Reposted by Ruby // log64brawlers world. @brawlersworld.com · 29/09/2026MY FRIENDS LIVE IN BRAWLERS WORLD 013713
Ruby // log64 @log64.bsky.social · 28/09/2026how have they not made a game where you’re an anime girl and you race jdm cars and that’s it 160
Ruby // log64 @log64.bsky.social · 24/09/2026been listening to the OST for Sigma Harmonics on repeat. absolutely stellar, composed by Masashi Hamauzu (FFXIII). unfortunately, my japanese is too illiterate to play it... (perhaps this will fuel me to study more) 030
Reposted by Ruby // log64Sean Dick @seandick.net · 23/09/2026oh yeah, don't forget to share and wishlist puppy truck.store.steampowered.comPuppy Truck on SteamPuppy Truck is a puzzle-packed 3D platforming adventure about a tiny truck with the heart of a puppy! Explore Grandma’s eclectic house, filled with contraptions, challenges, and surprises as you race ... 5274141
Ruby // log64 @log64.bsky.social · 11/09/2026I started a blog on Nekoweb! A fun little foray into creating non-game stuff... And look! It already has a blogpost! How exciting.redwish.nekoweb.orgBlog Post 030
Reposted by Ruby // log64DD Ward ..."Interim Pirate Queen" @ddwardiswriting.bsky.social · 28/08/2026 1261172614
Ruby // log64 @log64.bsky.social · 06/08/2026all my years of gamedev have culminated to this moment 1181
Reposted by Ruby // log64Pandan | GearGrit @westonmitchell.com · 31/07/2026You're making your thing, no one cares about it more than you do (Naturally) You see some tweet of some prototype game that is like greybox with good animations, gets so much more attention than anything you've ever posted does I feel envy, i feel upset about it, its something i recognize I don- 7524
Ruby // log64 @log64.bsky.social · 30/07/2026anyways, I am now getting Tokon for cute robot girl 0151
Reposted by Ruby // log64SULLY - POLYPAINT out now! 🎨 @artofsully.com · 27/07/2026bit of an update for my n64-style demo scene! (complete with authentic low-res crust)🌼 #madewithunity #lowpoly 15766105
Reposted by Ruby // log64Fern @fernmakesgames.com · 22/07/2026The official trailer just dropped!! 🎉🎊🎈 #actionrpg #indiegame #pixelart 56916
Reposted by Ruby // log64g3bsoft @g3bsoft.bsky.social · 21/07/2026ANGEL ESSENCE is out now!!! retro-inspired 3d platformer with an emphasis on exploration and fast movement! available on Steam for $4.99! 25667232
Ruby // log64 @log64.bsky.social · 17/07/2026I have been following Roman Sands for years now and it is AWESOME and you should WISHLIST IT 🗣️ 073
Ruby // log64 @log64.bsky.social · 15/07/2026all4u been trying to make a graphic every day before I start working 0171
Reposted by Ruby // log64GRALAM @gralam.bsky.social · 11/07/2026polish ass flowers on a polish ass field 1517
Ruby // log64 @log64.bsky.social · 09/07/2026Randomly realized today that I hear people refer to me as “log” more than my real name nowadays. So much that my inner monologue called myself “log” lol 040
Ruby // log64 @log64.bsky.social · 07/07/2026it's a bad feeling when playtesters say "I wish I could do X", and you think, you're so right but that's gonna be a technological nightmare to implement 080
Ruby // log64 @log64.bsky.social · 07/07/2026thank u for the 1k! more details on the new project coming soon™ 260
Reposted by Ruby // log64Ben @benjamage.bsky.social · 07/07/2026I know it's been a fair bit since I posted the Calico Wilder gameplay sneak peek, and it may still be a bit before we have a full trailer. But I can confirm, we've been making great progress since then, and I'm excited for when we're ready to show more. ^^ #CalicoWilder #indiegame #gamedev 614638
Ruby // log64 @log64.bsky.social · 06/07/2026Back in May, I shelved Crescent Overload. I was burnt out. But also, I’m tired of NOT releasing games. So, my current project will come out this year whether I like it or not. No delays, no excuses... and probably little advertising lol 081
Ruby // log64 @log64.bsky.social · 02/07/2026The year is 2036. Tim Sweeney has announced Unreal now deploys to the cloud only. Unity requires iris identification to start the editor. Godot is somehow 12mb. 0151
Reposted by Ruby // log64Stefaaan06 @stefaaan06.bsky.social · 29/06/2026Forgot to mention but Mik will be dropping Q4 2026 !!! Also new megastructure stuff: 082
Ruby // log64 @log64.bsky.social · 27/06/2026Any cool upcoming BYOG events happening in SoCal? I’m cooking up something neat that I want to get strangers’ feedback on 030
Reposted by Ruby // log64Aura @aurahack.ca · 25/06/2026i do not want the games industry to recover. i want something new to be built atop its now ashen foundation and i want those who previously brought ruin, rot, and misery to be outside looking in as they give up and seek some other well to poison 62911795
Reposted by Ruby // log64Nick Mudry @nickmudry.com · 25/06/2026Also the fact you can just remove the "2" from this URL and get the Concord closure sure is something. Can't even be empathetically original in your subject about ruining people's lives: sonyinteractive.com/en/news/blog...sonyinteractive.comAn Update from PlayStation StudiosBelow is an internal email from Hermen Hulst, CEO, Studio Business Group, Sony Interactive Entertainment distributed today to SIE employees. **********************************************************... 131007413
Reposted by Ruby // log64Fern @fernmakesgames.com · 25/06/2026What's the hardest part of making games?? 👀 #gamedev 4245
Reposted by Ruby // log64Onkyo @onkyo-dev.bsky.social · 23/06/2026After more than 5 weeks of dev, this little forest grove is finally finished. It will be one of the first areas in the game. #indiedev #indiegame 1034158
Ruby // log64 @log64.bsky.social · 22/06/2026Vectorheart Alium from @fernmakesgames.com's Bring Me Hope 1143
Ruby // log64 @log64.bsky.social · 21/06/2026Media being high fidelity nowadays means it takes years to create from start to finish, and really that’s a shame. I miss when games and film would get follow-ups within the year 180
Reposted by Ruby // log64g3bsoft @g3bsoft.bsky.social · 18/06/2026polishing more moves for Angelique - forward and vertical dashing allows you to quickly clear large gaps 516533
Ruby // log64 @log64.bsky.social · 18/06/2026I picked a good time to start learning Godot lol. Not gonna jump ship quite yet but it’s nice to write code and work with such a lightweight engine 190
Reposted by Ruby // log64molegato (Frogun & Twinkle dev) @molegato.com · 17/06/2026No matter what, keep doing your best, never stop creating 819083
Ruby // log64 @log64.bsky.social · 17/06/2026Discord needs to add a little virtual world that syncs to text and voice chat. Like Habbo or Gaia Online. And let you customize your avatar. Pls 0103