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Geometroy - Looking for work

@troyosh.bsky.social
675 followers 242 following 29 posts

Prev: Environment artist @ Alderon Games Currently: Looking for work | Volunteer artist on Half-Life 2:RTX www.artstation.com/troyosh 🇦🇺

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Geometroy - Looking for work @troyosh.bsky.social · 25/04/2025
When working on your environment, think about the Big, Medium, Small rule. This helps to visually transition naturally when using things like rubble pile meshes etc... #gamedev
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Geometroy - Looking for work @troyosh.bsky.social · 25/03/2025
When using decals in environment art, don't just slap it down and call it a day - use layering to help sell the idea as to why the decal is there in the first place. 1. Base 2. Decal 3. Vertex painting 4. Additional meshes to help blend the decal, such as rocks & grass
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Geometroy - Looking for work @troyosh.bsky.social · 23/03/2025
My first corridor scene! #blender
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Geometroy - Looking for work @troyosh.bsky.social · 10/03/2025
Vertex painting + Displacement = ❤️
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Geometroy - Looking for work @troyosh.bsky.social · 21/10/2024
936 tris. #gameart #gamedev
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Geometroy - Looking for work @troyosh.bsky.social · 20/10/2024
Old trunk. Posted exclusively to Bluesky, Elon can eat a 🦋 #gameart #gamedev
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Geometroy - Looking for work @troyosh.bsky.social · 19/10/2024
Please feel free to use these stencils I made in whichever way you see best (useful for Substance Painter etc) #gamedev
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Geometroy - Looking for work @troyosh.bsky.social · 19/10/2024
Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on Half-Life 2:RTX to keep my skills sharp. Happy with any form of remote work (contract, freelance etc) www.artstation.com/troyosh RTs appreciated #gamedev
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