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SnapGamesStudios

@snapgamesstudio.bsky.social
158 followers 78 following 340 posts

👋 im a hobbyist gamedev 🕹 my games snapgamesstudios.itch.io 📱 website sites.google.com/view/snapgamesstud…

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syntheticthrone.bsky.social @syntheticthrone.bsky.social · 12/09/2026
Lots of new followers from that one gamedev starter pack. Hi! I'm working on a Pikmin and Monster Hunter-inspired horror action game called MOULDER. Have some recent remodels: #Moulder #Godot #GodotEngine #game #gamedev #indiegame #indiegames #Pikmin #MonsterHunter #Soulslike #screenshotsaturday
A basic enemy that can be crushed, killing it instantly. Made it springy to communicate this.A boss that uses its tongue to apply status effect and its tail to clobber you.Another boss. This one has breakable flails on its forelimbs.A maggot type. Maggots help you hunt. This one shoots magical waves that shield you and other maggots.
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Unomelon @unomelon.bsky.social · 27/08/2026
Seems like Microsoft has sent a false DMCA to another block game, this time Luanti. Please check out this article to see more information about it. It's really bad that this sort of thing is allowed to happen. blog.luanti.org/2026/08/27/l...
blog.luanti.org
Luanti removed from Google Play due to baseless AI copyright notice
Luanti has been removed from Google Play due to a DMCA notice from Tracer.AI. We have filed a counter-notice, but this isn't the first time.
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SnapGamesStudios @snapgamesstudio.bsky.social · 25/08/2026
been sometime since I've even opened the project and decided to just work on some environment art to get the feeling back. I'm using vertex colours and a shader to texture the terrain. (rendered in compatibility) #indiedev #indiegame #godot
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Foyezes @foyezes.bsky.social · 20/07/2026
Introducing Material Layers for Godot. A plugin that lets you blend materials using a layer-based system. #MaterialLayers #GodotEngine
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SnapGamesStudios @snapgamesstudio.bsky.social · 11/07/2026
Made a small Godot FBX animation tool! FBX imports can split one animation into multiple ones (Player|Attack, SwordRIG|Attack), breaking weapon animations. I made a custom importer that merges them back into one animation. github.com/SnapGamesStu... #indiedev #indiegame #gamedev #godot
github.com
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SnapGamesStudios @snapgamesstudio.bsky.social · 07/07/2026
Quick tip: For complex animations with multiple rigs in Blender, export both rigs together into Godot. Push the animation to NLA tracks and name them the same on each armature; Godot will combine them automatically on import. #indiedev #godot #blender #gamedev
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Jettelly @jettelly.bsky.social · 05/07/2026
BluePhoenix made a seamless third person portal effect in Godot and dropped a tutorial on how it was done. 🌀 Watch it here: www.youtube.com/watch?v=Ds5f... #godotengine #gamedev #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 06/07/2026
Ive been very busy, so I haven't worked on the project much. However, it took me hours to figure out how to export all the animations using this addon. It works in FBX, but not in GLB. So I guess im now going to use FBX 🤷‍♀️ #blender #animations
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DanTrz @dantorrez.bsky.social · 02/07/2026
Making my tool available that creates 47 tiles from a 15-tile pattern. Free to use, still in beta, but stable. The output is what Godot needs for full auto-tiling, but that is a standard format, which might be useful for other Engines also. #godot #GodotEngine #GodotTips #Gamedev #Indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 23/06/2026
only if my computer had Bluetooth support i would 100% make my game support Wii remotes. here is the addon github.com/20akshay00/g... #indiedev #gamedev #godot #indiegame
github.com
GitHub - 20akshay00/godot-wii-input: A Godot interface for communication with the Wii remote and its accessories
A Godot interface for communication with the Wii remote and its accessories - 20akshay00/godot-wii-input
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SnapGamesStudios @snapgamesstudio.bsky.social · 21/06/2026
how have i not known about an addon that makes control rigs for Mixamo rigs!! this is very useful soo i dont have todo all the animations and can tweak them better. #indiedev #blender #animations #gamedev
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Psych Rift @ablazeinteractive.com · 19/06/2026
Dark Lashers VFX & lighing behind-the-scenes from the game I'm making in Godot. #GameDev #Godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 13/06/2026
established the base of the UI now, and I need to clean it up. I don't use buttons for the UI; instead, I use code to select and deselect items, which is what the debug dots are for. They use resources, so every item is synced from the inventory to the hotbar. #godot #gamedev #indiedev #indiegame
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Stein Makes Games @steinmakesgames.bsky.social · 11/06/2026
Battlefield is sponsoring Godot!
GodotEngine funding page, showing Battlefield Studios (of the Battlefield franchise) as a Corporate Platinum supporter. They used Godot for some level editor tooling.

#godot #godotengine #gamedev #indiedev #battlefield #jetbrains #w4games #w4 #megacrit #criticalreflex
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SnapGamesStudios @snapgamesstudio.bsky.social · 10/06/2026
Adding crafting and I love how Monster Hunter approaches it. When you discover a new item you want to try, combining it with other items sparks wonder and mystery, making crafting more enjoyable than in other games. Plus, having to prepare before battle adds an element of risk. #indiedev #indiegame
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Zi @majormcdoom.bsky.social · 09/06/2026
Made a little Godot addon that turns special GDScript comments into "backsplashes". Makes my scripts more readable at a glance, and more fun. 🤓📝💦 Grab it here under "Hashtag Backsplash": codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
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Adriaan @adriaan.games · 27/05/2026
Today I learned that Godot can generate an atlas out of individual .png's automatically! This is .,~amazing~,. for the performance of 2D games with many sprites, because the draw calls to the GPU can be batched into a single draw call if the sprites reference the same texture. #godotengine
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SnapGamesStudios @snapgamesstudio.bsky.social · 23/05/2026
I ran a quick test on an early prototype and noticed a few areas where things could be clearer. For example, it wasn't clear where the transitions happen or what you can interact with. I'll add landmarks to guide users and include an exclamation mark on the NPC to make it clearer. #indiedev #godot
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Godot Engine @godotengine.org · 22/05/2026
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. #godotengine godotengine.org/article/intr...
godotengine.org
Introducing the Godot Asset Store – Godot Engine
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 19/05/2026
its outline shaders day. Been a fan of the vagrant story styled directionally shifted outline for a highlight, testing calculating offset in clip space and then shift+clamp+nonuniformly scale inverted hull vtx to get a similar starting point. also zbias in clipspace atm #gamedev #godotEngine #wip
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SnapGamesStudios @snapgamesstudio.bsky.social · 16/05/2026
Looking at the Google form allows everyone to submit a dinosaur to 'maybe' appear in Lost Earth, my favourite choice is the Titanoboa. I believe this could create some unique combat scenarios, though it might be challenging to animate. docs.google.com/forms/d/e/1F... #indiegame #gamedev #dinosaurs
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longiy ✨ @longiy.bsky.social · 09/05/2026
Forest is foresting!🌲⛅ #gamedev #indiedev #animation #blender #godot @studionorie.bsky.social
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Zi @majormcdoom.bsky.social · 08/05/2026
Daaaaamn that's trippy. 😵‍💫 #GodotEngine #gamedev #indiedev
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Jettelly @jettelly.bsky.social · 09/05/2026
AblazeInt showed a new wall transformation VFX for their game, Psych Rift, using Vertex Animation Textures to animate collapsing bricks and surfaces. 🧱 See more: www.reddit.com/user/AblazeInt/ #godotengine #gamedev #indiegame
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Jettelly @jettelly.bsky.social · 09/05/2026
HeyCouldBeFun showed an automatic camera system for their game that uses raycasts to keep the player in view, adding extra turning speed when objects start blocking the camera. 🎥 See more: www.reddit.com/r/godot/comm... #godotengine #gamedev #indiedev
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Godot Engine @godotengine.org · 06/05/2026
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈 godotengine.org/article/godo...
godotengine.org
Godot usage and engine growth – Godot Engine
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
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Alex @prnzlsr.bsky.social · 03/05/2026
Day 2🗓️ #Godot #gamedev #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 03/05/2026
I saw cascadeur and man I would love to use it but humanoid is the only one on the indie teir. And pro is too expensive for me. It uses ai to blend frames,it doesn't take the artist away but makes it better. Which would of made my games animations better. #indiedev #gamedev youtu.be/UmAvJ2qy9jM?...
youtu.be
Cascadeur 2026 - Another MASSIVE Step Forward
YouTube video by Gamefromscratch
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SnapGamesStudios @snapgamesstudio.bsky.social · 02/05/2026
Why do visuals differ from Compatibility to Forward+? All allowed settings are used, but they look different. I want them similar for a demo, as people typically don't download, so visuals should reflect the actual game. #indiedev #gamedev #godot #indiegame
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SnapGamesStudios @snapgamesstudio.bsky.social · 28/04/2026
Ive been playing mh3 on the wii and man who the hell put Lagiacrus in the Flooded Plains like he is so big you sometimes just get pinned in a wall and can't escape. Also the visibility is horrible especially since it attacks quickly. I will make sure not todo this with my game. #mh #games #indiedev
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passivestar @passivestar.bsky.social · 28/04/2026
fluid sim
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Bramwell Williams @bramwilliams.co.uk · 27/04/2026
Treating myself to making a gym where I can test out gameplay ideas #gamedev #godotengine
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Zi @majormcdoom.bsky.social · 27/04/2026
Duplicated the player just to see what happens. I fully expected the game to simply crash, but uh... 🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧 #GodotEngine #gamedev #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 27/04/2026
Recently, I've been focusing on quests and NPCs, making significant progress. I am utilising an addon to do the dialogue. dialogue.nathanhoad.net #indiegame #indiedev #godot #gamedev
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Eric @3deric.bsky.social · 22/04/2026
Blocked out some highres helmets for my godot skateboarding game. :) #blender #b3d #godot #gamedev #3dart
A green helmet for skating.A skating helmet in the shape of a duck.A skating helmet in the shape of the godot plushy.
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coldigames @coldigames.bsky.social · 22/04/2026
Spent half the day tweaking my spike traps and death animation. Not gonna lie, it was a ton of fun! 😂🙈💀 Enjoy! (🔊) #gamedev #indiegames #godotengine #retrorpg
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Zi @majormcdoom.bsky.social · 21/04/2026
Did some math to analyze object motion localized within specific areas. Accounts for angular velocity as well as linear velocity. This is gonna be useful for many things in the game. #GodotEngine #gamedev #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 21/04/2026
One feature I would love from Godot is grouping tabs, like grouping all weapon scenes, then hiding the rest, etc. I often open many scenes and don't close them, so I have to scroll through a long list, which gets annoying over time. #indiegame #indiedev #godot #gamedev
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Zi @majormcdoom.bsky.social · 21/04/2026
It's finally time to work on book tech, o ho ho. 📕🤓 #GodotEngine #gamedev #indiedev
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Binbun @binbun3d.bsky.social · 20/04/2026
Doing grass ✌️ #godot #godotengine #indiedev
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Fábio Fontes @fontes.bsky.social · 20/04/2026
"Well, spending a week out, probably won't be able to do much on the laptop." ... then I proceed to re-implement most of the character creator and oh yeah, the bike's back! Not bad! #gamedev #indiedev #indiegame #godot #linux
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Jettelly @jettelly.bsky.social · 19/04/2026
jedenjenda23 made a shader in Godot that bends meshes based on the terrain heightmap, used for things like grass, bushes, and trees. 🌱 See more: www.reddit.com/r/godot/comm... #godotengine #gamedev #indiedev
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Zi @majormcdoom.bsky.social · 13/04/2026
Was surprised to learn Godot doesn't have built-in methods for determining if a point is inside a shape, or the closest point on a shape, so I took some time to write my own. #GodotEngine #gamedev #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 11/04/2026
With Lost Earth, one thing I've been trying to do is make it easy to mod. I want people to be able to add more dinosaurs and quests, etc. By making the system able to do that from the start, it will make it easier and avoid a full rewrite. #indiegame #indiedev #godot #gamedev
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marccus @rnarccus.art · 05/04/2026
I've been working on a tool for my godot game to create waterfalls based on the collision of the terrain, still have a lot of refinement to do, + tuning features and additional effects (like base splashes) I'm planning to add to the tool, but I'm already pretty happy with the results its producing!
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SnapGamesStudios @snapgamesstudio.bsky.social · 05/04/2026
doing some work on the first herbivore in Lost Earth!! With this dinosaur, I want to work on flock behaviour. and just to teach players the basics before the boss. This is also using my hitbox gen tool! #indiegame #godot #indiedev #gamedev #dino
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SnapGamesStudios @snapgamesstudio.bsky.social · 04/04/2026
works even better on a normal human !! 🙌 #indiegame #indiedev #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 04/04/2026
github.com/SnapGamesStu... Here is the script for this tool its MIT!!! #indiegame #indiedev #gamedev #godot #mit #opensource #github
github.com
GitHub - SnapGamesStudio/HitboxGen3D: a editor tool that generates hitboxes that attach to the skeleton bones and are roughly scaled to the right size.
a editor tool that generates hitboxes that attach to the skeleton bones and are roughly scaled to the right size. - SnapGamesStudio/HitboxGen3D
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SnapGamesStudios @snapgamesstudio.bsky.social · 04/04/2026
I made a small tool to generate hurtboxes and hitboxes, so I don't have to spend time doing it manually. It gets a rough size from the mesh and bones, using the vertex weights affected by the bones. #indiedev #indiegame #gamedev #godot #godot4
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Zi @majormcdoom.bsky.social · 01/04/2026
Wish you could toggle gizmo visibility for a Godot node type directly from the inspector like in Unity? I updated my Gizmo Presets addon to include this little quality-of-life feature. Grab it here: codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
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