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Maneth Bimsara

@maneth.bsky.social
22 followers 46 following 2 posts

Technical Artist, Unreal Engine Generalist linktr.ee/manethbimsara

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Ghislain Girardot @ghislaingir.bsky.social · 14/12/2025
🥳 New video up on my YT! I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints. It’s a bit old school, but it still works like a charm for simple games! 😊
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Ghislain Girardot @ghislaingir.bsky.social · 21/12/2025
New video on my YT! 🥳 A 55-minute deep dive into God of War's dual-depth foliage interaction technique. ⬇️🧵
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Roystoncinemo @roystoncinemo.bsky.social · 12/01/2026
UE5.7 Nanite Foliage runs surprisingly well on RTX 3060. Tried optimizing ElectricDreams. Still not 60fps but much better than older UE. Sad that Nanite Foliage isn’t an optimization path for regular foliage instead a different paradigm based on Assembly and SkelMeshes...
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Victor D. Goossens @mr4goosey.bsky.social · 17/01/2025
A 🧵 on Bindless Textures in UE5! In UE5.5, bindless textures seem to be non-experimental. But they're still disabled by default, and entirely undocumented. Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x
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Daniel @torkar.studio · 17/04/2025
In Unreal you can make specific nodes Development only with hotkeys. Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨ #Unreal #Blueprint
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Victor D. Goossens @mr4goosey.bsky.social · 17/11/2025
One of the things I'm adding in the upcoming Universal Wind Shader update is a fun math trick which takes your surface-aligned grass, and adjusts the geo to be 'world' up again (instead of local) using WPO. This stops your grass from floating, without making it look like it's growing sideways!
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GameDevMicah UE6 @gamedevmicah.bsky.social · 17/11/2025
Oh My Goose… The Unreal Fest Technical talk is now Live on UnrealEngine’s Youtube channel! Thank you EpicGames and TimSweeney for the wonderful opportunity to expand on Destruction! 🙏🙏🙏gamedev indiegamedev Joyshare😇 m.youtube.com/watch?v=Rt0R... Giantess Playground Epic Game Store
m.youtube.com
Speeding Up Destruction in Giantess Playground | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
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Ghislain Girardot @ghislaingir.bsky.social · 07/11/2025
🥳 New Video Alert! In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
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Dylan Browne @dylanbrowne.bsky.social · 21/09/2025
Another Sunday project, Ravine, full Houdini -> Unreal workflow, scatters cached out and read by PCG, Hardware Lumen, Real-Time on 4090. #EnvironmentArt #UE5 #UnrealEngine #GameDev #Houdini #Lookdev #Lighitng
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Chris Murphy @highlyspammable.bsky.social · 19/09/2025
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
youtube.com
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine
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Joe Wintergreen @joewintergreen.com · 08/09/2025
new blog post: mgs3 and photorealisming the painterly game www.joewintergreen.com/mgs3-and-pho...
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Richard Meredith @rtm223.me · 19/09/2025
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF #gamedev #UnrealEngine
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I’m a Ghoul’s Girl @saraghaleb.bsky.social · 20/09/2025
It is fucked up what they did to the headphone jack
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Hillsguy @hillsguy.bsky.social · 11/06/2025
Decided to check out how water is rendered in Counter-Strike 2. Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
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Freya Holmér @freya.bsky.social · 25/03/2025
I'll be speaking at Nordic Game Jam next week!!
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Björn Ottosson - making Island Architect @bottosson.bsky.social · 26/03/2025
Made some more progress on my cozy little game and implemented a first version of temporal anti-aliasing. Here's a video, although maybe not that visible in compressed videos.
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Ghislain Girardot @ghislaingir.bsky.social · 05/03/2025
#Blender #vfx #gamedev Working on a free Blender addon that will eventually pack all baking techniques commonly used in the video game industry. This video is a demonstration of the most basic technique: vertex animation textures, or VAT
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Joe Wintergreen @joewintergreen.com · 12/03/2025
good thread. rational level design is idiot shit.
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Björn Ottosson - making Island Architect @bottosson.bsky.social · 12/03/2025
Made some more progress on the realtime lighting for my cozy town building game. This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!
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Ghislain Girardot @ghislaingir.bsky.social · 31/01/2025
#UE5 Yay, my first compute shader dispatched in CPP. I won't say how long it took me to get it working because it'd be embarassing, but it's finally working. Good grief.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 12/01/2025
I spend a lot of time watching YouTube videos of people making things, and I think this video from BPS.Space is an important lesson for both physical and digital projects. www.youtube.com/watch?v=4jgT...
youtube.com
A rant on personal engineering projects
YouTube video by BPS.shorts
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Alice Walsh @scoutrager.bsky.social · 04/01/2025
Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)
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Ghislain Girardot @ghislaingir.bsky.social · 04/01/2025
#UE5 #gamedev #indiedev Saturday experiment. Three image widgets. Hover FX is done in a cheap UI material. More info in the thread 🧵
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Tim Oxley @timoxley.bsky.social · 03/01/2025
Ah this is neat! An open source library for accurately simulating colour mixing in pigments scrtwpns.com/mixbox/ Video below from the author explaining how/why every digital painting app gets this wrong by mixing colours additively, like lights
youtube.com
Talk - Practical Pigment Mixing for Digital Painting
YouTube video by Secret Weapons
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Maneth Bimsara @maneth.bsky.social · 01/01/2025
Happy & successful 2025 everyone!! ✨
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John O'Really 💜🟣🟪 @johnoreally.bsky.social · 31/10/2024
Shader Artists! Here's a super handy reference for the formulas behind Photoshop's blending modes✨
A grey and white table titled: Formulas for Photoshop blending modes

The subtitle says: Originally created by Rogelio Bernal Andreo
"While some of the formulas are precisely what Photoshop does, others are just an approximated guess."

What follows are rows of blend modes, including their forumlas, their commutavity, and additional info. 

A link to the full webpage with machine readable text is available at: 
https://web.archive.org/web/20210526073530/http://www.deepskycolors.com/archive/2010/04/21/formulas-for-Photoshop-blending-modes.html 
This link will also be posted in the replies.
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Boon Cotter @booncotter.bsky.social · 28/12/2024
This, but also, the sanity of the people doing the lighting. You’ve got to light this gorgeous masterpiece of an environment but currently you’ve accidentally made it ugly as shit with your crap lighting.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 24/12/2024
It looks like @unrealengine.bsky.social got you an early Christmas present! @flassari.bsky.social’s Myth-busting #UnrealEngind Best Practices talk is live on YouTube! Any surprises in there? Do you think you’ll change about the way you work? Any myths we missed? youtu.be/S2olUc9zcB8?... #UETips
youtu.be
Myth-Busting “Best Practices” in Unreal Engine | Unreal Fest 2024
YouTube video by Unreal Engine
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GameDevMicah UE6 @gamedevmicah.bsky.social · 27/12/2024
“How’s twitter”
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Ghislain Girardot @ghislaingir.bsky.social · 27/12/2024
#UE5 #gamedev #indiedev Random afternoon doodle. Something I wanted to try for a while. I'm sending bones data to Niagara to raytrace capsules. This technique is often used to drive water/foliage interaction.
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Dylan Browne @dylanbrowne.bsky.social · 25/12/2024
Currently importing a 119 million poly mesh into Unreal, piece of cake. #GameDev #UnrealEngine #UE5
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Ghislain Girardot @ghislaingir.bsky.social · 23/12/2024
This is only possible thanks to the insane support I receive from my supporters on Patreons: patreon.com/c/GhislainGir Files are available as a Tier 3 reward (educational resource, commercial usage is restricted) Thanks so much for the on-going support & patience 🥰Much love y'all!
patreon.com
Get more from Ghislain Girardot on Patreon
creating educational UE projects and a video game!
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Ghislain Girardot @ghislaingir.bsky.social · 23/12/2024
Volumetric clouds, weather VFXs, weather systems, cloud authoring & baking tools using editor utility widgets, geometry scripting, Niagara, blueprints, you name it. This video contains a LOT. youtu.be/d6xu2BQK3Kg?...
youtu.be
A deep dive into Volumetric Clouds & Systemic Weather in UE
YouTube video by Ghislain Girardot
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Ghislain Girardot @ghislaingir.bsky.social · 23/12/2024
#UE5 #gamedev #tutorial #UETips #indiedev 🥳It’s finally here! 🚨 What started as a simple introduction course on volumetric clouds ended up being a massive 3 hours and 30 minutes long video on… a lot of things? Too much probably?
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Ingrapiata @ingrapiata.bsky.social · 23/12/2024
3 Months in a few seconds. This time the video actually plays correctly 8{ #gamedev #gameart #3D #unrealengine #ue5
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Dylan Browne @dylanbrowne.bsky.social · 10/12/2024
Cinematic Lens Flares v3 is out now on FAB! Bringing much requested Preset support, more customization & more stable real-time performance to bring your scenes to life! fab.com/s/07eaf3509ec5 #UnrealEngine #UE5 #LensFlares #Cinematic #Cinematography #TechArt #PostProcess #VFX
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Sarah LuAnn Perkins @sarahluann.bsky.social · 16/11/2024
In case any of my fellow creatives also needed this reminder:
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Dylan Browne @dylanbrowne.bsky.social · 12/12/2024
When you hit that single threaded remesh node in Houdini
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Sebastian Lague @sebastianlague.bsky.social · 06/12/2024
Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE
youtu.be
Coding Adventure: Rendering Fluids
YouTube video by Sebastian Lague
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Simonschreibt @simonschreibt.bsky.social · 09/12/2024
Update 5 for my good old "Fluffy Tree" article. This time with added knowledge from @h3r2tic.bsky.social &@pomperi.bsky.social: simonschreibt.de/gat/airborn-... #gamedev #techart #ItsSooooFluffy
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Sushi On Wheels - Demo out now! @neilosg.bsky.social · 09/12/2024
Here's another look at the hand drawn animated hand! I'm really happy with how rough and sketchy the shadows turned. #gamedev #indiegamedev #unrealengine #unrealengine5
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Alex Battaglia @dachsjaeger.bsky.social · 09/12/2024
All I want for Christmas is for everyone to please stop sending me links to *those* videos complaining about "modern graphical technique ruins gaming", how graphics were better a decade ago, and how said person complaining is going to build a special team to fix Unreal Engine. Santa please. PLEASE.
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Björn Ottosson - making Island Architect @bottosson.bsky.social · 08/12/2024
Working on a new version of the logic for determining where roofs go for my game. The idea is that the player places walls and floors and then roofs are automatically places based on that. The method is very similar to wave function collapse, but very constrained. #procedural #indiegame #gamedev
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Ghislain Girardot @ghislaingir.bsky.social · 09/12/2024
Who's ready for a 3 hours-long deep dive on volumetric clouds, weather system & vfxs, cloud authoring & baking tools & more😋Can't wait to be done with this. I'm fed up haha.
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Joe Wintergreen @joewintergreen.com · 09/12/2024
rdr2 continues to be undefeated in the "play for a million hours and keep seeing new things" genre. came across some dogs playin'!
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Stephane Rappeneau @stephanerappeneau.bsky.social · 06/12/2024
watching 100 trailers in 90 min is still a good market exercice, because one day your trailer is likely to be lost in the middle and you need to ask yourself : How to make it remembered ?
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 05/12/2024
The latest #UnrealEngine sample project, Titan, is live today on Fab! www.unrealengine.com/en-US/news/t...
unrealengine.com
Download the Project Titan Sample Game
The Project Titan Sample Game is now available! Dive in and explore this huge open world environment created with 4,000 developers and artists in an epic collaborative art jam over the course of 10 we...
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Chris Murphy @highlyspammable.bsky.social · 05/12/2024
My recent talk on switching into Unreal is up! This isn't about what button is where; it's about conceptual challenges involved and where talented folks still slip up when switching over. I hope it's useful to you or someone you know! #UETips www.youtube.com/watch?v=fJI3...
youtube.com
Top 10 Mistakes Made by Unity Teams When Switching to Unreal Engine | Unreal Fest 2024
YouTube video by Unreal Engine
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Björn Ottosson - making Island Architect @bottosson.bsky.social · 04/12/2024
Feeling good about how wall intersections are handled in almost all cases now! Makes it really fun to play around with all the different wall shapes and angles and seeing how they join up. This is how I want everything to feel like in my cosy town building game. #cozygames #indiegames #gamedev
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