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Foyezes

@foyezes.bsky.social
544 followers 73 following 100 posts

Blog: foyez.es Youtube: youtube.com/@foyezes Lead 3d artist for @elomelo.games. Github: github.com/Foyezes Support me: patreon.com/Foyezes

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Foyezes @foyezes.bsky.social · 27/09/2026
Material Layers is 30% off for only 4 more days! Get it here: store.foyez.es
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Foyezes @foyezes.bsky.social · 17/09/2026
Material Layers 1.0 is Finally Here! Bringing a Node Graph, improved workflows, and new materials. Get it 30% off for the next two weeks: materiallayers.foyez.es #MaterialLayers #GodotEngine
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Foyezes @foyezes.bsky.social · 06/09/2026
Material Layers in action #MaterialLayers #GodotEngine
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Foyezes @foyezes.bsky.social · 02/09/2026
I've updated the Material Layers workflow! Now LayerStack takes in a LayerGraph to generate the final materials. LayerGraph is a node graph resource and editor where you connect LayerMaterials (Surface, Mask, Overlay & Data) to layer materials.
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Foyezes @foyezes.bsky.social · 02/09/2026
I added node graphs to Material Layers. Instead of scrolling through collapsible groups in the inspector, you use a much cleaner Layer Graph editor to layer materials. #MaterialLayers #GodotEngine
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Foyezes @foyezes.bsky.social · 22/07/2026
Example Project - Making doors age procedurally using Material Layers. www.patreon.com/Foyezes/post...
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Foyezes @foyezes.bsky.social · 21/07/2026
Real-time wear & tear using mesh maps and Material Layers #GodotEngine #MaterialLayers
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Foyezes @foyezes.bsky.social · 21/07/2026
Godot Material Layers - Vertex Colors & Height Blend example project available for free! www.patreon.com/Foyezes/post...
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Foyezes @foyezes.bsky.social · 20/07/2026
Introducing Material Layers for Godot. A plugin that lets you blend materials using a layer-based system. #MaterialLayers #GodotEngine
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Foyezes @foyezes.bsky.social · 20/07/2026
Introducing Material Layers for Godot. A plugin that lets you blend materials using a layer-based system. #MaterialLayers #GodotEngine
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Foyezes @foyezes.bsky.social · 17/07/2026
#MaterialLayers #GodotEngine
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Foyezes @foyezes.bsky.social · 08/07/2026
I'm building a free Material Layering Tool for Godot that lets you blend materials similar to UE. #GodotEngine
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Foyezes @foyezes.bsky.social · 08/07/2026
I'm building a free Material Layering Tool for Godot that lets you blend materials similar to UE. #GodotEngine
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Foyezes @foyezes.bsky.social · 04/04/2026
Learn how to blend two materials using Height Blending in this new episode of the Godot PBR Mastery Series. Turn a flat material blend into a realistic layered surface. #GodotEngine #Godot
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Foyezes @foyezes.bsky.social · 28/03/2026
Height blending with parallax occlusion mapping in #GodotEngine
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Foyezes @foyezes.bsky.social · 18/03/2026
Detail blending with distance fade #GodotEngine
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Foyezes @foyezes.bsky.social · 17/03/2026
Another episode of the Godot PBR Mastery Series is out! Learn how to optimize 5 textures down to just 2, using Channel Packing! You can easily optimize textures by combining them using channel packing, reducing GPU and storage overhead. Full video in comments!
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Foyezes @foyezes.bsky.social · 08/03/2026
Next episode in my Godot PBR Mastery Series: Channel Packing
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Foyezes @foyezes.bsky.social · 05/03/2026
The second episode of the Godot PBR Mastery Series is out! Learn how to scale, offset and rotate UVs. Link in the comments. #GodotEngine #Godot
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Foyezes @foyezes.bsky.social · 02/03/2026
Packing 2 grayscale maps into a single color channel. This works well with minimally overlapping masks. Great optimization trick to reduce texture sampling and vram cost. Easy substance node setup as well. #GodotEngine
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Foyezes @foyezes.bsky.social · 02/03/2026
Introducing the PBR Mastery series for Godot. In this tutorial series I'll cover everything you need to know to create professional materials in Godot. The first video of the series is out! Link in comments. #GodotEngine #Godot
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Foyezes @foyezes.bsky.social · 12/11/2025
Before VS After LUT #GodotEngine
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Foyezes @foyezes.bsky.social · 08/11/2025
Lighting test in #GodotEngine
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Foyezes @foyezes.bsky.social · 29/10/2025
Recreating Charles Babbage's house in blender
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passivestar @passivestar.bsky.social · 18/10/2025
The improved SSR in godot 4.6
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Foyezes @foyezes.bsky.social · 06/10/2025
Vertex painting #GodotEngine
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Elomelo Games ⚖️ making Wrongly Accused @elomelo.games · 05/10/2025
Be part of creating a retro game for Bangladesh at #PlayExpoBlackpool learn about the work of @caffegame.dev and how they are training a new generation of game developers. Find us in the indie zone. #PlayExpo
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Foyezes @foyezes.bsky.social · 04/10/2025
look at this brick generator I made in #GodotEngine
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Elomelo Games ⚖️ making Wrongly Accused @elomelo.games · 01/10/2025
New Trailer for Wrongly Accused. A detective mystery set throughout history! Available to Wishlist now. store.steampowered.com/app/3854800/... #TrailerTuesday #detectiveGame #narrativeGame #indiegame #godot
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Elomelo Games ⚖️ making Wrongly Accused @elomelo.games · 03/10/2025
Exhibiting Wrongly Accused and retro platformer by @retrorabiul.bsky.social at #PlayExpoBlackpool Saturday and Sunday. #indiegame #retrogame #detectivegame #PlayExpo
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Foyezes @foyezes.bsky.social · 02/10/2025
Histogram Scan in #GodotEngine
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Foyezes @foyezes.bsky.social · 22/09/2025
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Elomelo Games ⚖️ making Wrongly Accused @elomelo.games · 22/09/2025
Like solving crimes? "Wrongly Accused" is a first person detective game set throughout history. Demo coming soon. Wishlist today, it would mean a lot to us. store.steampowered.com/app/3854800/... #detectivegames #indiegames #adventuregames #narrativegames #godot #blender #crimegames
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Foyezes @foyezes.bsky.social · 22/09/2025
Brick material for georgian townhouse #GodotEngine
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Elomelo Games ⚖️ making Wrongly Accused @elomelo.games · 20/09/2025
We visited Bedford Square, London to research Georgian architecture for our game 'Wrongly Accused'. Wishlist today: store.steampowered.com/app/3854800/... We are modelling Charles Babbage's house and machinery. #screenshotsaturday #detectivegame #indiegame #godot #blender #indiedev #narrativegame
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Foyezes @foyezes.bsky.social · 17/09/2025
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Foyezes @foyezes.bsky.social · 13/09/2025
work in progress victorian london in #GodotEngine
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Foyezes @foyezes.bsky.social · 10/09/2025
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Foyezes @foyezes.bsky.social · 03/09/2025
I recreated this brick material in Godot to create variations in engine. Left Godot, right Substance Designer. #GodotEngine #SubstanceDesigner
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Foyezes @foyezes.bsky.social · 02/09/2025
working on a shader that can be adjusted to create variations of the bricks in engine using a single master material. this can be used to create a lot of variations using masks and hsv shifts, instead of importing a bunch of different texture maps for each variation
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Foyezes @foyezes.bsky.social · 01/09/2025
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Foyezes @foyezes.bsky.social · 01/09/2025
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Foyezes @foyezes.bsky.social · 31/08/2025
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Foyezes @foyezes.bsky.social · 28/08/2025
More progress on the building builder. A lot more control and scalability. The meshes are coming from a single PackedScene. Using strings to assign meshes and variants. #GodotEngine
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Foyezes @foyezes.bsky.social · 27/08/2025
Working on a script to generate buildings within Godot using modular meshes
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Foyezes @foyezes.bsky.social · 21/08/2025
A bunch of georgian doors
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Foyezes @foyezes.bsky.social · 16/08/2025
WIP victorian era bricks
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Foyezes @foyezes.bsky.social · 02/08/2025
Check out our detective game set throughout history. Graphics by yours truly
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Foyezes @foyezes.bsky.social · 01/08/2025
Substance Designer to Godot
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Foyezes @foyezes.bsky.social · 15/07/2025
Projected orthogonal 2d mask using meshes and subviewport in #GodotEngine
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