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Jason Young

@jason-a-young.bsky.social
119 followers 223 following 21 posts

Engineer working on mobile games

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Reposted by Jason Young
Tom Forsyth @tomforsyth.bsky.social · 28/09/2026
DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...
youtu.be
DASHR - Dynamically Animated Skinned Heightfield Rendering - six minutes version
YouTube video by Tom Forsyth
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Robin-Yann Storm @rystorm.com · 09/09/2026
The Blood of Dawnwalker patchnotes had a fun element today: "We are no longer using that one red pipe asset we weren’t supposed to use." What pipe? That one. dawnwalkergame.com/pl/en/news/h...
"We are no longer using that one red pipe asset we weren’t supposed to use."A big red pipe saying 'DO NOT USE THIS ASSET!'
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Inigo Quilez @iquilezles.bsky.social · 04/09/2026
Distorting space with sine functions #math
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Eric Scott @captainfossil.bsky.social · 04/08/2026
Today is "Soft Rains Day" for those who remember this haunting 1950 Ray Bradbury piece. It's classic Bradbury, eerily accurate w/ its predictions in some respects (looking at you, Alexa), and well worth a few moments of your day to read if you're so inclined.
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GameFromScratch @gamefromscratch.bsky.social · 21/07/2026
At Unite Seoul 2026 Unity just released what is probably the single most AWESOME thing they've created... in years. Unity CLI + Unity Pipeline COMPLETELY control Unity & Unity projects 100% from the command line. gamefromscratch.com/unity-cli-un... #gamedev #indiedev #Unity3d
gamefromscratch.com
Unity CLI + Unity Pipeline = Game Changers – GameFromScratch.com
At Unite 2026 Unity released Unity CLI and Unity Pipeline, completely control Unity from the command line + free AI MCP server mode
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Erin Catto @erincatto.bsky.social · 01/07/2026
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
box2d.org
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
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Aras Pranckevičius @aras-p.bsky.social · 12/06/2026
You'd think that in Unity "how do I do a square root?" has a simple answer. It does not! Here's a blog post about various complexities of math related codegen, precision and performance in Unity: aras-p.info/blog/2026/06... #unity
aras-p.info
Unity vs floating point · Aras' website
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Luke Dicken @luked.bsky.social · 11/06/2026
Fairly proud of this interview discussing some of the work my former team did, and trying to have a nuanced view on the issues around GenAI Shout-out to Alex @gibiz.bsky.social for wanting to dig a little deeper into this topic than most of the articles written about our layoff ❤️
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Mattias Ljungström @spacesofplay.com · 21/05/2026
I'm soft-launching my compiler project minc today. It compiles directly to minimal native executables for x64 Windows (PE), x64/ARM64 Linux (ELF), ARM64 macOS (Mach-O), ARM64 iOS, ARM64 Android (.so), and WASM. See minc.dev
minc.dev
minc — A minimal language for building native software
A minimal C replacement that compiles directly to native executables for Windows, Linux, macOS, iOS, and WebAssembly. No assembler, no linker, no runtime.
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Stellbound: Stellraiser II @antlervel.vet · 22/04/2026
Hello! I still badly need work in narrative design or game writing etc. I’ve been in games for 20 years and I’m responsible for the mobile smash hit Lily’s Garden. I will take on full-time or contract work but I really need to pick something up soon. Please get in touch if you have/know of something
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Smitner @smitner.studio · 21/04/2026
Damn soup has no texture
Soup without a texture
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Niklas Lundberg @datgame.bsky.social · 13/04/2026
Ark VCS has finally reached 1.0! 🎉 youtu.be/XSnIw4siQ6U get it from ark-vcs.com
youtu.be
Ark 1.0 - Version Control is about to change
YouTube video by Nuno Afonso
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nicebyte @nicebyte.bsky.social · 12/04/2026
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
gpfault.net
Introduction to Spherical Harmonics for Graphics Programmers
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Mike Turitzin @miketuritzin.bsky.social · 10/04/2026
At long last, the Teardown talk from the 2025 Graphics Programming Conference has been posted 🎉 youtube.com/watch?v=IM1D... (as well as another drop of some other great-looking stuff, check the channel)
youtube.com
Raytracing Voxels in Teardown and Beyond
YouTube video by Graphics Programming Conference
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Sebastian Schöner @sschoener.bsky.social · 07/04/2026
Why does a tiny float4 function blow up into 400 lines of assembly on Mono? Value types, lowering, and lots of unnecessary copies. I wrote up a step-by-step walkthrough from C# to IR to final codegen. blog.s-schoener.com/2026-04-07-m...
blog.s-schoener.com
What I learned from improving Unity's Mono codegen, part 1 | Sebastian Schöner
My current sidequest is to improve the codegen for Unity games (and the editor) running on Mono. This post and the next two are about this process and what I learned. In this post, I am going to give ...
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Kostas Anagnostou @kostasanagnostou.bsky.social · 29/03/2026
How many branches can your CPU predict? lemire.me/blog/2026/03...
lemire.me
How many branches can your CPU predict?
Modern processors have the ability to execute many instructions per cycle, on a single core. To be able to execute many instructions per cycle in practice, processors predict branches. I have made the...
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Xor @xordev.com · 03/04/2026
FragCoord v1.0! -Write shaders in WGSL, Slang or even HLSL (experimental) -Build shader sets. Curate collections for teaching, organizing and learning. -Invited creators can now co-edit shaders -And much more!
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Telephone Friend @ironyhat.bsky.social · 28/03/2026
Best railcar graffiti I've ever seen
nine inch nails pretty freight machine
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Jules Glegg 🏳️‍⚧️ @julesfern.gay · 16/03/2026
Art Direction ON / Art Direction OFF
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Jake Simpson @justjakesimpson.bsky.social · 09/03/2026
I'd like to announce I have a new(ish) Podcast! It's called GameDev Unsung Heroes, and it's basically interviewing all the names in games you don't know about what they do, their career path, a few stories along the way. All free. Here's the link gamedevunsungheroes.com I could use re-posting :)
gamedevunsungheroes.com
Gamedev Unsung Heroes
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Kostas Anagnostou @kostasanagnostou.bsky.social · 05/03/2026
Graphics Programming Conference 2025 presentation recordings are now online: www.youtube.com/watch?v=iRVL...
youtube.com
Battlefield 6: Pushing visual fidelity while optimizing for all hardware
YouTube video by Graphics Programming Conference
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Steven Pumpkin Spice 🦇🎃 @silent0siris.bsky.social · 28/02/2026
Well- myself and a few of my peers were laid off this week. Riot’s severance is generous, and I’ve got the opportunity to apply internally to a few roles, which I’m taking advantage of- and I’ve gotten some kind leads on external roles as well. I’ve got a little time to conduct a search.
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GlaireDaggers🍉🏳️‍⚧️🎃 @glairedaggers.bsky.social · 16/02/2026
oh.... my god?? actual chart from learn.microsoft.com/en-us/traini... btw
Screenshot of what's apparently supposed to be a "git flow" chart from Microsoft learning materials.

It's full of bizarre spelling errors and fucked up diagram elements that make it pretty clear the thing was AI generated.
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Xor @xordev.com · 13/02/2026
Introducing FragCoord: My ultimate shader editing tool!
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Austin Wintory @awintory.bsky.social · 02/02/2026
In light of recent events, the Sword of the Sea bandcamp page is set to "Pay what you want" very much including free. Just so endlessly grateful to all of who've reached out, tagged etc ♥️ austinwintory.bandcamp.com/album/sword-...
austinwintory.bandcamp.com
Sword of the Sea, by Austin Wintory
16 track album
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Brian Karis @briankaris.bsky.social · 02/02/2026
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...
graphicrants.blogspot.com
Nanite Tessellation
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...
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Robin-Yann Storm @rystorm.com · 27/01/2026
My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo... And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!
rystorm.com
Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools
Gyms, Zoos, and Museums: Your documentation should be in-game
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Clément Grégoire @lectem.bsky.social · 27/01/2026
Ever wrote spin-locks or had to debug them? I have, and I got tired of seeing (and writing) crappy ones, so I did a real investigation this time. Spoiler: trust your OS. siliceum.com/en/blog/post...
siliceum.com
Spinning around: Please don't! - siliceum
Embark on a journey about why you should sometimes trust your OS more than yourself.
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Tobias A. Franke @thefranke.bsky.social · 23/01/2026
Oof
Infinity times a 2x2 rotation matrix equals 8
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Alan Wolfe @demofox.bsky.social · 16/01/2026
My colleague made an interesting piece of software called "shader to human" which is sort of like an imgui for shaders. www.youtube.com/watch?v=eitQ...
youtube.com
Finally! A HUMAN Way to Debug Shaders... (ShaderToHuman) 🤯
YouTube video by Gamefromscratch
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Tom Francis @pentadact.com · 08/01/2026
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
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Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
The video: youtu.be/il-TXbn5iMA
youtu.be
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
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saschawillems.bsky.social @saschawillems.bsky.social · 03/01/2026
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
howtovulkan.com
How to Vulkan in 2026 - How to Vulkan
How to write Vulkan graphics code in 2026
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evacide @evacide.bsky.social · 02/01/2026
If you are a resident of California, the state now has a portal where you can demand deletion of your personal data from 500+ registered data brokers with a single request form, for free. consumer.drop.privacy.ca.gov
consumer.drop.privacy.ca.gov
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Jason Young @jason-a-young.bsky.social · 01/01/2026
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Thomas Marrone @thomasthecat.bsky.social · 01/01/2026
Were 90s kids clamoring for a Batman cartoon with 1930s Art Deco aesthetics? Is that what the market demanded? Or did some really smart creative people have a vision and make a genre-defining hit that sustained 20 years of TV shows? If you want success look for vision, not just metrics.
Silhouette of Batman from Batman: The Animated Series
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ceruleite.bsky.social @ceruleite.bsky.social · 29/12/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!
youtu.be
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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nicebyte @nicebyte.bsky.social · 24/12/2025
a couple 3D aabb tricks: gpfault.net/posts/aabb-t...
gpfault.net
A Couple 3D AABB Tricks
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Kostas Anagnostou @kostasanagnostou.bsky.social · 23/11/2025
The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...
interplayoflight.wordpress.com
Spatial hashing for raytraced ambient occlusion
Subdividing a 3D space into cells or voxels and using positional and/or directional information to directly index into it is a popular method to store and access local data, typically using 3D text…
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Tom Forsyth @tomforsyth.bsky.social · 21/11/2025
Recent discussion about the perils of doors in gamedev reminded me of a bug caused by a door in a game you may have heard of called "Half Life 2". I wrote it up over on Mastodon (I find it's better at long threads): mastodon.gamedev.place/@TomF/115589...
mastodon.gamedev.place
Tom Forsyth (@TomF@mastodon.gamedev.place)
Attached: 1 image Recent discussion about the perils of doors in gamedev reminded me of a bug caused by a door in a game you may heard of called "Half Life 2". Are you sitting comfortably? Then I sha...
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Joanna Bagniewska @joannabagniewska.com · 14/11/2025
For the Aussies, the zoologists and the architects out there. 💩🧊🧪 By @chazhutton.com
Wombat architecture critics.
Two wombats see a cube-shaped house and one comments: Well that looks like shit.
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nrcgray.bsky.social @nrcgray.bsky.social · 06/11/2025
I finally finished my fantasy version of Asuka and her eva! 👧🤖 #neongenesisevangelion
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mmalex @mmalex.bsky.social · 01/11/2025
i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...
youtu.be
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
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Max! @littlepolygon.bsky.social · 25/10/2025
Old article I wrote about these missiles back in the day: blog.littlepolygon.com/posts/missile/
blog.littlepolygon.com
⚙️ Math Breakdown: Anime Homing Missiles
Tech Notes on Cubic Bezier Curves, Perlin Noise, and Minimal Rotation Frames
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Raj Patel @rajio.bsky.social · 22/10/2025
a still from the film "Demolition Man"
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Glenn Fiedler @mas-bandwidth.bsky.social · 18/10/2025
I'm very happy to be able to share some stats for the network improvements we've been able to make for REMATCH over the last month! mas-bandwidth.com/rematch-acce...
mas-bandwidth.com
REMATCH Accelerated by Network Next
Network Next is a network accelerator for multiplayer games. Since the start of Season 1, Network Next has been accelerating play in REMATCH around the world. Today, with SLOCLAP's permission, I am a...
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Raphael van Lierop 🇨🇦 @raphlife.bsky.social · 11/10/2025
Such a good post about game industry hype cycles. Rare in that it comes from an ex-CEO (Nexon) yet also contains deep wisdom about how broken the industry is. If you make games and run a studio, read it. www.owenmahoney.ai/owen-mahoney...
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Kostas Anagnostou @kostasanagnostou.bsky.social · 08/10/2025
Really good, maths-free, introduction to the Fourier transform from this year's Siggraph, recommended watch: dl.acm.org/doi/10.1145/...
dl.acm.org
Introduction to the Fourier Transform | Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Courses
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M.A. Zavala 💖💜💙 @megzavala.bsky.social · 08/10/2025
Today is Launch Day for my team’s game, Disney Magic Match 3D! It would mean the world to us if you can support the crew by downloading the game from the App Store or Google Play. More downloads mean more resources for us to improve and support each other! apps.apple.com/us/app/disne...
apps.apple.com
‎Disney Magic Match 3D
‎Disney Magic Match 3D is a brand-new 3D matching game where you’ll solve captivating Disney puzzles by sorting and collecting iconic items from beloved Disney and Pixar movies including Moana, Aladdi...
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Andrew Helmer @andrewhelmer.bsky.social · 04/10/2025
For anyone who's tried to use spherical harmonics for lighting and found the notation- and terminology- heavy definitions confusing, highly recommend this classic: grahamhazel.com/blog/2017/12... I think Graham Hazel's blog was down for a long time, years maybe, but works now!
grahamhazel.com
Alternative definition of Spherical Harmonics for Lighting – Graham Hazel
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