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Pete Dimitrov

@petedimitrovart.com
3.5K followers 1.4K following 1.5K posts

Senior Environment Artist at Rebellion on Alien Deathstorm. Released SER, Atomfall and SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him Creating Game Art educational videos at youtube.com/@petedimitrov

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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 28/09/2026
I've refined the clouds and added a giant planet in the sky, because giant, magical planets rule. #art #gameart #gamedev
A screenshot of an island diorama with a tower in the middle of it. There is a sky with fluffy clouds behind and a purple and blue planet.
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Pete Dimitrov @petedimitrovart.com · 28/09/2026
I've refined the clouds and added a giant planet in the sky, because giant, magical planets rule. #art #gameart #gamedev
A screenshot of an island diorama with a tower in the middle of it. There is a sky with fluffy clouds behind and a purple and blue planet.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 24/09/2026
youtu.be/oKUyU2TBlYQ Wind's howling and its time for a new devlog video going over some art. Tune in for some prop and texturing breakdowns and analysis. #art #gameart
A screenshot from a YouTube thumbnail that shows me with a backdrop of stylized art. I'm wearing a black shirt and a Witcher inspired necklace, next to me there is text in yellow and blue saying "Art Devlog. No AI".
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 24/09/2026
This is where painting clouds the past days led me. #art #gamedev #gameart
Screenshot of an island diorama with a tower sitting in the middle. It has blue, purple and orange floating spires. There are blue mushrooms and crystals all around. The island is engulfed in fluffy clouds.
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
This is where painting clouds the past days led me. #art #gamedev #gameart
Screenshot of an island diorama with a tower sitting in the middle. It has blue, purple and orange floating spires. There are blue mushrooms and crystals all around. The island is engulfed in fluffy clouds.
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Pete Dimitrov @petedimitrovart.com · 24/09/2026
youtu.be/oKUyU2TBlYQ Wind's howling and its time for a new devlog video going over some art. Tune in for some prop and texturing breakdowns and analysis. #art #gameart
A screenshot from a YouTube thumbnail that shows me with a backdrop of stylized art. I'm wearing a black shirt and a Witcher inspired necklace, next to me there is text in yellow and blue saying "Art Devlog. No AI".
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Pete Dimitrov @petedimitrovart.com · 23/09/2026
I sent a video link to a friend and he responded "It looks inspiring, I'll save it and watch it in 5am like a normal person".
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Reposted by Pete Dimitrov
Yuukimiie @yuukimiie.bsky.social · 21/09/2026
My latest 3D project, rendered in Unreal Engine. Inspired by a Southern French Village, I really wanted to create a soft, warm atmosphere, achieved through the warmth of the stone and the abundant greenery 🌿🧡 #3D #3DArt #3DArtist #Blender #UnrealEngine
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 03/09/2026
In my newest video I go over experimenting and trying out ideas in 3D and any art in general. It's in the form of devlog so give it a watch if you are interested in game art and stuff like that. #art #gameart youtu.be/98cgG4ZC6R0
youtu.be
Iteration in 3D Art
YouTube video by Pete Dimitrov
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Pete Dimitrov @petedimitrovart.com · 18/09/2026
A rare photo of me. I can't remember when the last time I posted one was. I've done some gym progress I'm really happy with so I decided I'll post it for once.
A photo of me in a gym, flexing my left arm, wearing gym gloves and tank top.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 17/09/2026
Some skybox work + painted and stenciled in some cloud billboards. Going to be painting some detail on them next. #art #gamedev #gameart
A screenshot from UE5 showing a fantasy tower with lots of blue gems around it. There are oversized mushrooms on the island that the tower sits on. The spire has a blue, purple and orange glowing details. In the distance, there are rudimentary clouds with no detail on their textures yet.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
Some skybox work + painted and stenciled in some cloud billboards. Going to be painting some detail on them next. #art #gamedev #gameart
A screenshot from UE5 showing a fantasy tower with lots of blue gems around it. There are oversized mushrooms on the island that the tower sits on. The spire has a blue, purple and orange glowing details. In the distance, there are rudimentary clouds with no detail on their textures yet.
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Pete Dimitrov @petedimitrovart.com · 17/09/2026
What a beautiful game, honestly. I can't decide if its the visuals or the strings of its soundtrack playing at my heart more. Probably both.
A screenshot from the game South of Midnight showing overgrown three canopies and platforms made out of branches that the player can jump onto.A screenshot from the game South of Midnight. It looks up to a giant tree with oversized peaches.Another South of Midnight screenshot. It focuses on the main protagonist. She is seen in the interior of an old house, leaning next to a window.Screenshot of UI elements from South of Midnight. It's an open book with ink drawings on top. They depict forests, jungles and animals.
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Pete Dimitrov @petedimitrovart.com · 16/09/2026
How many gigs of memory do you need to paint a sky? 17gb? No? More? I mean I get it, its 16x8k image, its hdr, but come on Photoshop, really?
An image of a sky with clouds I'm painting and a window showing that Photoshop is using 10gb of RAM.Another Task Manager window spelling out memory usage. 17gb is shown going into Photoshop.
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Pete Dimitrov @petedimitrovart.com · 15/09/2026
I have an acquaintance that answers my texts with voice messages and I take psychic damage every time I get one. Please just text or instead call. No in-between, I can’t take it.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
I think it probably won't draw me fully away from Retail WoW, but Forever looks very cool and I think there is demand for something like it so I like it.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
My Diablo blizzcon stream is obscured by darkness
A picture of a tv with Diablo livestream from Blizzcon 2026. In front there is a black cat looking casually to the side
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
Overwatch support heroes guns and overall kit are always creative, fun to learn and play so new support hero definitely means I’ll be going back and giving it a try.
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Pete Dimitrov @petedimitrovart.com · 12/09/2026
StarCraft lets gooooo
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 09/09/2026
Cooking up some entrance hand painted textures (endlessly redoing geometry and texturing). #art #gamedev
A screenshot from 3D Painter showing me hand painting a stone entrance with gold / bronze trims. There is a blue gem on the entrance. On another window to the side, there is a lower cut of a tower body with lots of spikes. That's another prop I've made, placed there as reference.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
Cooking up some entrance hand painted textures (endlessly redoing geometry and texturing). #art #gamedev
A screenshot from 3D Painter showing me hand painting a stone entrance with gold / bronze trims. There is a blue gem on the entrance. On another window to the side, there is a lower cut of a tower body with lots of spikes. That's another prop I've made, placed there as reference.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 09/09/2026
A dark figure clipping through ground or wall with no sound: glitchy, incomplete. A dark figure clipping through ground with sounds of waterphone or other dramatic musical instruments: horror, supernatural, complete. I always blows my mind how much sound design brings life into games and movies.
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Pete Dimitrov @petedimitrovart.com · 09/09/2026
A dark figure clipping through ground or wall with no sound: glitchy, incomplete. A dark figure clipping through ground with sounds of waterphone or other dramatic musical instruments: horror, supernatural, complete. I always blows my mind how much sound design brings life into games and movies.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 07/09/2026
Been tweaking and painting the tower textures so they are bit more balanced and detailed. #art #gameart
A screenshot showing a magical tower with golden trims. There are lots of blue gems and oversized mushrooms around it.
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Pete Dimitrov @petedimitrovart.com · 07/09/2026
Been tweaking and painting the tower textures so they are bit more balanced and detailed. #art #gameart
A screenshot showing a magical tower with golden trims. There are lots of blue gems and oversized mushrooms around it.
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Reposted by Pete Dimitrov
Alex Kanaris-Sotiriou @kanaratron.bsky.social · 07/09/2026
I needed a placeholder book cover for a library puzzle I'm working on. Think I nailed it.
A 3D model of a book, specifically The War of the Worlds by H.G Wells. The placeholder cover illustration is a childlike scribble.
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Reposted by Pete Dimitrov
Jack The Generalist @jackgutmann.bsky.social · 07/09/2026
Excited to share my latest podcast episode with Simon Verstraete, a Houdini Artist for Games, specializing in proceduralism and tooling! - Watch here: youtu.be/pJkuwHPN7hs
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 04/09/2026
Something small that I love about South of Midnight is how it starts with an intro animation short and it plays every time you open the game (you decide if you wanna skip). It reminds me of my childhood favorite games in early 2000. Most games stopped doing that long ago.
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Reposted by Pete Dimitrov
emma @emmagamedev.bsky.social · 04/09/2026
textures i painted with gouache vs. model i used them for
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Pete Dimitrov @petedimitrovart.com · 04/09/2026
Something small that I love about South of Midnight is how it starts with an intro animation short and it plays every time you open the game (you decide if you wanna skip). It reminds me of my childhood favorite games in early 2000. Most games stopped doing that long ago.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 03/09/2026
I extruded a cylinder and inverted its normals then slapped a gradient on it and got my mushrooms a magical glow underneath. #gameart #gamedev
An image showing before (left) and after (right) of the same shot of some fantasy mushroom sitting next to blue gems. In the second image there is blue gradients of glow under each mushroom.The 3D model of the mushroom with a cylinder "card" that has glow on it but is not visible here. Parts are colored red and those are the flipped normals - the faces closer to the camera end up always invisible, while the ones in the distance, rotated, will be visible.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
I extruded a cylinder and inverted its normals then slapped a gradient on it and got my mushrooms a magical glow underneath. #gameart #gamedev
An image showing before (left) and after (right) of the same shot of some fantasy mushroom sitting next to blue gems. In the second image there is blue gradients of glow under each mushroom.The 3D model of the mushroom with a cylinder "card" that has glow on it but is not visible here. Parts are colored red and those are the flipped normals - the faces closer to the camera end up always invisible, while the ones in the distance, rotated, will be visible.
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Pete Dimitrov @petedimitrovart.com · 03/09/2026
In my newest video I go over experimenting and trying out ideas in 3D and any art in general. It's in the form of devlog so give it a watch if you are interested in game art and stuff like that. #art #gameart youtu.be/98cgG4ZC6R0
youtu.be
Iteration in 3D Art
YouTube video by Pete Dimitrov
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 02/09/2026
I painted a new piece of foliage yesterday and refined it a bit more today. This is how the diorama is looking right now. #art
A screenshot of a 3D diorama with lush green lands and lots of blue crystals. There are oversized mushrooms with blue glow on their undersides too. In the middle sits a stone tower with gold trims and elements.
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Pete Dimitrov @petedimitrovart.com · 02/09/2026
I painted a new piece of foliage yesterday and refined it a bit more today. This is how the diorama is looking right now. #art
A screenshot of a 3D diorama with lush green lands and lots of blue crystals. There are oversized mushrooms with blue glow on their undersides too. In the middle sits a stone tower with gold trims and elements.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 01/09/2026
"Unreal Engine 5 is running out of memory." shhhhhh, shusshhhhh my dear, not now. NOT NOW, have you seen the prices???
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Pete Dimitrov @petedimitrovart.com · 01/09/2026
"Unreal Engine 5 is running out of memory." shhhhhh, shusshhhhh my dear, not now. NOT NOW, have you seen the prices???
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Pete Dimitrov @petedimitrovart.com · 01/09/2026
We did it, the other night we unlocked all achievements in Big Walk. Proper 100%-ed it. Loved it. It was me, my partner and his brother. 3 people in total. I kind of wonder how it is to play on that island with 12 people. Probably chaos.
A screenshot from the Steam overlay showing Big Walk achievements and 100% of them unlocked.
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Reposted by Pete Dimitrov
Christian Johannesén @phatseejay.bsky.social · 31/08/2026
Hello! I'm CJ! 👋 ❤️ 🎮 Senior / Lead Game Designer. 🎮 Nearing my 20th year working in the industry. 🎮 Formerly employed at GRIN, DICE, and Massive Entertainment. 🎮 Shipped 20+ games, DLC's, expansion packs, and major post-launch updates. 🎮 Currently on the hunt for the next job opportunity.
Image depicting the current user and the games he's worked on, Ghost Recon Advanced Warfighter 2, Bionic Commando, Terminator Salvation, Battlefield 3, Battlefield 4, Star Wars Battlefront (2015), Star Wars Battlefront II (2017), Star Wars Outlaws, and Avatar: Frontiers of Pandora - From the Ashes.
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Reposted by Pete Dimitrov
Katch @katchdraws.bsky.social · 31/08/2026
So~ I'm actively looking for my next career move now. I kinda tripped into games not knowing where it would take me, and I'm still excited to find out. If you're looking for an illustrator for your project, a goofy concept creature or something in-between - heya :P katchdraws.com
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Reposted by Pete Dimitrov
Alanah Pearce @alanahpearce.bsky.social · 31/08/2026
For my newest video I took people's assumptions about game development and... addressed them! Including why crunch actually happens, how much money game developers make, and the unique way that making games 'ruins them' for you: youtu.be/WnfKzdTUjtw?...
youtu.be
I fear we have misunderstood game development
YouTube video by Alanah Pearce
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 31/08/2026
Mushroom painting. Wrapped up some details on the stem. #art
A screenshot of a mushroom model, handpainted in green and blue hues.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 11/12/2024
Modularity! #gameart #gamedev
A screenshot from UE4 showcasing a bunch of slightly bend metal panels. Each has gribble details and cable details unique to one another, and they are all used in modular fashion. In total, they are 14. The colors are deep blues and in the background there is a blue, sci-fi, megastructure.
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Pete Dimitrov @petedimitrovart.com · 31/08/2026
Mushroom painting. Wrapped up some details on the stem. #art
A screenshot of a mushroom model, handpainted in green and blue hues.
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Pete Dimitrov @petedimitrovart.com · 28/08/2026
Let's go. Excited to finally get into this one. Perfect for a Friday night.
A screenshot of the Steam cover capsule of the game South of Midnight.
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Pete Dimitrov @petedimitrovart.com · 28/08/2026
MegaTextures, Mega Lights, RTX Mega Geometry (I thought it's some Nanite setting but apparently it isn't). People naming stuff seem to think we need more "mega" in this industry.
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 27/08/2026
"90s Cassette Futurism" that's what we are going for with the art and atmosphere of Alien Deathstorm. Wishlist and find more over at @aliendeathstorm.com You can see more in our official gameplay reveal video: www.youtube.com/watch?v=jCHo...
youtube.com
Alien Deathstorm: Official Gameplay Reveal
YouTube video by Rebellion
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Pete Dimitrov @petedimitrovart.com · 27/08/2026
"90s Cassette Futurism" that's what we are going for with the art and atmosphere of Alien Deathstorm. Wishlist and find more over at @aliendeathstorm.com You can see more in our official gameplay reveal video: www.youtube.com/watch?v=jCHo...
youtube.com
Alien Deathstorm: Official Gameplay Reveal
YouTube video by Rebellion
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Reposted by Pete Dimitrov
Pete Dimitrov @petedimitrovart.com · 26/08/2026
Here is our new trailer again, this time directly from our channels. Alien Deathstorm is coming Spring 2027 and I'm very happy to be part of this production.
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Pete Dimitrov @petedimitrovart.com · 26/08/2026
Here is our new trailer again, this time directly from our channels. Alien Deathstorm is coming Spring 2027 and I'm very happy to be part of this production.
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