Reposted by Victor D. GoossensZack Zwiezen @zackzwiezen.com · 04/06/2026Hey! If you are a game developer who has worked on getting a game to run well on Xbox Series S and struggled to do so, I'd love to chat with you about that experience. You can reply to this post OR: Zzwiezen@kotaku.com DM me here Also have Signal for anonymous chatting, ping me for that 34229
Victor D. Goossens @mr4goosey.bsky.social · 29/04/2026As of today, I'm unfortunately no longer with Voxel Plugin. I'm not sure what's next, but I'll be taking some time to reflect. (And do side-projects?) It's been an incredible journey. I love the projects we've empowered, and everyone I met. If anyone wants to chat, my Discord (Mr4Goosey) is open ♥ 021
Victor D. Goossens @mr4goosey.bsky.social · 13/04/2026Does anyone else not tweet about their work because of impostor syndrome? I feel like I've got expertise in some game-dev topics I could meaningfully share thoughts in, but I just can't get over the feeling that more competent folks will come and point out I'm super wrong in every way. 220
Reposted by Victor D. GoossensChosker @chosker.bsky.social · 11/04/2026I'm starting a new blog on #techart tips focused on short snippets and lesser-known functionalities. First 'fragment' is up: Editing the #UE5 Engine Shaders (without recompiling the engine) chosker.github.io/blog/editing... 032
Reposted by Victor D. GoossensGhislain Girardot @ghislaingir.bsky.social · 21/02/2026This was long overdue and took wayyyyy too long to produce, but here it is. There are still a few knowledge gaps I was hoping to fill, but I ran out of time. 📺 Watch here: www.youtube.com/watch?v=NxIa...youtube.comUnderstanding C++ Compute Shader Dispatch and RDG in Unreal EngineYouTube video by Ghislain Girardot 192
Reposted by Victor D. GoossensRune Skovbo Johansen @runevision.bsky.social · 22/01/2026I made a directional noise type I call Phacelle Noise which is pretty fast! Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings: blog.runevision.com/2026/01/phac... #Graphics #Shaders #Shadertoy 510016
Reposted by Victor D. GoossensTom Francis @pentadact.com · 08/01/2026I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write. 491849575
Victor D. Goossens @mr4goosey.bsky.social · 17/11/2025One of the things I'm adding in the upcoming Universal Wind Shader update is a fun math trick which takes your surface-aligned grass, and adjusts the geo to be 'world' up again (instead of local) using WPO. This stops your grass from floating, without making it look like it's growing sideways! 121
Victor D. Goossens @mr4goosey.bsky.social · 24/07/2025I generally avoid posting about politics, but please all, be mindful in your travel plans. The world is a wild place. 020
Reposted by Victor D. GoossensTore Lervik @hallatore.bsky.social · 08/07/2025My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO. This magic lets you blend anything!🤯 #GameArt #UE5 #GameDev 620639
Reposted by Victor D. GoossensAlex Coulombe @ibrews.bsky.social · 06/05/2025Anyone I know trying to go to Unreal Fest but need a discount? DM me 011
Reposted by Victor D. GoossensDaniel @torkar.studio · 17/04/2025In Unreal you can make specific nodes Development only with hotkeys. Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨ #Unreal #Blueprint 272
Reposted by Victor D. GoossensBrickadia 🧱 | Early Access Out Now! 🌟 @brickadia.com · 23/02/2025We're releasing a free demo of Brickadia for Steam's Next Fest! Build your own cars, and then build the entire city around those cars. Place *millions* of bricks and create cool physics contraptions. Our demo is dropping tomorrow, don't miss out! 816062
Victor D. Goossens @mr4goosey.bsky.social · 09/02/2025Gorka Games just released the first episode for their new Podcast, and I'm the very first guest! 🎉 We talk Voxel Plugin, tech art, and a bit of business on the side. www.youtube.com/watch?v=VzNA...youtube.comHow this Plugin Changed World Creation in Unreal Engine 5 (Voxel Plugin) - The Dev Couch #1YouTube video by Gorka Games 050
Reposted by Victor D. GoossensKostas Anagnostou @kostasanagnostou.bsky.social · 19/01/2025I posted a few days ago the shader ISA code for the atan2() instruction, the size of which appeared to catch people by surprise. This inspired me to write a blog post to discuss the “hidden” cost of shader instructions a bit more. interplayoflight.wordpress.com/2025/01/19/t...interplayoflight.wordpress.comThe hidden cost of shader instructionsI posted a few days ago a screenshot of the long shader ISA code produced by the RGA compiler for a single atan2() instruction. The post got quite a large engagement and it felt like a lot of peopl… 39528
Victor D. Goossens @mr4goosey.bsky.social · 17/01/2025A 🧵 on Bindless Textures in UE5! In UE5.5, bindless textures seem to be non-experimental. But they're still disabled by default, and entirely undocumented. Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x 34210
Victor D. Goossens @mr4goosey.bsky.social · 05/12/2024LUMEN PSA: if you're seeing weird splotchy jitter artifacts with Lumen on foliage meshes, like in this vid, try increasing r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated This will stabilize your screen probes, at the cost of making your Lumen react less quickly to fast lighting changes. 070
Victor D. Goossens @mr4goosey.bsky.social · 03/12/2024Continuing the work on seasons! Much more foresty vibes to the entire world now, with spring/summer feeling properly lush. Really feel like it's coming together well. 0110
Victor D. Goossens @mr4goosey.bsky.social · 02/12/2024I'm off work, so obviously that means it's time to work on my own #techart stuff! Having fun playing with seasons, trying really hard to make it work without needing extra assets for the different seasons. If the project lives, it'll be a survival game in-between Subnautica and The Long Dark 👀 2254
Victor D. Goossens @mr4goosey.bsky.social · 28/11/2024I used to think about moving to (and hiking in) the northern Swedish countryside when I played The Long Dark. Now I've made that move, and I instead find myself thinking about playing The Long Dark while I hike through the snowy Swedish forests. 120
Reposted by Victor D. GoossensD, Hunter of the Dead 💙🌙✨ @dekubrush.bsky.social · 12/11/2024 111045174