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Jason Miletta

@jasonmiletta.bsky.social
1.7K followers 982 following 169 posts

I make games! Working on a #3DPlatformer #GameDev #IndieDev #UnrealEngine 🎮 jasonmiletta.itch.io

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Jason Miletta @jasonmiletta.bsky.social · 03/10/2026
Still in leveldesign land with the time I get, but I wanted to see how far I could get leveraging the portals I did way back when to also work as mirrors. Theres plenty of little details still not covered but it largely works with some handwaving! #ScreenshotSaturday #GameDev #3DPlatformer
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Jason Miletta @jasonmiletta.bsky.social · 03/10/2026
Still in leveldesign land with the time I get, but I wanted to see how far I could get leveraging the portals I did way back when to also work as mirrors. Theres plenty of little details still not covered but it largely works with some handwaving! #ScreenshotSaturday #GameDev #3DPlatformer
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Naniel @naniel0.bsky.social · 01/10/2026
workin on the big lizard again
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Jason Miletta @jasonmiletta.bsky.social · 29/09/2026
Inspirational stuff happenin in deadlock, they still got it! Even if I dont always play a ton I love checking out all the environments and characters whenever they make these big changes. Just mad impressive www.playdeadlock.com/cityneversle...
playdeadlock.com
Deadlock - City Never Sleeps
The Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, ac...
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Jason Miletta @jasonmiletta.bsky.social · 28/09/2026
For as much as I loved Control 1, Resonant has been fascinating for just how much i aint vibing with it lol theres incredible pieces here! so much so that Im compelled to keep digging but its rare I hit a game so conflicted (would generally recommend so far! its all specific personal/picky bits)
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Max (VGCartography) @vgcartography.com · 26/09/2026
I launched my own site today!! www.vgcartography.com all my game maps hi-res, links to videos, and i'm moving any commentary from my blog to get everything in one place free w/o login. tried to make it really easy to use. browse the catalog and gimme feedback!!! 🗺️👀🌐
scrollable game list with platform/tag filters for browsagetext search for game/map names also worksmaps and videos shown in a gridindividual map view with pans and zoomies
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Red Morpho @redmorphogames.bsky.social · 25/09/2026
Relaxing place #godot #lowpoly #solodev #gamedev #indiedev #3d
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Alfred Reinold Baudisch @alfredbaudisch.com · 26/09/2026
Pardall Games is live! Explore EVERY SINGLE ASSET from Final Fantasy 7 (including animations, pre-rendered bgs, and a surprise: Summon animations, it's not a video, it's all summons reverse-engineered into the browser). + Resident Evil 2, Baroque and Boku no Natsuyasumi #PS1 #FF7 #PSX #RetroGames
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Kronok @kronok.bsky.social · 24/09/2026
A few weeks ago I released an update to Scythe, my Unreal Engine level editor, which has a lot of QoL features and cool new stuff. Here's a list of some of the cool stuff starting with "hotspot locking":
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Ruby // log64 @log64.bsky.social · 22/09/2026
on top of the world
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Jason Miletta @jasonmiletta.bsky.social · 20/09/2026
Finally played thru layer 8 in Ultrakill and dang! some of the most incredible set pieces ive seen in a long long while! can only imagine the amount of technical effort needed to make some of it function as well as it does 😅
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Break The Night - WISHLIST NOW! @breakthenight.bsky.social · 11/09/2026
Break The Night's demo is available NOW on the SAGExpo Forums!
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SlugGlove🌈 @slugglove.bsky.social · 10/09/2026
what if a 💅 robotgirl played in the water
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Jason Miletta @jasonmiletta.bsky.social · 08/09/2026
Im sure there'll be enough hot takes about the zelda OoT remake but I DO wanna shout out those animations! A lotta cool little polish details!
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loren schmidt @lorenschmidt.bsky.social · 27/08/2026
i few recent games have had me thinking about this, so i thought i'd write a fun thread on one of my favorite topics- flow and the architecture of spaces in game environments! this will focus on the interesting atavistic throwback design we're seeing in recent and upcoming ARPGs.
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root @freshroots.bsky.social · 27/08/2026
Hi, I made a steam page for my game, Soft Ruin. If it seems interesting, please consider giving it a wishlist. Thanks! store.steampowered.com/app/2882230/...
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ItsMirror @itsmirror.bsky.social · 24/08/2026
Here it is in action
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Lukas Schneider 🌳 @erlkoenig.games · 23/08/2026
just some pumpkin interaction 🎃 #gamedev #indiegamedev #indiegame
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Jason Miletta @jasonmiletta.bsky.social · 23/08/2026
Doin some cleanup on portals, mostly with audio so you hear sounds while bridging the gap. Tho sound doesnt really travel 'through' which you can catch on longer audio at the end but Im close to just ignoring that or designing around it #GameDev #3DPlatformer
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Jason Miletta @jasonmiletta.bsky.social · 22/08/2026
A lil more work to wrap up splashin for the time bein. Cleaner under the hood and can handle continuous states now like sliding #GameDev #3DPlatformer #ScreenshotSaturday
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lasha3D @lasha3d.bsky.social · 20/08/2026
broken fingers #blender #3d
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Jason Miletta @jasonmiletta.bsky.social · 17/08/2026
Made some splishy splashies today. Had no real concept of water before so now got some little particles and audio going on most movement and steps #GameDev #3DPlatformer
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Jules Glegg 🏳️‍⚧️ @julesfern.gay · 07/08/2026
Ambrosia Sky development gore thread Here's the very first time the cleaning tech worked. According to my file naming this was the 8th attempt to get a good result
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Pandan | GearGrit @westonmitchell.com · 28/07/2026
satisfying sound though
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Jason Miletta @jasonmiletta.bsky.social · 18/07/2026
First pass on a vaulting jump that works off the dash-grab! Need to work out some rules for it but likely'll be for bespoke points like this or on enemies that cant be thrown by the normal grab #ScreenshotSaturday #GameDev #3DPlatformer
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root @freshroots.bsky.social · 20/07/2026
back on my bullshit
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Jason Miletta @jasonmiletta.bsky.social · 18/07/2026
First pass on a vaulting jump that works off the dash-grab! Need to work out some rules for it but likely'll be for bespoke points like this or on enemies that cant be thrown by the normal grab #ScreenshotSaturday #GameDev #3DPlatformer
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Jason Miletta @jasonmiletta.bsky.social · 04/07/2026
Been trying to figure out level/world design stuff on the #3DPlatformer for a good bit so as a treat spent some time today on adding a combat use for the hyperjump. #GameDev
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Cherub @polygoncherub.bsky.social · 28/06/2026
I had the house to myself today, so I finally made a new version of the HUD using GAS. I am VERY pleased. It's worlds cheaper to render than prior. Mostly by experience, but also by making heavy use of material animation instead of widget animation. The cache remains valid. #CherubDev #UE5
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Brendon Chung @blendogames.bsky.social · 23/06/2026
I wrote about level design readability: blendogames.com/news/post/20...
a corridor from the game Thirty Flights of Lovinga series of gaps in a wall, each increasing in size
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[eve] @ninehydras.dev · 18/06/2026
Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon
Screenshot from Bungie's Marathon, showing the Bioresearch region of Dire MarshScreenshot from Bungie's Marathon, showing the Bioresearch region of Dire MarshScreenshot from Bungie's Marathon, showing the Bioresearch region of Dire MarshScreenshot from Bungie's Marathon, showing the Bioresearch region of Dire Marsh
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scumhead @scumhead.bsky.social · 13/06/2026
Stygorad a hub town
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blender bitch | making a karate-kid like beat 'em up 💢 @luluuland.bsky.social · 02/06/2026
We’ve been using #kawaiiphysics by @pafuhana1213.bsky.social for all physics simulation on our brat ‘em up game! The result is kawaii indeed #indiedev #unreal #animation
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Charlie Wagner - Wishlist Netherspire! @ccharnul.bsky.social · 31/05/2026
Alright, it's that time again... Introducing NETHERSPIRE! A short 3D Metroidvania where you explore, platform and fight your way through the ruins of a colossal tower, and try to protect its ancient vault! 👇Wishlist it right here! s.team/a/4712470 #GodotEngine #gamedev #indiedev
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Kronok @kronok.bsky.social · 18/05/2026
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
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lacruzo @lacruzo.bsky.social · 21/04/2026
Introducing Cassi! ✨ #b3d
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Jason Miletta @jasonmiletta.bsky.social · 19/04/2026
Throws! Just somethin fun to try doin this weekend. Ill shoehorn em in one way or another if for no other reason than theyre real fun to implement and do #GameDev #ScreenshotSaturday
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Jason Miletta @jasonmiletta.bsky.social · 19/04/2026
Throws! Just somethin fun to try doin this weekend. Ill shoehorn em in one way or another if for no other reason than theyre real fun to implement and do #GameDev #ScreenshotSaturday
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
INTRODUCING: PROJECT PHANTOM LIMB SCOUR THE NAMELESS ISLE AND ITS EVIL FORTRESS BATTLE WICKED SOULS AND SEVER THEIR BODIES RESIST DEMONIC POSSESSION (Releasing later this year)
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Pixel Dominus @pixeldominus.bsky.social · 17/04/2026
Progress on my project has been a bit slow, but this week I've managed to get some parts of the UI done. #unrealengine #gamedev
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lacruzo @lacruzo.bsky.social · 12/04/2026
All about them chunky shoes
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Jason Miletta @jasonmiletta.bsky.social · 12/04/2026
Blockin out lil interstitial stuff as a way to ease back into things #3DPlatformer #ScreenshotSaturday #GameDev
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Jason Miletta @jasonmiletta.bsky.social · 12/04/2026
Blockin out lil interstitial stuff as a way to ease back into things #3DPlatformer #ScreenshotSaturday #GameDev
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Charles Boury @charlesboury.fr · 08/04/2026
that's it for today
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Dan Floyd @danfloydplus.bsky.social · 03/04/2026
I know ALL of the best video game animation released in 2025, and now you can too #animation #gamedev
youtu.be
The Best Game Animation of 2025
YouTube video by New Frame Plus
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Kronok @kronok.bsky.social · 01/04/2026
Here's a preview of the huge UV/Texturing update for Scythe coming in 0.10. Scythe gets its own UV editor + more.
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austin_walker @austinwalker.bsky.social · 01/04/2026
REALIS, the science fantasy TTRPG I’ve been working on for the last five years, is now live on Kickstarter! 55 Player Classes 150+ NPC Classes 29 Factions 20 Example Moons of Realis GMing and Prep Guidance Over 100 incredible illustrations from 17 artists! www.kickstarter.com/projects/cru...
kickstarter.com
Realis
A new tabletop roleplaying game by Austin Walker
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SODABYTES @sodabytes.com · 31/03/2026
they're calling me The VFX Artist of All Time
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Jacob (Glass Revolver) @glassrevolver.bsky.social · 26/03/2026
compass
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