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dcvz

@dcvz.io
44 followers 63 following 57 posts

Open Source ❤️ Rust. Gamedev enthusiast experimenting with Bevy/Godot. Exploring N64 nostalgia. Building runblaze.dev 🚀

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Reposted by dcvz
Caitlin @mholiv.bsky.social · 28/02/2026
For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. It’s very basic but I am happy to make improvements and plan on it. bevydex.dev/dex
bevydex.dev
BevyDex - Crate Browser
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dcvz @dcvz.io · 25/01/2026
I quite liked the premise of an “agentic personal assistant” so tried to have some fun and build something along those lines. Interact via chat, get personalized AI + extendability via skills that the assistant itself can put together. #rustlang #aiassistant #claudecode
github.com
GitHub - oxideai/cica: An agentic personal assistant that lives in your chat
An agentic personal assistant that lives in your chat - oxideai/cica
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Reposted by dcvz
Niklas Eicker @nikl.me · 17/12/2025
`iyes_progress` version 0.15.0 and `bevy_asset_loader` version 0.24.0 were published with Bevy 0.17 support. Just in time for the first @bevy.org 0.18 release candidate ^^
crates.io
crates.io: Rust Package Registry
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dcvz @dcvz.io · 10/12/2025
Prototyping something cool (maybe?) for godot-bevy 😏 #godotengine #bevyengine #rustlang
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dcvz @dcvz.io · 08/12/2025
Another thing I’m excited about for the upcoming godot-bevy 0.10 release is the introduction of a testing crate, which makes it easier to write integration tests that run with the Godot runtime. That means you can now test your Bevy systems directly against Godot.
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dcvz @dcvz.io · 08/12/2025
Started a Bevy feed that shows all Bevy-related posts in chronological order — no popularity sorting, no like-based boosting. It’s been a much nicer way to make sure you don’t miss anything, not just the popular stuff. Give it a try! And if your posts aren’t showing up, give me a shout. #bevyengine
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dcvz @dcvz.io · 07/12/2025
godot-bevy 0.10 is on the way! This update brings support for Bevy 0.17 🚀 and is now entering its testing phase. If you’ve been waiting to upgrade, now’s a great time to jump in and help us test! #bevyengine #godotengine #rustlang
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dcvz @dcvz.io · 21/08/2025
Really nice cover, and the art is gorgeous too! I don’t usually listen to much K-pop, but I’ve always loved music videos like this. Especially when they use custom artwork instead of anime clippings ✨ youtu.be/r7DQpYZJ3tk?... #MV #Art #NewJeans
youtu.be
Cool With You (Cover) [HAPPY 2ND SONG ANNIVERSARY] | Eunkul! x @jinkychii
YouTube video by Eunkul!
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dcvz @dcvz.io · 12/08/2025
New godot-bevy release! 🚀 0.9.0 Some nice things in this one! A new plugin, performance boosts, new APIs and some devexp goodies. We've moved to using Bevy transforms meaning you can now make use of bevy physics plugins (Avian) ✨ Full changelog on Github 🎁 #bevyengine #godotengine #rustlang
github.com
Release v0.9.0 · bytemeadow/godot-bevy
Summary This release brings performance boosts, new APIs, and improved developer tools for smoother Godot-Bevy integration. It also adds a new plugin, enhanced transform syncing, and expanded utili...
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dcvz @dcvz.io · 15/07/2025
🎉 New godot-bevy release is live! Major improvements: ✅ Plugin-based architecture - opt in/out of plugins ✅ Multithreaded Bevy ✅ Signals now support arguments ✅ Multi-field Bundle macro support ✅ Bug fixes and general improvements More modular, more powerful! 🚀 #bevyengine #godotengine #rustlang
github.com
Release v0.8.0 · bytemeadow/godot-bevy
Migration Guide https://bytemeadow.github.io/godot-bevy/migration/v0.7-to-v0.8.html Summary Multithreaded Bevy Performance (Breaking Change) Plugin-Based Architecture (Breaking Change) Enhanced Be...
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dcvz @dcvz.io · 05/07/2025
Haven't posted about #godotbevy in a bit, but we've been quietly grinding away! Really cool to see people building projects with it. A community has slowly been forming, and we've been fixing bugs and improving things. Still lots to do but new release coming 🔜 #godotengine #bevyengine #rustlang
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dcvz @dcvz.io · 20/06/2025
🎮 New drop: gdenv! The easiest way to install and switch between multiple Godot versions ✨ • Built with Rust for speed • Cross-platform (macOS/Linux/Windows) • Supports .NET/Mono builds and pre-releases Perfect for game devs juggling multiple projects! #godotengine #rustlang
gdenv.bytemeadow.com
GitHub - bytemeadow/gdenv: The best command-line tool to install and switch between multiple versions of Godot.
The best command-line tool to install and switch between multiple versions of Godot. - bytemeadow/gdenv
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dcvz @dcvz.io · 17/06/2025
Whoever decided at some point that the streets in Berlin should be filled with trees… thank you! 🙏 🥵
Picture of a two roads (going and coming) where trees are planted along both sides and the middle casting shade unto the sidewalks and streets.
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dcvz @dcvz.io · 15/06/2025
🎉 godot-bevy v0.7.0 is out! Release with bug fixes and improvements: ✨ Node Type Markers - Better and more efficient ECS queries ⚡ Fix Timing - Component available in Startup systems 🚀 Performance improvements We also now have a #godotbevy book! 📖 #godotengine #bevyengine #rustlang #gamedev
github.com
Release v0.7.0 · dcvz/godot-bevy
What's Changed Update the README "Basic Usage" section & add simple Node2D movement example by @DragonAxe in #37 feat: add explicit configuration of transform sync mode by @dcvz in #44 feat(docs):...
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dcvz @dcvz.io · 14/06/2025
Recent #godotbevy question: does our library (Bevy + Rust) offer performance benefits vs just architectural ones? We don't have extensive perf tests yet, but our first one shows nice improvements: Boids in GDScript vs ECS via our lib on our main branch! #godotengine #bevyengine #rustlang #gamedev
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dcvz @dcvz.io · 08/06/2025
🚀 New #bevy-godot release: v0.6.2 is out! Not a breaking change — but it brings some very nice goodies: ✨ New macro for specifying bundles on custom Godot nodes 🔍 Pattern matching support in #[derive(NodeTreeView)] More details below 👇 #godotengine #bevyengine #rustlang #gamedev
github.com
Release v0.6.2 · dcvz/godot-bevy
What's Changed macro for specifying bundles for custom Godot nodes: bevy_bundle by @dcvz in #35 pattern matching in #[derive(NodeTreeView)] by @dcvz in #35 deprecate SystemDeltaTimer and introduce...
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dcvz @dcvz.io · 02/06/2025
Experiment with something and it’s already been very useful in testing and debugging #Godot #BevyEngine
Screenshot showing a Godot with Bevy ECS game window and a window printing out the entities in the Bevy world
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dcvz @dcvz.io · 31/05/2025
Published bevy-godot 0.6.0! Focus: Improved Audio API inspired by @nikl.me's bevy_kira_audio ✨ - Audio channels - Builder API - Spatial audio (2D/3D AudioStream) - Tweening & fade effects - Per channel / individual sound control #GameDev #RustLang #Godot #BevyEngine
github.com
Release v0.6.0 · dcvz/godot-bevy
What's Changed feat(audio): Improved Audio API by @dcvz in #25 Breaking The Audio API has been improved adding support for: Audio channels - Split audio into organized channels (music, SFX, etc...
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dcvz @dcvz.io · 30/05/2025
godot-bevy v0.5.0 is here! 👾 📦 AssetServer support - non-blocking Godot asset loading via asset_server.load() 🎶 New AudioManager Resource which can be used to play audio resource handles #GameDev #RustLang #Godot #BevyEngine
github.com
Release v0.5.0 · dcvz/godot-bevy
What's Changed feat(examples): Add audio to Dodge the Creeps 2D by @dcvz in #19 fix(assets): Support AssetServer and introduce Audio API by @dcvz in #21 chore(clean): Replace CollisionWatcher with...
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dcvz @dcvz.io · 29/05/2025
Can the #Bevy AssetPlugin be configured to skip file existence validation before attempting to load assets? I'm working with a use case where assets are stored within packed or compressed archives, so the standard file system checks don't apply.
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dcvz @dcvz.io · 27/05/2025
🎮 godot-bevy v0.4.0 is here! Big updates: ✨ Cleaner scheduling - PhysicsUpdate introduced 🎯 Godot input events now flow into Bevy systems 📚 Much better docs and a few more examples Shoutout to @reshen.bsky.social for contributing to this release! 🙌 #GameDev #RustLang #Godot #BevyEngine
github.com
Release v0.4.0 · dcvz/godot-bevy
What's Changed feat(ci): add workflow and scripts by @dcvz in #6 fix(sched): Improve Scheduling System by @dcvz in #9 chore(api): Align Transform2D by @dcvz in #8 chore(api): Use GodotNodeHandle i...
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dcvz @dcvz.io · 25/05/2025
I want to start setting up more examples for godot-bevy. Are there any in particular that folks would find useful? #bevyengine #godotengine #rustlang
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dcvz @dcvz.io · 22/05/2025
godot-bevy 0.3.0 is out with support for signals and a more complete “dodge the creeps” example! 👾 Next up: inputs and cleaning up APIs. I’d love to get more basic examples going, so if anyone is interested, reach out or make a PR ✨ github.com/dcvz/godot-b... #godotengine #bevyengine #rustlang
github.com
Releases · dcvz/godot-bevy
Contribute to dcvz/godot-bevy development by creating an account on GitHub.
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dcvz @dcvz.io · 20/05/2025
godot-bevy v0.2.0 is out! 🚀 Updated with automatic scene tree & collision watchers—track node changes and collisions as Bevy events. Added 2D/3D transform sync, new NodeTreeView macro, and a WIP example. github.com/dcvz/godot-b... #rustlang #godotengine #bevyengine
github.com
GitHub - dcvz/godot-bevy
Contribute to dcvz/godot-bevy development by creating an account on GitHub.
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dcvz @dcvz.io · 04/02/2025
To the Rust and ML enthusiasts: I'm sharing the first feature-complete (sort of) version of mlx-rs, a new crate providing idiomatic Rust bindings for MLX! Now you can harness the power of MLX while writing Rust code 🚀
github.com
GitHub - oxideai/mlx-rs: Unofficial Rust bindings to Apple's mlx framework
Unofficial Rust bindings to Apple's mlx framework. Contribute to oxideai/mlx-rs development by creating an account on GitHub.
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dcvz @dcvz.io · 13/01/2025
Great post! Because it’s impressive graphical software but also because it’s quite the enjoyable read.
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dcvz @dcvz.io · 07/12/2024
Metal backend for RT64: A few more missing things have been added! Depth sampling tested and working. Looks like it’s time to start trying it with Zelda64Recomp 🚀
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dcvz @dcvz.io · 02/12/2024
Metal backend for RT64: Fixed up being able to do pipeline switches between draw calls. Slowly the tests cover more of the Render Hardware Interface (RHI) ✨
Image showing the render output of the test program. Blue background on the full window, a few colored green squares and two triangles. One triangle is solid gradient, and the second one has different blend so it's slightly see-through.
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dcvz @dcvz.io · 02/12/2024
Depth clearing working now in the in-progress Metal backend for RT64! The issue is clearing depth (like clearing color) can specify specific rects to clear, which is not something Metal natively supports. Similar to how I did clear color, we use a custom shader and draw calls to emulate it.
Image showing the color and depth texture. The depth texture shows smalls squares that have been depth cleared.
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dcvz @dcvz.io · 29/10/2024
There’s finally an official Xcode plugin for GitHub Copilot github.com/github/Copil...
github.com
GitHub - github/CopilotForXcode: Xcode extension for GitHub Copilot
Xcode extension for GitHub Copilot. Contribute to github/CopilotForXcode development by creating an account on GitHub.
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dcvz @dcvz.io · 06/09/2024
With ARM64 Linux runners now being generally available for GitHub Actions thought it’s worth mentioning that Blaze has had them for a while now and at a fixed monthly cost! runblaze.dev
runblaze.dev
Blaze | Github Action Runners
Harness the power of our Apple Silicon, Linux ARM64, and Linux x64 for faster builds at a fixed monthly price.
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