Reposted by DanielMatt | DEMO OUT NOW! @pmrd.net · 30/09/2026DEMO IS OUT RIGHT NOW!!!! darkroomsgame.com #gamedev #indiegame #darkrooms #demo 920384
Reposted by DanielJoe Wintergreen @joewintergreen.com · 19/03/2026INFLUX REDUX IS 50% OFF IN THE STEAM SALE and it is never going to be CHEAPER THAN THAT so you would be a FOOL not to buy it NOW store.steampowered.com/app/867150/I... 06746
Daniel @torkar.studio · 03/03/2026Going to GDC next week, if anyone wants to meet for whatever reason, hit me up! I am mostly interested in Unreal, PCG, Optimization, maybe some Graphics Programming. Also generally I just like making games, I love to hear any development stories. 000
Reposted by DanielFreya Holmér @freya.bsky.social · 22/11/2025long shot but, if @teamcherry.bsky.social ever needed a freelance tech artist I would absolutely love to work on almost anything shader/rendering/art related in their games 41964
Reposted by Danieldoctober @docseuss.bsky.social · 04/08/2025Hey! New article! This one's about the history of first person shooters, what makes 'em work, and why I like the shooters I like. It's also me lamenting how they've died, and talking a bit about why I want to go ahead and make one. docseuss.medium.com/first-person...docseuss.medium.comfirst person shooters are extremely fun, but the industry rarely makes the ones i like anymoreThere’s something about that anticipation as your dropship passes over open ocean and the fighting on the beach comes into view… 56875365
Daniel @torkar.studio · 30/07/2025Unreal 5 CVar tip: Slate.GameLayer.PlayerCanvasVisible Slate.GameLayer.ViewportSlotVisible Slate.GameLayer.DebugCanvasVisible Slate.GameLayer.AllCanvasesVisible These let you easily hide all/some of the UI, for a photomode, getting trailer shots, or whatever else you want! 030
Daniel @torkar.studio · 27/06/2025Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer: 000
Reposted by DanielGame Preservation Society @gamepresint.bsky.social · 02/05/2025Hello everyone! It's been a while. :) We would like to thank Time Extension for their recent article highlighting the current financial state of the GPS. We would like to expand on it somewhat and respond to some of the comments left by readers. www.timeextension.com/features/we-...timeextension.comWe Might Be About To Lose A Powerful Force In The World Of Video Game Preservation"When you do the maths, we are completely out of cash in September" 2225156
Daniel @torkar.studio · 11/06/2025A day late but there's still tons of info being shared at REAC 25 today, not too late to register! enginearchitecture.org/2025.htmenginearchitecture.orgREAC: 2025 Conference. 000
Daniel @torkar.studio · 02/06/2025Optimizing your game is an environmentally conscious activity and can save a ton of greenhouse gases. Also add a frame limiter, and stop rendering your 3D world behind full screen UI. SetEnableWorldRendering(bool) in Unreal. 100
Daniel @torkar.studio · 17/04/2025In Unreal you can make specific nodes Development only with hotkeys. Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨ #Unreal #Blueprint 272
Daniel @torkar.studio · 17/04/2025Tiny little shader thing: if you want to add components of a vector together, you can just dot product it with a vector of all 1's. Not always faster or slower, but especially in shader/material graphs I feel it looks better. 020
Reposted by DanielTim Oxley @timoxley.bsky.social · 27/02/2025Absolutely massive collection of #unrealengine links by the #ue5study group, for everything from BP, Animation, Materials, UMG & C++, to publishing plugins on the Marketplace. It's in Japanese but there's an "EN" button at the top, if your browser doesn't auto-translate it. ue5study.comue5study.comUE5攻略リンクUnreal Engine 5 情報まとめサイト。散らばった情報をカテゴリーごとにできるだけ一覧しやすく、見つけやすくする。 35622
Daniel @torkar.studio · 27/01/2025if you see this quote with a photo of a bridge from your gallery 010
Daniel @torkar.studio · 13/01/2025I see a ton of forums with "optimized settings" for Unreal games, and one is the r.fastvram.* settings being set to 1. This will not help. It's a console variable meant for Xbox One originally. With its tiny (fast) ESRAM of 32MB. You can assign a texture to go in there if the GPU needs it a lot. 021
Reposted by DanielDavit Masia - GameDev & PixelArt @davitmasia.bsky.social · 19/10/2024There is no "Unreal Engine" starter pack to follow. So im creating one here: go.bsky.app/S3U5wKj If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too. #UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev 15217868
Daniel @torkar.studio · 15/11/2024Big bunch of hopefully helpful info I wrote down for Unreal Devs that have gotten started but aren't sure yet what settings and workflows are optimal: www.torkar.studio/blog/unreal-...torkar.studioUnreal Quickstart GuideIn this guide I try to explain many things. It's expected you have some general sense of how Unreal and it's interface works. The focus lies on doing things optimally, in the most efficient sense, hop... 060
Daniel @torkar.studio · 12/11/2024Reposting info from my Twitter: Did you know you can add a custom view mode to the buffer visualizations in #UnrealEngine ? In the project's DefaultEngine.ini you can add a few lines to add any Post Process material you've made. I used this for easily checking Ray Tracing cost. (1/3) 281