍🍳🥪 Coming January 2027! It's gonna be so good y'all! store.steampowered.com/app/2139040/...
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Amanita Design 📣 @amanita-design.net · 08/10/2026
Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam: store.steampowered.com/app/1619280/...
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xot @xot.bsky.social · 08/10/2026
100% agree
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Wario64 @wario64.bsky.social · 08/10/2026
Machinarium 2 | Announcement Trailer www.youtube.com/watch?v=Zqcg... Steam: store.steampowered.com/app/1619280/...
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Comics Covers @comicscovers.bsky.social · 08/10/2026
Magnus, Robot Fighter (3550)
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Kevin Edwards ( Retro game developer ) @kevedwardsretro.bsky.social · 04/10/2026
NES Wizards and Warriors was originally titled 'The Tale'. I took this screengrab from an early build of the game from Paul Proctor's original development disk which I was preserving.
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The Spaceshipper 🚀 @thespaceshipper.com · 07/10/2026
According to MIT News, Margaret Hamilton died at the age of 90. "A profoundly influential computer scientist best known for leading the software engineering team at MIT’s Instrumentation Lab during NASA’s Apollo program". This famous photo 🔽 inspired the For All Mankind character Margo Madison.
Margaret Hamilton, but the famous 1969 photo that inspired the For All Mankind character Margo Madison is in the quoted post.
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jasper byrne @jasperbyrne.bsky.social · 08/10/2026
i believe in the dream spacerecordings.bandcamp.com/track/i-beli...
spacerecordings.bandcamp.com
I Believe In The Dream, by Jasper Byrne
from the album Lose Your Body To The Dance
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Hacker News Top Stories @hackernewsbot.bsky.social · 07/10/2026
Margaret Hamilton, who led software development for Apollo program, dies at 90 | Discussion
news.mit.edu
Margaret Hamilton, computing pioneer who led software development for the Apollo program, dies at 90
Margaret H. Hamilton, a profoundly influential computer scientist best known for leading the software engineering team at MIT’s Instrumentation Lab during NASA’s Apollo program, died at age 90.
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Justin Garrison @justingarrison.com · 07/10/2026
RIP
A silhouette of Margaret Hamilton
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Patrick M. Hausen @sweordbora.hausen.com · 07/10/2026
RIP Margaret Hamilton. You brought humans to another celestial body for the first time in history.
A Lego minifigure resembling Margaret Hamilton next to a pile of printouts (Lego tiles, of course) to recreate the famed photo of her next to the printouts of the Apollo program control software. She led the development of the system.
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xot @xot.bsky.social · 07/10/2026
Linux filesystem seems to make a big difference, and some say Windows is terrible at creating threads, but I can also see that Windows Defender is being a true menace.
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FANGORIA @fangoria.bsky.social · 07/10/2026
Check out an exclusive preview of THE 99 LEGS, a new giallo-inspired comic series coming to Comixology next month.
dlvr.it
THE 99 LEGS Brings Giallo Horror To Comics In Our Exclusive Preview
Check out an exclusive preview of THE 99 LEGS, a new giallo-inspired comic series coming to Comixology next month.
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Ramón Wilhelm @ramonwilhelm.bsky.social · 07/10/2026
I've started to check out FontStruct and PixelForge to create pixelart fonts for my adventure games. Both are cool and easy to use, but unlike FontStruct you can edit with PixelForge an already existing font and extend it with additional characters. ✒️ #pixelart #gamedev #indiegamedev
FontStruct TestPixelForge Test
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xot @xot.bsky.social · 07/10/2026
Oh, hey, It's my landlord!
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xot @xot.bsky.social · 07/10/2026
How is it acceptable that an open-source project I contribute to builds in 7 minutes on Windows 11 and 24 seconds in a WSL2 Linux instance on the same machine?
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Draknek & Friends @draknek.bsky.social · 07/10/2026
Halloween is fast approaching, and if you're looking for a spooky-not-scary game to play this October, try Spooky Express! An elegant, playful puzzler, jam-packed with monsters and mechanics.🧟🎃 store.steampowered.com/app/3352310/...
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Peter Gordon 🇺🇦 @gordon.plus · 07/10/2026
I love silly projects like this, and this one is ridiculously well done. youtu.be/PvTyTUkuem8?...
youtu.be
I Built the WIDEST Street Legal Car
YouTube video by Prop Department
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r1kGAMES @r1kgames.bsky.social · 07/10/2026
Made these guys behavior a bit more aggressive, now theyll try to run past you if you trap them in a corner and will also throw a weapon to try to get you to jump so they can run under you. Also added the axe variant, kind of tricky to fight together #indiegame #gamedev #pixelart #indiedev #8bit
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Jayce @jayceb.bsky.social · 14/11/2024
Fully maintain it’s one of the most impressive cinematic magic tricks since, fuck, Lang. Masterful illusion made of smoke, mirrors, and schlock. Mario Bava was so fucking cool.
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Jayce @jayceb.bsky.social · 14/11/2024
It’s like the glass paintings and forced perspective models in Danger: Diabolik or most of New York’s nighttime skyline in Argento’s Inferno being milk cartons covered in photographs. Master special effects.
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Matt Konopka @werematt.bsky.social · 15/09/2024
Mario Bava’s Planet of the Vampires is so gorgeous it hurts
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Gumby Screens @gumbyscreens.bsky.social · 06/10/2026
Frame #6877 from E03 Lost Treasure
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ko² @foxgirl.systems · 06/10/2026
what the fuck
334 files changed, 49,485 lines added, 386 lines deleted
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Monster World RPG @monsterworldrpg.bsky.social · 06/10/2026
We Spent 10 Years Creating the SEGA Sequel That Never Existed - And It’s Free 🔥 Monster World RPG - Free JRPG Inspired by Wonder Boy! Download: tinyurl.com/yc496ycu A full classic-style JRPG for Windows PC. Pure old-school SEGA vibes! #Gaming #IndieGame #PixelArt
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The Public Domain Review @publicdomainrev.bsky.social · 06/10/2026
The rather baffling entry for “X” in The Merry Cobler and His Musical Alphabet (ca. 1800). See the other 25 letters here: buff.ly/1QGXAjR And more examples of how the letter “X” has been treated in alphabet books here: publicdomainreview.org/collection/x…
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Simeon Schmauß @stim3on.bsky.social · 06/10/2026
Wow, I just discovered this fabulous reprocessing of the Voyager approach movies by Ian Regan. Go give it a watch! #planetsci www.youtube.com/watch?v=Jn6t...
youtube.com
10 Jovian Days: The Voyager 1 Jupiter Rotation Movie
YouTube video by Ian Regan
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NOP @noppixels.bsky.social · 06/10/2026
Old animations! Probably the first time I animated a waterfall
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The Autodidacts @curiositry.www.autodidacts.io.ap.brid.gy · 20/08/2026
Sticks tongue out at AI
autodidacts.io
Vibecoding isn't as fun as writing code by hand
I like building things: it makes me happy. Learning and discovering things is a close second, but building is more satisfactory. Since I’m not that good at actually, you know, _building_ things, the thrill of “building”, in my case, has mostly come from writing software. Software is one of the easiest ways to create something satisfyingly useful out of nothing. For a long time I’ve known, at some level, how much joy building gives me. [1] But it really sunk in while working on two recent hobby software projects. They were both dumb little Python scrapers that I cobbled together, that did something useful that I’d wanted for a long time. (Link, link.) They were pretty basic, but gave me so much irrational pleasure. It was the most fun I’d had programming in years. [2] Then, _[cue Jaws theme song]_ AI came along. Like pretty much everyone else, I’ve been cautiously experimenting with AI-assisted coding. We are past the point where we can easily dismiss AI as “stupid” (though it is), or “doesn’t actually make me more productive”. So, in classic motte and bailey fashion, I am retreating, while pretending not to: AI coding is _less fun._ This seems counter-intuitive, because vibecoding is _absolutely thrilling …_ AT FIRST. Refactoring vibecoded software? Not thrilling. I’m not going to claim, as some do, that vibecoding doesn’t give the thrill of actually building something. Because it does, partly. I think that one of the things that’s driving the adoption of vibecoding is that it **frontloads the fun** , at both the project- and career level. The Vibecoding Thrill Curve If I have an idea, I can usually get a working prototype _very_ quickly, with very little effort. Instant dopamine! Similarly, someone with no coding experience can “code” an app, and it will probably work. Instant dopamine! I have a personal policy against frontloading the fun. So, I don’t like this, just like I don’t like getting paid for work I haven’t done, going into debt, and arrangements where someone else does my work today in trade for me doing their work tomorrow. I posit that there are several distinct sources of thrill/satisfaction when building something: 1. The thrill of the idea 2. The thrill of making the idea real 3. The satisfaction of hard-won accomplishment 4. The satisfaction of a job well done 5. The thrill of learning 6. The satisfaction making something that solves a problem you have Vibecoding, in general, can give you 1, 2, and 6. But 3, 4, and 5 are not natural consequence of vibecoding. In tenuous defense of vibecoding: I can, and have, built things with AI that I either never could have, or never would have, built otherwise. Mostly, it’s cases where it would not be worth me spending weeks building it by hand, but if I can build it in minutes or days, it is worth it. * I one-shotted a _has-this-already-been-submitted-to-hackernews_ bookmarklet, based on Taylor Troesh’s Discuss on HN snippet. It gave me significant satisfaction, solved a problem I had, I use it regularly on my Wallabag favourites page. * In very little time, I vibecoded “Party Market”, a prediction market simulator party game to go along with a flash lecture on prediction markets, and ran a market on “how long will I drone on for”, live, during my lecture. It turned a dry and boring lecture into grade-A entertainment. The code was garbage and it was full of bugs, but I never could have done it writing it by hand in that amount of time. It wasn’t a choice between doing it with AI and doing it by hand: it was a choice between doing it with AI _and not doing it at all._ * When a fire chief I know was going to invest way too much money in an “AI appliance” that didn’t even say which Nvidia card it had, or what model/generation of Xeon it was, I vibecoded _with free plan Lumo_ , in two afternoon sessions, a functional Pyronear based Wildfire Early Warning System that ran in realtime on a live feed on my laptop, and was able to detect the first frame of smoke on the ignition footage I fed it. * I built a browser-based Kobo database migration assistant (link), so that people unfamiliar with SQLite can move their books and annotations to a new device. * When a singing lesson with my vocal coach fell through, I built the realtime pitch training app I’ve always wanted — and have planned to build for about a decade. In most of these cases, I was immensely pleased with the results, but the process wasn’t _fun_ the way writing my dumb little scrapers was fun. Of course, handwritten software development isn’t always fun. My first Golang project was, for large sections of time, with a deadline, certified Not Fun™. Fighting the Rust compiler the first time I tried to write, like, twenty lines of Rust code was Not Fun™. But it was, in the long run, Type II fun, because it gave me the sense of accomplishment, and the glorious _I did it!_ feeling (And, next time, it would be easier.) I’ve tried everything from local models running in llama-server, to copy-and-pasting from free, no sign-up services (Phind, Lumo, etc) for one-shot scripts, to full on remote server Clod Masterpiece 200™ all-you-can-eat plan with custom-written auto-approval hooks that were worryingly close to `–dangerously-skip-permissions`, developing algorithmic trading models. **It’s all the same** : it’s “productive”, but I don’t like the way it makes me feel, and I don’t like the quality of the output. It manages to make me feel dumb and superfluous (and, sometimes, dirty for even using it), without earning my respect. The word “dopamine” made me think: vibecoding is a bit like a series of first dates or one night stands. You don’t develop a relationship with the project: you don’t get the same kind of warm fuzzies, oxytocin, attachment. The problem with a dopamine-only life is that thrills become dull with repetition. Another way to look at it: vibecoding introduces a layer between you and reality. I am the kind of person that thinks, in general, reality is _more fun_ when experienced first-hand. Vibecoding is like being an executive of a large company that is barely under your control. You never feel like you _really_ know what’s going on, and there’s always the suspicion of sabotage and loafing. Things appear fully formed, but not quite how you imagined. Sometimes they work, and sometimes they don’t, and there’s nothing you can do about it, other than pouring more money into the black box, and yelling louder. So that’s what you do. _This essay was outlined in blue ink by candlelight. AI wasn’t even allowed to correct my typos: savour them._ * * * 1. As a kid, I wanted to be an inventor, which neatly combines building and discovery. Writing and songwriting, my other main activities, are also forms of building that, like software, require mercifully little contact with physical reality and other humans. ↩︎ 2. I’d mostly been writing shell scripts, and Bash is not known for being _fun_. ↩︎
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Jettelly @jettelly.bsky.social · 06/10/2026
Every hit in rejamaco’s little Godot boxing test already looks incredibly satisfying. 🥊 More: www.reddit.com/r/godot/comm... #godot #gamedev #indiedev #indiegame
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ThemBOO! @thembo.bsky.social · 06/10/2026
good morning
comic panel depicting clark kent handing a handgun to lois lane.
clark: here, lois -- shoot the gun at Jimmy and see what happens! 
lois: but why..oh, all right!
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Mike Dailly ™ @mdf200.bsky.social · 06/10/2026
The #GTA Origins panel from Dundee's #GamesDay Twas great fun, and I hope we all get a chance to do it again youtu.be/YOtmtZ4LdRo?...
youtu.be
Games Day 2026
YouTube video by Scottish Game Developers Association
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loren schmidt @lorenschmidt.bsky.social · 06/10/2026
it's here! spooky movie recs 2026. this year's list is special. i worked /entirely/ too hard on curation and couldn't be more excited to share this with y'all. brief notes on watching experimental work (3 posts) then recs. commence MOVIE RECS 2026 - SPOOKY EXPERIMENTAL + ARTHOUSE. let's go!
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xot @xot.bsky.social · 06/10/2026
Love this dude. www.youtube.com/shorts/LsY3F...
youtube.com
I designed Gruul the Dragonkiller to feel like Musical Chairs.
YouTube video by candlesan
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Frank Cifaldi @frankcifaldi.bsky.social · 05/10/2026
Scrubbing through this video made me really sad. Imagine missing a storage unit payment and suddenly your entire career is stripped naked and splayed out butt naked for a few YouTube views before being parceled out. I'm not saying they did anything wrong, it's just deeply unsettling to think about.
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Phil Salvador @philsalv.bsky.social · 06/10/2026
More than what Frank said, I think a big reason VGHF has been able to build trust is that we've approached our collections in a way that is human and thoughtful, instead of just acting like wolves tearing at meat. If all you care about is Stuff, then you'll end up treating people's lives like Stuff
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Animation Obsessive @ani-obsessive.bsky.social · 06/10/2026
Nick Park spent the '80s making A Grand Day Out mostly alone. It was a school project that got out of hand -- he wanted to quit many times. But Park stuck with it and fulfilled his dream of bringing a cinematic feel to stop motion. We explore: animationobsessive.substack.com/p/wallace-an...
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xot @xot.bsky.social · 06/10/2026
MSN's syndicated copy: www.msn.com/en-us/news/o...
msn.com
MSN
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Mantisac | Solo Game Dev @mantisac.bsky.social · 05/10/2026
Just released MSDF Atlas Studio! A free, open-source desktop app built in Godot 4 + C++ for generating Multi-channel Signed Distance Field (MSDF) font texture atlases with a live fragment shader sandbox. Exports to Godot 4 (.tres), Raylib/C++ (.h), and BMFont. #gamedev #godotengine #madewithgodot
MSDF Atlas Studiomsdf atlas studio, msdfatlasstudio
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Fronkon Games @fronkongames.bsky.social · 05/10/2026
Keynote: Naty Hoffman's Presentation on "Lessons from Game Development and Adjacent Trenches" at I3D 2026 #indiedev #gamedev #gamedevelopment
youtube.com
I3D 2026 Keynote: Naty Hoffman's Keynote - "Lessons from Digging in Game Dev and Adjacent Trenches"
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2026 wa...
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Nothings Monstered @nothingsmonstrd.bsky.social · 05/10/2026
Woman Dancing with Robot — Mahlon Blaine, 1939
A naked woman wearing green shoes and jewelry and a headdress that might be a cobra's hood dances on a narrow stage with a red robot. The robot is anthropoid but boxy, a little like a Rock-em-Sock-em robot toy
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Allison J. James / NILDIGO LIST WISH @allis.ink · 05/10/2026
also tutorialised and documented in the blog post is font #1000: The Inevitable End www.fontspace.com/the-inevitab... the longest I have ever spent on a font, The Inevitable End is created with paint strokes - literally, I painted them all myself - scanned in and digitally edited into oblivion.
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