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Daniel

@torkar.studio
297 followers 445 following 54 posts

Technical Artist and Programmer, PC hardware enthousiast, and gamer. Currently Senior Tech Artist at Behaviour Interactive. Made: Deliver us the Moon and Deliver us Mars. Opinions are my own. www.torkar.studio

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Reposted by Daniel
Matt | DEMO OUT NOW! @pmrd.net · 30/09/2026
DEMO IS OUT RIGHT NOW!!!! darkroomsgame.com #gamedev #indiegame #darkrooms #demo
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Joe Wintergreen @joewintergreen.com · 19/03/2026
INFLUX REDUX IS 50% OFF IN THE STEAM SALE and it is never going to be CHEAPER THAN THAT so you would be a FOOL not to buy it NOW store.steampowered.com/app/867150/I...
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Daniel @torkar.studio · 03/03/2026
Going to GDC next week, if anyone wants to meet for whatever reason, hit me up! I am mostly interested in Unreal, PCG, Optimization, maybe some Graphics Programming. Also generally I just like making games, I love to hear any development stories.
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Daniel @torkar.studio · 07/02/2026
Spring is just around the corner.
A flower bud, still completely closed, but ready for spring.
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Reposted by Daniel
Freya Holmér @freya.bsky.social · 22/11/2025
long shot but, if @teamcherry.bsky.social ever needed a freelance tech artist I would absolutely love to work on almost anything shader/rendering/art related in their games
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Wendy Xu @wendyxu.bsky.social · 28/08/2025
beautiful
I am here to be rude, because this is a rude technology, and it deserves a rude response.
Miyazaki said, "I strongly feel that this is an insult to life itself." Scam Altman said we can surround the solar system with a Dyson Sphere to hold data centers. Miyazaki is right, and Altman is wrong.
Miyazaki tells stories that blend the ordinary and the fantastic in ways people find deeply meaningful. Altman tells lies for money.
And I'm glad they're lies. Because the makers of Al aren't damned by their failures, they're damned by their goals. They want to build a genie to grant them wishes, and their wish is that nobody ever has to make art again. They want to create a new kind of mind, so they can force it into mindless servitude. Their dream is to invent new forms of life to enslave.
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doctober @docseuss.bsky.social · 04/08/2025
Hey! New article! This one's about the history of first person shooters, what makes 'em work, and why I like the shooters I like. It's also me lamenting how they've died, and talking a bit about why I want to go ahead and make one. docseuss.medium.com/first-person...
docseuss.medium.com
first person shooters are extremely fun, but the industry rarely makes the ones i like anymore
There’s something about that anticipation as your dropship passes over open ocean and the fighting on the beach comes into view…
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Daniel @torkar.studio · 30/07/2025
Unreal 5 CVar tip: Slate.GameLayer.PlayerCanvasVisible Slate.GameLayer.ViewportSlotVisible Slate.GameLayer.DebugCanvasVisible Slate.GameLayer.AllCanvasesVisible These let you easily hide all/some of the UI, for a photomode, getting trailer shots, or whatever else you want!
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Daniel @torkar.studio · 27/06/2025
Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer:
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Reposted by Daniel
Game Preservation Society @gamepresint.bsky.social · 02/05/2025
Hello everyone! It's been a while. :) We would like to thank Time Extension for their recent article highlighting the current financial state of the GPS. We would like to expand on it somewhat and respond to some of the comments left by readers. www.timeextension.com/features/we-...
timeextension.com
We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation
"When you do the maths, we are completely out of cash in September"
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Daniel @torkar.studio · 12/06/2025
Just one of our three cats enjoying the sun.
Tabby cat enjoys the sun on some grey tiles next to his favorite plant in the garden.
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Daniel @torkar.studio · 11/06/2025
A day late but there's still tons of info being shared at REAC 25 today, not too late to register! enginearchitecture.org/2025.htm
enginearchitecture.org
REAC: 2025 Conference.
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Daniel @torkar.studio · 02/06/2025
Optimizing your game is an environmentally conscious activity and can save a ton of greenhouse gases. Also add a frame limiter, and stop rendering your 3D world behind full screen UI. SetEnableWorldRendering(bool) in Unreal.
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Daniel @torkar.studio · 17/04/2025
In Unreal you can make specific nodes Development only with hotkeys. Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨ #Unreal #Blueprint
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Daniel @torkar.studio · 17/04/2025
Tiny little shader thing: if you want to add components of a vector together, you can just dot product it with a vector of all 1's. Not always faster or slower, but especially in shader/material graphs I feel it looks better.
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Daniel @torkar.studio · 01/04/2025
No Meta, I don't want to talk to your AI in my messaging app.
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Reposted by Daniel
Tim Oxley @timoxley.bsky.social · 27/02/2025
Absolutely massive collection of #unrealengine links by the #ue5study group, for everything from BP, Animation, Materials, UMG & C++, to publishing plugins on the Marketplace. It's in Japanese but there's an "EN" button at the top, if your browser doesn't auto-translate it. ue5study.com
ue5study.com
UE5攻略リンク
Unreal Engine 5 情報まとめサイト。散らばった情報をカテゴリーごとにできるだけ一覧しやすく、見つけやすくする。
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Daniel @torkar.studio · 27/01/2025
if you see this quote with a photo of a bridge from your gallery
photo of the rotterdam Erasmus bridge in dense fog at night
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Daniel @torkar.studio · 13/01/2025
I see a ton of forums with "optimized settings" for Unreal games, and one is the r.fastvram.* settings being set to 1. This will not help. It's a console variable meant for Xbox One originally. With its tiny (fast) ESRAM of 32MB. You can assign a texture to go in there if the GPU needs it a lot.
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Reposted by Daniel
Davit Masia - GameDev & PixelArt @davitmasia.bsky.social · 19/10/2024
There is no "Unreal Engine" starter pack to follow. So im creating one here: go.bsky.app/S3U5wKj If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too. #UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev
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Daniel @torkar.studio · 15/11/2024
Big bunch of hopefully helpful info I wrote down for Unreal Devs that have gotten started but aren't sure yet what settings and workflows are optimal: www.torkar.studio/blog/unreal-...
torkar.studio
Unreal Quickstart Guide
In this guide I try to explain many things. It's expected you have some general sense of how Unreal and it's interface works. The focus lies on doing things optimally, in the most efficient sense, hop...
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Daniel @torkar.studio · 12/11/2024
Reposting info from my Twitter: Did you know you can add a custom view mode to the buffer visualizations in #UnrealEngine ? In the project's DefaultEngine.ini you can add a few lines to add any Post Process material you've made. I used this for easily checking Ray Tracing cost. (1/3)
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