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idsoftwaretiago.bsky.social

@idsoftwaretiago.bsky.social
341 followers 61 following 20 posts

Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. linkedin.com/in/tsousa My opinions & POVs

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Stephen Hill @selfshadow.com · 27/07/2026
SIGGRAPH 2026 links: blog.selfshadow.com/2026/07/26/s.... I'll continue to add to the list as more things show up online.
blog.selfshadow.com
SIGGRAPH 2026 Links
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ceruleite.bsky.social @ceruleite.bsky.social · 15/07/2026
2026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com
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Sébastien Lagarde @seblagarde.bsky.social · 02/07/2026
Hey everyone. A reminder that the deadline for graphic article proposal for GPU Zen 5 is approaching quickly. Sharing knowledge is the best way to learn!
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Dominik Lazarek @domlaz.bsky.social · 08/06/2026
We've finally showed our DLC trailer at the XBOX showcase yesterday - can't wait for players to check it out! Mostly based on idTech version of the base game, but with some helpful imrovements (might share some details at a later point closer to release) youtu.be/UKkd02ZEBOU?...
youtu.be
DOOM: The Dark Ages | Revelations - Official 4K Trailer | XBOX Games Showcase 2026
YouTube video by XBOX
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 13/05/2026
Happy Birthday DOOM (2016) ! Time flies
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Philip Hammer @phammer.bsky.social · 20/02/2026
Super happy we had the chance to contribute 2 articles to this book, and even the amazing cover image. Thanks for keep this legendary book series going!
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Dominik Lazarek @domlaz.bsky.social · 20/02/2026
We had a chance to contribute to this amazing book series with two articles and even a cover image. I hope everyone enjoys reading this book as much as we enjoyed writing it!
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The Forge Interactive @theforge.dev · 19/02/2026
🚀 Unleash your creativity with GPU Zen 4! 📖 Dive into cutting-edge techniques from industry experts to tackle complex graphics challenges and elevate your projects. Available now on Amazon! 📔 Standard Edition: a.co/d/0cvhJuSU ⭐️ Deluxe Edition: a.co/d/07t0MZGz #GPUZen #GameDev
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Martin Fuller @martinfuller.bsky.social · 06/01/2026
Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...
static.graphicsprogrammingconference.com
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Philip Hammer @phammer.bsky.social · 06/01/2026
Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM graphicsprogrammingconference.com/archive/2025...
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
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Dominik Lazarek @domlaz.bsky.social · 06/01/2026
Come check out our GPC slides about some of our Doom rendering techniques! YT video will likely follow soon as well
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ceruleite.bsky.social @ceruleite.bsky.social · 29/12/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!
youtu.be
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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Philip Hammer @phammer.bsky.social · 20/10/2025
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social . If you happen to attend #GPC2025 next month, feel free to say hello!
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Martin Fuller @martinfuller.bsky.social · 26/09/2025
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a... Thank you to the awesome people at Machine Games and id Software!
martinfullerblog.wordpress.com
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 04/09/2025
The cinematics team did an amazing job ❤️ All Real-Time, in Engine, >= 60hz #idTech8 ( note: spoilers )
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Jasper Bekkers @jasper-bekkers.bsky.social · 28/08/2025
Tickets are up! graphicsprogrammingconference.com/tickets/
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 27/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 26/08/2025
Slides from my SIGGRAPH 2025 and CEDEC 2025 talks “Fast as Hell: idTech 8 Global Illumination”, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social are now online advances.realtimerendering.com/s2025/index....
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Dominik Lazarek @domlaz.bsky.social · 21/08/2025
Together with @phammer.bsky.social, we'll talk about some of the rendering optimizations using triangle visibility buffers and VRS on Doom: The Dark Ages at GPC 2025. Hope to see some of you there! graphicsprogrammingconference.com
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
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Felix Leyendecker @felixliondagger.bsky.social · 19/08/2025
Catch my talk about DOOM:The Dark Ages at devcom today!
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 13/08/2025
Spent the day at Advances in Real-Time Rendering course - was great. Done with my “Fast as Hell: idTech8 Global Illumination” talk. Slides will be up at the course page very soon.
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Stephen Hill @selfshadow.com · 10/08/2025
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...
blog.selfshadow.com
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
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ceruleite.bsky.social @ceruleite.bsky.social · 06/08/2025
It's time to share the program for the 2025 Advances in Real-time Rendering in Games. Check out all the details here: advances.realtimerendering.com/s2025/index.... and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
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ceruleite.bsky.social @ceruleite.bsky.social · 12/06/2025
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm). Stay Tuned for the program and the speakers - the line up is very strong this year!
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Craig Reynolds @craigreynolds.bsky.social · 29/07/2025
OPEN SCIENCE IS THE FUTURE! Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!! #ACM #open #access #science #publication #journal #compsci
acm.org
Open Access Publication & ACM
Open Access Publication & ACM
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 22/07/2025
Lecture completed #CEDEC2025 - slides will be available soon.
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 22/07/2025
Made it to CEDEC !
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Philip Hammer @phammer.bsky.social · 18/07/2025
Stellar material work from Kat. I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing. www.artstation.com/artwork/8BaymQ
artstation.com
DOOM: The Dark Ages - Painted Metal Panel Materials, Kat Tamburello
I had the pleasure of developing DOOM: The Dark Ages along side the talented team at iD Software. During my time there, one of my main responsibilities as a Senior Material Artist was the creation of ...
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 09/07/2025
Will be talking about idTech 8 Global Illumination at CEDEC 2025. Visiting Tokyo/Japan for first time - very excited. cedec.cesa.or.jp/2025/timetab...
cedec.cesa.or.jp
Fast as hell: idTech8 Global Illumination./大迫力な地獄を再現 :idTech8 グローバルイルミネーション | CEDEC2025
国内最大級のゲーム開発者向けカンファレンス CEDEC 2025公式サイト。「Fast as hell: idTech8 Global Illumination./大迫力な地獄を再現 :idTech8 グローバルイルミネーション」のページです。
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 30/05/2025
At the DOOM The Dark Ages release party ❤️
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 20/05/2025
A big thank you to all our fans ❤️
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Bethesda @bethesda.net · 15/05/2025
Launch the Slayer. DOOM: The Dark Ages is available now.
Image of DOOM: The Dark Ages featuring glowing accolades including x12 numbered scores and the following quotes: “A masterclass of fps gameplay and design” – Impulse Gamer “The Dark Ages is a lightning in a bottle.” – Gaming Bolt “id has once again proven…they don’t miss” -IGN
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 13/05/2025
We been busy 👀
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idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social · 24/04/2025
printf(" Hello world ! ");
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