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Adam Scott

@adamscott.studio
1.4K followers 213 following 198 posts

Former Web platform lead of the @godotengine.org. Wildling of 42nd @godotwildjam.bsky.social. Open to projects.

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Adam Scott @adamscott.studio · 10/09/2026
Hello there friends! 👋 Just a quick career update. 🗞️ After nearly 3 years working with the @godot.foundation, I am now #OpenToWork. 🤝 If you work on a #GodotEngine project and you need some expertise, don't hesitate to reach out. It happens that I'm an Godot Engine and Editor bender. 🤖🔄
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Tibo @heytibo.com · 08/09/2026
(wip) repost, cause the first one was too desaturated. 😅 #krita #godotengine
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Adam Scott @adamscott.studio · 25/06/2026
I can finally brag that I got mentioned in one of the prestigious @dolphin-emu.org blog posts. You can now crop the emulated screen as much as you want! Really useful in order to get rid of window-boxed images. My many thanks to the team and everyone who commented in my PR. #dolphin #wii #gcn
fr.dolphin-emu.org
Dolphin Progress Report: Release 2606
Welcome to the Progress Report for Dolphin Release 2606. We usually prefer to launch toward the beginning of the month, but a slew of important, large, and technically challenging changes had us worki...
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Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
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Eka | Dosa Divas @ekanaut.bsky.social · 10/06/2026
Two months in Godot and it's great. The integration of script, objects, signals and how well they work together means I'm writing and extending gameplay code and shaders (badly) while doing art and design work. Things seem so much faster for dev but it could also be our small multiplayer project.
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Adam Scott @adamscott.studio · 12/03/2026
@migueldeicaza.bsky.social, I updated your Wikipedia article image for a more flattering one. Couldn't stand it, so I dug into my personal pictures. 😅
Wikipedia article of Miguel de Icaza with non-flattering photo (seems to be a webcam screenshot).Wikipedia article of Miguel de Icaza with my more flattering photo (him presenting his talk at the GodotCon 2023 in November at Munich).
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Adam Scott @adamscott.studio · 09/03/2026
I just realized that the track "Final Hours" from "The Legend of Zelda: Majora's Mask" uses the same foreboding synth as another song released 2 years before! It can be heard the same way at the beginning of the song "Florence" of the joint Québec/France musical "Notre-Dame de Paris" in 1998.
youtube.com
Final Hours (Restored) || The Legend of Zelda: Majora's Mask
YouTube video by irikachana
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Adam Scott @adamscott.studio · 09/03/2026
Let's GOOOOOO! ⚜️🔵⚪️
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Rami Ismail (رامي) @ramiismail.com · 03/03/2026
oh no
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Justo Delgado Baudí @jdbaudi.bsky.social · 22/02/2026
Event tracks in animations! Soon? Maybe? Proposal here github.com/godotengine/... Working branch here github.com/mrcdk/godot/... I'll open a PR once I finish a couple things! #Godot
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Python Software Foundation @python.org · 27/10/2025
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-... 🧵
python.org
The official home of the Python Programming Language
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Adam Scott @adamscott.studio · 28/08/2025
@abney317.com I just read about your analog stick problems, and I may have stumbled recently on something relevant for you. I isolated what makes a N64 controller so distinct from other controllers and why it sucks playing N64 games on them: it's all about the "thumb-travel range".
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Adam Scott @adamscott.studio · 28/08/2025
@modernvintagegamer.com I'm certain that you'd be interested in what I discovered. It appears that the physical size of an analog stick matters more than we thought. That would explain why playing emulated N64 games (with i.e. JoyCons) feel so weird. It's caused by the "thumb-travel range".
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Adam Scott @adamscott.studio · 27/08/2025
Google: we lock down Android to prevent bad actors from spreading harm. also Google: *omit to document their definitions of "bad actor" and "harm"* #android #google #lockdown #closedplatform
developer.android.com
Android developer console  |  Android developer verification  |  Android Developers
Get started building your Android apps.
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Adam Scott @adamscott.studio · 26/08/2025
Are you able to tiptoe like this with a Switch 2 JoyCon? Well, you can't without a 28.09 mm physical extension to your stick. For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio
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Adam Scott @adamscott.studio · 26/08/2025
Today, I found out the perfect analogy for "thumb-travel range": it is the mouse DPI for the human thumb. Software cannot fix this. It's like the difference between using a mouse at 400 dpi and at 3600 dpi. So I added a little more context to the "What is thumb-travel range" section of my page.
stick-it-up.adamscott.studio
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
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Adam Scott @adamscott.studio · 25/08/2025
Do you know about the importance of the thumb-travel range for a controller analog stick? This new concept will change the way we play games with analog sticks. *I'm dead serious.* It also opens the way for thumbstick emulation for more accurate retro gaming. Wanna know more? Read my article.
stick-it-up.adamscott.studio
Stick it Up!
Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.
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Adam Scott @adamscott.studio · 01/08/2025
I'm trying to recover from the fact that Godot is being used by Battlefield 6 as their official map editor. That's awesome. And a little bit terrifying. #godotengine #battlefield #battlefield6 #ea
youtube.com
Battlefield 6 Official Multiplayer Gameplay Reveal Event
YouTube video by Battlefield
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Adam Scott @adamscott.studio · 21/07/2025
Ok, I wasn't expecting Nintendo EPD to hit so hard with the social commentary. #donkeykong #bananza #donkeykongbananza #dkbananza #switch #switch2
Donkey Kong talking to a merchant Fractone.Donkey Kong talking to a merchant Fractone.Donkey Kong talking to a merchant Fractone.Donkey Kong talking to a merchant Fractone.
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Adam Scott @adamscott.studio · 17/07/2025
Can somebody explain to me why my DK is red? I cannot revert back to his natural brown. And I'm not crazy, here's a screenshot from my game compared to the one from someone posted on Reddit. #donkeykong #donkeykongbananza #switch2
Donkey Kong Bananza screenshot, showing DK with a reddish tone.Donkey Kong Bananza screenshot, showing DK with a brownish tone.
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Adam Scott @adamscott.studio · 13/07/2025
My "State of Godot and the Web" talk is finally available on YouTube! I didn’t watch it yet 😳🙈, but gimme some feedback on it! For sure, I had a blast of a time doing it and the public seemed to enjoy it too. #godotengine #godotcon #boston #webdev #webgaming #html5 #flash
youtu.be
State of Godot and the Web – Adam Scott – GodotCon 2025
YouTube video by Godot Engine
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Adam Scott @adamscott.studio · 13/07/2025
What are you doing, Mario from Mario & Luigi: Superstar Saga? You’re T-posing before the minigame? Fine, it happens all the time, the animation wasn’t loaded yet. Wait, IN A 2D GAME? 😵‍💫 That cannot be anything else than an Easter egg. 😂 A gag way before it’s time. #nintendo #gba #easteregg #tpose
Mario standing on Luigi (as a surfboard) on the beach line just before the surfing minigame starts.
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Stein Makes Games @steinmakesgames.bsky.social · 09/06/2025
Explanation of why #GodotEngine repo has so many open unresolved pull requests, by @adamscott.studio #gamedev #opensource #FOSS
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HP van Braam @tmm.cx · 02/06/2025
At the start of this Pride Month I want to recognize all of our wonderful queer community members that help make @godotengine.org possible. Happy Pride everyone! 🏳️‍🌈 🏳️‍⚧️
A meme with a surprised looking cat staring at a Godot logo.

The text of the meme is "What? A Queer Made This?"
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Adam Scott @adamscott.studio · 19/05/2025
The Risk of Rain soundtrack is such a banger. It hooked me when I first tried the small indie (then) Risk of Rain, still is now. (btw, I finally finished the game yesterday on the remaster). Serious props to Chris Christodoulou. #videogameost #videogamesoundtrack #riskofrain
music.youtube.com
Album - Risk of Rain
YouTube video
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Adam Scott @adamscott.studio · 13/05/2025
You should have seen the GodotCon crowd go wild when I announced the news during my talk. 😊 Can't wait to share the VOD video once it is ready. From the feedback I got, I think it was a good talk. I had so much fun!
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Giant Bomb @giantbomb.com · 11/05/2025
Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast. For more info right now, head over to www.giantbomb.com/join
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Sim Kaart @simkaart.co · 10/05/2025
Hey! So we just launched a little game called Rift Riff. And we shot this trailer in which our game designer explains what the hell it is all about (sound on 🔊). There are still a couple of copies left: store.steampowered.com/app/2800900/... #gamedev #indiegame #pixelart #godotengine
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Adriaan @adriaan.games · 09/05/2025
Rift Riff (out now!) was proudly made in Godot!! It started as a “small game to see if Godot is ready for commercial games” and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, IT’S READY. store.steampowered.com/app/2800900/... #godotengine #gamedev
store.steampowered.com
Save 15% on Rift Riff on Steam
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
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Adam Scott @adamscott.studio · 11/05/2025
I dare you. I double dare you not to click the "Throw plushie" button more than once. It's a feature that I added on my new personal website, adamscott.studio. And it's way too addicting. #godotengine #web #threejs
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Adam Scott @adamscott.studio · 07/05/2025
I can confirm: @acerola.gg does indeed exist. I repeat: they exist. They aren't actually bound to green screens and Photoshop backdrops. #godotcon #godotengine
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Adam Scott @adamscott.studio · 06/05/2025
Congratulations to @migueldeicaza.bsky.social, @josephhill.bsky.social, and all the Xibbon team for the successful release of @xogot.bsky.social on the iPad! Bought it right away. And just in time for the Boston #godotcon! Long life to Xogot! Long life to Godot! #godotengine
Screenshot of the iPad app. Screenshot of the app store page.
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Adam Scott @adamscott.studio · 05/05/2025
"But @acerola.gg", I might say, "you're featured next to me on the Boston GodotCon website and I'm a little bit flustered." #godotengine #godotcon
Screenshot of https://conference.godotengine.org/ list of speakers, with the emphasis on Acerola and Adam Scott entries.
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Adam Scott @adamscott.studio · 01/05/2025
I was fed up of manually navigate through issues and repository on GitHub. So I just created my own Firefox extension in order to be able to tell the browser where I want to go. It works based on where you are. So if you ask for issues in a repo, it will display the repos' issues.
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Adam Scott @adamscott.studio · 28/04/2025
Just updated my workstation to Fedora 42, and I cannot understate how AMAZING the UI is. This is all thanks to the new Adwaita fonts (Awaita Sans and Adwaita Mono) that come as the new default for GNOME 48. Just take a look at this comparison. (I'm in love.)
Screenshot of the GNOME Control Center Accessibility (Pointing & Clicking) screen from GNOME 47.Screenshot of the GNOME Control Center Accessibility (Pointing & Clicking) screen from GNOME 48.
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Adam Scott @adamscott.studio · 15/04/2025
The START banner in Spacedust Alley (Diddy Kong Racing) really screams UK/Euro/Amiga graphics. Did Rareware let slip their European origins in other graphics in their games? #dkr #diddykong #retrogaming #amiga #europe #rare #rareware #n64
Screenshot of the start line in Spacedust Alley (Diddy Kong Racing).
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Adam Scott @adamscott.studio · 14/04/2025
I'm deep in the @marathonthegame.bungie.net lore rabbit hole. Please send help.
media.tenor.com
a man in a suit and tie is wearing a helmet with the words marathon time on it
ALT: a man in a suit and tie is wearing a helmet with the words marathon time on it
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Walaber @walaber.com · 11/04/2025
Will you wishlist Replicube? “Signs point to yes” s.team/a/3401490
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Adam Scott @adamscott.studio · 11/04/2025
The animator in me is gushing about Mario Kart World's stretch and squash. IT LOOKS AMAZING. (special thanks to @digitalfoundry.bsky.social for the footage)
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Adam Scott @adamscott.studio · 10/04/2025
Wtf, God of War (2005)!? What's the idea having a mandatory move the box tutorial (by kicking it) while freakin' archers are firing at it?! #godofwar #ps2 #retrogaming
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Adam Scott @adamscott.studio · 07/04/2025
@walaber.com's upcoming game, RepliCube, is crack cocaine guys. Let's say I warned ya. #godotengine #walaber
Screenshot of RepliCube running on macOS. It shows a cube and the code used to generate it.
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Koira OUT NOW 🐶 Studio Tolima @studiotolima.bsky.social · 01/04/2025
It's finally happening! Koira is officially released!!
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Godot Engine @godotengine.org · 02/04/2025
#GodotEngine Newsletter delivery 📬 Read on the web archive: godot.news/archive/846f... Subscribe via email or RSS: godot.news/subscription...
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Adam Scott @adamscott.studio · 02/04/2025
Working in the game industry does give indeed some excuses to buy a new system day one. #switch2 #hype
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Adam Scott @adamscott.studio · 27/03/2025
#GodotEngine welcomes #Balatro to the "we-don't-care-how-you-pronounce-it" team! Thanks @stephentotilo.bsky.social for uncovering it.
gamefile.news
Pronunciation guide: How to say "Balatro"
Dusting off a feature I haven't used in 17 (!) years.
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Tibo @heytibo.com · 27/03/2025
My entry point into programming was web development and html5 canvas in particular. Which I really liked at the time for rapid ideation. #webdev
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Godot Engine @godotengine.org · 26/03/2025
Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release. So here's #GodotEngine 4.4.1, with over 100 bug fixes to improve your daily Godot experience! godotengine.org/article/main...
godotengine.org
Maintenance release: Godot 4.4.1 – Godot Engine
Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.
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Adam Scott @adamscott.studio · 26/03/2025
The logo no one waited for.
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Adam Scott @adamscott.studio · 24/03/2025
Thanks to everyone that showed up at our improvised @godotengine.org meetup during the GDC. There was so many people, I couldn't believe it. And you were all so kind and interesting: it shows that the Godot community not only rocks, but is also very dedicated and invested. #godotengine #gdc #gdc25
Group picture of the Godot meetup at the GDC at the Yerba Buena gardens.
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Adam Scott @adamscott.studio · 24/03/2025
@rystorm.com, it was super nice to meet you again during the GDC. And thanks for the stroopwafel, by the way! By the way, guys and gals, RY is one of the nicest people that I know. And I mean it.
Adam Scott and Robin-Yann Storm standing together for a selfie.
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