Sign in

coldigames

@coldigames.bsky.social
136 followers 31 following 75 posts

Hobbyist game dev, mostly using Godot with C# and some pixel art. Currently working on another prototype.

PostsRepliesMedia
coldigames @coldigames.bsky.social · 15h
Zombie encounter showing different types of weapons to deal with the situation 🏹⚔️ #gamedev #indiegames #godotengine #screenshotsaturday
092
coldigames @coldigames.bsky.social · 30/09/2026
This one had me laughing 😂 #gamedev #indiegames #godotengine
092
coldigames @coldigames.bsky.social · 28/07/2026
Um... lady, I think you got a pest problem! #gamedev #indiegames #godotengine
0154
coldigames @coldigames.bsky.social · 22/07/2026
Gesture-based spellcasting and improved combat in action! #gamedev #indiegames #godotengine
1214
coldigames @coldigames.bsky.social · 17/07/2026
I haven't posted for a few weeks, but that's only because of busy times. The game has still been making steady progress, though! Here's a quick update! #gamedev #indiegames #godotengine
1163
coldigames @coldigames.bsky.social · 29/05/2026
Added shop interaction through item inspection and drag and drop. Also retrieving sold items through merchant storage chest. #gamedev #indiegames #godotengine
1154
coldigames @coldigames.bsky.social · 13/05/2026
And today kids, we learn how to make bread! (Just like in the good old classics) 🍞🔥 #gamedev #indiegames #godotengine #retroRPG
0163
coldigames @coldigames.bsky.social · 09/05/2026
Fun with boxes... and ladders!! 📦🪜 #gamedev #indiegames #godotengine #screenshotsaturday
0234
coldigames @coldigames.bsky.social · 06/05/2026
Progress! Certain items can now be combined ♻️ Here's an example of a lantern with a low oil level that can be refilled. Still trying to avoid obtrusive UI elements as much as possible 😅 #gamedev #indiegames #godotengine
093
coldigames @coldigames.bsky.social · 22/04/2026
Spent half the day tweaking my spike traps and death animation. Not gonna lie, it was a ton of fun! 😂🙈💀 Enjoy! (🔊) #gamedev #indiegames #godotengine #retrorpg
0102
coldigames @coldigames.bsky.social · 12/04/2026
So I've chosen to use a topic-based dialogue system. Think Morrowind but less Wikipedia 😅 I think this system fits the game’s exploratory and immersive nature better than a branching system. #gamedev #indiegames #godotengine
3255
coldigames @coldigames.bsky.social · 01/04/2026
In addition to last weeks screenshots of my work on outdoor vegetation, here is something with more movement (and a little bit of combat)! #gamedev #indiedev #godotengine
0143
coldigames @coldigames.bsky.social · 25/03/2026
Working on dense outdoor vegetation, came up with these tree-like walls. Built from 3 cylinder meshes + bunch of leaf sprites. Also dungeon entrance for adventure vibes ⚔️😃 #gamedev #indiegames #godotengine
Tree-like walls build up to a forest pathway.Tree-like walls build up to a forest pathway.Classic cave-like dungeon entrance.
1306
coldigames @coldigames.bsky.social · 14/03/2026
I was worried that implementing IK for better hit feedback would take a lot of time. Turns out that, thanks to Godot 4.6, it’s surprisingly easy! 💙 #gamedev #indiegames #screenshotsaturday #godotengine
2578
coldigames @coldigames.bsky.social · 11/03/2026
Spent way too much time on these interactive books 🙈 But now that they’re finally done, it feels so worth it! A small step toward a playable demo, but a giant leap for immersion! 🤓📖 #gamedev #indiegames #godotengine
2214
coldigames @coldigames.bsky.social · 25/02/2026
How do you feel about an item knowledge system, where the first level is gained by actively inspecting an (unknown) item? Revealing the true name and a basic description. #gamedev #indiegames #godotengine
2184
coldigames @coldigames.bsky.social · 14/02/2026
Unlocking doors just got a lot more immersive 🔑 Meanwhile, I've been deep in the trenches working on systems that don’t exactly shine in #ScreenshotSaturday 😅 #gamedev #indiegames #godotengine
0214
coldigames @coldigames.bsky.social · 08/02/2026
Using Blender sculpting tools to create modules for my cave-like dungeons. #gamedev #indiegames #indiedev #b3d #godotengine
0164
coldigames @coldigames.bsky.social · 28/01/2026
Finally set up my first dungeon interior with interactions and a small environment puzzle. Looking behind every corner can be key 😉 #gamedev #indiegames #godotengine
0103
coldigames @coldigames.bsky.social · 28/01/2026
Is it possible to adjust the gap/size of the grid guidelines in the editor? Does anyone know? #godotengine #gamedev
0122
coldigames @coldigames.bsky.social · 25/01/2026
Interacting like in the good old Arx Fatalis days! 😃 #gamedev #indiedev #indiegames #godotengine
1184
coldigames @coldigames.bsky.social · 17/01/2026
Successfully rebuilt Skyrim (somehow) 😂 #gamedev #indiedev #godotengine #screenshotsaturday
2415
coldigames @coldigames.bsky.social · 07/01/2026
Already leveled up my Blender skills twice over the past weeks. (They were at rookie level 🤫) Still learning about modular assets and linked data structures, which help a lot! #gamedev #indiegame #indiedev #b3d #godotengine
1183
coldigames @coldigames.bsky.social · 05/01/2026
New year, new prototype? Ah well, here we are almost three weeks in ☺️ Feels good! #gamedev #indiegames #godotengine
1243
coldigames @coldigames.bsky.social · 03/01/2026
When you add destructible objects but forget to disable their hitbox at the end😅 #gamedev #indiegames #godotengine
1344
coldigames @coldigames.bsky.social · 22/10/2025
Please share which type of ground texture you would prefer for a papercraft aesthetic. "left" (rough, more detailed) or "right" (smooth, cleaner) #gamedev #indiegames #madewithgodot
The ground texture appears rough and detailed, with visible paper creases and color variations.The ground texture is smoother and more uniform, with fewer visible creases and a brighter, clean tone.
4164
coldigames @coldigames.bsky.social · 26/09/2025
Shamelessly swapping enemies (by hand!) #gamedev #indiegames #godotengine
1459
coldigames @coldigames.bsky.social · 21/09/2025
Made a little origami boat for my paper hero to cross the desk! #gamedev #indiegames #godotengine
1315
coldigames @coldigames.bsky.social · 14/09/2025
Experimenting with paper and cardboard visuals. Funny when it keeps on mixing with my previous pixel art style. #gamedev #indiegames #godotengine
1215
coldigames @coldigames.bsky.social · 28/06/2025
Slowly but steadily things are coming together. Now with smooth transition between islands/biomes and weather conditions. #gamedev #indiegames #godotengine
0123
coldigames @coldigames.bsky.social · 08/06/2025
Finally managed to come up with a nice arrangement for UI elements! Well, at least in my opinion it's much better than before 😅 (motivation boost!) #gamedev #indiegames #madewithgodot
092
coldigames @coldigames.bsky.social · 28/05/2025
Experimenting with different moods for an harsh environment. #gamedev #indiegames #godotengine
2142
coldigames @coldigames.bsky.social · 11/05/2025
Haven't posted in a while, but that's only because I've been busy with the less fun parts of gamedev. Talking UI :/ However, I also added a bunch of new traits to support the recently added companions and reworked player equipment. Details in comments 👇 #gamedev #indiegames #godotengine
1115
coldigames @coldigames.bsky.social · 27/04/2025
Imagine a bird companion, but instead of getting it directly from a nest, you receive an egg that you need to equip in one of your rare item slots and after some time your new companion hatches! So that's what I obviously still need to implement... #gamedev #indiegames #godotengine
0214
coldigames @coldigames.bsky.social · 20/04/2025
Anyone like fish? #gamedev #indiegames #godotengine
0326
coldigames @coldigames.bsky.social · 18/04/2025
Here is a time-lapse of my recently added day/night cycle. #gamedev #indiegames #godotengine
1368
coldigames @coldigames.bsky.social · 16/04/2025
Game's certainly cozy during daytime! But I just added full day/night cycle and found it exciting to have all those red eyes staring at you once it's dark 😈🌙 Yes, even through walls! 😅 How do you feel about that? #gamedev #indiegames #godotengine
0142
coldigames @coldigames.bsky.social · 13/04/2025
I replaced the water shader to better match the pixelated look of the game. Also added basic ripple effects and smoother land/water transitions. #gamedev #indiegames #godotengine
81409
coldigames @coldigames.bsky.social · 09/04/2025
First implementation of (seamless) sailing is done. Next up: Adding shallow water so you can't just land *everywhere* 😉 And also spending more time in Blender to make that boat look less ugly 😅 #gamedev #indiegames #godotengine
1213
coldigames @coldigames.bsky.social · 02/04/2025
Today I finally connected those holes in the ground. Eventually I'd like to have small underground levels, but for now I suppose this will do 😅 #gamedev #indiegames #godotengine
0314
coldigames @coldigames.bsky.social · 30/03/2025
Proximity indicators have been added for areas that would trigger a fight. So it's more obvious when you can or cannot skip an auto-battle. Often it's better to choose your encounters wisely 😉 #gamedev #indiegames #godotengine
1144
coldigames @coldigames.bsky.social · 26/03/2025
Found some time to work on loot. First bunch of item traits have been added. They also can be applied to enemy characters, providing some interesting combinations. #gamedev #indiegames #godotengine
0164
coldigames @coldigames.bsky.social · 23/03/2025
I've improved the dynamic combat camera so that it properly supports up to three enemies now. And enemy characters will be slightly moved during transition (if necessary). here is BEFORE and AFTER 😉 #gamedev #indiegames #godotengine
2143
coldigames @coldigames.bsky.social · 19/03/2025
So I wander around, enjoying the colorful pixels, but then getting recklessly beaten up by this lil orc. Better work on adding mighty equipment + loot 😅 #gamedev #indiegames #godotengine
1257
coldigames @coldigames.bsky.social · 16/03/2025
Early impressions of my cozy autobattle RPG. #gamedev #godot
1242