Nick XS @nickoff.bsky.social · 06/05/2026Haha fair, you do a tonne of cool stuff... so I get it. I use your AO node all the time, so would love to get amongst the beta to try the full set. I cant seem to DM 😞 110
Nick XS @nickoff.bsky.social · 24/12/2025This is the amount of UI I never knew I needed! The design, effects and transitions are all so sick. I hope one day you do tutorials of how you do this all in unreal 0130
Reposted by Nick XSCherub @polygoncherub.bsky.social · 23/12/2025Got a bunch done this weekend! •Lucky can now detach and reattach cleanly. •Lucky can now draw bodies and items, getting slower with each item tugged. •Lucky can now latch onto NPCs and control them. Even change the HUD color during that. (And sooo much code base cleanup.) #CherubDev #UE5 #GameDev 19923183
Reposted by Nick XSDofresh @dofresh.bsky.social · 21/10/2024An introduction post. I am a freelance concept artist and illustrator based in western France. I explore mostly sci-fi themes for movies, games and books. Furthermore, I am currently working on my first art book, a compilation of personal works. 301671348
Nick XS @nickoff.bsky.social · 03/12/2025Congrats on the new role, and thanks for all the knowledge bombs you've shared! 110
Reposted by Nick XSKronok @kronok.bsky.social · 08/11/2025My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/) 326571
Reposted by Nick XSErindale @nodegroup.xyz · 06/11/2025Infinite Bloom #Nodevember #Nodevember2025 #GeometryNodes 1789
Reposted by Nick XSSpaghetMeNot @spaghetmenot.bsky.social · 07/11/2025normalMagic 1.1 shaping up nicely — hopefully it will be ready next week! Lots of improvements, bugfixes and three new tools. #b3d #normalMagic 2305
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 07/11/2025🥳 New Video Alert! In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥 192
Reposted by Nick XS🦇 Hexavier 🎃 @xavierck.com · 19/10/2025Yup! Automatic smoothing and auto hardening don't provide definition where it's needed, so it's important to custom pick them 0353
Reposted by Nick XSQsy @qsy.bsky.social · 04/10/2025-offkey- Etila Treeborn she's got it going on~ #art #nsfw #pinup #warhammer bsky.app/profile/sall... 5800138
Reposted by Nick XSAilantd Sikowsky @ailantd.com · 02/10/2025The place where ships go to rot into nonexistence. 101091201
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 26/09/2025Another sdf-related tool. Nothing too fancy, this one bakes a 2D distance field for actors containing spline component(s). Might come in handy for shorelines etc. I'll do a breakdown of the scriptable tool BP in my upcoming video. 051
Reposted by Nick XSSpaghetMeNot @spaghetmenot.bsky.social · 26/09/2025normalMagic now available on Superhive! 🐝 Link in thread 👇 #b3d #normalMagic 110122
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 26/09/2025Every time I try to generate a material via BP/Python, I hit dead ends😩. Was hoping to generate a volumetric material asset, but apparently, you can't connect anything to the Extinction material property... Doing that in CPP isn't worth investing the time for my particular case. 021
Reposted by Nick XSKronok @kronok.bsky.social · 08/09/2025New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6) 29945
Reposted by Nick XSDes Walsh @deswalsh.bsky.social · 06/09/2025Archival footage like this of a place that no longer exists is the kind of ref you should just let wash over you and watch it when it suddenly appears in your recommendation like this just did for me. A Space is not just how it looks but its how its used and the people that do so and their history.youtube.comExploring Kowloon Walled City in an Afternoon – Vlog (1991) by Suenn HoYouTube video by Johny Bobbles Archives 8604183
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 02/09/2025Continuing with my Niagara/Grass experiments... Here, a regular grass clump mesh is instanced about 64 times and each card is injected into a buffer to be individually simulated. I still need to fix plenty of issues & write to velocity buffer to fix TAA artifacts but it's a start 0141
Reposted by Nick XSTania Herrero @thebreadwyrm.bsky.social · 24/08/2025New Fomoria sketches coming to Patreon tomorrow! www.patreon.com/Fomoria #fomoria 331693
Reposted by Nick XSArthur Baron-Clément @arthur.baron-clement.com · 16/08/2025Still have a few openings in my fall schedule if you need a book cover or something 🗓️ 4796142
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 16/08/2025🥳New video just dropped on YouTube! 🎥 A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more. 👇 1222
Nick XS @nickoff.bsky.social · 07/08/2025Substance graphs look so pristine when they are organised. It's such a same I get way too into making the material and forget about it until it's too late... 000
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 04/08/2025🥳 New video is live! I walk through building a lightweight custom state machine in Niagara to drive Vertex Animation Textures in Unreal Engine. Part 1 of a short (probably 2-part) series on Niagara state machines. 🧵 1153
Reposted by Nick XSTore Lervik @hallatore.bsky.social · 01/08/2025MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine 502036294
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 01/08/2025#UE5 #vfx Making use of my Bone Animation Textures baker :) GPU Niagara Swarm with custom AI + nearby obstacle/particle avoidance and the ability to pull particles out of the sim to convert them to CPU AI agents, and push them back to the GPU sim. Still a few quirks to solve. 0111
Nick XS @nickoff.bsky.social · 25/07/2025You are my hero! Can't wait to have a deep dive with it! 110
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 25/07/2025#UE #Blender #UnrealEngine #tech #gamedev 🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension! I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅 youtube.com/watch?v=hC2_... More detail in the🧵youtube.comGameTools Blender Extension - IntroductionYouTube video by Ghislain Girardot 55317
Reposted by Nick XSSpaghetMeNot @spaghetmenot.bsky.social · 15/07/2025Stealth releasing normalMagic in early access 🤫 For those eager to have a play with it: spaghetmenot.gumroad.com/l/normalmagic Full release is planned for August, documentation and videos will be ready then 🗓️ #normalMagic #b3d #geometrynodesspaghetmenot.gumroad.comnormalMagic for Blender [Early Access]⚠️ Early AccessThis product is in early access with a full release planned for August 2025. Early access means: Documentation/videos are not available yet. Options have tooltips but there is currently... 24011
Nick XS @nickoff.bsky.social · 15/07/2025Looks beautiful! I'm always keen to get a glimpse at how you work, but I am also happy to simply enjoy the results 110
Reposted by Nick XSBrendon Bauman @northpeakb.bsky.social · 07/07/2025Happy Monday! Here is Ganon! I loved working on this version of Ganon. Especially being able to push the visual fidelity to something that hasn't been done in the Zelda series. #artdirection #conceptart #gamedev #concept #gamedev #gameart #art #3d #characterart #characterdesign #personalproject 1194
Reposted by Nick XSRomain Durand @rdurand.bsky.social · 06/07/2025I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5. #GameArt #UnrealEngine #UE5 #WaterColor 815923
Reposted by Nick XSTore Lervik @hallatore.bsky.social · 01/07/2025For the eventual tutorials/guides/etc on MeshBlend I need to get better at recording videos and talking on camera. So here is my first test where I showcase some of that MeshBlend "black magic" in action! youtu.be/J6YUfWJWBwg #indiedev #gamedev #unrealengine #ue5 #trailertuesdayyoutu.beMeshBlend - Weather, nanite, displacement and more!YouTube video by Tore Lervik 14710
Reposted by Nick XSKronok @kronok.bsky.social · 01/07/2025I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+ New features below... 🧵 210234
Reposted by Nick XSDagda 3D @dagda3d.bsky.social · 28/06/2025Testing out unreal Engines new 5.6 "Locomotor" plugin with some spider bots #UnrealEngine #UE5 #gamedev #UnrealEngine5 #UE5 #ScreenshotSaturday #indiedev #indiegame #ALT14 #Controlrig 0205
Reposted by Nick XSMakkon @makkon.bsky.social · 19/06/2025was an honor to be included in this devlog, you get to see a bit of my pipeline for making rocks on this project! 2526143
Reposted by Nick XSTore Lervik @hallatore.bsky.social · 29/06/2025Hours of debugging just because I managed to not commit a code change weeks ago. Bug finally squashed & checked in for good! 🐛 Also got some work done on the demo. MeshBlend is shaping up nicely! 😎 off/on: imgsli.com/MzkzNDY5 imgsli.com/MzkzNDcw #indiedev #gamedev #unrealengine #ue5 #pixelart 23810
Reposted by Nick XSSentinel Creatives @sentinelcreatives.bsky.social · 30/06/2025Bone Colossus by Timofey Razumov www.artstation.com/a... 1658
Reposted by Nick XSpassivestar @passivestar.bsky.social · 30/06/2025oh wow it's actually happening. a promising foss 2d design app is taking off 420514
Reposted by Nick XSDylan Browne @dylanbrowne.bsky.social · 29/06/2025A few have asked for me to post some of the CVARs I used in my talk at #UnrealFest Bali last week, so untill the recording goes up here they are in list form. #GameDev #UnrealEngine 1224
Reposted by Nick XSLevyMarCiS @levymarcis.bsky.social · 19/06/2025Tip for when blocking out the weights of a cylindrical mesh in #b3d: Face selection, Projected Falloff, Ctrl + Numpad Minus 021
Nick XS @nickoff.bsky.social · 19/06/2025Damn, this is the most comprehensive breakdown of VATs I've seen! Hopefully I will be able to read through it all before you release. Which I can't wait for, you are my hero 110
Reposted by Nick XSGhislain Girardot @ghislaingir.bsky.social · 19/06/2025github.com/GhislainGir/BlenderGameToolsDoc/wiki I’ve released a 150-page wiki for my Blender addon. The addon is currently available in early access on my Patreon for a limited time, to gather feedback, fix bugs, and more :)github.comHomeWiki for the BlenderGameTools repo & Blender/UE files - GhislainGir/BlenderGameToolsDoc 2267
Reposted by Nick XSᴄᴀʟᴜᴍ ᴀʟᴇxᴀɴᴅᴇʀ ᴡᴀᴛᴛ @calumalexanderwatt.bsky.social · 16/06/2025Star Wars Wardrobes 8779109