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GamesIndustry.biz

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The world's leading games industry website. Got something to tell us? Email news@gamesindustry.biz

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GamesIndustry.biz @gibiz.bsky.social · 5h
Belatedly asking partners for their views on the discontinuation of physical media suggests that Sony is finally realising how consequential that decision actually is, says Rob Fahey bit.ly/4ALTMJw
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GamesIndustry.biz @gibiz.bsky.social · 5h
In pictures: the Best Places To Work Awards 2026 bit.ly/3VoaVsU
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GamesIndustry.biz @gibiz.bsky.social · 5h
The winners of the UK Best Places To Work Awards 2026 have been revealed. Twenty-five UK companies were recognised for their excellence in supporting staff www.gamesindustry.biz/winners-of-th…
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GamesIndustry.biz @gibiz.bsky.social · 5h
"Quite often it's given me more to do." At the GamesIndustry.biz HR Summit, attendees explained how any efficiency gains from generative AI are countered by employee anxiety, potential data leaks, and legal headaches bit.ly/4yrkVQq
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GamesIndustry.biz @gibiz.bsky.social · 6h
Bungie co-founder Jason Jones and Destiny 2 narrative director Margaret Stohl have launched a new transmedia studio called Stone Kite www.gamesindustry.biz/bungie-co-fo...
Jason Jones and Margaret Stohl
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GamesIndustry.biz @gibiz.bsky.social · 9h
Reigns developer Nerial closes following "significant trading losses" over past two years Parent company Devolver retains rights to existing games; recent financial report indicates studio lost over £800,000 in 2025 and nearly £1 million in 2024 www.gamesindustry.biz/reigns-devel...
Reigns: The Witcher
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GamesIndustry.biz @gibiz.bsky.social · 10h
Riot Games' 2XKO would have had to attract a base of monthly active users "in the high hundreds of thousands, if not millions" to be sustainable, according to CPO Marc Merrill www.gamesindustry.biz/2xko-would-h...
2KXO roster
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GamesIndustry.biz @gibiz.bsky.social · 12h
Krafton is ending development on PUBG spin-off Black Budget nine months after its closed alpha test on Steam www.gamesindustry.biz/krafton-shut...
PUBG: Black Budget. Three soldiers in tactical gear stand in a dense, overgrown jungle setting during a rainstorm, facing a large, vine-covered structure.
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GamesIndustry.biz @gibiz.bsky.social · 01/10/2026
Consumer Protection Cooperation Network launches coordinated actions on in-game currency CPC Network is enforcing the EU's Key Principles on in-game virtual currencies against firms such as King, Supercell, Mojang, Riot Games, and Activision Blizzard UK www.gamesindustry.biz/consumer-pro...
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GamesIndustry.biz @gibiz.bsky.social · 01/10/2026
The Ubisoft Workers of Montreal Union have launched a petition to "preserve hybrid work", which has reached more than 300 signatures www.gamesindustry.biz/ubisoft-work...
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GamesIndustry.biz @gibiz.bsky.social · 01/10/2026
If the games industry moves to a more movie-style production process, Funcom's Joel Bylos warns that changes are needed. "The Hollywood model works because they have very strong unions. It's easy for people to be exploited if you don't have strong unions." bit.ly/4hmBuXY
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GamesIndustry.biz @gibiz.bsky.social · 01/10/2026
Jobs roundup: October | Code Wizards Group appoints Catherine Bygrave as head of commercial Michał Platkow-Gilewski promoted to VP of global communications and marketing at CD Projekt Red www.gamesindustry.biz/jobs-roundup...
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GamesIndustry.biz @gibiz.bsky.social · 01/10/2026
Several new releases entered Newzoo's Top 20 revenue charts in August, with EA Sports Madden NFL 27 debuting at No. 2 on console and House House's co-op title Big Walk ranking No. 3 on PC www.gamesindustry.biz/pc-and-conso...
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Reposted by GamesIndustry.biz
GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive Entertainment www.gamesindustry.biz/ubisoft-rena...
Logo for Massive Entertainment on a red background, featuring a stylized white "M" above the words "MASSIVE ENTERTAINMENT" in white sans-serif font.
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive Entertainment www.gamesindustry.biz/ubisoft-rena...
Logo for Massive Entertainment on a red background, featuring a stylized white "M" above the words "MASSIVE ENTERTAINMENT" in white sans-serif font.
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Alleged hacker arrested over leak that exposed GTA Online's daily revenue www.gamesindustry.biz/alleged-hack...
Promotional artwork for Grand Theft Auto Online featuring three characters in tactical gear with weapons, a police car, a sports car, a helicopter, and a fiery cityscape in the background.
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Xbox CEO Asha Sharma insists "Xbox is not for sale" www.gamesindustry.biz/xbox-ceo-ash...
Xbox Series X close up
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
The Witcher 3 hits its highest-ever Steam concurrent player count following Remastered launch www.gamesindustry.biz/the-witcher-...
A weathered, white-haired man with scars on his face and glowing yellow eyes, wearing a chainmail vest and leather straps, with a sword on his back and a wolf medallion around his neck. Steam rises from his mouth in the cold, with a blurred stone structure to his left and a wooden building with torches behind him.
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Romeo is a Dead Man developer Grasshopper Manufacture has announced its separation from NetEase Games to become an independent studio www.gamesindustry.biz/grasshopper-...
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Business coach Martijn van Zwieten begins a five-part series on successfully managing an indie studio. In the first part, he looks at setting your studio's purpose. "Getting clear on your purpose helps you make better, more consistent decisions" bit.ly/4e5Jhah
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Supercell was almost acquired by Zynga for $400 million in 2012, according to founder and former CEO Mark Pincus www.gamesindustry.biz/zynga-report...
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Indie strategy title Flame, Forest and Flood is going head to head with GTA 6 on November 19. "This is Barbie versus Oppenheimer," says studio head Blazej Zywiczynski. bit.ly/4hR5qvf
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Dune Awakening's creative director on copying Hollywood, in-game advertising, and why style beats photorealism bit.ly/4hmBuXY
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Game Republic New Horizons has added Housemarque and Bithell Games to its speaker lineup in addition to an open session with Nintendo representatives for developers and publishers www.gamesindustry.biz/housemarque-...
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Valve is updating Steam's Discount & Events section, shifting from manual, calendar-based listings to a more "dynamic and personalised" system to improve discoverability www.gamesindustry.biz/valve-is-upd...
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GamesIndustry.biz @gibiz.bsky.social · 30/09/2026
Global game content revenue forecast to rise 2.3% to $229.1bn in 2030, supported by PC and Asia-Pacific market Predicted growth driven by publishers prioritising monetisation of existing audiences over acquiring new players www.gamesindustry.biz/global-game-...
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GamesIndustry.biz @gibiz.bsky.social · 29/09/2026
The head of Nova Assembly offers six tips on how indie studios can survive industry volatility, from abandoning the single-project model to avoiding reliance on publishers bit.ly/4AC8XoC
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GamesIndustry.biz @gibiz.bsky.social · 29/09/2026
"Why should we just give up the entire month of November?" – The indie games going head to head with GTA 6 bit.ly/4hR5qvf
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GamesIndustry.biz @gibiz.bsky.social · 29/09/2026
Sponsored: Stop buying headcount and start choosing outcomes. Mike Fitzgerald, Chief Revenue Officer at Testronic, on what studios and publishers should demand from their external partners bit.ly/4iV8Q1i
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GamesIndustry.biz @gibiz.bsky.social · 29/09/2026
Sony to skip CES 2027 for first time since expo's inaugural event in 1967 Decision made as Sony shifts focus to "entertainment, intellectual property, and technology geared to support creators" www.gamesindustry.biz/sony-to-skip...
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GamesIndustry.biz @gibiz.bsky.social · 28/09/2026
National Videogame Museum launches UK-wide survey on game preservation www.gamesindustry.biz/national-vid...
Amiga 4000 and Worms 2 Development Diary
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GamesIndustry.biz @gibiz.bsky.social · 28/09/2026
Sony Interactive Entertainment is reportedly surveying developers to find out their thoughts on the decision to end disc support for its PlayStation console. www.gamesindustry.biz/report-sony-...
gamesindustry.biz
Report: Sony surveying developers about dropping PlayStation disc support
The platform holder announced it was ending production of physical discs in January 2028 earlier this year
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GamesIndustry.biz @gibiz.bsky.social · 28/09/2026
The CEO of Wardogs maker Bulkhead, Joe Brammer, has clarified his remarks on crunch. www.gamesindustry.biz/wardogs-stud...
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GamesIndustry.biz @gibiz.bsky.social · 28/09/2026
The CEO of Microsoft, Satya Nadella, has said that the company's Xbox division needs to "invent" the correct "sustainable business model" to allow it to reach more and more people with its games. www.gamesindustry.biz/microsoft-bo...
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GamesIndustry.biz @gibiz.bsky.social · 27/09/2026
Hrvoje Horvatek, CEO of Ironward, has some advice for studios planning to launch a Kickstarter campaign for their game. "Do not launch unless you reach at least 500 followers. That's the only way to ensure you will get a decent start" bit.ly/4AvDyUT
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GamesIndustry.biz @gibiz.bsky.social · 27/09/2026
"Nobody has yet deigned to outline a clear vision for what Xbox will actually look like after this reset," says Rob Fahey, "to the point where it's starting to feel awfully like no such vision actually exists" bit.ly/4rtxN6d
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GamesIndustry.biz @gibiz.bsky.social · 27/09/2026
MobyGames is keeping track of when companies hire and fire employees. "One of the big things that people are looking for in the games space in the future is a little bit more stability, and keeping people accountable goes hand in hand with that." bit.ly/4AzIMiE
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GamesIndustry.biz @gibiz.bsky.social · 27/09/2026
The full line-up has been announced for the GamesIndustry.biz HR Summit on October 1. Sessions will cover issues such as neurodiversity in the workplace, the role of AI in HR, the importance of workplace culture, and the future of unions in games workplaces. bit.ly/4dWyiQm
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GamesIndustry.biz @gibiz.bsky.social · 26/09/2026
When Microsoft bought Activision Blizzard, says Rob Fahey, some said it would end up being an Activision Blizzard takeover of Xbox, not vice versa. "It's hard not to be reminded of those comments when Halo, Xbox's crown jewel IP, now sits within Activision" bit.ly/4rtxN6d
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GamesIndustry.biz @gibiz.bsky.social · 26/09/2026
Michael Yum of PM Studios thinks Chinese developers will change the gaming landscape. "And truthfully, Tencent and NetEase own everything: they already own the industry, they own everything out there. So it's like we're already losing to them." bit.ly/4yTTD5i
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GamesIndustry.biz @gibiz.bsky.social · 26/09/2026
UK publisher Secret Mode has been taking on live games in cases where the developer wants to move on. Chief publishing officer James Schall says there are "number of opportunities with developers who have found success, and they've become a little bit trapped in their work" bit.ly/4hDgPPg
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GamesIndustry.biz @gibiz.bsky.social · 26/09/2026
The proposed EU KIDS Act could have a big effect on online games, says Dr Andreas Lober. "For example, login bonuses or loss of benefits when not playing for a certain time will often be prohibited for minors" bit.ly/4AraVYS
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
The full line-up for the GamesIndustry.biz HR Summit 2026 has been announced, featuring keynotes from Sarah Venables, founder of the HR Confidence Club; Jonny Hopper, CEO of Glowmade Studio; and Harvey Elliott and Carmen Martino of Playstack bit.ly/4dWyiQm
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
Danish studio Trophy Games has acquired Airport Simulator: First Class developer Playrion from Paradox Interactive The acquisition consists of a €2.25 million upfront payment and a three-year earn-out based on net revenue performance www.gamesindustry.biz/trophy-games...
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
Meta has revealed two AI-powered game tools that let players develop 2D and 3D games using prompts on mobile devices and browsers www.gamesindustry.biz/meta-unveils...
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
The Xbox reset doesn't have an end date, says Rob Fahey. Originally announced as spanning the "next hundred days", the reorganisation has now stretched past that with no end in sight, and no coherent vision of what comes next bit.ly/4rtxN6d
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
"Crowdfunding is fundamentally a marketing and a community exercise" – What developers need to know about funding a game with Kickstarter in 2026 bit.ly/4AvDyUT
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
Jobs roundup: September 2026 | Natalie Francis appointed studio manager of Massive Entertainment UPDATE: Allie Murdock promoted to senior manager, game production at Riot Games, Kristen Quinn joins Gearbox Entertainment as lead sound designer www.gamesindustry.biz/jobs-roundup...
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
MindsEye developer Build A Rocket Boy has appointed administrators following its most recent wave of layoffs. www.gamesindustry.biz/build-a-rock...
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GamesIndustry.biz @gibiz.bsky.social · 25/09/2026
King has signed a collective agreement with the Swedish trade unions Unionen and Sveriges Ingenjörer after last week’s call to industrial action www.gamesindustry.biz/king-signs-c...
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