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Reshen

@reshen.bsky.social
245 followers 1.3K following 56 posts

Optimism, kindness, art, humor, engineering. Aspiring indie game developer. Ex-Principal Engineer @AWS

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Reshen @reshen.bsky.social · 17/06/2025
I’m delighted by jujutsu vcs, it harnesses all of the power of git in a vastly improved experience, while also managing to address some core issues (conflicts are actually first class, modeled entities). Worth a read - v5.chriskrycho.com/essays/jj-in...
v5.chriskrycho.com
jj init — Sympolymathesy, by Chris Krycho
Jujutsu (`jj`) is a new version control system from a software developer at Google. I have been using it full time for 6 months. Here’s why you should switch, too.
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dcvz @dcvz.io · 27/05/2025
🎮 godot-bevy v0.4.0 is here! Big updates: ✨ Cleaner scheduling - PhysicsUpdate introduced 🎯 Godot input events now flow into Bevy systems 📚 Much better docs and a few more examples Shoutout to @reshen.bsky.social for contributing to this release! 🙌 #GameDev #RustLang #Godot #BevyEngine
github.com
Release v0.4.0 · dcvz/godot-bevy
What's Changed feat(ci): add workflow and scripts by @dcvz in #6 fix(sched): Improve Scheduling System by @dcvz in #9 chore(api): Align Transform2D by @dcvz in #8 chore(api): Use GodotNodeHandle i...
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dcvz @dcvz.io · 22/05/2025
godot-bevy 0.3.0 is out with support for signals and a more complete “dodge the creeps” example! 👾 Next up: inputs and cleaning up APIs. I’d love to get more basic examples going, so if anyone is interested, reach out or make a PR ✨ github.com/dcvz/godot-b... #godotengine #bevyengine #rustlang
github.com
Releases · dcvz/godot-bevy
Contribute to dcvz/godot-bevy development by creating an account on GitHub.
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Steve Klabnik @steveklabnik.com · 13/03/2025
Choosing Languages steveklabnik.com/writing/choo...
steveklabnik.com
Choosing Languages
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Godot Engine @godotengine.org · 03/03/2025
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
godotengine.org
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
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Adrian Tchaikovsky @aptshadow.bsky.social · 29/01/2025
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Y/CJ/Y @ycjygames.bsky.social · 27/01/2025
we've been working on this road trip management rpg where you "battle" against mundane things on the road for the past 5ish years and as we're new to Blusky we'd really appreciate some help reaching out here too. If you see this please RT and share the summer road trip. 🫶 #keepdriving
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Mike Sux 🍁 @distraction.engineer · 15/01/2025
This post from DHH is uncomfortably blunt, but there are some folks that should read it. I appreciate those that care enough to insult me for doing something for free to help people for 20+ years, but I'd appreciate it if they thought more about what they were saying. world.hey.com/dhh/open-sou...
world.hey.com
Open source is neither a community nor a democracy
Using open source software does not entitle you to a vote on the direction of the project. The gift you've received is the software itself and the freedom of use granted by the license. That's it, and...
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VICE Undercover @viceundercover.bsky.social · 09/12/2024
Vice Undercover imagines an alternate past where '80s drug lords had the internet, so obviously you've gotta hack 'em buff.ly/3Zqlrht Read the full story and try the playable demo on Steam now! 🕹️ buff.ly/3VkBThR #ViceUndercover #PCGaming #IndieGame #GameDev #RetroGaming
buff.ly
Vice Undercover imagines an alternate past where '80s drug lords had the internet, so obviously you've gotta hack 'em
Grow out your bushy moustache, people. We got work to do.
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Sebastian Lague @sebastianlague.bsky.social · 06/12/2024
Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE
youtu.be
Coding Adventure: Rendering Fluids
YouTube video by Sebastian Lague
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nikomatsakis @nikomatsakis.com · 05/11/2024
Of all my blog posts, I'm proudest of this one: smallcultfollowing.com/babysteps/bl...
smallcultfollowing.com
baby steps
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Daniel J. Menezes @danjohnston.uk · 03/12/2024
Hey #GameDev friends, we've been releasing fonts for nearly 10 years now and we wanted to give you something special. So we've zipped up all 1200 of our font files in one HUGE pack with one TINY price for full commercial use in your games and projects. Check it out! ci.itch.io/all-fonts-pack
A banner for our All Fonts Pack, which features over 1200 font styles for only 19 US dollars until December 31st, after that the price rises to $190 (which is still a fantastic discount)
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Bevy @bevy.org · 29/11/2024
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more! bevyengine.org/news/bevy-0-15
bevyengine.org
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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John Walker - Industry Analcyst @botherer.bsky.social · 26/11/2024
This Thanksgiving and Friday, I have the keys to Kotaku. So... INDIE GAMES! If you've an upcoming or recent indie game that's not getting noticed, email me at botherer@gmail.com with the subject line "THANKSGAMING 24". Include a YouTube link, Steam/Itch/etc link, and a super-short description.
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Eugene | Katanaut @voidmawgames.bsky.social · 21/11/2024
After 3 years of work, the Katanaut trailer is live, and the Steam page is up! It would mean the absolute world to me if you check out the trailer🙂 www.youtube.com/watch?v=5V3A... Shout out to MLC Studio for helping me with the trailer! #GodotEngine #indiegamedev #roguelite #indiegame
youtube.com
Katanaut Teaser Trailer
YouTube video by Voidmaw Games
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Simonschreibt @simonschreibt.bsky.social · 18/11/2024
HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content. simonschreibt.de/game-art-tri... Let me know if there are problems! #gamedev #realtimevfx #techart #vfx
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Liam Wong @liamwong.com · 24/09/2023
Hello Bluesky! 📸 How's it going? I'm an art director & photographer. I also help out on video games at ▧ UNSEEN as Visual Director ☔
A businessman (salaryman) stands on an empty platform waiting for the last train home, in Tokyo Japan. The image is vertical with a cold blue sterile feeling to it. Above him and in the distance are large modern buildings, one sign can be seen briefly - YODOBASHI - one of the worlds largest electronic stores. He holds a briefcase and is lit up by halogen lights overhead. Overhead wires and buildings tower over him, he makes up a tenth of the image in scale. At first glance it may look like an illustration due to the colour treatment.Photography by Liam Wong of Tokyo at night. A woman walks through the center of a tall vertical frame in the rain holding an umbrella. Overhead is large LED sign.Photography by Liam Wong of Tokyo at night. A man cycles through Tokyo in the rain. The sky is blue and cut up by silhouettes of telephone poles and wires.
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Liam @ GamingOnLinux @gamingonlinux.com · 15/11/2024
New Starter Pack brewing, exclusively for #gamedev that support #Linux directly. I've added a good few to start, but boosts and suggestions appreciated. If you're a dev replying, be sure to link your game(s). go.bsky.app/FEMywoR
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Reshen @reshen.bsky.social · 11/11/2024
Real time path tracing in games, yes, please. youtu.be/zD9kS1nOuyU?...
youtu.be
Real-Time Path Tracing in Unreal Engine 5 | Unreal Fest 2024
YouTube video by Unreal Engine
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Reshen @reshen.bsky.social · 07/11/2024
Wildly cool. youtu.be/nV_awXI9XJY?...
youtu.be
Project Gold - Blender Stylized Rendering Showcase
YouTube video by Blender Studio
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Reshen @reshen.bsky.social · 06/11/2024
Call someone you care about today, and remember, after the darkness comes the light.
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Alice GG @alicegg.tech · 04/11/2024
If anyone else finds Godot's built in text-editor a bit lackluster, I wrote down how I configured Neovim to write GDScript with autocompletion and debugging: alicegg.tech/2024/11/01/g... #godot #gamedev #neovim
alicegg.tech
Alice GG • Writing GDScript with Neovim
Neovim is by far my favorite text editor.The clutter-free interface and keyboard-only navigation are what keep me productive in my daily programming.In an ea...
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Davis Bickford @davis.social · 30/10/2024
“The value of art is not how much it costs and how little effort it requires. It’s how much would you risk to be in its presence.” - @realgdt.bsky.social, regarding AI
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Zi Xu @ziqqix.bsky.social · 24/10/2024
Alright, making an official pinned post for my bsky :-) reposts appreciated! My name is Zi and I’m a Clio award-winning poster/steelbook illustrator and model/actor :-) Some of my clients: Disney, Lionsgate, Marvel, Netflix, Universal, Warner Bros., etc.... Site: zixu.art Email: ziqqix@gmail.com
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Charles Boury @charlesboury.fr · 21/10/2024
Hey I wrote a blog post It's about setting up test-levels for art direction (and more) I'm new to this blog thing so tell me honestly what you think alright?
charlesboury.fr
Scene setup for art direction
How to use showcase scenes to work on your game art
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Magnus 🌱 @haffisnatten.bsky.social · 22/10/2024
You can now log on to FAB, Epic Games's new asset store, and get/redeem all of their Quixel Megascans assets for free (17K assets). As long as they are redeemed on your account before 2025 they will be free to be used how you see fit in any engine, not just Unreal Engine. #Gamedev #Unreal
An image showing the front page of Epic Game's FAB marketplace for 3D assets. Red arrow highlighting where to press redeem. An image of the email sent out by Epic Game's about the launch of FAB their new asset marketplace.
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Hacker News Top Stories @hackernewsbot.bsky.social · 20/10/2024
The Best Darn Grid Shader (Yet) (2023) Discussion
bgolus.medium.com
The Best Darn Grid Shader (Yet)
For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write…
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Ian McQue @ianmcque.bsky.social · 19/10/2024
#minimal
Digital illustration, minimal value shifts, high key in the detailsDigital illustration, minimal value shifts, high key in the details
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Jessica Ritchey @jmritchey.bsky.social · 19/10/2024
Found this random screencap of Big Bird looking like he's about to address the allegations.
A sad looking Big Bird sitting in front of a TV studio backdrop and a chyron identifying him as BIG BIRD, he looks like he's regretting not spending the money on a NDA.
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Kris Antoni - Toge Productions @kerissakti.bsky.social · 17/10/2024
Wrote about “A Holistic Approach to Game Making” a while ago. (Replace “game” with any product) In it I combined Simon Sinek’s “Start With Why” Golden Circles with Ikigai. medium.com/toge-product...
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Shaun Mooney @mooneysart.bsky.social · 17/10/2024
Ile bung this one up too.
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