Sign in

Charles Boury

@charlesboury.fr
6K followers 445 following 612 posts

Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ (EN/FR) Check my website: charlesboury.fr

PostsRepliesMedia
Reposted by Charles Boury
Harry 💬 @halisavakis.com · 14/09/2026
HAZE is 50% off again as part of the Autumn Sale! ✨ If you want a flexible and performant solution to enhance your game's atmosphere, this is a great chance to grab HAZE!
assetstore.unity.com
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
1163
Reposted by Charles Boury
Lettier @letttier.bsky.social · 13/09/2026
#b3d
331258
Reposted by Charles Boury
will @wretched.computer · 16/05/2025
i recently finished v2.0 of my browser-based World of Warcraft level viewer! so here's a thread on what it is, how it works, and a visual history of its development check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse
A scene from the video game World of Warcraft of the gates of Ironforge, a dwarven city embedded in the mountainsA scene from the video game World of Warcraft of Orgrimmar, the orc capital cityA scene from the video game World of Warcraft of the Dark Portal, a portal between the realm of Azeroth and OutlandA scene from the video game World of Warcraft of Icecrown Citadel, the seat of the Lich King
24014
Charles Boury @charlesboury.fr · 20/07/2026
Another praize for a local-first app: Musicbee 🐝
3271
Charles Boury @charlesboury.fr · 14/07/2026
my @obsidian.md setup here's why I love this tool: 🧵⤵️
2443
Charles Boury @charlesboury.fr · 03/07/2026
3705
Charles Boury @charlesboury.fr · 07/06/2026
Continuing with cool #godot features coming to 4.7: Camera follow selection! Nice way of moving things 📦
719516
Charles Boury @charlesboury.fr · 07/06/2026
#godot 4.7 is going to have a trackball rotation feature! NICE Doing Level Art in Godot is hard because of its crude 3d gizmos and viewport. Trackball rotation was one of those missing features 🪩
71366
Charles Boury @charlesboury.fr · 05/06/2026
Caravan SandWitch is 9.99€ on Steam right now
626870
Reposted by Charles Boury
oldmanofthefire @oldmanofthefire.bsky.social · 05/05/2026
learn old, slow, ancient ways of doing things as a rebellion against the hurry and shallowness of the modern age
110824
Reposted by Charles Boury
Iron Spike @ironspike.bsky.social · 30/04/2026
"I only use AI for the concept art and prototyping" OH, so only the most basic and fundamental parts, the parts that will literally determine the direction of everything else, just THOSE parts, cool, gotcha
32988835
Charles Boury @charlesboury.fr · 28/04/2026
watch with sound
3529
Charles Boury @charlesboury.fr · 25/04/2026
considering streaming gamedev again what subject would you be interested in? 🇫🇷 or 🇬🇧 ?
7703
Charles Boury @charlesboury.fr · 25/04/2026
hairy ball to test ground-slope-angle constraint
218012
Charles Boury @charlesboury.fr · 25/04/2026
620229
Charles Boury @charlesboury.fr · 24/04/2026
a #godot foliage tool made for me by @adrienlucas.bsky.social <3 gonna plant all the plants
516812
Charles Boury @charlesboury.fr · 24/04/2026
did you know? blender can generate convex hulls handy for in engine collisions
418623
Charles Boury @charlesboury.fr · 23/04/2026
thanks god backlighting exists #godot #foliage
1854
Charles Boury @charlesboury.fr · 22/04/2026
godot here I come
121112
Reposted by Charles Boury
family computer @sukinapan.bsky.social · 19/04/2026
finally learned vertex colors (b ᵔ▽ᵔ)b
7918122
Reposted by Charles Boury
Nicolas Scoubeau @scoubeaunicolas.bsky.social · 29/08/2025
Sharing my first year progress! From my first diorama in Blender to my first game environment in UE5. What a journey! 2024 - 2025 #art #ue5 #b3d
1331
Reposted by Charles Boury
anoxicart 🍤 @anoxicart.bsky.social · 14/04/2026
hello again #portfolioday !!!! i'm a 3D environment / prop / texture artist working in games, and a hobbyist illustrator on the side. you shall find here a character that knows how to paint a little object, for certain 🎨 www.artstation.com/stobin 💌 stobinart@gmail.com
4 of my 3D portfolio pieces - Door, Apple, just a box, and fall
625184
Charles Boury @charlesboury.fr · 14/04/2026
weren't we cozy in the primordial grotto
1356
Charles Boury @charlesboury.fr · 13/04/2026
#backpack-girl is getting a proper backpack
1929
Charles Boury @charlesboury.fr · 13/04/2026
today's work on the #jungle project took a step back and made the blockout of the entire island I already put a few secrets under the trees🌟
2644
Reposted by Charles Boury
Joshua Carson @joshuacarsonart.bsky.social · 12/04/2026
Designing visually distinct buildings with the same footprint on a hexagonal grid was tricky
550183
Charles Boury @charlesboury.fr · 13/04/2026
rig controls #backpack-girl
212513
Charles Boury @charlesboury.fr · 10/04/2026
today was blocking out a secret bunker Still a lot of work 🫤 but the gist is here
2434
Reposted by Charles Boury
Xavier @xavierck.com · 09/04/2026
This has reminded me of my most controversial gamedev opinion: Ease of use is WAY more important than optimization. Better to waste a little texture space or a few polygons and get work done easily than make something perfect that takes more effort to finish.
69614
Reposted by Charles Boury
Björn Ottosson - making Island Architect @bottosson.bsky.social · 09/04/2026
Here's a quick thread about how the procedural material is set up to enhance the details of the editable terrain in Island Architect, without baking any textures. Still details I want to add, but I'm happy with the foundation! Here's the final result and the diffuse texture: #gamedev #indiegame
16115
Reposted by Charles Boury
Dan Johnson will design games for food @coil.bsky.social · 09/04/2026
*closes Unreal (work project)* <restful, relieved sigh> *opens Unreal (side project)*
1576
Charles Boury @charlesboury.fr · 09/04/2026
Today's work was figuring out a kit for temples 11 modules for now
521627
Charles Boury @charlesboury.fr · 09/04/2026
night time
1798
Charles Boury @charlesboury.fr · 09/04/2026
Jungle biome seems like a good start for my #foliage learning journey, as it's just big planes 🥬
14819101
Charles Boury @charlesboury.fr · 08/04/2026
that's it for today
514513
Reposted by Charles Boury
kelsey irene @holographic.pink · 08/04/2026
i thought i'd try this cool thing called blocking out for once in my stupid life and i accidentally wrote SHIRT on upside down UVs and it's funny so i'm leaving it for now
821128
Charles Boury @charlesboury.fr · 08/04/2026
The jungle takes shape 🍃
623226
Charles Boury @charlesboury.fr · 08/04/2026
Getting into foliage, FINALLY
419420
Charles Boury @charlesboury.fr · 07/04/2026
I'm on rocks again (procedural #blender modifier -> remesh + decimate)
0423
Charles Boury @charlesboury.fr · 06/04/2026
Someone sent a screenshot of Caravan on ultrawide in VERTICAL mode?? Doesn’t seem very playable but at least the UI doesn’t break 🥳
1873
Charles Boury @charlesboury.fr · 20/03/2026
cloth sim
21158
Reposted by Charles Boury
Des Walsh @deswalsh.bsky.social · 17/03/2026
MGS2 and other games from earlier generations should be part of game art education and learning and not only about only real time and the latest tech. If you can make a hallway interesting with just an electrical box and a handful of pipes and let colour and light work for you then you get it.
91149322
Reposted by Charles Boury
Elias Daler @eliasdaler.bsky.social · 16/03/2026
Added support for pre-rendered/photo backgrounds to my PS1 game. Looks pretty cool.
9779132
Charles Boury @charlesboury.fr · 13/03/2026
Bright Cel-shading in a dull setting is my passion
433732
Charles Boury @charlesboury.fr · 11/03/2026
artists using #godot & #blender, how do you export your props? I like to work with lineups, so one .blend file for multiple props. Looking for addon recommendations 👂
6396
Charles Boury @charlesboury.fr · 10/03/2026
cloth sculpt tools for sand works great
110113
Charles Boury @charlesboury.fr · 08/03/2026
I could have used a pre-made rig like riggify, but wanted to learn. Now I am down the rabbit hole, with questions like "bone roll primary axis", "quaternions curves" and "multi foot pivoting" I regret nothing
1301
Charles Boury @charlesboury.fr · 07/03/2026
animationnn
01168
Reposted by Charles Boury
sandrine deloffre @sandrinedeloffre.com · 04/03/2026
Important ⚠️ Contenu pédagogique. Histoire vraie. Pourquoi est-il important de créditer les artistes ? Vous le saurez en lisant cette bande dessinée. 1/20
Un personnage, Gérard, arrive au paradis, devant le portail gardé par Saint Pierre.
17881479
Reposted by Charles Boury
WildSheepStudio @wildsheepstudio.bsky.social · 04/03/2026
We just released the first dev‑commentary for Adorable Adventures. It’s a short look at how Boris’ personality shaped our design work, from animation to the scent system. If you’re curious about our #gamedev process, the video’s here
youtu.be
Creating a Hero We Care About in Adorable Adventures
YouTube video by WildSheepStudio
0152