Reposted by Riley LabrecqueAftermath @aftermath.site · 01/09/2026Of everything that Star Wars Zero Company does well, 'Overwatch' is the best of it: aftermath.site/star-wars-zero... 1331030
Reposted by Riley LabrecqueFreya Holmér @freya.bsky.social · 22/07/2026movement in non-euclidean quaternionic space 923931851
Reposted by Riley LabrecqueBobby Anguelov @bobbyanguelov.bsky.social · 20/07/2026We just pushed a new version of esoterica to github. This is the culmination of around 2 years of work. Massive improvements across the board but most notably a brand new and modern DX12 based renderer. If you want to build your own engine, it's a great starting point! github.com/BobbyAnguelo... 1418
Riley Labrecque @rileylabrecque.com · 28/06/2026@fasterthanli.me So I've been gone for a hot minute I feel like I need another one of those "here's what I've been up to the last 3 months" videos..! Why's picante archived, where's vx gone?! 210
Reposted by Riley LabrecqueBrianna Townsend @brianna.town · 09/05/2026Frogger is the first Animal Crossing game 18724
Riley Labrecque @rileylabrecque.com · 14/04/2026Oh this is a great and unique question..! Easily the Diablo 2 Sorceress for me, thousands of hours spent teleporting around. 020
Reposted by Riley Labrecquenicebyte @nicebyte.bsky.social · 12/04/2026INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.htmlgpfault.netIntroduction to Spherical Harmonics for Graphics Programmers 1027886
Reposted by Riley LabrecqueMikkel Gjoel @gjoel.bsky.social · 27/03/2026I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :) github.com/jonasmr/demo... 15417
Reposted by Riley LabrecqueKostas Anagnostou @kostasanagnostou.bsky.social · 30/03/2026A walkthrough of a selection of Tomb Raider III’s rendering techniques, good read! medium.com/@reinigdavid...medium.comOld school rendering rant - Tomb RaiderSometimes, it’s interesting to look back into the past. Especially in gaming, where we have graphics hardware capable of processing… 15415
Reposted by Riley LabrecquePC Gamer @pcgamer.com · 26/03/2026If you've been waiting for the next great, XCOM-style tactics experience, Star Wars Zero Company is that and more: Lovers of Mass Effect and the Clone Wars animated series will be eating good here.pcgamer.comStar Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeathThis Clone Wars tactics game from former XCOM devs may end up 2026's biggest surprise. 1149490
Reposted by Riley LabrecqueEric Lengyel @ericlengyel.bsky.social · 17/03/2026New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-... 1127386
Riley Labrecque @rileylabrecque.com · 12/03/2026Just got to SF for GDC, hit me up if you want to meet up 000
Riley Labrecque @rileylabrecque.com · 09/02/2026Headed out to DICE in Vegas for the week; Almost no plans other than relaxing and hanging out with old and new friends. 010
Reposted by Riley LabrecqueJames - creator/data guy at Acclaimed Video Games @avgrankings.bsky.social · 21/01/2026Acclaimed Video Games now includes games from 2025! As always, these are currently based on very limited data and should be taken with a grain of salt. No#1 is, I'm sure, not a surprise: www.acclaimedvideogames.com/games/?start...acclaimedvideogames.comAcclaimed Video GamesDiscover the most critically acclaimed video games of all time, ranked by aggregating hundreds of critic lists. 101
Reposted by Riley LabrecqueIdyl @idyl.lol · 12/01/2026some dry aged slop for your monday evening m'ladies www.youtube.com/watch?v=VjP7...youtube.comThere are too many World of WarcraftsYouTube video by Idyl Slop 4132
Reposted by Riley LabrecqueKilled by Google @killedbygoogle.com · 10/12/2025Gemini is predicting Google will announce its death 10 years from now. That’s a very optimistic timeline. 710513
Reposted by Riley Labrecquemmalex @mmalex.bsky.social · 01/11/2025i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...youtu.beGame Architectures with Alex Evans and Anton MikhailovYouTube video by Wookash Podcast 34718
Reposted by Riley LabrecqueOmar @ocornut.bsky.social · 20/11/2025dear imgui 1.92.5 released! 🪩 github.com/ocornut/imgu... - many fixes/changes for Tables, InputText, Keyboard navigation, disable mode, single-axis auto sizing, backends etc. - webgpu backend update for latest Emscripten API changes & native Dawn/WGPU. 1374
Reposted by Riley LabrecqueChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social · 18/11/20251st day of the Graphics Programming Conference ‘25 #gamedev www.graphicsprogrammingconference.comgraphicsprogrammingconference.comGraphics Programming ConferenceThe Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe. 1318
Reposted by Riley LabrecqueMike Rose @mikerose.bsky.social · 07/10/2025🚀🚀LITTLE ROCKET LAB IS OUT NOW!!! 🚀🚀 4 years of development, finally available on Steam and Game Pass store.steampowered.com/app/2451100/... RTs unbelievably appreciated!! <3 15351179
Reposted by Riley LabrecqueBruce "86 47" Dawson @randomascii.bsky.social · 09/10/2025New blog post: In 2021 I found an invisible memory leak in a tool (VS Code) that I have never used. Impossible? Easy: randomascii.wordpress.com/2025/10/09/f...randomascii.wordpress.comFinding a VS Code Memory LeakIn 2021 I found a huge memory leak in VS code, totalling around 64 GB when I first saw it, but with no actual limit on how high it could go. I found this leak despite two obstacles that should have… 15315
Riley Labrecque @rileylabrecque.com · 05/10/2025Izzy is definitely worth talking to if you have a devops/it/build/systems engineer type role open! 030
Reposted by Riley LabrecqueArseny Kapoulkine @zeux.io · 30/09/2025New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome! zeux.io/2025/09/30/b... 116655
Riley Labrecque @rileylabrecque.com · 12/08/2025@okonomiyonda.bsky.social www.youtube.com/watch?v=9alJ...youtube.comNeuromuscular Aim AssistYouTube video by Basically Homeless 150
Reposted by Riley LabrecqueYining Karl Li @yiningkarlli.bsky.social · 28/07/2025One of my coworkers, @tearsofjake.bsky.social, has a talk at SIGGRAPH this year about this really cool steerable perlin noise technique that was used on Moana 2. He's just posted some handy reference implementations for Houdini, Unity, Godot, and Blender; check it out! github.com/jakericedesi...github.comGitHub - jakericedesigns/SteerablePerlinNoise: Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025 - jakericedesigns/SteerablePerlinNoise 48020
Reposted by Riley Labrecquekeygenmusic.tk @keygenmusic.tk · 30/04/2025Ten years ago, on April 30, 2015, the first version of the site was released. It's hard to believe it's been a full decade. Happy anniversary! keygenmusic.tk#track=AGAiN/... 84511
Reposted by Riley LabrecqueSean Barrett @nothings.bsky.social · 19/07/2025For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast. www.youtube.com/watch?v=T1tX...youtube.comLegendary Software Rendering Era | Sean BarrettYouTube video by Wookash Podcast 716843
Reposted by Riley Labrecquethomas "noio" 🏔️ vandenberg @handle.invalid · 08/06/2025Officially announcing my new game: GARBAGE COUNTRY. A lonely road trip through the ruins of a forgotten world. feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving. 371741362
Reposted by Riley LabrecqueOut of the Box Games @ootbg19.bsky.social · 26/06/2025Hey hey, insight time! still working on the steam implementation. it's a whole lot of work and I'm very happy about the .net Steamworks wrapper. Shoutout to @rileylabrecque.com for the great work❣️ Please follow and wishlist: store.steampowered.com/app/2588750 #indiedev #indiegame #gamedev #rpggithub.comGitHub - rlabrecque/Steamworks.NET: Steamworks wrapper for Unity / C#Steamworks wrapper for Unity / C#. Contribute to rlabrecque/Steamworks.NET development by creating an account on GitHub. 0125
Reposted by Riley LabrecqueLuke Plunkett @lukeplunkett.com · 04/06/2025i have been driven slightly mad by so much of this industry pretending nothing has changed when...everything has changed 518720
Reposted by Riley LabrecqueJamie Hayes @hazejay.bsky.social · 03/06/2025The Witcher 4 tech demo presented at Unreal Fest today shows off the Nanite Foliage tech the team and I have been hard at work on! www.youtube.com/watch?v=FJtF...youtube.comThe Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025YouTube video by IGN 3384
Riley Labrecque @rileylabrecque.com · 31/05/2025I dont know Kim but this is hilarious and more people should see this 010
Reposted by Riley LabrecqueErlend Grefsrud @erlendgrefsrud.bsky.social · 29/04/2025Morrowind was about a world becoming real on your computer. Oblivion was about buckets suspended on ropes responding to arrows fired at them and the DXT BC1 compression algorithm. 3125
Reposted by Riley Labrecquequiggy @quiggy.itch.io · 19/04/2025hey if you want someone better than a jr game dev who doesn't use ai but will accept jr wages these dms are open 1276
Reposted by Riley LabrecqueNatalie @nataliethenerd.com · 27/02/2025Signal boosting my board scan wiki: wiki.nataliethenerd.com This is just a nice visual site featuring the content from the repo, I know some people aren't comfortable navigating github. 416646
Reposted by Riley LabrecqueJason Scott @textfiles.com · 08/02/2025sfstandard.com/2025/02/08/a...sfstandard.comAaron Swartz, patron saint of the open-access internet, gets immortalized in SFHundreds gathered at the Internet Archive for the unveiling of a statue honoring the late programmer, who's been embraced as a tech hero. 8600140
Reposted by Riley LabrecqueAbebe Tinari @tinari.bsky.social · 22/12/20242 years ago I responded to a Tweet from @shankmods.bsky.social It turned into an unforgettable adventure Shank is a great storyteller, and the video he made chronicling the whole ordeal is truly something special Even if you have no interest in CRTs, it’s worth a watch! youtu.be/JfZxOuc9Qwk?...youtu.beWhat Happened to the World's Largest Tube TV?YouTube video by Shank Mods 1421576458
Reposted by Riley LabrecqueMAGENTA💜💀SKULL🔪 @magentaskull.bsky.social · 27/11/2024VJ set tonight, REQUESTS OPEN twitch.tv/magentaskull 7 pacific/ 10 eastern 022
Reposted by Riley LabrecqueRim 🌸✨🍉 🔜 Gamescom @rimaj.bsky.social · 23/11/2024Me anytime someone tells me they want to work in games: 817647
Reposted by Riley LabrecqueKevin Rothrock @kevinrothrock.me · 23/11/2024hard to exaggerate how nuts the engagement is on Bluesky compared to 𝕏. a vastly smaller user base (at least officially), but just look at these stats for one of the biggest newspapers on Earth. Musk has absolutely trashed the platform. folks, you are not locked in on 𝕏. not even a little. 20884081662
Reposted by Riley LabrecqueMichael Nicolella @michaelnicolella.bsky.social · 17/11/2024Hey! I’ve been making games for 20+ years. I’ve worked on networking, content baking, graphics, platform ports, animation, compilers, and various other engine systems. Happy to chat about all of it! Most recently working on STM at Epic, here is a taste: www.unrealengine.com/en-US/tech-b...unrealengine.comBringing Verse Transactional Memory Semantics to C++Introducing AutoRTFM: a transactional memory system for C++ code in Unreal Engine. 0203
Reposted by Riley LabrecqueMike Sowden @mikeachim.bsky.social · 16/11/2024Seeing the Northern Lights is one thing - but have you ever seen a *city* up there? Yes, like that scene in ep. 1 of 'His Dark Materials'. Because here's the weird thing: they exist. You can indeed see cities in the sky. There's credible, explainable science on it. Let's do this. 🧵 1/ 522754
Reposted by Riley LabrecqueShane Luis @rerez.net · 13/11/2024I was asked to verify and photograph a Nintendo 64 Disk Drive (64DD) Development Kit from a private video game collector. The system was new in box and needed to be carefully documented. This is what it looks like to unbox one. 251794489
Reposted by Riley LabrecqueBlake @fsfblake.bsky.social · 13/11/2024I think QA and producers should start naming jiras like a clickbait youtuber "Top 3 things you NEED to get done this sprint" "You'll never BELIEVE what happens when you press this button" 1217