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Riley Labrecque

@rileylabrecque.com
1.4K followers 1.2K following 253 posts

Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle

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Reposted by Riley Labrecque
Aftermath @aftermath.site · 01/09/2026
Of everything that Star Wars Zero Company does well, 'Overwatch' is the best of it: aftermath.site/star-wars-zero...
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Freya Holmér @freya.bsky.social · 22/07/2026
movement in non-euclidean quaternionic space
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Bobby Anguelov @bobbyanguelov.bsky.social · 20/07/2026
We just pushed a new version of esoterica to github. This is the culmination of around 2 years of work. Massive improvements across the board but most notably a brand new and modern DX12 based renderer. If you want to build your own engine, it's a great starting point! github.com/BobbyAnguelo...
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Riley Labrecque @rileylabrecque.com · 28/06/2026
@fasterthanli.me So I've been gone for a hot minute I feel like I need another one of those "here's what I've been up to the last 3 months" videos..! Why's picante archived, where's vx gone?!
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Brianna Townsend @brianna.town · 09/05/2026
Frogger is the first Animal Crossing game
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Riley Labrecque @rileylabrecque.com · 14/04/2026
Oh this is a great and unique question..! Easily the Diablo 2 Sorceress for me, thousands of hours spent teleporting around.
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nicebyte @nicebyte.bsky.social · 12/04/2026
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
gpfault.net
Introduction to Spherical Harmonics for Graphics Programmers
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Thomas Fuchs 🫯 @thomasfuchs.at · 09/04/2026
Domino meme: A man tipping the first domino "3dfx Voodoo", at the end awaits a giant domino called "AI bubble"
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Mikkel Gjoel @gjoel.bsky.social · 27/03/2026
I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :) github.com/jonasmr/demo...
image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.
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Kostas Anagnostou @kostasanagnostou.bsky.social · 30/03/2026
A walkthrough of a selection of Tomb Raider III’s rendering techniques, good read! medium.com/@reinigdavid...
medium.com
Old school rendering rant - Tomb Raider
Sometimes, it’s interesting to look back into the past. Especially in gaming, where we have graphics hardware capable of processing…
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PC Gamer @pcgamer.com · 26/03/2026
If you've been waiting for the next great, XCOM-style tactics experience, Star Wars Zero Company is that and more: Lovers of Mass Effect and the Clone Wars animated series will be eating good here.
pcgamer.com
Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeath
This Clone Wars tactics game from former XCOM devs may end up 2026's biggest surprise.
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Eric Lengyel @ericlengyel.bsky.social · 17/03/2026
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-...
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Riley Labrecque @rileylabrecque.com · 12/03/2026
Just got to SF for GDC, hit me up if you want to meet up
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Riley Labrecque @rileylabrecque.com · 09/02/2026
Headed out to DICE in Vegas for the week; Almost no plans other than relaxing and hanging out with old and new friends.
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James - creator/data guy at Acclaimed Video Games @avgrankings.bsky.social · 21/01/2026
Acclaimed Video Games now includes games from 2025! As always, these are currently based on very limited data and should be taken with a grain of salt. No#1 is, I'm sure, not a surprise: www.acclaimedvideogames.com/games/?start...
acclaimedvideogames.com
Acclaimed Video Games
Discover the most critically acclaimed video games of all time, ranked by aggregating hundreds of critic lists.
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Idyl @idyl.lol · 12/01/2026
some dry aged slop for your monday evening m'ladies www.youtube.com/watch?v=VjP7...
youtube.com
There are too many World of Warcrafts
YouTube video by Idyl Slop
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Killed by Google @killedbygoogle.com · 10/12/2025
Gemini is predicting Google will announce its death 10 years from now. That’s a very optimistic timeline.
Google Gemini was tasked to hallucinate the front page of Hacker News on December 9, 2035. Highlighted is an entry that links to killedbygoogle.com with the headline, “Google Kills Gemini Cloud Services.”
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mmalex @mmalex.bsky.social · 01/11/2025
i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...
youtu.be
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
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Omar @ocornut.bsky.social · 20/11/2025
dear imgui 1.92.5 released! 🪩 github.com/ocornut/imgu... - many fixes/changes for Tables, InputText, Keyboard navigation, disable mode, single-axis auto sizing, backends etc. - webgpu backend update for latest Emscripten API changes & native Dawn/WGPU.
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 18/11/2025
1st day of the Graphics Programming Conference ‘25 #gamedev www.graphicsprogrammingconference.com
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
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HalNeinThousand @halneinthousand.bsky.social · 14/11/2025
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Mike Rose @mikerose.bsky.social · 07/10/2025
🚀🚀LITTLE ROCKET LAB IS OUT NOW!!! 🚀🚀 4 years of development, finally available on Steam and Game Pass store.steampowered.com/app/2451100/... RTs unbelievably appreciated!! <3
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Bruce "86 47" Dawson @randomascii.bsky.social · 09/10/2025
New blog post: In 2021 I found an invisible memory leak in a tool (VS Code) that I have never used. Impossible? Easy: randomascii.wordpress.com/2025/10/09/f...
randomascii.wordpress.com
Finding a VS Code Memory Leak
In 2021 I found a huge memory leak in VS code, totalling around 64 GB when I first saw it, but with no actual limit on how high it could go. I found this leak despite two obstacles that should have…
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Riley Labrecque @rileylabrecque.com · 05/10/2025
Izzy is definitely worth talking to if you have a devops/it/build/systems engineer type role open!
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Arseny Kapoulkine @zeux.io · 30/09/2025
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome! zeux.io/2025/09/30/b...
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Riley Labrecque @rileylabrecque.com · 12/08/2025
@okonomiyonda.bsky.social www.youtube.com/watch?v=9alJ...
youtube.com
Neuromuscular Aim Assist
YouTube video by Basically Homeless
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Yining Karl Li @yiningkarlli.bsky.social · 28/07/2025
One of my coworkers, @tearsofjake.bsky.social, has a talk at SIGGRAPH this year about this really cool steerable perlin noise technique that was used on Moana 2. He's just posted some handy reference implementations for Houdini, Unity, Godot, and Blender; check it out! github.com/jakericedesi...
github.com
GitHub - jakericedesigns/SteerablePerlinNoise: Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025 - jakericedesigns/SteerablePerlinNoise
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keygenmusic.tk @keygenmusic.tk · 30/04/2025
Ten years ago, on April 30, 2015, the first version of the site was released. It's hard to believe it's been a full decade. Happy anniversary! keygenmusic.tk#track=AGAiN/...
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Sean Barrett @nothings.bsky.social · 19/07/2025
For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast. www.youtube.com/watch?v=T1tX...
youtube.com
Legendary Software Rendering Era | Sean Barrett
YouTube video by Wookash Podcast
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thomas "noio" 🏔️ vandenberg @handle.invalid · 08/06/2025
Officially announcing my new game: GARBAGE COUNTRY. A lonely road trip through the ruins of a forgotten world. feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving.
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Out of the Box Games @ootbg19.bsky.social · 26/06/2025
Hey hey, insight time! still working on the steam implementation. it's a whole lot of work and I'm very happy about the .net Steamworks wrapper. Shoutout to @rileylabrecque.com for the great work❣️ Please follow and wishlist: store.steampowered.com/app/2588750 #indiedev #indiegame #gamedev #rpg
github.com
GitHub - rlabrecque/Steamworks.NET: Steamworks wrapper for Unity / C#
Steamworks wrapper for Unity / C#. Contribute to rlabrecque/Steamworks.NET development by creating an account on GitHub.
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Luke Plunkett @lukeplunkett.com · 04/06/2025
i have been driven slightly mad by so much of this industry pretending nothing has changed when...everything has changed
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Jamie Hayes @hazejay.bsky.social · 03/06/2025
The Witcher 4 tech demo presented at Unreal Fest today shows off the Nanite Foliage tech the team and I have been hard at work on! www.youtube.com/watch?v=FJtF...
youtube.com
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025
YouTube video by IGN
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Riley Labrecque @rileylabrecque.com · 31/05/2025
I dont know Kim but this is hilarious and more people should see this
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Erlend Grefsrud @erlendgrefsrud.bsky.social · 29/04/2025
Morrowind was about a world becoming real on your computer. Oblivion was about buckets suspended on ropes responding to arrows fired at them and the DXT BC1 compression algorithm.
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quiggy @quiggy.itch.io · 19/04/2025
hey if you want someone better than a jr game dev who doesn't use ai but will accept jr wages these dms are open
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Natalie @nataliethenerd.com · 27/02/2025
Signal boosting my board scan wiki: wiki.nataliethenerd.com This is just a nice visual site featuring the content from the repo, I know some people aren't comfortable navigating github.
website screenshot https://wiki.nataliethenerd.com/
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Jason Scott @textfiles.com · 08/02/2025
sfstandard.com/2025/02/08/a...
sfstandard.com
Aaron Swartz, patron saint of the open-access internet, gets immortalized in SF
Hundreds gathered at the Internet Archive for the unveiling of a statue honoring the late programmer, who's been embraced as a tech hero.
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Inigo Quilez @iquilezles.bsky.social · 26/01/2025
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Abebe Tinari @tinari.bsky.social · 22/12/2024
2 years ago I responded to a Tweet from @shankmods.bsky.social It turned into an unforgettable adventure Shank is a great storyteller, and the video he made chronicling the whole ordeal is truly something special Even if you have no interest in CRTs, it’s worth a watch! youtu.be/JfZxOuc9Qwk?...
youtu.be
What Happened to the World's Largest Tube TV?
YouTube video by Shank Mods
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Angel @angelfobs.bsky.social · 01/12/2024
HE'S ALIVE
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MAGENTA💜💀SKULL🔪 @magentaskull.bsky.social · 27/11/2024
VJ set tonight, REQUESTS OPEN twitch.tv/magentaskull 7 pacific/ 10 eastern
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Rim 🌸✨🍉 🔜 Gamescom @rimaj.bsky.social · 23/11/2024
Me anytime someone tells me they want to work in games:
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Kevin Rothrock @kevinrothrock.me · 23/11/2024
hard to exaggerate how nuts the engagement is on Bluesky compared to 𝕏. a vastly smaller user base (at least officially), but just look at these stats for one of the biggest newspapers on Earth. Musk has absolutely trashed the platform. folks, you are not locked in on 𝕏. not even a little.
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Michael Nicolella @michaelnicolella.bsky.social · 17/11/2024
Hey! I’ve been making games for 20+ years. I’ve worked on networking, content baking, graphics, platform ports, animation, compilers, and various other engine systems. Happy to chat about all of it! Most recently working on STM at Epic, here is a taste: www.unrealengine.com/en-US/tech-b...
unrealengine.com
Bringing Verse Transactional Memory Semantics to C++
Introducing AutoRTFM: a transactional memory system for C++ code in Unreal Engine.
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Mike Sowden @mikeachim.bsky.social · 16/11/2024
Seeing the Northern Lights is one thing - but have you ever seen a *city* up there? Yes, like that scene in ep. 1 of 'His Dark Materials'. Because here's the weird thing: they exist. You can indeed see cities in the sky. There's credible, explainable science on it. Let's do this. 🧵 1/
Screenshot from HBO's "His Dark Materials" showing a spectral version of the city of Cittàgazze hanging in the sky, surrounded by aurora.
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Shane Luis @rerez.net · 13/11/2024
I was asked to verify and photograph a Nintendo 64 Disk Drive (64DD) Development Kit from a private video game collector. The system was new in box and needed to be carefully documented. This is what it looks like to unbox one.
A picture of a carboard box with a smaller boxed Nintendo 64 Disk Drive (64DD) Development Kit inside of it. Yellow foam padding and some bubble wrap surround it.
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Blake @fsfblake.bsky.social · 13/11/2024
I think QA and producers should start naming jiras like a clickbait youtuber "Top 3 things you NEED to get done this sprint" "You'll never BELIEVE what happens when you press this button"
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Riley Labrecque @rileylabrecque.com · 08/11/2024
tinyview.com/they-can-tal...
Comic of two beavers
Engineer beaver: I have big plans for this code
Project manager beaver: please, no more refactors
Engineer beaver: big plans
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