Reposted by Jeff StewartSam Swain @sam.apparance.uk · 12/06/2026Wow, 14 years ago Apparance was born. A lot has happened since then! #ProcGen #GameDev (yes, I'm archiving Twitter prior to deleting my account) 0191
Reposted by Jeff StewartCabel Sasser @cabel.panic.com · 07/06/2026Here's an easter egg in the new Lego Batman that I think all of you will REALLY appreciate. It's so good, I had to make a video. 116123363966
Reposted by Jeff StewartChris Avellone @chrisavellone.bsky.social · 30/05/2026Finally, a horror movie about procedural dungeon generation www.youtube.com/watch?v=0Hjd...youtube.comBackrooms | Official Trailer HD | A24YouTube video by A24 0191
Reposted by Jeff StewartLewis Lane @lewster32.dev · 31/05/2026Unto Dust: wander a fully procedural abandoned world www.rotates.org/untodust/ #procgen #generative #gamedev #art 192
Jeff Stewart @object01.bsky.social · 25/05/2026Progress on structural seamlessness 🧱 #screenshotsaturday #procgen #unrealengine #pcgex #dungeoncrawleryoutu.beDungeon Crawler Structural ProgressYouTube video by Jeff Stewart 0102
Jeff Stewart @object01.bsky.social · 01/03/2026Been working on how to tease interesting environmental data out of my dungeon generator, like whether a location does/not meet certain criteria for nearby floors and walls. #procgen #screenshotsaturday #unrealengine #pcgex #dungeoncrawleryoutu.beProbing walls and floorsYouTube video by Jeff Stewart 270
Jeff Stewart @object01.bsky.social · 22/02/2026Adapted some of PCGEx's pathfinding algorithms to my dungeon's corridors, which are more rectilinear now and feel more structural. #ScreenshotSaturday #DungeonCrawler #PCGEx #UnrealEngine #procgenyoutu.beCorridors workYouTube video by Jeff Stewart 040
Reposted by Jeff StewartChromatic Conundrum @chromaticconundrum.bsky.social · 26/01/2026CHROMATIC CONUNDRUM JUST RELEASED ON STEAM! store.steampowered.com/app/3081690/Chromatic_Conundrum #gamedev #indiedev 610326
Jeff Stewart @object01.bsky.social · 08/01/2026Really exciting work!youtube.comI'm making a game engine based on dynamic signed distance fields (SDFs)YouTube video by Mike Turitzin 220
Reposted by Jeff StewartKronok @kronok.bsky.social · 07/01/2026I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵 19934
Reposted by Jeff StewartTimo Boom - Making Prophecy Island @thedutchtree.bsky.social · 05/01/2026Get ready! In just a few weeks the demo drops for Prophecy Island, my openworld roguelite rpg! Wishlist on Steam now if you haven't already! #indiegame #roguelite #rpg #openworld #trailer 1135
Jeff Stewart @object01.bsky.social · 02/01/2026First #dungeoncrawler progress of 2026! #procgen #unrealengineyoutu.beBlending in Simple ChambersYouTube video by Jeff Stewart 031
Jeff Stewart @object01.bsky.social · 31/12/2025Today I crested 10K titles viewed in my Steam discovery queue. 💪 010
Jeff Stewart @object01.bsky.social · 24/12/2025Enjoyed Tron: Ares and just want to say to whoever thought of the "square water drops on the camera lens" detail, I SEE YOU. ❤️ 121
Reposted by Jeff StewartOrona! @orona.red · 13/12/2025My favourite thing I heard of like this is a debugging feature in Alien Isolation where instead of hissing the Alien states aloud what it's thinking about. "I heard you. I am hunting you. I am hunting you. I am hunting you. I have found you." 11491121
Jeff Stewart @object01.bsky.social · 12/12/2025Why is there no game featuring Flute Guy and his arsenal of flute weapons? #TheGameAwards 130
Jeff Stewart @object01.bsky.social · 09/12/2025PSA: #Dogma is available for purchase on Apple TV. Available to rent January 6.tv.apple.comDogma - Apple TVAn abortion clinic worker with a special heritage is called upon by the Voice of God to stop two exiled angels from entering a New Jersey church and t… 031
Jeff Stewart @object01.bsky.social · 27/11/2025Really looking forward to this; just became available! store.steampowered.com/app/1699230/...store.steampowered.comSave 10% on Hail to the Rainbow on SteamThe story of a lonely young man named Ignat, who survives in the dangerous and gloomy world of post-apocalyptic cyberpunk. You have to face the trials of a new reality and plunge into the secrets of t... 000
Reposted by Jeff StewartThe Tax Collector Man @coolgoblinzone.bsky.social · 10/11/2025It'd be sick if you left a nice review and told all your pals. The people must know... Thanks, friends. ❤️ store.steampowered.com/app/2467100/...store.steampowered.comSave 15% on Chiaroscuro Imago on SteamA short piece of horror fiction about honey and lies; entomology and etymology; murky secrets and stark realities. Find out what happened to the moths. 02315
Reposted by Jeff StewartAlex Johansson @alexvscoding.bsky.social · 15/11/2025My strategy game, MORSE released this week! MORSE teaches you Morse Code through timing, tactics and telegraphy. Learn a secret language, build your own telegraph and jump head first down the rabbit hole of ham radio. 🔥⚓️⚫️➖ #hamradio #screenshotsaturday #gamedev #morsecode 625279
Reposted by Jeff StewartRobin-Yann Storm @rystorm.com · 11/11/2025At GodotFest I am giving a Tool Design talk today at 12:25 in the Iberico room, and Tool Design workshop tomorrow at 14:30 in the Italy room. 162
Reposted by Jeff StewartKenny Lauderdale @kennylauderdale.bsky.social · 10/11/2025What I saw. 191414373
Reposted by Jeff StewartOliver Franzke @p1xelcoder.bsky.social · 07/11/2025The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’. 1218123
Jeff Stewart @object01.bsky.social · 08/11/2025Made it to Ultimate Vault Hunter level 5 in #Borderlands4, the first time I've ever reached max endgame in a Borderlands title. Maybe now I'll get back to the other games on my backlog. 000
Jeff Stewart @object01.bsky.social · 01/11/2025Fun with spooky lighting for #screenshotsaturday. Fun fact: I made a component that causes any actor -- like this lighting rig -- to follow the viewport camera. No need to fiddle with un/possessing or piloting an actor. :) #unrealengine #procgen #usability #dungeoncrawler 050
Jeff Stewart @object01.bsky.social · 29/10/2025This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features. #PCGEx #procgen #UnrealEngine #dungeoncrawler 0132
Jeff Stewart @object01.bsky.social · 28/09/2025Rolled credits on #Borderlands4 last night. Gearbox built a super impressive, layered open world and filled it with lots of fun things to see and do. It’s a rock solid platform on which they can build DLC and maybe even new features. 100
Reposted by Jeff StewartXor @xordev.com · 26/09/2025"Turbine" for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3); 59110
Reposted by Jeff StewartRichard Meredith @rtm223.me · 19/09/2025I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF #gamedev #UnrealEngine 29024
Reposted by Jeff StewartCD PROJEKT RED @cdprojektred.com · 19/09/2025This year, we organized four RED Summer Camps for our amazing REDs’ children to enjoy. With movie trips, trampolines, and the best counselors, the adventure was full of creativity, learning, and unforgettable fun! Read about the initiative on Beyond the Game Blog: cdpred.ly/summercamp4k... 0355
Reposted by Jeff StewartMisterBristol✍️ @misterbristol.bsky.social · 14/09/2025Finally! After a long dev summer I made a new video! Greeble 4: Update 13! Worldgen distance doubled! Lighting enhanced! More Pickups! And the flying Hovercart! youtu.be/aN5-JIvKHI8 #greeble4 #godot #blender3d #procgen #solodev #indiedev #megacity #megastructure #space #scifi #wandersimyoutu.beGreeble4: Update 13 - Explore a (Nearly) Endless Alien MegastructureYouTube video by Mister Bristol 0204
Reposted by Jeff StewartTomas Sala @falconeerdev.bsky.social · 14/09/2025Flying over a re-imagined Mawbridge is quite a thing #thefalconeer. #tease #indiedev 3523
Jeff Stewart @object01.bsky.social · 11/09/2025💡 Today's insight: "timberpunk." I don't know why this didn't occur to me earlier but it captures in one word much of the #Thief adjacent aesthetic I've had in my head for my dungeon crawling game. And it gets #ChatGPT closer to my target than anything else I've tried. 030
Reposted by Jeff StewartDreadnought Holiday @dreadships.bsky.social · 11/09/2025Despite easily being the most British fighting vehicle ever developed, the mock-Tudor AT-AT programme was sadly cancelled due to budgetary concerns 512311571
Reposted by Jeff StewartTomas Sala @falconeerdev.bsky.social · 11/09/2025Did I mention the 'behemoth' free expansion for Bulwark coming later this month, will also feature the ability for your regular surveyor to be upgraded to a higher tier? 0153
Reposted by Jeff StewartArmand Castro @evilplanets.bsky.social · 11/09/2025For those who didn't know, Dungeon is already available for wishlist, like and follow to keep up with the news! store.steampowered.com/app/3947790/... #WishlistWednesdays #MajorUpdate #IndieGame #IndieGameDev #DoomLikeGames #FPSgames #SoloGameDev 0113
Reposted by Jeff StewartImran Khan @imrankhan.bsky.social · 09/09/2025technically Silksong boss nerfs are actually just bug fixes 9933230
Jeff Stewart @object01.bsky.social · 10/09/2025Really enjoyed the demo and am looking forward to this release. 020
Reposted by Jeff Stewartsam henri gold @samhenri.gold · 06/09/2025Did you know your MacBook has a sensor that knows the exact angle of the screen hinge? It’s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door. 11675621936
Jeff Stewart @object01.bsky.social · 07/09/2025My brother offered up an alternative I like better: "Give yourself something to edit." 020
Reposted by Jeff StewartMike Turitzin @miketuritzin.bsky.social · 06/02/2025Cleaning up SDF physics objects with a portable hole. Oddly satisfying. 5447
Jeff Stewart @object01.bsky.social · 06/09/2025Maybe the name of my future video game studio. Vault Alarm Games. 010
Reposted by Jeff StewartStéphanie @stephanierct.bsky.social · 02/09/2025Just released a free open-source Unreal Engine 5 plugins that provides the bare minimum to enable you to write highly performant C++ code with a Data Oriented Programming approach. Demo: github.com/StephanieRct... Plugin: github.com/StephanieRct... #gamedev #UE5 #UnrealEngine 2164
Jeff Stewart @object01.bsky.social · 06/09/2025Yeah, well, when most people speak they're not reasoning either. 🙄 www.zdnet.com/article/ais-...zdnet.comAI's not 'reasoning' at all - how this team debunked the industry hypeResearchers just got very specific about what a language model's 'chain of thought' is actually doing. 000