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Angel

@angelfobs.bsky.social
347 followers 69 following 17 posts

I do stuff with Source2, mostly CS2 Source2 map decompiler, RadGen, and sometimes pretty stuff

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Angel @angelfobs.bsky.social · 31/12/2024
Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months. Much faster and easier to use now, for all your CS2 map radar needs! radargenerator.github.io
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Angel @angelfobs.bsky.social · 01/12/2024
HE'S ALIVE
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Angel @angelfobs.bsky.social · 24/11/2024
Made some pixel art for the arcade on de_dogtown, ingame ver in the post below
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Reposted by Angel
Paul Stangl @polemin.bsky.social · 22/11/2024
Thought I should share some progress on Timber. Still a long way to go, but I'm slowly getting a feel for it.
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Angel @angelfobs.bsky.social · 18/11/2024
Working on some animations for the ferris wheel on de_dogtown
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Reposted by Angel
KETAL @k3tal.bsky.social · 18/11/2024
3 years ago ive asked gabe to wish gl to my friend snakEZ with mapping, now snakEZ unfortunately cant be offline due to some personal issues so im working on a map alone. Ty both Gabe and snakez for hope in this wicked world, i hope its fine to post the clip now
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Angel @angelfobs.bsky.social · 16/11/2024
Right since everyone is moving over, should post some things I made, in order: inferno night dogtown kz_dima (dima onlyup) radgen 2.0 (new ui, renderer, project manager) also a large part of source2-viewer map decompiler
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Angel @angelfobs.bsky.social · 14/11/2024
or what about sunset train
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Angel @angelfobs.bsky.social · 14/11/2024
sunny and rainy train goes kinda hard not gonna lie, still prefer the gloomy one tho
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Reposted by Angel
Matthew Wilde @skilful.bsky.social · 13/11/2024
We had fun making some rain fx in the new CS2 de_train, maybe I should a breakdown?
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Angel @angelfobs.bsky.social · 17/10/2024
🦊
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