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Eric

@3deric.bsky.social
288 followers 109 following 252 posts

pushing nodes, polygons and the espresso-button www.artstation.com/ericschubert3d youtube.com/@3d_eric mas.to/@3d_eric 3deric.gumroad.com

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Reposted by Eric
Maximilien Mouthon @lmamoutl.bsky.social · 18/09/2026
WIP animation for @heytibo.com So much fun with this little gecko ❤️! #b3d #animation #wildcosmos #wip
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Eric @3deric.bsky.social · 14/09/2026
Implemented saving and loading of character customization data. Next step, create a nice looking level for the game. #godot #gamedev #indiegame #coding
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Eric @3deric.bsky.social · 05/09/2026
Refactoring my character customization system. Mostly removing a lot of redundant lines of code. #godot #gamedev #indiegame #coding
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Eric @3deric.bsky.social · 05/09/2026
The trick execution of my godot skateboarding game is based on a input buffer. A trick is based on a combination of predefined inputs. Each skate trick calculates the points while its executed. #godot #gamedev #indiegame #coding
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🧛‍♂️𝟝𝖄𝖔𝖚 @bg5you.bsky.social · 05/09/2026
For this week's car, we're coming back to the old continent with the Micro Potter S 🧐 This is the first front-wheel-drive car of the roster and it will have strong repercutions on the gameplay as this game is VERY MUCH drift oriented. Stay tuned for gameplay. #ScreenshotSaturday #gamedev #indiedev
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ӄᴀʀᴀօӄє🌷✶ @berrycutepixels.com · 30/01/2025
hey dawg, I heard you like paintings, so I put a painting in a painting in a painting in a #pixelart #art #digitalart #artistsonbluesky
a mirror effect painting in a painting, in a painting. art by berrycutepixels
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The Spaceshipper 🚀 @thespaceshipper.com · 06/11/2025
What I looked like when GTA V came out vs. What I'll look like when GTA VI comes out.
Two tools of war in 2001: A Space Odyssey (1968).

You know me, I'm always a power of destruction. 😌
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Eric @3deric.bsky.social · 28/08/2026
Made some progress with my raspberry pi dashboard. The whole dashboard is now based on custom tkinter and has a tabbed view. I want to implement a weather graph for the next 24 hours too. #coding #python #raspberrypi #development
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Eric @3deric.bsky.social · 28/08/2026
It works! *evil laughter* #godot #gamedev #indiegame #blender #coding
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Eric @3deric.bsky.social · 25/08/2026
Lets see how my playercontroller handles this. :D The edges of the looping are defined as grindable rails, i dont think it will work. #godot #gamedev #blender #b3d #indiegame
A character with a skateboard next to a 3d looping in Blender. The mesh is going to be exported for a Godot skateboarding game.
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BLIT386 @blit386.bsky.social · 20/08/2026
Check this out. The loop rotating the hypercube never stops. Edit a method body and BLIT386 swaps it into the running game – ticks, camera, palette, palette effects all survive the swap. Only touching init() or the constructor forces a re-init, otherwise this gets hot-reloaded. #gamedev #hotreload
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Eric @3deric.bsky.social · 20/08/2026
Yoga Simulator 2027 #godot #gamedev #indiegame #coding
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Eric @3deric.bsky.social · 14/08/2026
I guess the FPS is higher than my display can actually show. #godot #gamedev #indiegame
Screenshot showing 2069 Fps in the overlay.Another screenshot showing 2096 FPS.
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Eric @3deric.bsky.social · 30/07/2026
Started to refactor the player controller of my godot-skateboarding-game again. The logic of each character state is now handled by its own node. Because of this, the main player controller went down from 600 to 200 lines of code and it feels more stable. #godot #gamedev #indiegame
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Eric @3deric.bsky.social · 06/07/2026
Implemented scene loading and a persistent main menu. The player needs to be initialized based on the scenes spawn point and the main menu requires a different camera. But its slowly taking shape. #godot #gamedev #indiegame
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Eric @3deric.bsky.social · 02/07/2026
Made some progress with my procedural quarterpipe generator. It generates a visual mesh, collision geometries (wall, pipe, floor), grindable edges as polylines. My export script splits all geometries, adds godot suffixes and saves everything as gltf. #godot #gamedev #blender #b3d #procedural
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Eric @3deric.bsky.social · 24/06/2026
Added rigidbody collisions to my player controller. :) Rbds are on a seperate collision layer and are affected by a area3d that is attached to the character controller. #godot #gamedev #indiegame #skateboarding
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Eric @3deric.bsky.social · 23/06/2026
Noodling around to clean up this spaghetti mess. #b3d #blender #godot #gamedev
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Eric @3deric.bsky.social · 21/06/2026
Spend the last 2 hours on debugging shapecast collisions, because i had a bug. Just to find out that it was a classic layer 8 error. I Created this bug by enabling and disabling the shapecast node. This caused the target to somehow get stuck at the previous location. #godot #gamedev #indiegame
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Eric @3deric.bsky.social · 20/06/2026
I was wondering why i couldnt access bluesky through my own vpn and home network. Someone added bluesky and all related domains to one of the pihole blocklists that i use...
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Eric @3deric.bsky.social · 17/06/2026
Added multiple astar-agents to my pacman clone in godot. The agents avoid each other. Next step is player movement and the main game logic. #godot #gamedev
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Eric @3deric.bsky.social · 12/06/2026
Current state of my skateboarding game. I added a trick controller. It can play different trick animations, calculate points and accumulate combos. Level assets are im/exported with my new gltf import script from blender. And the characters have helmets! #godot #gamedev #indiegame #b3d #blender
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Eric @3deric.bsky.social · 11/06/2026
A personal project is getting serious when you need issues to keep track of everything. #godot #gamedev #indiegame
Screenshot of the github issues of my godot skateboarding game.
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Eric @3deric.bsky.social · 09/06/2026
AStar 2D Grid in Godot. I want to use the path finding to create a pacman clone. :) #godot #gamedev #coding
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Reposted by Eric
KevKev @derkevin.bsky.social · 02/06/2026
added lateflips (A late flip is anything done at or after another trick) #gamedev
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Eric @3deric.bsky.social · 31/05/2026
Got a cheap used roomba. It asked for a name during setup. I couldn't resist.
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Eric @3deric.bsky.social · 29/05/2026
Made some progress with my procedural halfpipe/ quarterpipe generator in blender. Collision shapes and rails are done. Now i need to focus on the visible mesh and uvs. #blender #b3d #gamedev #godot #indiegame #geometrynodes
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Eric @3deric.bsky.social · 28/05/2026
Started to work on a procedural setup to create halfpipes for my godot skateboarding game. I already made a export addon which exports all required collider meshes and polylines for the grindable areas :). #blender #b3d #geometrynodes #gamedev #godot
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Tibo @heytibo.com · 25/05/2026
[WIP] Working on a lil something :>
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Eric @3deric.bsky.social · 22/05/2026
Started to build some assets for a skatepark. I try to put everything into a geonodes setup. Red areas are visual indicators of grindable surfaces. #b3d #blender #godotengine #gamedev
Closeup view of a wooden quarterpipe. Wireframe of a wooden quarterpipeA wooden quarterpipe with a skater.
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Eric @3deric.bsky.social · 22/05/2026
Implemented helmets and glasses for the character customization. Some of the cloth meshes are based on highres metahuman clothes. Helmts and other things are modeled in Blender. #godot #gamedev #indiegame #blender #b3d
Skater without any helmet.Skater wearing a red helmet and a hoodie.A skater wearing a godot engine helmet and a hoodie.
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Eric @3deric.bsky.social · 21/05/2026
Revisiting my character ragdoll. I had to create it from scratch for the new rigify skeleton. Totally forgot how i did the physical skeleton setup 1 year ago. At least it gives me some funny glitches. #godot #gamedev #indiegame
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Eric @3deric.bsky.social · 08/05/2026
Everything works, I was not expecting quick results on this task. All done with one gltf-file drag and drop. The red elements are csg objects used for collision detection of rails and halfpipes. The underlying paths are used for grind and halfpipe movement. #godot #gamedev #indiegame #b3d #blender
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DLR-next @dlr-next.bsky.social · 08/05/2026
Die Erdatmosphäre im Gegenlicht - gesehen von Bord des Orion-Raumschiffs während der Mission Artemis 2. Credit: NASA
Das Foto zeigt die hauchdünne Luftschicht, die unseren Planeten umgibt. Dabei ist hier nicht die ganze Erdkugel abgebildet, sondern nur ein kleiner Ausschnitt, wobei der Blick auf die Nachtseite gerichtet ist, die wie der umgebende Weltraum pechschwarz ist. In dieser Schwärze, die also nahezu das ganze Bild ausfüllt, verläuft entlang des gebogenen Horizonts ein bläulicher bis weißer Streifen von links unten nach rechts oben in Form einer großen Kurve oder genauer in Form eines Kreissegments. Oder nochmals anders gesagt: Man stelle sich auf schwarzem Hintergrund eine schwarze Kugel vor, von der nur der Teil unten rechts im Bildausschnitt ist und die von einem dünnen leuchtenden Saum umgeben wird.
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Eric @3deric.bsky.social · 08/05/2026
My new import script is making progress. I can import skatepark assets from blender into godot with no effort. It is based on the EditorScenePostImport-class. I get automated group assignments for the different colliders and curves for the grindable edges. #godot #gamedev #blender #b3d #indiegame
A screenshot of the godot editor showing the different colliders and grindable curves of a quarterpipe.
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Eric @3deric.bsky.social · 07/05/2026
Today i learned that #godot has name suffixes to handle collision mesh creation. docs.godotengine.org/en/4.4/tutor... I used a custom script til now to generate those on import, but it resulted in duplicated meshes in the scene. The import with suffixes is so much cleaner. #gamedev #indiegame
Imported quarterpipe with autogenerated collision objects._colonly name suffix for the collision meshes. The objects get converted to static collision objects on import.

Floor, Pipe and Wall will be used to assign the meshes to custom groups.
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Eric @3deric.bsky.social · 02/05/2026
Finally found some time to bake down the new helmet meshes for my godot skateboarding game. Started to refactor the whole character modification system. When this is done i can merge this branch with my optimized character controller. #godot #gamedev #indiegame #blender #b3d #3dart
Closeup of two different helmet and top meshes.3D Scene with a character and different cloth meshes.Closeup of a skateboard helmet in the shape of the Godot-Logo.
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Ray @raysan5.bsky.social · 23/04/2026
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/rayl... - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
raylib 6.0 release! code once, play everywhere!
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The Technician @thetechnician.bsky.social · 22/04/2026
Some furniture I made for a recent commission #blender #blender3d #b3d #3dart
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Eric @3deric.bsky.social · 22/04/2026
Blocked out some highres helmets for my godot skateboarding game. :) #blender #b3d #godot #gamedev #3dart
A green helmet for skating.A skating helmet in the shape of a duck.A skating helmet in the shape of the godot plushy.
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Kenney @kenney.nl · 18/04/2026
Progress on my s&box game! 🛩️ Impressed on how solid of a game engine it already feels. There's really neat stuff that others need to implement asap, like just hitting F6 to record footage... Will release April 28th, together with s&box itself
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Eric @3deric.bsky.social · 17/04/2026
I guess my new rig doesnt like my old animations. #blender #b3d #rigging #animation
A character with hoodie, jeans and sunglasses standing on a skateboard. The animation is broken. The legs and arms are twisted and the board points in the wrong direction.
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Eric @3deric.bsky.social · 17/04/2026
Recreated the rig of my godot character from scratch. The board rig is now created through the rigify metarig too. On the previous rig i created the board rig by hand. I hope that it still works with the old animation actions, but i expect the worst. #godot #gamedev #blender #b3d #rigging #3dart
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KevKev @derkevin.bsky.social · 02/04/2026
soo. eeeh. my skatepark editor went a bit out of control :D
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FR3NKD @fr3nkd.bsky.social · 16/03/2026
Ducks.
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Acerola @acerola.gg · 12/03/2026
sega tetris looks cool with the gameboy visuals
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Lucie Dewagnier (Monetai) @monetai.bsky.social · 11/03/2026
Can I join the party? (it's an old abandonned godot project of a vehicle based cooking game for Kaiju =p)
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Kenney @kenney.nl · 11/03/2026
I'll be at GodotCon in Amsterdam and I'm bringing goodiebags! Inside is a keychain, sticker, button, an exclusive set of game assets and some candy (I'll be buying later, of course). I'll be handing them out for free 🎁
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Eric @3deric.bsky.social · 10/03/2026
Got inspired by @kenney.nl and did a quick sphere based car controller in Godot! #godot #gamedev
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