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Romain Durand

@rdurand.bsky.social
2.7K followers 320 following 132 posts

Founder at Ripostes.games Previously : New IP at Gravity Well, Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege... www.romaindurand.com

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Reposted by Romain Durand
UBI Works @ubiworks.bsky.social · 24/09/2026
Ireland's artist basic income returned €1.39 for every €1 spent. They made it permanent. South Korea just announced plans to follow. Now Scotland too.
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Joe Wintergreen @joewintergreen.com · 20/09/2026
no game dev skill is more important than making up your fuckin mind
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Del @del.art · 20/09/2026
When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
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Romain Durand @rdurand.bsky.social · 12/09/2026
More photos from Lyon
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Romain Durand @rdurand.bsky.social · 11/09/2026
Isart Digital, partenaire officiel des violences systémiques et néocolonialistes! 🎈🎉
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Romain Durand @rdurand.bsky.social · 05/09/2026
And some photos from Fourvière (Lyon) that I took some weeks ago
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Romain Durand @rdurand.bsky.social · 05/09/2026
Well if you are around Lyon, there's an amazing Mucha exposition at the Hotel Dieu starting today, and yeah now I just wanna do some art nouveau.
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Romain Durand @rdurand.bsky.social · 03/09/2026
And even more from Dijon
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Romain Durand @rdurand.bsky.social · 03/09/2026
More photos from my hometown Dijon
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Romain Durand @rdurand.bsky.social · 02/09/2026
Some photos I took a couple of week ago in my Hometown.
A medieval/renaissance era street in Dijon with half-timbering styled housesBackstreet view of Notre Dame de DijonWindow ornamenent with the face of a woman directly looking at anyone entering the courtyardAnother street view of Dijon, with half-timbering houses
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Sasha Tudvaseva @tudvaseva.bsky.social · 30/08/2026
#interviewwiththevampire #iwtv #claudia
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Romain Durand @rdurand.bsky.social · 20/08/2026
Today marks my 28th birthday, but this week will also be my final week at Gravity Well! It's been an amazing 3.5-year run, and I feel more than privileged that I was able to fully unleash my art and help build a new world/IP!
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Kuru - Jeremy Vitry @biscottek.bsky.social · 19/08/2026
"they will have through December to impress executives with their next milestone" It still baffles me to read that kind of nonsense... They should try to listen to the players once in a while, they're the ones to impress, not the freaking execs who barely understands the essence of video games.
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Romain Durand @rdurand.bsky.social · 19/08/2026
Baldi is one of the best concept artist of this industry and I'm feeling really priviledged that I was able to work with him for years, any team would be more than lucky to hire his talents!
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Baldi🍉 @baldikonijn.bsky.social · 18/08/2026
Hi guys, My contract ended and am now looking for work. I am a concept designer with more than 10 years of experience in stylized concept and production art within the entertainment industry. I especially love creature and character design but love worldbuilding as well.
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Aras Pranckevičius @aras-p.bsky.social · 10/08/2026
"GPU texture address mode collies" meme continues to be my main achievement in life, I think.
Border collie, Clamp collie, Repeat collie, Mirror collie
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Romain Durand @rdurand.bsky.social · 27/07/2026
Should try to put that door in a game one day.
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Romain Durand @rdurand.bsky.social · 26/07/2026
Bought myself a new camera as a little gift for passing a milestone recently, here's some tests I did today in Lyon
Cimetière de la Loyasse, Lyon. Chains in the foreground, main subject is a mausoleum.Lyon, a yellow house with wooden barn door.Lyon, a green bell within the cemetary of la LoyasseCimetière de la Loyasse, Lyon. An old tomb overgrown by ivy.
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Romain Durand @rdurand.bsky.social · 23/07/2026
Looking at where Epic is headed, I guess it’s time to learn Godot
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Nicholas Kole @nicholaskole.bsky.social · 22/07/2026
🤘
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Culture Crave 🍿 @culturecrave.co · 20/07/2026
Australia is planning some of the world's toughest AI regulations • Water usage will be limited • AI data centers will be required to become net producers of energy • AI companies can't train on Australian creators' work without their permission • Proposals expected to be introduced in 2027
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Daniel Benneworth-Gray @danielgray.com · 13/07/2026
Sam Neill on tackling depression and imposter syndrome when you’re between jobs.
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shilin / commission waitlist open! @shilin.bsky.social · 10/07/2026
work in progress 🖼️ I LOVE PAINTING CLOTHES AND DRAPERY AND EMBROIDERY STUFF SO MUCH
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libon @libon.bsky.social · 10/07/2026
Un chemin creux, work in progress Gouache sur modèle 3D
Illustration a la gouache, mise en scène en 3D. Un chemin creux dans un sous bois.
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Romain Durand @rdurand.bsky.social · 08/07/2026
Id switching to Unreal on top of laying off most of the team is some of the most short sighted stupid decision a tech CEO took recently. Id makes shooter, Id's Engine s'been here for decades to build shooters Microsoft wants to make Shooters. Sharma is not even a clown, she's the all circus. 🤡
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Aura @aurahack.ca · 08/07/2026
bro they laid off the Doom 2016 developers. that's like if you laid off the studio that made arguably one of the best first-person shooters of all time, like Doom 2016
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headfallsoff @headfallsoff.com · 07/07/2026
xbox firing all the id engineers might be the single funniest evil decision made by a games executive ever thats could potentially somehow be stupider than the 1 billion users a day quote
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Felipe Pepe @felipepepe.bsky.social · 05/07/2026
We should just follow the same rules: if a game isn't commercially available for 36 months, it's abandonware.
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Adriaan @adriaan.games · 05/07/2026
Real-time scene sync + self-hosted server + git compatible? Amazing. My team and I can’t (won’t) touch alpha-grade tech in our main project, but boy do I look forward to give this a try. store.godotengine.org/asset/inkand...
store.godotengine.org
Backstitch - Godot Asset Store
Real-time version control for Godot! Backstitch enables fast collaboration for dev teams, game jams, and classrooms.
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Erin Catto @erincatto.bsky.social · 01/07/2026
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
box2d.org
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
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Alexa Ray Corriea @alexaray.bsky.social · 30/06/2026
LOUDER
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Romain Durand @rdurand.bsky.social · 29/06/2026
Steve shall be an example of why modern games have awful UX with too many mechanics and convoluted loops
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Romain Durand @rdurand.bsky.social · 28/06/2026
LEDs are cheaper, pollute less and easier to produce…. But damn old halogen light had such a vibe, the gradient
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Romain Durand @rdurand.bsky.social · 28/06/2026
Who touched the PCG system for foliages?
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Sheng Lam @8bitwizard.bsky.social · 21/06/2026
more sketchbook drawings
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Federal Bureau Of Controlling The Run @swolecialism.bsky.social · 21/06/2026
You. Citizen. Clean up this reflecting pool.
Combine police officer from half life 2
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Romain Durand @rdurand.bsky.social · 20/06/2026
Oh btw those trees are Non Nanite, Non Lumen, FXAA. Cause we just hate bad perfs and temporal accumulation in this house.
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Romain Durand @rdurand.bsky.social · 20/06/2026
And here's some still screenshots cause the video compression is garbagio here.
Birch trees handpainted rendered in UE
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Romain Durand @rdurand.bsky.social · 20/06/2026
Been a long time, here's some trees.
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Joe Wintergreen @joewintergreen.com · 18/06/2026
Yeah like I don't know if this is something Valve kept on doing or not but it rules as an approach imo... More or less bank placeholder hallway full of notes, where as chunks of real game come in you transition into those and back into the hallway. Gives coherency early on when you need it
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Gim @bestyoutuber69.bsky.social · 17/06/2026
Unreal Engine 6
>Does nothing
>Competitions just keeps shooting themselves in the foot
What is this business strategy called?

Attached picture is Godot logo
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David Lindsey Pittman @dphrygian.com · 17/06/2026
To put it more bluntly: Epic aren't making an engine anymore, they're making the Fortnite platform. Wanna make your own games? Go somewhere else. They want to kill Roblox.
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Ben Sears @bensears.bsky.social · 10/06/2026
Ocarina of time remake Realistic Simpsons
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Joe Wintergreen @joewintergreen.com · 09/06/2026
old blog post about trigger_look and so on. makes a couple of the exact same points in the exact same way as another one i did more recently but who's countin'. good cohost comments on this one www.joewintergreen.com/fear-hl2-ai-...
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Xavier @xavierck.com · 08/06/2026
Don't forget the all-important
Picture of a generic military guy with text over the top that says "Our Creative Director Played Spec Ops: The Line and Thought the White Phosphorus Scene was Cool"
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Lisette Titre-Montgomery @lisettetitre.bsky.social · 21/05/2026
Bring back CEOs who came up from the dev trenches. These MBA types have no clue what hard work is… We need an episode of undercover boss where the “disrespected” CEO actually has to work in QA or Dev. Forced to crunch to make content till ship. Or no CEO bonus. I wonder how many would make it?
static.klipy.com
Judges Give No Score
ALT: Judges Give No Score
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Rami Ismail (رامي) @ramiismail.com · 16/05/2026
Rasheed is literally risking his life for this game. Israelis could decide to capture, torture, or murder him at any point for daring to share the truth of the Nakba or Palestinian culture. He truly believes in games and their power to tell these stories. Please help his courage not be in vain.
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Romain Durand @rdurand.bsky.social · 15/05/2026
Today I found the website of a former CEO of some big AAA company turned AI bro. I dare you to not die at the cringe of all of this.
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Gravity Well @gravitywell.games · 14/05/2026
✨ Another one, & another, & another! ✨ Gravity Well is growing and we're looking for talented folks in the Concept Art 🎨, UI/UX 📱, & Animation 🎬 spaces to help us build something special. We're also still looking for our next Principal Engineer! 💻 Apply here: job-boards.greenhouse.io/gravitywell
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Eniko Fox @enikofox.com · 04/05/2026
Never let anyone talk you out of a quick 2 day game jam. Those 4 months will be the best 3 years spent releasing a commercial game of your life
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