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Sipsii00

@sipsii00.bsky.social
88 followers 36 following 107 posts

creative tjomme & gamedev without competence.

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Sipsii00 @sipsii00.bsky.social · 27/06/2026
My PSX/Doom sprite animator is coming along nicely. I now have a proper IK rig and can actually animate things, now I just need to hook up the sprite sheet exporter and we’re all set! #screenshotsaturday #indiedev #dev #godot
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Sipsii00 @sipsii00.bsky.social · 09/06/2026
LADDERS!! Finally got around doing ladders. Their height and steps are procedurally generated and they actually feels good #gamedev #ue5 #retrofps #indiedev #psx
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Sipsii00 @sipsii00.bsky.social · 02/02/2026
Revisiting weapon system, more specifically ’aiming’ It’s surprisingly hard getting an aiming mode working reliably together with every other player system, without bugs Also: canted aiming! #indiedev #retrofps #ue5 #gamedev #unrealengine #psx
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Sipsii00 @sipsii00.bsky.social · 25/01/2026
They can now throw things at you, The Last of Us style. Inspired by their E3 trailer (and ILL), NPC’s can now pickup objects and throw at you to disorient you #screenshotsaturday #indiedev #gamedev #ue5 #retrofps
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Sipsii00 @sipsii00.bsky.social · 17/01/2026
Doing some 2.5D ragdoll physics today It’s a blend between my previous IK logic, Reagera, and actual #ue5 physics. So far it works great, but still a bit lackluster in actual ragdoll animations. I feel this is a problem for future me #screenshotsaturday #indiedev #gamedev #retrofps
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Sipsii00 @sipsii00.bsky.social · 11/01/2026
POV: you’re my fridge at 3am when I feel cravings for cheese #ue5 #indiedev #gamedev #madewithunreal #retrofps #psx
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Sipsii00 @sipsii00.bsky.social · 10/01/2026
Been redoing the looting containers for a more diegetic approach. So far it feels smooth but snappy, which is what I want. I think it will mesh together nicely with the other diegetic systems! #ue5 #retrofps #indiedev #screenshotsaturday #gamedev
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Sipsii00 @sipsii00.bsky.social · 07/01/2026
Oh and this is Lumen btw! This is someone who keeps sneaking in front of my feet everyday, imagining he’s David trying to conquer Goliath. I love this weird little rat to death, but my hair can only get so gray. Similar to @freya.bsky.social I think cats and math is a match made in heaven :)
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Sipsii00 @sipsii00.bsky.social · 06/01/2026
While working on my ”A-life type system”, I realised when the NPCs go into their offline state my poor little froggies loose their sense of direction. And there goes the rest of my day.. #gamedev #indiedev #ue5 #psx #retrofps
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Sipsii00 @sipsii00.bsky.social · 05/01/2026
Feels good to FINALLY sit down and properly do some capsule art for the #Steam page. I feel I’ve been putting it off because these will actually define my artstyle, which is terrifying, but this feels right. One step closer to that scary green button #UE5 #indiedev #gamedev #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 20/10/2025
PSA: regularly backup your goddamn projects. Use version control, or just raw dog duplicate the whole project. I just lost a month of big, and small, changes because of one corrupted file. In an attempt to restore that file, I had to recommit older stuff. #gamedev #indiedev #dev #programming
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Sipsii00 @sipsii00.bsky.social · 22/09/2025
Introducing 2.5D inverse kinematics Is it necessary? no. Is it worthwhile? idk. (it’s also in full 8 directional Doom mode) #gamedev #retrofps #ue5 #unrealengine #indiedev
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Sipsii00 @sipsii00.bsky.social · 07/09/2025
”I’ve been trying to reach you about your car’s extended warranty” #ue5 #retrofps #indiedev #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 01/09/2025
PARKOUR?! PARKOUR! I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly” And I like it #UE5 #gamedev #retrofps #survivalgame
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Sipsii00 @sipsii00.bsky.social · 31/08/2025
Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty” #UE5 #gamedev #retrofps #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 30/08/2025
How did I miss #UE5 built-in screenshot command?! Now I can go from 1080p to 5k resolution, Steam store page is going to be crisp #psx #indiedev #retrofps
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Sipsii00 @sipsii00.bsky.social · 24/08/2025
First draft of the official reveal trailer is finally done, this is harder to finish than I’d like. I now actually have to set the style of the game, sigh.. Here’s some screenshots #screenshotsaturday #indiedev #ue5 #retrofps
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Sipsii00 @sipsii00.bsky.social · 03/08/2025
Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader #blockbench #ue5 #retrofps #psx #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 26/07/2025
Last spam, I promise! ————— - Move + rot: models now snap to grid - Adjust export camera height - Scaling - Export sprites: 8 directions or from view - File format support: .glb + .gltf + .obj See comment below! :) (Again, model by @gapbite.bsky.social) #gamedev #software #godotengine #fluxanim
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Sipsii00 @sipsii00.bsky.social · 26/07/2025
Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated.. Models by the lovely @gapbite.bsky.social #screenshotsaturday #software #godot #psx #gamedev #3d
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Sipsii00 @sipsii00.bsky.social · 25/07/2025
You can now export a sprite sheet!! Took awhile to understand how blit_rect is properly used, but finally the #software actually works as intended! Props can now be rendered into an 8 directional sprite sheet for #psx and Doom-style games Next: animation, keyframes, Ik #gamedev #godot #indiedev
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Sipsii00 @sipsii00.bsky.social · 23/07/2025
Baby steps! Save/load, import .obj models, recent projects tab. Slowly it’s becoming an actual application! #gamedev #psx #fluxanim #godotengine
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Sipsii00 @sipsii00.bsky.social · 21/07/2025
It’s way too early to show anything yet, but I’m currently working on a new standalone tool for my #psx gamedevs out there. Entirely made with #godot #gamedev
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Sipsii00 @sipsii00.bsky.social · 20/07/2025
To whichever LEGEND decided to support me for my 8 directional sprite asset, I will kiss you on the forehead and read you a bed time story tonight! You got me a coffee out of sheer kindness, damn. It isn’t all stress and frustration with this #gamedev thing after all :)
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Sipsii00 @sipsii00.bsky.social · 19/07/2025
I promise this is actually a survival game.. #screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
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Sipsii00 @sipsii00.bsky.social · 14/07/2025
how every monday hits you. #gamedev #unrealengine #retrofps #survivalgame #ue5
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Sipsii00 @sipsii00.bsky.social · 13/07/2025
Saying goodbye to the weekend with a bang! TW: hanging #indiedev #gamedev #unrealengine #retrofps #survivalgame
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Sipsii00 @sipsii00.bsky.social · 13/07/2025
REAGERA animation system rework is almost done, they can now trip over things and hit their heads! And more performant by filtering and tracing only what’s needed! #gamedev #unrealengine #retrofps
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Sipsii00 @sipsii00.bsky.social · 04/07/2025
Using modified Nokia 3310 technology, we now have a group chat similar to Stalker’s PDA #gamedev #retrofps #survivalgame
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Sipsii00 @sipsii00.bsky.social · 03/07/2025
While prototyping vehicles, I had the genius idea to attach a rope pole. It’s gonna be fun dragging frogmen across the ground! #indiedev #retrofps #unrealengine
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Sipsii00 @sipsii00.bsky.social · 02/07/2025
Clever girl… #gamedev #retrofps #unrealengine
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Sipsii00 @sipsii00.bsky.social · 16/06/2025
More rope physics goodness! I got rope poles where you can attach the other end. Testing some tension between pillars #gamedev #indiedev #unrealengine
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Sipsii00 @sipsii00.bsky.social · 15/06/2025
FINALLY got rope tension. It took a lot of trail and error (and hair loss) to get here. It’s not polished in the slightest, but it works! :) #retrofps #gamedev #unrealengine
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Sipsii00 @sipsii00.bsky.social · 13/06/2025
i hate it here. #indiedev #retrofps #unrealengine
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Sipsii00 @sipsii00.bsky.social · 08/06/2025
Progress for the ”Reagera” animation system is coming along. It handles character animations dynamically based on world context around the NPC’s #retrofps #gamedev #unrealengine
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Sipsii00 @sipsii00.bsky.social · 07/06/2025
Wanted to be a part of @jasozzgames.bsky.social ”kicking club”, heard they serve lobsters for breakfast #screenshotsaturday #retrofps
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Sipsii00 @sipsii00.bsky.social · 03/06/2025
Last ones for today #blockbench #unrealengine #indiedev
Capture from player view
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Sipsii00 @sipsii00.bsky.social · 02/06/2025
so, foliage is hard.. has anyone any resources for modeling actual good looking foliage? (asking for a friend) #3d #blockbench #art
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Sipsii00 @sipsii00.bsky.social · 31/05/2025
Swedish buildings for #screenshotsaturday Oh Konsum, my beloved. You are missed :/ #gamedev #retrofps #unrealengine
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Sipsii00 @sipsii00.bsky.social · 30/05/2025
Fashion is now implemented! Keep it stylish with different backpacks when slaughtering people! #gamedev #unrealengine #indiedev #retrofps #psx
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Sipsii00 @sipsii00.bsky.social · 24/05/2025
Alright, weapon control is coming along. You can now manually check approximate bullets left with ’left ctrl’. If you reload when checking, the reload time is considerably shorter! (Also counts the bullet in chamber) #gamedev #screenshotsaturday #retrofps
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Sipsii00 @sipsii00.bsky.social · 19/05/2025
Close range gun combat: Is it fun yet? Meh. Is the concept there? Big yes! #unrealengine #gamedev #retrofps #indiedev
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Sipsii00 @sipsii00.bsky.social · 28/04/2025
Today’s monday, I’m currently working on some ”sound physics” to get some atmosphere going! Attenuation is not in place here yet, but we’re getting there #indiedev #unrealengine #gamedev
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Sipsii00 @sipsii00.bsky.social · 05/03/2025
New hut for the village area #psx #indiedev #unrealengine #gamedev #art
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Sipsii00 @sipsii00.bsky.social · 03/03/2025
Finally, the starting area is coming along. Been postponing art for awhile now #psx #indiedev #unrealengine #gamedev
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Sipsii00 @sipsii00.bsky.social · 22/02/2025
For #screenshotsaturday, here’s three cultists warming themselves during a cold night. #indiedev #unrealengine #retrofps
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Sipsii00 @sipsii00.bsky.social · 20/02/2025
only because I can, doesn’t mean I should.. #indiedev #gamedev #retrofps #survivalhorror
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Sipsii00 @sipsii00.bsky.social · 16/02/2025
Combat is now getting somewhere, testing some close range situations #indiedev #gamedev #unrealengine
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Sipsii00 @sipsii00.bsky.social · 15/02/2025
I’m finally beginning development on NPC behaviour. Now trying to develop a solid 2.5D animation system, inspired by The Last of Us. #indiedev #gamedev #unrealengine #screenshotsaturday
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Sipsii00 @sipsii00.bsky.social · 09/02/2025
First ambience test, a small break from features and debugging #gamedev #retrofps #indiedev
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