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Jake Benbow

@jakebenbow.bsky.social
2.1K followers 301 following 122 posts

3D Artist @ Vertpaint Prev Futurlab on Powerwash Simulator 2 • Bithell Games on Tron Catalyst • Artstation: artstation.com/jakebenbow Gumroad: jakebenbow.gumroad.com

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Jake Benbow @jakebenbow.bsky.social · 17/09/2026
If you try to please everyone you will please no one, and the worst thing your game can be is unremarkable.
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Jake Benbow @jakebenbow.bsky.social · 04/08/2026
Wrapped up the work on the latest prototype I'm calling KinMerge. It's like 2048 with a light strategy layer, all dressed up with a Dune vibe. It's pretty fun to knock around in, if anyone would be up for playtesting and giving me some feedback I'd be chuffed.
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Jake Benbow @jakebenbow.bsky.social · 01/08/2026
I know prototypes are supposed to be quick and dirty greybox, but sometimes an idea needs a bit more of a visual element. This is the early stages for figuring out my slide and merge dynasty sim - 2048 meets Dune
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Loot Donkey @lootdonkey.bsky.social · 30/07/2026
Fool King is now on Steam to Wishlist! store.steampowered.com/app/4380860/...
store.steampowered.com
Fool King on Steam
Dethrone the Fool King in this tactical autobattler with asynchronous PvP! Amass your troops, apply powerful upgrades and set your battle formations. Watch your plans come together or fall apart in fr...
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👻 ⛧ Victor J. Frankenstein ⛧ SCARY SEASON ⛧👻 @victor-el-dm.eurosky.social · 30/07/2026
Alternative headline: Andrew Willson lays off everyone who worked on successful Battlefield 6 to steal all the wealth they created.
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Will Koehler @willk3d.com · 29/07/2026
DF is losing some really amazing people today. They are some of the smartest kindest people you can ever work with. Please be on the look out for them as they search for what's next!
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Jake Benbow @jakebenbow.bsky.social · 28/07/2026
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Jake Benbow @jakebenbow.bsky.social · 25/07/2026
Been having lots of fun with Tears of Metal. It's got a bit of Mount and Blade or Dynasty Warriors thing going on, all wrapped up in roguelike runs
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Jake Benbow @jakebenbow.bsky.social · 22/07/2026
Game prototyping is going well, I'm nearly at the point where its worth showing to some people... any devs on here that'd be interested in playing and giving me some thoughts?
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Sam Manley (commissions: waitlist open for 4th Q 2026) @sammanleyartist.bsky.social · 21/07/2026
Hey friends living in the UK, would you care to add your signature? Fuck these damn data centres.
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Jake Benbow @jakebenbow.bsky.social · 19/07/2026
First game jam in years, done. Weight Expectations is a store simulator where you balance items with junk on a physical scale to fulfil customer orders. Made in two days for #KenneyJam
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Jake Benbow @jakebenbow.bsky.social · 11/07/2026
I’ve spent the past months getting back into game dev. Four learning projects of classic games to refresh my skills and build upon what I’d learned during game jams years back. I’m finally out of learning land and today I started proper prototyping on one of my ideas 🙌
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Mike Bithell @mikebithell.bsky.social · 08/07/2026
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
store.steampowered.com
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
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Jake Benbow @jakebenbow.bsky.social · 02/05/2026
Little test in Unity. It's surprisingly painless to get textures from the iPad over to the PC, I could definitely see it being a viable workflow for some assets. If there was too much back and forth I could see it being a pain though.
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Jake Benbow @jakebenbow.bsky.social · 01/05/2026
More hand painted stuff in Procreate - leaf texture
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Jake Benbow @jakebenbow.bsky.social · 19/04/2026
Playing around with iPad workflows - sculpting in Nomad and texturing in Procreate
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nic tringali @nictringali.bsky.social · 20/03/2026
The Banished Vault is on sale! It's a strategy game about the difficult and terror of space travel. It uses nearly-correct math to determine delta-v, resources strictly tracked in the world, and dice rolls to simulate anomalies. There's lots more but the included manual explains the rest!
store.steampowered.com
Save 33% on The Banished Vault on Steam
A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging unive...
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Shaun Mooney @mooneysart.bsky.social · 17/03/2026
Friendly reminder that Trash City Turbo is now available to wishlist on steam. If its something you like the look of, consider adding us to your wishlist, re-shraes appreciated! store.steampowered.com/app/4484260/...
store.steampowered.com
Trash City Turbo on Steam
Fire up your Turbo-charged Street Sweeper and carve perfect lines, at breakneck speeds, through the filth-ridden lower sectors of Neotropolis.
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Bryn Findlay-Dykes @brynfd.bsky.social · 22/01/2026
Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch! 5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst
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Tom Francis @pentadact.com · 08/01/2026
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
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Lindeh. @lindahoogendam.bsky.social · 26/09/2025
Inching my way closer and closer to finishing this piece! I'm actually pleased with how it's turning out. Also wanted to thank @jakebenbow.bsky.social! I've been using his painterly texture maps and they work so incredibly well! It's been an absolute joy to use. #3d #gameart #gamedev
A screen capture of a food truck in the late stages of texturing. It's an old Citroen H van, colored in an ocean blue. The image displays two perspectives of the truck, both the front/left and the front/right.
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Rich @rich-stubbs.bsky.social · 18/08/2025
Take a look at some of the work I got to do on TRON: Catalyst! (Check out the rest of the art teams posts too) www.artstation.com/artwork/K3o9QX
artstation.com
Tron: Catalyst - Gameplay Animations, Rich Stubbs
Tron: Catalyst has officially been released, and it’s been an incredible ride being part of the team that brought this Disney project to life. From the very start of development I had the chance to h...
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Bea 🍃 @beagamero.bsky.social · 18/08/2025
Hello Hello 🍃 I am excited to share some art from my former Bithell team and me for TRON: Catalyst! ✨ We poured a lot of love into our version of The Grid -- check out our work ⬇️⬇️⬇️ #GameArt #EnvironmentArt #TRON #3DArt www.artstation.com/artwork/EzWQzq
artstation.com
TRON: Catalyst - Arena 4A, Beatriz A. Gamero Rodríguez
As part of the Environment Art team on TRON: Catalyst, I had the opportunity to contribute to Arena 4A level. My responsibilities included set dressing, creating modular and unique props which I inte...
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Jen Pattison - commissions open @estirdalin.bsky.social · 18/08/2025
Here is a little selection of my work on Tron: Catalyst. You can see more in replies, in-game, and also work from previous titles linked below
Exo character lineart holding identity disc ready to fight
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Jake Benbow @jakebenbow.bsky.social · 18/08/2025
Myself and the rest of the old Bithell art team have put together our own art blast for TRON: Catalyst! A lot of love went into crafting our version of The Grid, so please go and show some love to all the very talented folks that made it happen. www.artstation.com/artwork/oJeWGw
artstation.com
TRON: Catalyst - Vertical Slice, Jake Benbow
Environment renders of the City level in Tron Catalyst. I was responsible for a range of responsibilities in this area of the game, including making modular kits, modelling and texturing props, mater...
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Jake Benbow @jakebenbow.bsky.social · 12/08/2025
I’m incredibly excited to be starting a new position as a 3D Artist at @futurlab.co.uk this week! 🥳 It's another step in my journey and one I'm really looking forward to, with some fun projects on the horizon and a super friendly and welcoming team!
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John Hannon @johnhannon.bsky.social · 09/08/2025
Its been an absolute pleasure to work with Mike and the team at Bithell Games for 3 fantastic years. Cant speak highly enough of the team, truly some of the best folks ive had the honour to work with! 🙌🙌👏👏
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Victoria Torres @victorres.bsky.social · 08/08/2025
Another certified Games Industry™ moment 🙃🫠 Gutted for the team, and everyone else involved. I've spent the last 3-and-a-bit years surrounded by the funniest, friendliest, and most talented people I've ever worked with. Here's hoping everyone lands on their feet (they should, they're amazing)
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emma k park @emmakpark.bsky.social · 08/08/2025
✋ hiiii. i was affected by this this is sad, and i'm sad, because this team was utterly stellar. i've learned SO much from these wonderful people, and i've never felt more able to be myself than at Bithell Games because i'm me, i blogged about why Bithell Games means so much to me. see below!
emmakpark.com
[7] SS terminus – emmakpark
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Farleigh Hanchet @farleigh.bsky.social · 08/08/2025
In the wake of the announcement regarding redundancies at Bithell Games please go and follow these wonderful, talented people go.bsky.app/U1R3UmV
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Jake Benbow @jakebenbow.bsky.social · 08/08/2025
My time at Bithell Games has been fantastic, but today it unfortunately comes to a close. I've been fortunate enough to work alongside some great people. If you're hiring then I can't recommend them enough, they're awesome. I'll have personal news to share next week.
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Tristan Meere 💙 @tristanmeere.bsky.social · 07/08/2025
My partner finished her first CGMA class and has started to post some of the work. Its super awesome seeing her progress and how far she has come. www.artstation.com/artwork/5WgkPP
artstation.com
Bunny Forge | Game Environment + Breakdown, Marissa Fortman
This environment was created as part of my course work for the CGMA Creating Stylized Game Assets course with Ashleigh Warner (https://www.artstation.com/ashdoodles). I wanted to create a cozy, whimsi...
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Farleigh Hanchet @farleigh.bsky.social · 26/06/2025
Ok I need to sort my schedule out, this is my first in-person event in years so be kind. If you are: - Going to Develop - Want to talk state of the industry - Want to talk production - Want to scream into the void Lets do a thing please, HMU 🖤
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Jake Benbow @jakebenbow.bsky.social · 17/06/2025
🟠 TRON: Catalyst is finally out in the wild! 🔵 Been a great ride making this, and a memorable first credit. I hope everyone enjoys exploring the Grid as much as we enjoyed putting it together!
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Mike Bithell @mikebithell.bsky.social · 16/06/2025
Back on environment art, lemme tell you about @jakebenbow.bsky.social . This is Jake’s FIRST GAME, and yet he arrived guns blazing, and delivered so many of the most beautiful environments and vehicles in the game. He’s a superstar, and is respected across the team for being just..that..damn..good
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Jake Benbow @jakebenbow.bsky.social · 03/06/2025
Process breakdown for the rocks in my current personal project. Sculpted in ZBrush, processed in Houdini, rendered in Unreal.
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Jake Benbow @jakebenbow.bsky.social · 16/05/2025
Been learning a bit of speedtree for a personal project I'm working up. Very out of my wheelhouse but happy with the results, might revisit them again later to make a few tweaks. Shoutout to @artofdape.bsky.social, would recommend his excellent vegetation course to anyone starting out with trees.
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Jake Benbow @jakebenbow.bsky.social · 04/05/2025
#01 - Overgrown Would it even be a monthly challenge if I didn't immediately fall behind schedule... Definitely need to improve my speed and try to not get bogged down in the weeds, but I do think this turned out really nice! #Mayterials2025 #Mayterials @theclubdiscord.bsky.social
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Anna Hollinrake 🌤️ @annahollinrake.com · 25/04/2025
friends are calling this unhinged but I am calling it honest 💜 follow Crescent County on Kickstarter today!! www.kickstarter.com/projects/ann...
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Lili @lowpolylili.bsky.social · 01/04/2025
Hey everyone! I'm working on a small cozy game project for my graduation and I'm currently doing some research to the target audience and what you like about cozy games. If you would fill this form in for me, that would be lovely!🫡🙏 It's only a few questions, thanks! docs.google.com/forms/d/e/1F...
docs.google.com
Research cozy games
I'm doing research about cozy games for my graduation project.
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Des Walsh @deswalsh.bsky.social · 29/03/2025
I’m now available for work so giving this collection of personal work a bump. Any and all shares are deeply appreciated right now and portfolio link in the bio. Cheers and hope you’re having a great day.
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Mike Bithell @mikebithell.bsky.social · 24/03/2025
Top tip for folks looking for 3D art jobs in games: have chairs in your portfolios. Doors. Fuck, have a really good bit of skirting board. Character art is cool and sexy and eye catching, but damn, videogames need like a really large number of doors.
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Shaun Mooney @mooneysart.bsky.social · 03/03/2025
Enjoying my new life as a freelancer, hopefully I can continue to find jobs, have some stuff hopefully sorted (touch wood!) but in case I don't, I am always looking for potential projects. Drop me a DM if your interested!
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Sam Barlow 🔥 @mrsambarlow.bsky.social · 19/02/2025
Hey bluesky! We're hiring for a few positions! Come work with us on Project D :) -> halfmermaid.co/jobs 🌟 Senior Character Artist 🌟 Cinematic Manager 🌟 Senior Environment Artist (European timezones) 🌟 Level Designer (European timezones)
Step through the scary red door with us. This is not a cozy game.
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Jake Benbow @jakebenbow.bsky.social · 02/03/2025
Something in the works...
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Jake Benbow @jakebenbow.bsky.social · 01/03/2025
My partner is doing a sponsored 100 Miles over March to raise money for the WWF. I'd appreciate if you could spare a few quid for a donation that goes towards improving the planet for all of us! Link here👇 www.justgiving.com/fundraising/...
justgiving.com
My Fundraiser for WWF UK
Help Becky Kelly raise money to support WWF-UK
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Josh Caratelli @joshcaratelli.bsky.social · 26/02/2025
We're #hiring interns at @gravitywell.games! The industry can be a little bleak right now, but it's important we provide these avenues still. Our last two interns had a blast: 💸Paid Internship ❤️Empathetic AAA Team ✈️We'll pay for flights + housing Apply here! gravitywell.games #gamedev #gamedevjobs
Gravity Well LogoDark moody concept artBright concept art
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Jake Benbow @jakebenbow.bsky.social · 25/02/2025
We have a release date! 🎉
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Jake Benbow @jakebenbow.bsky.social · 20/02/2025
Wood plank sculpt practice in ZBrush
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Alexander Sliwinski @sliwinski.bsky.social · 11/02/2025
Siegecaster is an active experience, and we'll soon find out how the audience feels about it (but getting folks sending me screenshots with dozens of hours played is hopefully a good sign). And the controller support is really helping with engagement. store.steampowered.com/app/3138350/...
store.steampowered.com
Siegecaster on Steam
An active skill-based siege defense game. Prepare your aim and quickly assess the coming onslaught. Survive a large-scale assault on your home as you build outward to strengthen your arsenal. Engage e...
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