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SnapGamesStudios

@snapgamesstudio.bsky.social
159 followers 78 following 340 posts

👋 im a hobbyist gamedev 🕹 my games snapgamesstudios.itch.io 📱 website sites.google.com/view/snapgamesstud…

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SnapGamesStudios @snapgamesstudio.bsky.social · 25/08/2026
been sometime since I've even opened the project and decided to just work on some environment art to get the feeling back. I'm using vertex colours and a shader to texture the terrain. (rendered in compatibility) #indiedev #indiegame #godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 07/07/2026
Quick tip: For complex animations with multiple rigs in Blender, export both rigs together into Godot. Push the animation to NLA tracks and name them the same on each armature; Godot will combine them automatically on import. #indiedev #godot #blender #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 21/06/2026
how have i not known about an addon that makes control rigs for Mixamo rigs!! this is very useful soo i dont have todo all the animations and can tweak them better. #indiedev #blender #animations #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 13/06/2026
established the base of the UI now, and I need to clean it up. I don't use buttons for the UI; instead, I use code to select and deselect items, which is what the debug dots are for. They use resources, so every item is synced from the inventory to the hotbar. #godot #gamedev #indiedev #indiegame
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SnapGamesStudios @snapgamesstudio.bsky.social · 10/06/2026
Adding crafting and I love how Monster Hunter approaches it. When you discover a new item you want to try, combining it with other items sparks wonder and mystery, making crafting more enjoyable than in other games. Plus, having to prepare before battle adds an element of risk. #indiedev #indiegame
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SnapGamesStudios @snapgamesstudio.bsky.social · 23/05/2026
I ran a quick test on an early prototype and noticed a few areas where things could be clearer. For example, it wasn't clear where the transitions happen or what you can interact with. I'll add landmarks to guide users and include an exclamation mark on the NPC to make it clearer. #indiedev #godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 16/05/2026
Looking at the Google form allows everyone to submit a dinosaur to 'maybe' appear in Lost Earth, my favourite choice is the Titanoboa. I believe this could create some unique combat scenarios, though it might be challenging to animate. docs.google.com/forms/d/e/1F... #indiegame #gamedev #dinosaurs
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SnapGamesStudios @snapgamesstudio.bsky.social · 02/05/2026
Why do visuals differ from Compatibility to Forward+? All allowed settings are used, but they look different. I want them similar for a demo, as people typically don't download, so visuals should reflect the actual game. #indiedev #gamedev #godot #indiegame
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SnapGamesStudios @snapgamesstudio.bsky.social · 28/04/2026
Ive been playing mh3 on the wii and man who the hell put Lagiacrus in the Flooded Plains like he is so big you sometimes just get pinned in a wall and can't escape. Also the visibility is horrible especially since it attacks quickly. I will make sure not todo this with my game. #mh #games #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 27/04/2026
Recently, I've been focusing on quests and NPCs, making significant progress. I am utilising an addon to do the dialogue. dialogue.nathanhoad.net #indiegame #indiedev #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 21/04/2026
One feature I would love from Godot is grouping tabs, like grouping all weapon scenes, then hiding the rest, etc. I often open many scenes and don't close them, so I have to scroll through a long list, which gets annoying over time. #indiegame #indiedev #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 05/04/2026
doing some work on the first herbivore in Lost Earth!! With this dinosaur, I want to work on flock behaviour. and just to teach players the basics before the boss. This is also using my hitbox gen tool! #indiegame #godot #indiedev #gamedev #dino
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SnapGamesStudios @snapgamesstudio.bsky.social · 04/04/2026
works even better on a normal human !! 🙌 #indiegame #indiedev #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 04/04/2026
I made a small tool to generate hurtboxes and hitboxes, so I don't have to spend time doing it manually. It gets a rough size from the mesh and bones, using the vertex weights affected by the bones. #indiedev #indiegame #gamedev #godot #godot4
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SnapGamesStudios @snapgamesstudio.bsky.social · 28/03/2026
a little sneak peek 👀 #indiedev #dinosaurs #gamedev #blender #3d
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SnapGamesStudios @snapgamesstudio.bsky.social · 22/03/2026
I have fixed and improved the animations, as the previous versions were too slow. Though more animations, like death and gathering, are needed, these enhancements are crucial for a satisfying combat experience, whether without or while fighting a dinosaur. #godot #indiegame #indiedev #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 21/03/2026
Ah! I created a good animation, but in the process, I apparently ruined my others! I’m not sure why; I only changed one arm's IK setting, but it somehow totally messed up the rotations of the other arm. Why is this happening? 😭 I need an animator!!🙏 #indiedev #indiegame #gamedev #animations
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SnapGamesStudios @snapgamesstudio.bsky.social · 08/03/2026
I’ve been working on a new combo system that keeps track of your inputs, along with a custom weapon resource. This will help us create exciting new weapon types in the future! #godot #indiegame #indiedev #gamedev #mh
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SnapGamesStudios @snapgamesstudio.bsky.social · 28/02/2026
blocking out attack animations!! #indiedev #gamedev #blender #animations #3d #b3d
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SnapGamesStudios @snapgamesstudio.bsky.social · 28/02/2026
gotta love it when you forget to change Quaternion rotation to Euler rotation. 😱 #indiedev #gamedev #blender #3d #animation #b3d
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SnapGamesStudios @snapgamesstudio.bsky.social · 21/02/2026
ive just ported from 4.5 to 4.6, and I love the new UI, especially the dictionary display in @export, which I use a lot. #indiegame #indiedev #gamedev #godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 14/02/2026
🥳UPDATE TO GITFETCHER!! 🥳 Now includes search,image preview,fonts, and icons, making file types easier to identify. What is it? A Godot add-on enables downloading files from GitHub repos into your project within the editor. Ideal for reusing files from previous projects. #indiedev #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 08/02/2026
screenshots in-game #indiegame #indiedev #gamedev #godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 31/01/2026
more detailed screenshot of the textures! #indiegame #indiedev #gamedev #godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 31/01/2026
I've textured a dinosaur and completed some animations, and I think it's some of my best work and a big improvement from my previous projects! We still need to address a death and remove a tail animation. #godot #gamedev #indiedev #indiegame #dinosaurs
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SnapGamesStudios @snapgamesstudio.bsky.social · 26/01/2026
rigged! #indiegame #indiedev #gamedev #blender #3D
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SnapGamesStudios @snapgamesstudio.bsky.social · 26/01/2026
I got a bit sidetracked and decided to create a new dinosaur model. I'm working on improving its topology for better animations. It's still a work in progress. Can you guess which dinosaur this is? 🤔 #indiegame #indiedev #gamedev #blender #3D
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SnapGamesStudios @snapgamesstudio.bsky.social · 25/01/2026
made the player able to have charged attacks! #indiegame #indiedev #godot #gamedev #dinosaurs #mh
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SnapGamesStudios @snapgamesstudio.bsky.social · 14/01/2026
Today has been a fantastic day! I've managed to add the NPC, implement StateSaving, and made great progress on dinosaurs and the player's ability to move between areas or scenes, mainly by using .save. It feels so satisfying to see these features coming together! #indiegame #indiedev #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 06/01/2026
I’m excited to share that we’ve introduced a new feature that lets players cut off the dinosaur's tail! In addition, I’ve been developing a quest system, and I’m pleased to report that it’s coming along nicely. #indiedev #indiegame #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 06/01/2026
Been working on textures for the dinosaur in Blender using a great FREE addon called Ucupaint. These Screenshots are all WIP I won't stand texture painting in Blender without this addon! #indiegame #indiedev #godot #gamedev #blender #3D @ucup.bsky.social
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SnapGamesStudios @snapgamesstudio.bsky.social · 23/12/2025
Another update I made was parsing a repo URL to extract the owner and repo name. This makes it faster and reduces user error. The URL is optional. #indiegame #indiedev #godot #gamedev #addon
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SnapGamesStudios @snapgamesstudio.bsky.social · 21/12/2025
ahh yes gamedev... #indiegame #indiedev #godot #gamedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 20/12/2025
created an add-on for Godot! "GitFetcher" allows downloading files directly from public GitHub repos into your project within the editor. It helps reuse files from previous projects effortlessly, without leaving the editor. github.com/SnapGamesStu... #indiegame #godot #gamedev #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 14/12/2025
new model for Lost Earth! After doing some testing with combat, it is clear I now need proper models and animations for the first boss for the future demo. #indiedev #indiegame #gamedev #godot #3d #dinosaur
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SnapGamesStudios @snapgamesstudio.bsky.social · 13/12/2025
I have just redone the player control to use root motion, and it feels so much better! Animations from Mixamo for testing. Next, I will look at the dinosaur, which will be much harder... #indiegame #indiedev #gamedev #godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 04/12/2025
Been exploring p2design-academy.com animation tutorial on animating a rex. It's great, and I'm testing with the rig. I have hitboxes following bones. Next, I'll enable the player to equip a sword and attack, then refine the AI code and replace the model. #indiedev #indiegame #godot #indiedev
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SnapGamesStudios @snapgamesstudio.bsky.social · 30/11/2025
Ok, so I tried this and remembered another thing that makes it difficult. Because the sprite rotates, each weak point needs 8 different versions for repositioning the hitbox. This is an example with just two hitbox points: the top body and legs. It does work, but it requires a lot more work.
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SnapGamesStudios @snapgamesstudio.bsky.social · 30/11/2025
Most of the AI is now functional! It needs some polishing and a rework of hitbox spawning. I can also add weak points now. #indiedev #indiegame #godot #dinosaur
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SnapGamesStudios @snapgamesstudio.bsky.social · 29/11/2025
Some wip gameplay still needs to improve combat. unsure if I can get Monster Hunter's combat in 2d. Do you have ideas for better combat? #indiedev #indiegame #dinosaur #monsterhunter #godot
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SnapGamesStudios @snapgamesstudio.bsky.social · 28/11/2025
Did some work on these animations! #indiedev #indiegame #3d #blender #animation #dinosaur
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SnapGamesStudios @snapgamesstudio.bsky.social · 26/11/2025
I've started working on animations, and I need to improve my skills. I think this could work for the game once it's pixelated, though. #indiedev #indiegame #gamedev #blender #animation #3d #godot #dinosaur
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SnapGamesStudios @snapgamesstudio.bsky.social · 24/11/2025
rig done for my raptor next will be animations 😜 #indiedev #gamedev #godot #indiedev #dinosaurs #dino #blender #3d #3dart
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SnapGamesStudios @snapgamesstudio.bsky.social · 24/11/2025
I hate making rigs in Blender. I might need to learn some better methods because... I don't know why this is happening, since I have removed all the vertex groups related to the main body. #indiegame #indiedev #godot #gamedev #blender
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SnapGamesStudios @snapgamesstudio.bsky.social · 23/11/2025
I just modelled my own raptor because the one ive been using for testing is copyrighted. What do you think? ©️ I will next be animating it and then maybe some bigger dinosaurs. 🦴 What dinosaur would you like? 🤔 #indiegame #indiedev #godot #gamedev #blender #3d #dinosaur #dino #model
a model of a raptor
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SnapGamesStudios @snapgamesstudio.bsky.social · 22/11/2025
I've done some work on 'Lost Earth', added a hot bar, did some juice, and planted some trees. Oh, as well as adding items and holdables. #indiegame #indiedev #gamedev #godot #dino
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SnapGamesStudios @snapgamesstudio.bsky.social · 22/11/2025
I've revised the slot system. It now appears more polished and functions more effectively. #indiedev #indiegame #gamedev #godot #coding #ui #voxelgame
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SnapGamesStudios @snapgamesstudio.bsky.social · 15/11/2025
I've made significant progress with the item transfer system. Unfortunately, my original approach wasn't possible, so I had to rely on a standard modding system. Additionally, I created an addon to generate the necessary item mod packs. #modding #godot #indiedev #indiegame #gamedev #games
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SnapGamesStudios @snapgamesstudio.bsky.social · 08/11/2025
Continuing work on my side project prototype. I have modular hitbox components and fully implemented attacking. I also redid the behaviour tree using Beehave. Next, I'll develop the player attack system, add more enemy attacks, and conduct a playtest. #indiedev #gamedev #godot #indiegame
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SnapGamesStudios @snapgamesstudio.bsky.social · 01/11/2025
🌟 Added the animations into Godot! 🌟 I will soon be adding more fighting 🛡️. I want it to be like Monster Hunter 👾, but 2d and maybe some story 👀 #indiegame #indiedev #gamedev #dinosaur
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