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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG

@gmodarelli.com
291 followers 433 following 131 posts

Senior Tech Artist. Graphics Programmer on Tides of Revival He/Him No AI Valencia, Spain gmodarelli.com

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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
MinnMax @minnmax.com · 01/10/2026
Jacob Geller is no longer a part of MinnMax. He won't be on content moving forward and we won't be publicly airing this week's episode of The MinnMax Show. We're in shock and deeply hurt. Thank you for your patience during this sensitive time.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Kala Paint @kalapaint.bsky.social · 01/09/2026
Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly!
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
IamRaz @iamraz.bsky.social · 13/09/2026
Environment test. Little too bright for the horror vibe I have in my head, but we'll get there.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Compulsion Games @compulsiongames.bsky.social · 25/08/2026
South of Midnight is 35% off for the first time on PS5, until tomorrow! We’re indie again, and every purchase directly supports Compulsion and our next project.❤️
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Double Fine @doublefine.com · 22/08/2026
ICYMI: 🚨 AMNESIA FORTNIGHT IS BACK 🚨  It's a Kickstarter. It's a game jam. It's a documentary. It's a game jam documentary Kickstarter! Get notified when we launch on Aug 31:
kickstarter.com
Coming soon: Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Douglas Cheape @douglascheape.bsky.social · 19/08/2026
As with many roaming beasts, the dpd van is at it’s most vulnerable when drinking.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
loren schmidt @lorenschmidt.bsky.social · 11/08/2026
i understand if people are pressured to use LLMs for work. you gotta eat, it's hierarchical, usage may be monitored, i get it. but if you bring that shit home it's different! that actually is a personal endorsement. you don't have to use your own projects to normalize unethical corporate projects.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
woufh @woufh.bsky.social · 09/07/2026
a little kitten screaming "I love technical art"
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Lia @liasae.bsky.social · 08/07/2026
I even used the word "wedge", hah lia-sae.net/articles/202...
lia-sae.net
Lia's blog - Code is a wedge and programmers are tools
Get the hammer.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Double Fine @doublefine.com · 06/07/2026
Once again, Double Fine Productions will be an independent studio.

We're thankful to Xbox for seven great years together, and for working with us to reach an outcome which preserves our history and culture, and returns ownership of our games to us.

To everyone who reached out to us these past few weeks: Thank you for all your kind words, we've been deeply touched by your messages. We will share more soon on what comes next.

Your continued support is greatly appreciated,

Tim & Double Fine
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Iain Clark But In The Fog @iainjclarkart.com · 04/07/2026
The amazing Sandi Toksvig says #TransRights at #Pride.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Tommy Rae @ellameno.bsky.social · 07/06/2026
trans rights motto / Twin Peaks reference in the background of Remedy's CONTROL: RESONANT promo image, happy pride :')
chaotic promotional image of player character on the city streets using their powers against supernatural enemiestheater showing an ad for something called "Fix Your Heart of Die"scene from Twin Peaks of Gordon (David Lynch) talking to Denise (David Duchovny) with the captions "And when you became Denise, I told all of your colleagues, those clown comics, to fix their hearts or die."
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Flame, Forest & Flood @flameforestflood.bsky.social · 26/05/2026
Welcome to Flame, Forest & Flood, our (@fairymountgames.bsky.social) cozy three‑player strategy showdown where simple rules hide a surprising amount of “oh no, you didn’t” depth.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/05/2026
Here's a real proper pro #gamedev tip. Emojis and all! If you are: - adding a thing to a list in a file (C-includes, list of abilities or enemies, functions...) - and the order isn't important ⭐Add the thing alphabetically! 💩NOT AT THE END. Why? There are three very good reasons!
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Ryan C. Gordon @icculus.icculus.org · 15/04/2026
The SDL organization has an official position on LLMs and generative AI now: don't use it. github.com/libsdl-org/S...
github.com
LLM Policy? · Issue #15350 · libsdl-org/SDL
I've noticed the use of Copilot within a few reviews (13277 and 12730) which concerns me given the vast amount of issues associated with this technology (ethical, environmental, copyright, health, ...
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Cem Yuksel @cemyuksel.com · 25/03/2026
About 6 months ago, I publicly announced that I would be boycotting #SIGGRAPHAsia 2026. Today, I released a video explaining my rationale and calling on others to do the same, because I believe it is important. Here it is: youtu.be/bZ6s0-EQp8M
youtu.be
Why Boycott SIGGRAPH Asia 2026?
YouTube video by Cem Yuksel
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Nicolas Lopez @nicolas-lopez.bsky.social · 20/02/2026
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Cyrus Nemati @ahoymehearties.bsky.social · 17/02/2026
This is a big moment! I never imagined I'd release a game that would be out on consoles, but here we are. I'd appreciate a little love and re-skeets if you're willing -- Vampire Therapist has changed my life but it's a tough sell of a game sometimes, therapy being a scary thing for many!
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Chris Bratt @chrisbratt.bsky.social · 13/02/2026
It’s difficult not to lose faith when so much of the system is rigged against support for Palestine in the UK, but god damn, this feels like a massive, vital win.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Digital Sun - Moonlighter 2 OUT NOW! @digitalsungames.com · 10/02/2026
🎨 We’re hiring an Art Lead / Art Director! 📍 Hybrid role based in Valencia, Spain  🧭 Define and own the visual direction of our games  🎮 Hands-on work in Unreal Engine.  💼 35-hour work week + flexible hours and great perks 👉 Apply now or tell a friend! 👈
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 02/02/2026
There is a pretty good way to evaluate if a producer is good: Are they offloading work from the team and making sure they can focus on the development.. ..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Jameela Wahlgren 🏳️‍🌈 🎨 @jameelawahlgren.bsky.social · 27/01/2026
Time for my semi annual reshare of this starter pack of ADs who hire artists! If you're an AD who regularly hires/commissions artists for commercial work and want to be added lmk. go.bsky.app/RSV4VwA
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 27/01/2026
I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3
A screenshot from Tides of Revival showcasing a "sea of grass"
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 17/01/2026
I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these 💚It wouldn't have been possible without the help of @srekel.net
Large distance view of a forest in the world of Tides of RevivalLarge distance view of a forest in the world of Tides of Revival
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/01/2026
I just posted the yearly update video for Tides of Revival, our little CRPG side project that has a big big world! www.youtube.com/watch?v=e1nE...
youtube.com
Tides of Revival: 2025-2026 Update
YouTube video by Tides of Revival
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
mjp @mjp123.bsky.social · 29/12/2025
For my holiday break project I’ve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Alex Tardif @longbool.bsky.social · 30/12/2025
New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...
alextardif.com
Alex Tardif: Graphics Programmer
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Kenney @kenney.nl · 19/12/2025
Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Bruno Simon @bruno-simon.bsky.social · 09/12/2025
6 years of thinking I can make a better portfolio. 1 year of actually building it. My new portfolio is LIVE 🚀 Please, don't break anything! 👉 bruno-simon.com
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MirruTatep @mirrutatep.bsky.social · 05/12/2025
In an effort to fight back against AI, I will be giving away a free copy of @aseprite.org to help support artwork made by humans 💜 How to participate: -Like this post -Comment "pixel" -Follow me Please repost to spread the word! 🙏 Winner randomly chosen on 12/13/25!
graphic showing the same things in the text of the post. giving away a free copy of aseprite, a software used to create pixel art
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Josh Foreman @josh-foreman.bsky.social · 03/12/2025
Tumblr user nocryptographer:
I talked with someone who works in book publishing, and they mentioned they get a lot of AI slop these days. I asked how they know what's human-written, and they said that there's one thing that will reveal AI slop without error, and that's the author not knowing their own creation.
A real author can talk about their story for hours. They love to elaborate every character, every twist, every detail. Because those existed in their head long before they ever made it to the paper. They were loved before they were written.
AI slop wasn't. It was just vomited into existence.
Someone who generates their story with AI will never bond with their story the way real writers do. That's why they may not know what to say when they're asked why did the character do this, or even remember the scene in the first place. It's something they read, not something they wrote. And to a writer, those are not the same.
There's a unique bond between the creator and the creation. If your writing doesn't come of you, you'll always lack that.
I keep hearing soon we won't be able to tell. And perhaps, in a superficial sense, that's true. But there is a difference. It's not em dashes or repeated words. It's whether the story was made by someone who loves it and cares about it. 
If the writer's eyes light up when asked why did the character do that? and they start their very own Ted Talk about that specific scene... 
then it's real.
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 14/11/2025
The peas have got AI Janet!
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Tom, Legally Certified Date Simmelier @iiotenki.bsky.social · 12/11/2025
I wrote more words about how it feels to be a translator watching the games press report on AI and labor, coming from a field that's fought these battles for decades. It may look like I'm beating up on one outlet, but it's not about them; I've been trying to write this for me and my peers all year.
dateemups.com
You Can't Report on Hunger While Taking Bread Off the Table
On the proliferation of machine translation in video game outlets covering the effects of AI on labor.
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Andrea Dahnberg @andrea.dahnberg.se · 04/11/2025
Last week was my last week at Iron Gate - After three years working on Valheim, it's time to start looking for new adventures elsewhere. If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm. Portfolio's at dahnberg.se
A screenshot from the game Adios, which Andrea was the Art Director on.A screenshot of some Shield Domes in the Valheim Ashlands biomeA screenshot of a waterfall from The GunkA screenshot of a baked lighting probe tool Andrea built in Godot
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 29/10/2025
I've implemented a GPU-driven debug line renderer for Tides based on this great article by @belgianrenderer.gijskaerts.com www.gijskaerts.com/wordpress/?p.... Now I can debug why my GPU-driven LOD selection doesn't work 😅
AABBs around all visible meshes in Tides of Revival
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 24/10/2025
We've just finished another iteration on Tides! This one took three months to do. @gmodarelli.com's renderer is more GPU driven and I have gotten a long way on the release's gameplay goals! We have a more stuff we wanna do and then release something playable in December! bsky.app/profile/srek...
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Charles Boury @charlesboury.fr · 07/10/2025
Hi, I'm an Art Director & 3D Game Artist Available for hire 👐 I worked on award-winning stylized games Looking for the next project I can contribute to 👀 Please reach out! 💌 boury.charles@gmail.com RT appreciated ✨
Screenshot of Caravan SandWitch - an openworld narrative exploration game made with a team of ~10 peopleCharacters Concept Art - the nomads of Caravan SandWitchStoryboard for a key scene in the game "The Wanderer - Frankenstein's Creature"Menu mockup for the game "Road 96"
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Panthavma @panthavma.bsky.social · 18/10/2025
New blog site (with RSS!), and UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime! Read it AGAIN! panthavma.com/articles/lin...
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 18/10/2025
Fuck AI, now and always
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Culture Crave 🍿 @culturecrave.co · 18/10/2025
“Fuck AI” — Guillermo del Toro 🎥 Vanity Fair
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 18/10/2025
Tell me you rewrote the renderer multiple times without telling me you rewrote the renderer multiple times!
A screenshot from a Github Repository contributor page showing 110109 lines of code added and 63558 lines of code removed
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 18/10/2025
After a couple of months of on-and-off work on Tides of Revival I have completed the implementation of Meshlet-based GPU-driven rendering and cascaded shadow maps. I had to touch every aspect of the renderer to make this possible and I'm happy it's now over :) Onto new rendering features now!
A view from the new renderer of the Open World Fantasy RPG Tides of Revival
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
themaister.bsky.social @themaister.bsky.social · 05/10/2025
New blog post: Outlining an alternative path to learn graphics programming. themaister.net/blog/2025/10...
themaister.net
A case for learning GPU programming with a compute-first mindset – Maister's Graphics Adventures
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Resist 🕎🍉 @antizionistjew.bsky.social · 04/10/2025
🇮🇹 Scenes from different cities in Italy today during the nationwide general strike in solidarity with the people of Gaza:
Title
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Medea Vanamonde🏳️‍⚧️ ♀ @mishavanmollusq.bsky.social · 24/09/2025
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Hannah Alexander Artwork @hannahartwork.bsky.social · 04/09/2025
Hollow Knight costume design
A digital illustration of a figure wearing a long, tatty grey cloak over black plated armour. Based on the Knight in the game, Hollow Knight.
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Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
mjp @mjp123.bsky.social · 08/09/2025
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code. (And yes it's really been 10 years 👴). therealmjp.github.io/posts/ten-ye...
therealmjp.github.io
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
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