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Geometroy - Looking for work

@troyosh.bsky.social
675 followers 242 following 29 posts

Prev: Environment artist @ Alderon Games Currently: Looking for work | Volunteer artist on Half-Life 2:RTX www.artstation.com/troyosh 🇦🇺

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Geometroy - Looking for work @troyosh.bsky.social · 14/05/2025
Unexpected bills and rent increases are taking a heavy toll on me mentally at the moment. More money is going out than coming in and I feel pretty close to breaking point right now. Don't need charity, just a job. Preying my luck will change sooner rather than later. #gamedev
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Geometroy - Looking for work @troyosh.bsky.social · 25/04/2025
When working on your environment, think about the Big, Medium, Small rule. This helps to visually transition naturally when using things like rubble pile meshes etc... #gamedev
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Nathan ✨| Vertices Pusher | Sparkle dealer | TECH ARTY BOI @natem3d.bsky.social · 27/03/2025
werwewolf has progressed vvvv well, if I do say so myself
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Simonschreibt @simonschreibt.bsky.social · 27/03/2025
A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: simonschreibt.de/gat/sims-4-m... #gamedev #techart #sims4
screenshot from sims 4. in front of an orange wall, we can see a long mirror with wooden frame. in the mirror a women is reflected and she looks toward the camera.
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Geometroy - Looking for work @troyosh.bsky.social · 19/10/2024
Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on Half-Life 2:RTX to keep my skills sharp. Happy with any form of remote work (contract, freelance etc) www.artstation.com/troyosh RTs appreciated #gamedev
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Chris Vasquez @3xchris.bsky.social · 25/03/2025
Akira throne sculpt #zbrush
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Des Walsh @deswalsh.bsky.social · 27/10/2024
This animated battery was a spin off from my drown gun. The full project was too big so I tackled two smaller elements and had then became big projects in there own right and was my first animated screen #3dart #animation #prop #hardsurface #LCD
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Geometroy - Looking for work @troyosh.bsky.social · 25/03/2025
When using decals in environment art, don't just slap it down and call it a day - use layering to help sell the idea as to why the decal is there in the first place. 1. Base 2. Decal 3. Vertex painting 4. Additional meshes to help blend the decal, such as rocks & grass
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Geometroy - Looking for work @troyosh.bsky.social · 23/03/2025
My first corridor scene! #blender
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Geometroy - Looking for work @troyosh.bsky.social · 21/03/2025
I created the set for this show (among others), along with my co-worker Dave Newman. Such a great team to work with, I'm very fortunate to have been given the opportunity!
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Geometroy - Looking for work @troyosh.bsky.social · 10/03/2025
Vertex painting + Displacement = ❤️
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Eric @3deric.bsky.social · 17/12/2024
Transparent Glock 19 Pistol. Modeled all internal parts of the pistol. Modeled in Blender. Rendered in cycles. #b3d #blender #3dmodeling
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Broadside Games @broadsidegames.bsky.social · 29/11/2024
Looking for some stupid fun over the holidays? Bears In Space is currently 30% off! Serious Sam meets Jazz Punk with a hint of Ratchet And Clank. youtu.be/WfggwC5Mdqs?... #indiegame #pcgame
youtu.be
Bears In Space Accolades Trailer
YouTube video by Broadside Games
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Tom Daga Walker @dagaproduction.bsky.social · 28/11/2024
Recently had the pleasure of sitting down with Matthias from playground games at a game dev group event! gave me a bunch of great feedback on my portfolio including new meshes and some comp and lighting changes to my new speakeasy project! So Ive reposted it on AS: www.artstation.com/artwork/5X8wyg
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Pete Dimitrov @petedimitrovart.com · 28/11/2024
If you missed it yesterday, I made a blog post with lots of behind the scenes screenshots and work-in-progress breakdowns on my art! Check it out in the link below. I've tried to describe my work process and hopefully give you some game art ideas! #indiegamedev petedimitrovart.com/p/creating-w...
petedimitrovart.com
Apexis Mage Tower - World of Warcraft Diorama - Part One
Creating a stylised diorama in WoW style inside Blender and Unreal 5.
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Vertexpolyfort @sfvpf.bsky.social · 25/11/2024
uvchecker.vinzi.xyz Here's a really cool online tool to make your own uv grid texture #gameart #3dModeling #3d
uvchecker.vinzi.xyz
UV Checker Map Maker | VINZI
UV Checker Maker. Create your custom UV Checker maps for 3D models and download them for free
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Vipère @troglodette.bsky.social · 18/11/2024
New platform so I guess it's ok to bump this once more: if you're looking into learning Substance Designer from scratch, I made a whole tutorial series about it 👩‍🏫✨ www.youtube.com/playlist?lis...
youtube.com
Substance 3D Designer Beginners Course | Adobe Substance 3D - YouTube
This comprehensive course equips you with the essential skills to dive into Adobe Substance 3D Designer confidently. Beginning with the basics, we'll guide y...
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Farrukh Abdur @farrukh3d.bsky.social · 19/11/2024
Using here new sculpting features added in Blender 4.3 which includes the asset shelf, simulation brushes and other improvements. #b3d Tutorial: youtu.be/C0TjTMFkplk
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Sergei Leoluch Panin @leoluch.bsky.social · 19/11/2024
When you have good modular system and good content it is pretty cool how many stuff you can assemble. I just started to explode my kit, but with 5.5 it's going pretty juicy
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Des Walsh @deswalsh.bsky.social · 19/11/2024
Look at the high poly Jeep interior I made for Jurassic World Evolution. I had 3 weeks from scratch to low poly textured and game ready for the interior. That included finding my own reference but seems I did well enough with zero feedback changes or edits. #3dart #vehicleart #hardsurface #gamedev
3d render for a inter for a jeep wrangler.
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Kendall @mckraven.bsky.social · 19/11/2024
Thinking about that one art test I did for bungie years ago. There's a lot I would change if I did it again, but I'm still proud of what I was able to make in 3 short days.
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Farrukh Abdur @farrukh3d.bsky.social · 18/11/2024
If you see this, post a bird Using Blender for this one. Palestine Sunbird. #b3d
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Des Walsh @deswalsh.bsky.social · 12/11/2024
Second set of cups and jugs from my coffee shop set still. #3dart #props #hardsurface
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raulgoce @raulgoce.bsky.social · 14/11/2024
Done for today, I did a lot of progress, specially with some materials. Very happy with the result, although they need more refinement #gamedev #3dart #environmentart #environment #gameart
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Gabe Follower @gabefollower.com · 14/11/2024
Steam page for HL2 RTX is now live! "Half-Life 2 RTX is a free DLC for all Half-Life 2 owners developed by Orbifold Studios, a collective of passionate, community-assembled developers behind Half-Life 2: VR, Half-Life 2: Remade Assets, Project 17, and Raising the Bar: Redux."
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Vertexpolyfort @sfvpf.bsky.social · 09/11/2024
Finished up this scifi bed model, really happy with how it turned out overall! www.artstation.com/artwork/rlXBxe #b3d #hardsurface3d #3dmodeling #gameart
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Pete Dimitrov @petedimitrovart.com · 08/11/2024
Crawling crystals and floating spires. Still no textures, just placeholder flat colors. #indiegamedev #UE5 #gameart
A zoomed screenshot from UE5 that showcases a bright tower with green gems going upwards on its facade. Three spires float, but one is cut out of the frame. The two remaining are colored blue and orange.
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🦎Galileo🍉 @galileogb.bsky.social · 08/11/2024
posting this entirely because images aren't a thing in dms yet
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Vertexpolyfort @sfvpf.bsky.social · 07/11/2024
putting some images together, really happy with this one #b3d #hardsurfaceModeling #3dModeling #wip #3dModeling #gameart
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Dennispls @dennispls.bsky.social · 07/11/2024
This is a model I made based on a nice concept by Katheryn Dorland. It was on sale for a while as well to see how well it would do.
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Katie @katdiedagain.bsky.social · 05/11/2024
A bit self conscious about this one, but I'll share it anyway. <3 A-562 High-Visibility Dot Reflector! #b3d #blender #hardsurface #cgi #3dart More renders here!!! www.artstation.com/artwork/9NJXOW
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kate @kateprob.bsky.social · 04/11/2024
finished up my Zelda-inspired potion shop 💗 very proud of how far it came! www.artstation.com/artwork/kN2G8y
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Dennispls @dennispls.bsky.social · 04/11/2024
This was a reply to someone asking to see some cars so here goes for the normal timeline as well. These are two pickups for Shotgun Farmers.
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Nathan ✨| Vertices Pusher | Sparkle dealer | TECH ARTY BOI @natem3d.bsky.social · 04/11/2024
another ✨older✨ piece, because Im slackin on personal projects (did start another pew pew this morning tho 👀) Lil #warhammer40K lasgun. Honestly one of my favorite pieces that I've done, though I big struggled on figuring out how to render it the way I wanted. #3d #3dArt #b3d #GameArt
A warhammer 40K Lasgun, both side profiles and a bottom profile. Slightly stylized. 3D render.A warhammer 40K angled render, wooden grips, and a grey background.Angled render of a 40K lasgun, showing off the sculpted wood on the back.
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Aender Lara @aenderlara.bsky.social · 30/10/2024
The Gazebo Store #3Dart #blender3D #unity3D
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AJ Jefferies @moonjam.com · 30/10/2024
Halloween is right around the corner, so I thought I'd share some of the process behind the spooky skull/hourglass key art I created for PS4 version of Supermassive's Until Dawn back in 2015.
An image of a very monochromatic hourglass, with mostly cold, blue hues. The hourglass itself is to the right of the composition, with the top half comprised of a glass/ice skull and the lower half containing a snow covered, with 8 small figures stood in front. The 'sand' pouring from the top half is snow, which is piling up on the roof of the building. The background of the image is dark, cracked ice with the title 'UNTIL DAWN' written on the left of the composition.
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Katie @katdiedagain.bsky.social · 30/10/2024
The Refractum TCR Closed-Emitter Red Dot Sight! #b3d #blender #3dart #hardsurface #cgi More detailed renders (and videos!) on the ArtStation page: www.artstation.com/artwork/vDwQ6v
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Jack Shergold @jackshergoldart.bsky.social · 29/10/2024
Just uploaded my latest weapon! An MP40! If you wanna see more of these images head on over to Artstation! #gameart #3dart #3dartwork artstation.com/artwork/XJaKow
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Katie @katdiedagain.bsky.social · 29/10/2024
Fun fact: The glass material took VERY LONG to fully complete because of a bug. I had to render a bunch of different versions of it with different settings to move this glitch around, and then Frankenstein all the good parts together to make the final image. ❤️
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secure_shells @timjung.bsky.social · 29/10/2024
real impactful growth will require you to feel vulnerable and deeply uncomfortable if you’re on a mission to grow and you feel these things then it’s a signal to keep going
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Vertexpolyfort @sfvpf.bsky.social · 28/10/2024
some updates on the bed blankets, would like to try out more neutral lighting one of these days #b3d #hardsurface #gameart #3dModeling #cyberpunk #analog #cassette
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Sergei Leoluch Panin @leoluch.bsky.social · 26/10/2024
Do asset with insane amount of geometry , full nanite pipeline , path tracing and render it like a mobile game from 2010. Yes, I love it. True next gen RTS
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Jack Shergold @jackshergoldart.bsky.social · 26/10/2024
Finally got around to making one of the most iconic helmets ever; the Stormtrooper Helmet! If you wanna see more of these images head on over to Artstation! #gameart #3dart #3dartwork artstation.com/artwork/rlz1y5
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Adrian Campos @friendadev.bsky.social · 24/10/2024
Someone asked earlier about how to get (relatively) consistent tiling textures from Zbrush to designer
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Russell Walls @russ3d.bsky.social · 24/10/2024
Who's up for a pre-sleep project update? I've worked a punch on some props around the scene, added more trash variety, pipes, guttering and some other bits and bobs. I also fixed a bug in my decal spline tool that was projecting them upside down, so that was fun 😂
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Bea 🍃 @beagamero.bsky.social · 22/10/2024
Heyo I'm Bea, an environment artist in the games industry. Here's my latest personal project. I really enjoy creating vegetation, props, and interesting materials, and I love exploring new workflows whenever I get the opportunity 🍃✨
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Des Walsh @deswalsh.bsky.social · 22/10/2024
So I talked about sharing your finished older work and I can tell you it can work and gets noticed so here is a short thread of what I did it may help you as well 1/?: Don’t just post it all at once, space it make it last days or weeks to help the chances of all of it to get seen.
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Jake Benbow @jakebenbow.bsky.social · 22/10/2024
Let's give away some free textures! These sketchy tiling textures are a great base for stylized materials in Substance Painter + Designer, Blender, Unreal Engine, all sorts really! I hope you enjoy using them, and please share the love! 🙌 jakebenbow.gumroad.com/l/JB_TilingPainterlyTextures_Vol2
jakebenbow.gumroad.com
Tiling Painterly Textures Vol. 2
Another collection of 8 painterly tiling textures. I've included a colour and a grayscale version of the four different textures so they're flexible in how they can be applied, but either way they'll ...
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Jeremy Estrellado @dinusty.bsky.social · 22/10/2024
Ever heard about masks to tile in your masks? I call them variation masks and did a lil breakdown for how to make them work in #unreal! Helps keep those masks super low res! Check it out and let me know what you think! empirecmd.com/empire-unive... #shaders #knowledge #sharing
empirecmd.com
Variation Masks
Variation masks are a way of adding extra detail to your masks. They heavily rely on the initial mask that you have applied to your asset. One of the biggest benefits of this technique is that it work...
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