Reposted by JensMakkon @makkon.bsky.social · 29/09/2026I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 542652997
Jens @neon.moe · 12/09/2026My social media Raspberry Pi 3 graduated last week, been offline for a bit, now back on the atproto side 🫡 Still working on fedi.neon.moe. Akkoma is a bit fiddlier than bsky/pds, especially since I wasn't running it in docker, and am intending on migrating to docker now.fedi.neon.moe 010
Reposted by JensBrendon Chung @blendogames.bsky.social · 17/08/2026I wrote a post about how I love BSP/brush mapping: blendogames.com/news/post/20... 1240299
Jens @neon.moe · 10/08/2026If throwing skulls in goals while teleporting and instagibbing your friends to get there sounds like your kind of fun, @kybernoita.bsky.social just released SkullBall, a game about exactly that! I also made some maps for the game. Here's the itch, coming to Steam later: teascade.itch.io/skullballteascade.itch.ioSkullBall by TeascadeBoomer Shooter meets American Football 011
Reposted by JensSofia ⛦ @kybernoita.bsky.social · 09/08/2026SkullBall 1.0 has now released! Meet the Boomer Shooter that combines American Football into the mix! Buy now at teascade.itch.io/skullball 111
Reposted by JensFirefox for Web Developers @webdevs.firefox.com · 04/08/2026JS promise integration for WebAssembly landed in Firefox 153, making it easier to work with asynchronous calls from Wasm. Here's how it works: 313220
Reposted by JensThe Definitive Breast Reduction Modpack @lordofthekevins.bsky.social · 21/07/2026What do you fucking mean they embroidered all the sprites 3954902040
Reposted by JensHakita @hakita.bsky.social · 19/07/2026Vibin with Melankolia by Stolen Kidneys, Finnish noise rock just the way I like it: dissonant but still riffy, sharp but still meaty. Grim, desperate and crushing. Really underrated, I only found them by sheer happenstance. 21365
Reposted by JensSuperluminal @superluminal.eu · 29/06/2026We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...superluminal.euSuperluminal For Linux | Fast Profiling Without The ChallengesNo pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™. 35421
Reposted by Jenssirocyl @sirocyl.bsky.social · 01/06/2026it's in Skia. Cairo can adapt to it. it's on GEGL with Gnome. Imgui might process it with AGG. Harfbuzz handles it through Fribidi, and Pango uses Harfbuzz. Just use Pango. Pango does it all. Pango has it for you. 27221
Reposted by Jensnia (cia asset) @nia.is.fckn.gay · 24/05/2026WHEEEEEEEEEE github.com/rust-lang/ru...github.comalloc: stabilise `Allocator` by nia-e · Pull Request #156882 · rust-lang/rustStabilise a bare-minimum (dyn-incompatible, but could be in the future) Allocator trait, alongside Box::new_in(), Vec::new_in(), the System Allocator impl, and a blanket impl of Allocator for T: Gl... 417938
Reposted by Jensnicebyte @nicebyte.bsky.social · 12/04/2026INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.htmlgpfault.netIntroduction to Spherical Harmonics for Graphics Programmers 1027886
Reposted by JensYining Karl Li @yiningkarlli.bsky.social · 10/05/2026Here's a super hot take of mine. If you've been in graphics long enough, you know I'm right though. 15694200
Reposted by JensArseny Kapoulkine @zeux.io · 30/04/2026New blog post! In "Quantizing tangent frames", we look at various established methods to represent tangent frames in the vertex data, squeeze a few variants into 32 bits per vertex and look at the resulting precision. zeux.io/2026/04/30/q... Share, like and subscribe!zeux.ioQuantizing tangent framesI’ve been working on tangent space generation recently, and also pondering the tradeoffs between QTangent and normal-angle storage. So when, in a completely unrelated discussion, someone said “you cou... 15114
Jens @neon.moe · 30/04/2026I think it's better than OpenGL because it's a better reflection of current ways of doing things. I'd consider SDL GPU too, SDL feels like a thinner abstraction than browsers (and I'd consider WebGPU to be closer to SDL GPU than OpenGL/Vulkan/D3D/Metal, even though it is a standardized API). 010
Reposted by JensRebane @rebane2001.bsky.social · 24/02/2026i built an entire x86 CPU emulator in CSS (no javascript) you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS lyra.horse/x86css/ 1332610858
Reposted by JensJohan Peitz - Icy Tower is coming soon! @johanpeitz.com · 20/02/2026Sprite sheet export is now a launch feature for #picoCAD2 ☺️ #gamedev #lowpoly #pixelart 17783155
Reposted by JensUrsula K. Le Guin Bot @leguinbot.bsky.social · 16/02/2026it seemed to him that he himself was a word spoken by the sunlight. 04114
Reposted by JensFelipe Pepe @felipepepe.bsky.social · 31/01/2026That's seeing games as products for a median consumer, not as art pieces with unique voices, that reach people in different ways. But also, we really don't need a remaster - that's also saying "I can't engage with art unless it has modern graphics". Just play OpenMW & don't give money to Microsoft 612825
Reposted by JensJoe Wintergreen @joewintergreen.com · 30/01/2026afucking.website true...afucking.websiteMake a Fucking WebsiteTired of asking nicely 3265
Reposted by JensTanya X. Short @tanyaxshort.bsky.social · 22/01/2026I worked with the irrepressible @jonremedios.bsky.social @tylermakesgames.bsky.social @rainysector.bsky.social @bravemule.bsky.social to write a paper on why permadeath (and other forms of loss in games) appeals, and what we lose when we try to paper over it with metaprogression. Check it out! 05517
Reposted by JensSebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".sebastianaaltonen.comNo Graphics API — Sebastian AaltonenGraphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe... 19474193
Reposted by JensRyan Feigenbaum @ryanfeigenbaum.com · 08/10/2025At first, I thought I could just rotate the hue of HSL colors and call it a day. Since then, I've learned about perceptual color spaces, OKLCH, Bezold-Brücke effect and I still can't always get good programmatic palettes 😅 But I built Color Palette Pro to help get us halfway there: colorpalette.procolorpalette.proColor Palette Pro — A Synthesizer for Color PalettesGenerate customizable color palettes in advanced color spaces that can be easily shared, downloaded, or exported. 37112
Reposted by JensTabs Out Cassette Podcast @tabsout.bsky.social · 03/11/2025One must imagine Sisyphus patching a synth 2371
Jens @neon.moe · 03/11/2025Clearly we're missing all the nerds who'd sign up *because* of the did:web. 110
Jens @neon.moe · 03/11/2025Very odd that there aren't more did:webs. Maybe some lurk even harder than me? 110
Reposted by JensStein Makes Games @steinmakesgames.bsky.social · 09/06/2025Explanation of why #GodotEngine repo has so many open unresolved pull requests, by @adamscott.studio #gamedev #opensource #FOSS 920235
Reposted by Jensdavemakes🔶 @mixolumia.com · 09/06/2025For funsies I wrote up a little test in Pico-8 to compare the two versions myself. It looks like you need to really lose frames to see a substantial difference with the wrong method, but seeing how much better it can be when you do it right is cool 3646
Reposted by JensRobert Anderberg @bobbydigitales.anderberg.co.uk · 20/05/2025Great post on making games without an engine: noelberry.ca/posts/making...noelberry.caMaking Video Games in 2025 (without an engine)Thoughts, tools, and libraries I use to make games 05010
Jens @neon.moe · 03/05/2025@m4xc.bsky.social Hello! I really enjoyed reading your blog post on surfels. Does your blog have an RSS feed to follow? I couldn't find a link on the page itself. 110
Reposted by JensDavid Buchanan @retr0.id · 09/04/2025society moves forwards one software patent expiration at a time 423638
Reposted by JensAlice ✨ @welltypedwit.ch · 26/03/2025The way we're thinking about breaking changes is really silly welltypedwitch.bearblog.dev/the-way-were...welltypedwitch.bearblog.devThe way we're thinking about breaking changes is really sillyA major problem plaguing modern compilers is that they have no concept of time. When run on a codebase, a compiler treats it as if it had been in the exact... 7356
Reposted by JensRaph Levien @raphlinus.bsky.social · 21/03/2025I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.raphlinus.github.ioI want a good parallel computerThe GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those... 26218
Reposted by JensRyan C. Gordon @icculus.icculus.org · 21/01/2025"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...patreon.comSDL3 is officially released! | Ryan C. GordonGet more from Ryan C. Gordon on Patreon 10334117
Reposted by Jenspassivestar @passivestar.bsky.social · 17/12/2024Here's how I do lighting in godot, hope it helps!passivestar.xyzHow to light scenesI’ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v... 35713126
Jens @neon.moe · 04/12/2024Fellow music enjoyers, did you know you can buy albums even in the current year? You don't need to suffer from shuffling! Like this banger: laamaa.bandcamp.com/album/m8-iilaamaa.bandcamp.comM8 II, by laamaa10 track album 020
Reposted by JensJaws Slayer 🎃 @jesawyer.bsky.social · 26/11/2024Turning a big dial that says “New Vegas woke level” and constantly looking back at the audience for approval 621716257
Reposted by JensPekka Väänänen @pekkavaa.bsky.social · 25/10/2024I wrote about video game shadow techniques on my blog: 📜 30fps.net/pages/videog... I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring! 1015148
Reposted by Jensblu @vim.sh · 24/11/2024go.bsky.app/R7Jwmmn this is as close as i could get to aggregating all the did webs there are some missing but it looks like bsky accounts dont exist? still going through them 2123
Jens @neon.moe · 24/11/2024Miniflux, Navidrome, maybe GoToSocial if you have time for two social medias :) 010
Jens @neon.moe · 24/11/2024Feels like everyone has their own DRM and other annoyances, so no obvious one for me, but kobo.com and ebooks.com at least aren't amazon. Also, kickstarters! Dunno if anyone except Brandon Sanderson is doing those though.ebooks.comeBooks.com: Buy Fiction, Non-Fiction, and Textbooks OnlineeBooks.com is a leading retailer of ebooks, with a vast range of ebooks from academic, popular and professional publishers. 010
Reposted by Jensruby0x1 @ruby0x1.ca · 20/11/20247DFPS 2024 - DEC 6 - 15 join the jam here - itch.io/jam/7dfps join the discord here - discord.gg/4Qa4sNB #gamedev #7dfps #gamejam 18335
Jens @neon.moe · 21/11/2024Surprisingly many accounts here are using their own domain as a handle. Feels much more "directly" decentralized than email-style handles on the fediverse. Apparently did:webs are not as widespread though, which is a bummer. Understandable though, what a pain it was to figure out lol. 030