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Nick XS

@nickoff.bsky.social
78 followers 619 following 43 posts

Opinions are my own

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Cherub @polygoncherub.bsky.social · 23/12/2025
Got a bunch done this weekend! •Lucky can now detach and reattach cleanly. •Lucky can now draw bodies and items, getting slower with each item tugged. •Lucky can now latch onto NPCs and control them. Even change the HUD color during that. (And sooo much code base cleanup.) #CherubDev #UE5 #GameDev
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Dofresh @dofresh.bsky.social · 21/10/2024
An introduction post. I am a freelance concept artist and illustrator based in western France. I explore mostly sci-fi themes for movies, games and books. Furthermore, I am currently working on my first art book, a compilation of personal works.
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Kronok @kronok.bsky.social · 08/11/2025
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
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Erindale @nodegroup.xyz · 06/11/2025
Infinite Bloom #Nodevember #Nodevember2025 #GeometryNodes
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SpaghetMeNot @spaghetmenot.bsky.social · 07/11/2025
normalMagic 1.1 shaping up nicely — hopefully it will be ready next week! Lots of improvements, bugfixes and three new tools. #b3d #normalMagic
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Ghislain Girardot @ghislaingir.bsky.social · 07/11/2025
🥳 New Video Alert! In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
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🦇 Hexavier 🎃 @xavierck.com · 19/10/2025
Yup! Automatic smoothing and auto hardening don't provide definition where it's needed, so it's important to custom pick them
A low poly head with custom hard edges, fully smooth edges, and auto hardened edges
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Qsy @qsy.bsky.social · 04/10/2025
-offkey- Etila Treeborn she's got it going on~ #art #nsfw #pinup #warhammer bsky.app/profile/sall...
Let's go to Nurgle City where the fever runs hot and the rot has tiddies.
A picture of OP's character Etila Treeborn for Warhammer Fantasy/the Old World, a Nurgle gardener. She is a thickly built woman with pallid grey-purple-greenish skin and long braided hair made up of bleached white tree roots. She us wearing a conical metal helmet fitted with a face visor as well as a leather shoulder thingie and gloves, but all of it is covered in fluffy blue mold, clusters of tiny mushrooms, larger shelf fungi, slime mold and other bullshit. She is showing as much underboob as physically possible without any nipples technically being visible.
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Ailantd Sikowsky @ailantd.com · 02/10/2025
The place where ships go to rot into nonexistence.
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Ghislain Girardot @ghislaingir.bsky.social · 26/09/2025
Another sdf-related tool. Nothing too fancy, this one bakes a 2D distance field for actors containing spline component(s). Might come in handy for shorelines etc. I'll do a breakdown of the scriptable tool BP in my upcoming video.
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SpaghetMeNot @spaghetmenot.bsky.social · 26/09/2025
normalMagic now available on Superhive! 🐝 Link in thread 👇 #b3d #normalMagic
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Ghislain Girardot @ghislaingir.bsky.social · 26/09/2025
Every time I try to generate a material via BP/Python, I hit dead ends😩. Was hoping to generate a volumetric material asset, but apparently, you can't connect anything to the Extinction material property... Doing that in CPP isn't worth investing the time for my particular case.
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Kronok @kronok.bsky.social · 08/09/2025
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
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Des Walsh @deswalsh.bsky.social · 06/09/2025
Archival footage like this of a place that no longer exists is the kind of ref you should just let wash over you and watch it when it suddenly appears in your recommendation like this just did for me. A Space is not just how it looks but its how its used and the people that do so and their history.
youtube.com
Exploring Kowloon Walled City in an Afternoon – Vlog (1991) by Suenn Ho
YouTube video by Johny Bobbles Archives
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Ghislain Girardot @ghislaingir.bsky.social · 02/09/2025
Continuing with my Niagara/Grass experiments... Here, a regular grass clump mesh is instanced about 64 times and each card is injected into a buffer to be individually simulated. I still need to fix plenty of issues & write to velocity buffer to fix TAA artifacts but it's a start
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Tania Herrero @thebreadwyrm.bsky.social · 24/08/2025
New Fomoria sketches coming to Patreon tomorrow! www.patreon.com/Fomoria #fomoria
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Arthur Baron-Clément @arthur.baron-clement.com · 16/08/2025
Still have a few openings in my fall schedule if you need a book cover or something 🗓️
12 landscape/scenery digital painting thumbnails.
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Ghislain Girardot @ghislaingir.bsky.social · 16/08/2025
🥳New video just dropped on YouTube! 🎥 A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more. 👇
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Ghislain Girardot @ghislaingir.bsky.social · 04/08/2025
🥳 New video is live! I walk through building a lightweight custom state machine in Niagara to drive Vertex Animation Textures in Unreal Engine. Part 1 of a short (probably 2-part) series on Niagara state machines. 🧵
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Tore Lervik @hallatore.bsky.social · 01/08/2025
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine
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Ghislain Girardot @ghislaingir.bsky.social · 01/08/2025
#UE5 #vfx Making use of my Bone Animation Textures baker :) GPU Niagara Swarm with custom AI + nearby obstacle/particle avoidance and the ability to pull particles out of the sim to convert them to CPU AI agents, and push them back to the GPU sim. Still a few quirks to solve.
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Ghislain Girardot @ghislaingir.bsky.social · 25/07/2025
#UE #Blender #UnrealEngine #tech #gamedev 🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension! I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅 youtube.com/watch?v=hC2_... More detail in the🧵
youtube.com
GameTools Blender Extension - Introduction
YouTube video by Ghislain Girardot
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SpaghetMeNot @spaghetmenot.bsky.social · 15/07/2025
Stealth releasing normalMagic in early access 🤫 For those eager to have a play with it: spaghetmenot.gumroad.com/l/normalmagic Full release is planned for August, documentation and videos will be ready then 🗓️ #normalMagic #b3d #geometrynodes
spaghetmenot.gumroad.com
normalMagic for Blender [Early Access]
⚠️ Early AccessThis product is in early access with a full release planned for August 2025. Early access means: Documentation/videos are not available yet. Options have tooltips but there is currently...
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Brendon Bauman @northpeakb.bsky.social · 07/07/2025
Happy Monday! Here is Ganon! I loved working on this version of Ganon. Especially being able to push the visual fidelity to something that hasn't been done in the Zelda series. #artdirection #conceptart #gamedev #concept #gamedev #gameart #art #3d #characterart #characterdesign #personalproject
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Romain Durand @rdurand.bsky.social · 06/07/2025
I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5. #GameArt #UnrealEngine #UE5 #WaterColor
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Tore Lervik @hallatore.bsky.social · 01/07/2025
For the eventual tutorials/guides/etc on MeshBlend I need to get better at recording videos and talking on camera. So here is my first test where I showcase some of that MeshBlend "black magic" in action! youtu.be/J6YUfWJWBwg #indiedev #gamedev #unrealengine #ue5 #trailertuesday
youtu.be
MeshBlend - Weather, nanite, displacement and more!
YouTube video by Tore Lervik
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Kronok @kronok.bsky.social · 01/07/2025
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+ New features below... 🧵
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Dagda 3D @dagda3d.bsky.social · 28/06/2025
Testing out unreal Engines new 5.6 "Locomotor" plugin with some spider bots #UnrealEngine #UE5 #gamedev #UnrealEngine5 #UE5 #ScreenshotSaturday #indiedev #indiegame #ALT14 #Controlrig
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Makkon @makkon.bsky.social · 19/06/2025
was an honor to be included in this devlog, you get to see a bit of my pipeline for making rocks on this project!
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Tore Lervik @hallatore.bsky.social · 29/06/2025
Hours of debugging just because I managed to not commit a code change weeks ago. Bug finally squashed & checked in for good! 🐛 Also got some work done on the demo. MeshBlend is shaping up nicely! 😎 off/on: imgsli.com/MzkzNDY5 imgsli.com/MzkzNDcw #indiedev #gamedev #unrealengine #ue5 #pixelart
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Sentinel Creatives @sentinelcreatives.bsky.social · 30/06/2025
Bone Colossus by Timofey Razumov www.artstation.com/a...
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passivestar @passivestar.bsky.social · 30/06/2025
oh wow it's actually happening. a promising foss 2d design app is taking off
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Dylan Browne @dylanbrowne.bsky.social · 29/06/2025
A few have asked for me to post some of the CVARs I used in my talk at #UnrealFest Bali last week, so untill the recording goes up here they are in list form. #GameDev #UnrealEngine
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LevyMarCiS @levymarcis.bsky.social · 19/06/2025
Tip for when blocking out the weights of a cylindrical mesh in #b3d: Face selection, Projected Falloff, Ctrl + Numpad Minus
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Ghislain Girardot @ghislaingir.bsky.social · 19/06/2025
github.com/GhislainGir/BlenderGameToolsDoc/wiki I’ve released a 150-page wiki for my Blender addon. The addon is currently available in early access on my Patreon for a limited time, to gather feedback, fix bugs, and more :)
github.com
Home
Wiki for the BlenderGameTools repo & Blender/UE files - GhislainGir/BlenderGameToolsDoc
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ᴄᴀʟᴜᴍ ᴀʟᴇxᴀɴᴅᴇʀ ᴡᴀᴛᴛ @calumalexanderwatt.bsky.social · 16/06/2025
Star Wars Wardrobes
Costume concepts for designer Michael Kaplan on Star Wars: The Rise of Skywalker 2018
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Christian Sparks @hippowombat.bsky.social · 08/06/2025
Hey #UE5 - if you're working on something #stylized and are looking for an integrated solution for cel shading that lets you ditch post-processing or bespoke unlit materials, my engine fork might be for you! 🧵 github.com/hippowombat/...
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Sipsii00 @sipsii00.bsky.social · 08/06/2025
Progress for the ”Reagera” animation system is coming along. It handles character animations dynamically based on world context around the NPC’s #retrofps #gamedev #unrealengine
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Ryan Corniel @dukegunston.bsky.social · 06/06/2025
If you missed the trailer during #SummerGameFest2025 here ya go!
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Unreal Camille @shedoesartstuff.bsky.social · 05/06/2025
There's a new ⚡Performance Optimization⚡ learning path available now, put together by the Dev Rel team at Epic! dev.epicgames.com/community/le... #unreal #ue #optimization #performance #ue5 #unrealengine
dev.epicgames.com
Unreal Performance Optimization Learning Path | Learning path
This learning path combines tutorials and articles dealing with game performance and optimization - from PSO hitches to input lag.
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Unreal Camille @shedoesartstuff.bsky.social · 05/06/2025
To get Shader debugging working with RenderDoc as of UE 5.6: 1. Enable shader debug in UE (r.Shaders.Symbols 1, r.Shaders.ExtraData 1) 2. Specify the symbols path in Render Doc (Tools > Settings > Core > Shader debug search paths) 3. Restart RenderDoc #optimization #shaders #ue5 #unreal #tip
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Steven Yau @yaustar.bsky.social · 05/06/2025
Looking for a games job?👾🔍 Many game companies host their job openings directly on platforms like Workday and Greenhouse I made a tool to search for jobs on these platforms with Google X-ray and shows roles posted directly from the companies themselves! labsofaweso.me/find-a-job/ #gamedev
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Mateo Costa @mateocostaart.bsky.social · 07/05/2025
My brother just released GRAPHLINK, a handy Unreal Engine plugin. It lets you add clickable links inside Blueprints: to code, assets, docs, even external sites. A great way to stay organized and speed up your workflow! www.fab.com/listings/140... #ue5 #gamedev
fab.com
GraphLink
GraphLink adds a powerful visual linking system to Unreal Engine's Blueprint Editor.Use GraphLink nodes to:- Quickly jump to C++ functions, classes, or files.- Link to any asset in your project.- Link...
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João Desager @johnkazart.bsky.social · 29/05/2025
still #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ Custom outlines, multiple selection, and visualization of non solids. The devil is in the details👁️ #blender3d #b3d #blender #3dart #3dmodeling
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Hazel Brown @hazelbrown.bsky.social · 29/05/2025
I've made the files available on my artstation store! Just the model and textures and marmoset scene- the OG files are just too messy! Handy if you want to have a closer look :) www.artstation.com/a/47847153
artstation.com
ArtStation - Realtime waves - Files and marmoset scene | Resources
Resources - Realtime waves - Files and marmoset scene, USD $5.00. Hi! This is the Marmoset scene and FBX/Texture files for my latest realtime Waves hairstyle that I also made a tutorial/breakdown for ...
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ucup @ucup.bsky.social · 24/05/2025
It's time for another #ucupaint update! Version 2.3 is out now! It has realtime AO, rebake all baked layers & masks, lots of bugfixes, and more! ✨ github.com/ucupumar/ucu... #b3d www.youtube.com/watch?v=nT0M...
youtube.com
Ucupaint 2.3 New Features - Realtime AO & Rebake Baked Layers/Masks (Demo)
YouTube video by ucupumar
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Ghislain Girardot @ghislaingir.bsky.social · 25/05/2025
#UE #UnrealEngine #Blender #gamedev Omg, bone animation textures baker is finally working! I've been fighting this for five days. Everything that could go wrong went wrong :D Now let's polish everything and aim for an alpha release soon-ish 😁
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