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Tore Lervik

@hallatore.bsky.social
559 followers 80 following 130 posts

Unreal enthusiast Creator of MeshBlend & MeshPack meshblend.lervik.com

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Tore Lervik @hallatore.bsky.social · 10/09/2026
Lots of stuff work fine on a flat plane. A sphere is the true test! 😆 I feel POM gets a bad rep since the default UE5 version breaks down if you combine it with tri-planar mapping or other techniques. Not FPOM though 👀 #gamedev #techart
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Tore Lervik @hallatore.bsky.social · 02/09/2026
Here is Nanite Displacement fading over to FPOM in the distance. 🧙‍♂️
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Tore Lervik @hallatore.bsky.social · 27/08/2026
Really excited to finally release FPOM! 🥳 It's a Parallax Occlusion Mapping shader I made with the goal of having an alternative for Nanite Displacement that looks good for a fraction of the cost. Works with Landscape, Mesh Terrain, Meshes, Decals etc. fab.com/listings/f56... #gamedev
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Tore Lervik @hallatore.bsky.social · 13/08/2026
Always been annoyed that nanite displacement is relative to the scale of the mesh, so I fixed it! This engine change allows me to have different scales on the meshes without any issues. The meshes are then blended with MeshBlend to make it look like one surface. #gamedev
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Tore Lervik @hallatore.bsky.social · 31/07/2026
MeshBlend & World Aligned Materials is too good! 🤩 Testing a workflow where I only have one material instance per surface type. That then goes on any mesh. Blending the seams between the meshes to create a seamless surface. Amazing to just play around with the variations! #gamedev #unrealengine
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Tore Lervik @hallatore.bsky.social · 24/06/2026
MeshBlend is now available for Unreal Engine 5.8! If it's a mesh, we can blend it. #gamedev
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Tore Lervik @hallatore.bsky.social · 03/06/2026
Ever noticed how Subnautica 2 has almost no seams? In the sand, on the rocks, in the cave walls. None! Check it out next time you are swimming around! 👀 Being able to say I had something to do with this game has been such an honor!
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Tore Lervik @hallatore.bsky.social · 29/05/2026
@fransbouma.com Have you by any chance tested your photo mode tools against Subnautica 2 yet?
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Tore Lervik @hallatore.bsky.social · 08/05/2026
MeshBlend 3.0 is out! 🥳 This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance! meshblend.lervik.com
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John O’Kane @johnokane.bsky.social · 30/04/2026
Here's the April update to the technique. The main new addition is the use of a procedural flow map to inform brush stroke length and direction.
A holy cross in some ruins deep in the woodsAn abbey structure on a hill
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Subnautica @subnautica.bsky.social · 30/04/2026
The depths are calling… 🐟 The Subnautica 2 Early Access cinematic trailer is out now! Make sure you watch all the way to the end for a surprise 🫣 🎞️: youtu.be/8EZhCzFaQuw
youtu.be
Subnautica 2 Early Access Cinematic Trailer
YouTube video by Subnautica
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Eric A Anderson @edoublea.com · 27/04/2026
I like both of these games! Maybe you will as well!
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Tore Lervik @hallatore.bsky.social · 17/04/2026
2 years ago MeshBlend was born! 🎂🥳 Not on purpose, but a random message on the Visual Tech Art discord server. @makkon.bsky.social was there, and something about his "introduce yourself" post piqued my interest. Amazed how many talented people I've met on online the last couple of years! 🤩
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PROXIMITY ALERT! @proxalert.bsky.social · 16/04/2026
Hi #RealTimeVFX #GameDev ! We're looking for a Senior VFX Artist to join the team at Unknown Worlds on Subnautica 2! Gameplay Teaser: youtu.be/oK5Nr1VtJ9Q Application: job-boards.greenhouse.io/unknownworld...
youtu.be
Subnautica 2 - "Take a Deep Breath" (Gameplay Reveal Teaser)
YouTube video by Subnautica
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Tore Lervik @hallatore.bsky.social · 15/04/2026
Most of the MeshBlend showcases I make are to highlight the blending. But in real-world use it's often used more as a "seam remover". Here are some amazing in-game screenshots of Beautiful Light using MeshBlend to make the world feel more cohesive! 🤩 #gamedev
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Tore Lervik @hallatore.bsky.social · 14/04/2026
Blending meshes always feels like magic! Hearing what environment artists think of MeshBlend is the best part though! ✨ PS: MeshBlend is currently off on Fab this week - meshblend.lervik.com #ue5 #gamedev
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Tore Lervik @hallatore.bsky.social · 13/03/2026
Landscapes with overhang. What is this magic? 👀 Mesh Terrain in UE 5.8 is shaping up nicely! Really like that I can have sculpt layers that I can then move, rotate and resize. #UE5 #gamedev
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Kronok @kronok.bsky.social · 07/01/2026
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
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Tore Lervik @hallatore.bsky.social · 29/12/2025
2025 recap, what a year! MeshBlend launched for Unreal Engine 5. The reception, feedback and people have been amazing! I still can’t quite believe it. 👀 Thank you everyone, and also the amazing people at @unknownworlds.bsky.social! Can't wait to see what 2026 brings 🐟 #ue5 #gamedev
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Tore Lervik @hallatore.bsky.social · 28/11/2025
It's winter and I wanted to blend some snow!☃️ Turning the Dark Ruins sample project into a snowy landscape took much less time than expected! Plugins used: EasySnow & MeshBlend #gamedev
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Tore Lervik @hallatore.bsky.social · 21/11/2025
Winter is coming ☃️
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Tore Lervik @hallatore.bsky.social · 20/11/2025
So many possibilities when the meshes just melts together! Blend nearly everything you can imagine! Your workflow will change for the better✨ PS: MeshBlend and MeshPack are both on the Fab Friday Mega sale! #gamedev #indiedev
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Makkon @makkon.bsky.social · 20/11/2025
unreal engine users, yall should grab Meshblend, it's 30% off. it's so goddamn good, it'll change your whole art pipeline for the better www.fab.com/listings/1f4...
fab.com
MeshBlend - Next generation mesh blending without RVT
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes can be blended.Showcase Trailer | Documentation | DemoMeshBlend enab...
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Tore Lervik @hallatore.bsky.social · 12/11/2025
The new PCG Mode in @unrealengine.bsky.social 5.7 is pretty nice!
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Tore Lervik @hallatore.bsky.social · 08/11/2025
Snow with MeshBlend in #ue5⛄
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Dylan Browne @dylanbrowne.bsky.social · 27/10/2025
While I'm most known now for my Unreal Engine chops, I'm also fairly seasoned in traditional Feature VFX, so here is my long overdue Feature VFX Reel Update! As stated before, I'm avaliable from mid Dec! #VFX #VisualEffects
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Tore Lervik @hallatore.bsky.social · 15/10/2025
Can't believe it's almost 3 months since launch! Around this time last year, the pieces was finally starting to come together. What a journey it's been! Pst: MeshBlend and MeshPack just dropped on the Fab October Flash Sale! ✨👀 www.fab.com/sellers/Tore...
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Tore Lervik @hallatore.bsky.social · 09/10/2025
MeshBlend 2.0 is out! 🥳 It now supports UE5 new Fast Geometry Streaming and the plugin is even easier to setup and use than before. Amazing to hear from all the teams using MeshBlend in their upcoming titles! Really enjoyed Unreal Fest Stockholm! For more info meshblend.lervik.com #ue5 #gamedev
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Tore Lervik @hallatore.bsky.social · 03/10/2025
How to make branches and decoration feel like one natural looking tree in UE5 👀 Use vertex color to mask out the seams. Then use MeshBlend to drive the blending between the different parts of the same mesh. #gamedev
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Tore Lervik @hallatore.bsky.social · 19/09/2025
MeshBlend 1.5 on Fab - Better noise, better controls, better setup and better blending! Excited to bring this update just in time for #UnrealFestStockholm!
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Tore Lervik @hallatore.bsky.social · 08/09/2025
The blending keeps improving, so did some new screenshots for MeshBlend on Fab.
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Tore Lervik @hallatore.bsky.social · 04/09/2025
MeshBlend 1.4 just dropped on @unrealengine.bsky.social Always working on that visual quality! #gamedev #environmentart
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Tore Lervik @hallatore.bsky.social · 01/09/2025
How many rocks? MeshBlend started out as a way to make terrain look nice in games. It has grown a bit since it's inception 17 months ago! www.fab.com/listings/1f4... #gamedev @unrealengine.bsky.social
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Tore Lervik @hallatore.bsky.social · 27/08/2025
Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects? Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC More here meshblend.lervik.com
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Tore Lervik @hallatore.bsky.social · 26/08/2025
Feels different when there are no seams! 😄 Just playing with MeshBlend today. #ue5 #gamedev
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Tore Lervik @hallatore.bsky.social · 23/08/2025
Our brain is incredible at detecting edges, to the point where too much visual clutter makes it harder for players to focus on what matters. Blending meshes isn't always about making it look good but helping the important stuff "pop". Used MeshBlend + "Find edges" filter to visualize #gamedev #ue5
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Matthieu Mouthon @mattsmouth.bsky.social · 21/08/2025
Hey gang - we have an opening for a Senior Shader TD at That's No Moon. We're looking for a tech artist that's proficient in creating shaders in Unreal, & who'd like to work with the environment team to help us make a kick-ass lookin game: job-boards.greenhouse.io/thatsnomoone...
job-boards.greenhouse.io
Senior Shader TD
Los Angeles or Remote
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Tore Lervik @hallatore.bsky.social · 08/08/2025
How many rocks do you see? Too much fun just doing pointless stuff like this on a Friday evening! 😄 MeshBlend for #ue5 #gamedev
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Tore Lervik @hallatore.bsky.social · 06/08/2025
Seams always ruin those gorgeous photogrammetry pieces! Not anymore 🪄 MeshBlend on Fab - #UnrealEngine5 #gamedev
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Tore Lervik @hallatore.bsky.social · 01/08/2025
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine
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Tore Lervik @hallatore.bsky.social · 28/07/2025
A little teaser trailer while I prep for launch! Mostly me moving meshes into each other. Still feels magical! 🧙‍♂️🪄 MeshBlend is coming to UE5 soon. #gamedev #unrealengine #ue5
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INDUSTRIA 2 @bleakmill.com · 24/07/2025
fresh commented gameplay from our narrative FPS adventure + some news: 👀 - playable demo at gamescom - steam playtest soon
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Makkon @makkon.bsky.social · 09/07/2025
I am immensely proud of the work our team has done. please check out this update about our release date, and gameplay trailer!
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Tore Lervik @hallatore.bsky.social · 08/07/2025
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO. This magic lets you blend anything!🤯 #GameArt #UE5 #GameDev
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Makkon @makkon.bsky.social · 05/07/2025
some more therapy. I mean textures.
a retro pixelated tan sand texture in diffused lighting mapped on a planesame as before, but now rocky ground with small gravel chunkssame as before, but the rocky ground is poroussame as before, but now the texture is black with glowing lava in the crevices
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Romain Durand @rdurand.bsky.social · 06/07/2025
I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5. #GameArt #UnrealEngine #UE5 #WaterColor
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Alexa Ray Corriea @alexaray.bsky.social · 02/07/2025
For those affected in the Xbox layoffs today, we have a few roles open at Gearbox, DM me if any of these are you! www.gearboxsoftware.com/careers/#car...
gearboxsoftware.com
Careers – Gearbox Software
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Tore Lervik @hallatore.bsky.social · 01/07/2025
For the eventual tutorials/guides/etc on MeshBlend I need to get better at recording videos and talking on camera. So here is my first test where I showcase some of that MeshBlend "black magic" in action! youtu.be/J6YUfWJWBwg #indiedev #gamedev #unrealengine #ue5 #trailertuesday
youtu.be
MeshBlend - Weather, nanite, displacement and more!
YouTube video by Tore Lervik
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Kronok @kronok.bsky.social · 01/07/2025
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+ New features below... 🧵
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