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Anders Elfgren 🏹 Tides of Revival RPG

@srekel.net
819 followers 266 following 808 posts

Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG 🌍 Open World Gamedev

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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
Gonna participate in #shadowdark #drawtober this year too, but perhaps in a more sustainable manner - thinking one per week or something like that.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 25/09/2026
Some more technical design docs! This time of the input system I'm building.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 25/09/2026
Fun talk about USD! I feel less worried already. Btw @rystorm.com you had it open in Godot - how do you find Godot's support? IIRC there's a fork or separate plugin or something for it but there's no support in base Godot.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/09/2026
I like this comparison! In this sense, Java is to programming languages what Microsoft Bob is to operating systems. Source: www.youtube.com/watch?v=vQPH...
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/09/2026
Holy shit cppreference.com lists vector<bool> as a "space-efficient dynamic bitset", not "total design failure, please ignore"
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 09/09/2026
Well... Almost no-one can make a world with millions of simulated NPCs. Only @vuntracity.bsky.social and Cities Skylines comes to mind. Oblivion does it with ~4000 NPCs. They are/were pioneers in what is still basically an unexplored game design space... And we shouldn't do it? Why no curiosity?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 06/09/2026
Jappser got himself a horse! #pixelart is fun :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 05/09/2026
Coincidence??
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 02/09/2026
This isn't just influential, it is still arguably the best game in the deck building genre.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 23/08/2026
I have a hard time figuring out Obra Dinn characters. Some are easy like you hear their name shouted before they die. But like, am I supposed to see someone's hat or apron and be like oh yeah that's a 2nd mate's hat or a doctor's apron? Should I look at them and be like "totally a chinese dude"?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/08/2026
Crimson Diamond didn't hook me unfortunately. This thing adventure games do where you need to go and talk to everyone first instead of starting with action doesn't really work for me. Perhaps because I'm terrible with names, because I've spent this time talking to people and I remember no one.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 02/08/2026
The only thing that could make this decade worse is like, robot centaurs with chainsaws. Haha! Sure am glad that's a thing that will never hap.... ( www.reddit.com/r/interestin... )
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Rune Skovbo Johansen @runevision.bsky.social · 29/07/2026
New video: Supercharging my procedural mountain forest Two years of landscape progress in one devlog! www.youtube.com/watch?v=ACjl... #GameDev #IndieDev #ProcGen
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 27/07/2026
Sometimes plans don't go according to plans! We wanted to take the Tides in one direction but due to other life factors we put it on pause for a bit and now that I've returned I decided to do some (other) core stuff first: Large world support ✅ and now camera improvements (needed for streaming).
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Soma @somartist.bsky.social · 25/07/2026
I'm on suprsketch as an artist. It's a great new platform we're building for artists to have a home without AI. It's like twitch, patreon, artstation etc combined. You can follow my journey and stream my art to your desktop. www.suprsketch.com/s/soma
suprsketch.com
Soma - SuprSketch
I'm a artist living in Switzerland. I make digital and traditional art.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 22/07/2026
Confirmed: Tides of Revival will be the first open world RPG with *at least* 1806 physically simulated braziers.
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Mathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social · 22/07/2026
Updated my header-only C #voronoi library (v0.10.0) with many performance and robustness fixes. github.com/JCash/vorono... #gamedev
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 13/07/2026
My latest RPG character, a friar named Jappser, heading into Dolmenwood #ttrpg #dolmenwood #ttrpgart
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Robin-Yann Storm @rystorm.com · 07/07/2026
I just published the notes of the Tool Design Roundtables & OpenUSD Roundtables from GDC 2026: Tool Design: rystorm.com/blog/tool-de... OpenUSD: rystorm.com/blog/openusd... These roundtables are always a great way to learn what the industry is doing, what is going well, and what is not going well
rystorm.com
Notes of the Tool Design Roundtables at GDC 2026 — Robin-Yann Storm, Workflow Consultant
What topics were brought up, and what was discussed, at the Tool Design Roundtables of GDC 2026?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 05/07/2026
The Roottrees are Dead has some terrific writing here and there :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/06/2026
Oh this lighting is nice. Crisp banding combined with a pretty dithering pattern. The Darkest Files.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 25/06/2026
There were hunter-gatherer societies for 1 million years according to wikipedia, before a single one of them I guess decided to try to take one of the plants producing tasty things, storing it, and putting it into the ground to see if it would grow again. Galaxy brain move if there ever was one.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 24/06/2026
Great article/interview :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 23/06/2026
Beautiful
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 19/06/2026
Tilemap avoidance :) Playing around with an old concept of mine, realizing it in Godot. #godot #gameai
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Rune Skovbo Johansen @runevision.bsky.social · 14/06/2026
In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...
blog.runevision.com
Point Cloud Sound for irregular shaped audio sources
In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...
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Robert Tatnell @robbodev.bsky.social · 06/06/2026
My new little game has finally been revealed to the world! AND YOU CAN PLAYTEST IT NOW (eep!)
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Nuno Afonso @nafonsopt.bsky.social · 29/05/2026
Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/05/2026
Here's a real proper pro #gamedev tip. Emojis and all! If you are: - adding a thing to a list in a file (C-includes, list of abilities or enemies, functions...) - and the order isn't important ⭐Add the thing alphabetically! 💩NOT AT THE END. Why? There are three very good reasons!
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Rich Tate 🎃 @richtate.com · 26/05/2026
The Forbidden Lamp CarmesJocelin
A giant moth clinging to a lighthouse on a pink sunset.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 25/05/2026
Sharing these technical documentations freely, my gift to gamedevs everywhere 🥰
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 19/05/2026
This is amazing. First page of how to build worlds. "Games don't need REALISM with unnecessary details! That's just excessive. No, something simpler will suffice. Here we model air currents as they flow around a planet at various degrees from the equator..." 🥰 #worldbuilding #procgen
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 19/05/2026
This is amazing. First page of how to build worlds. "Games don't need REALISM with unnecessary details! That's just excessive. No, something simpler will suffice. Here we model air currents as they flow around a planet at various degrees from the equator..." 🥰 #worldbuilding #procgen
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/05/2026
How on earth is it that libreoffice can be THIS bad at showing a powerpoint doc? Is powerpoint obfuscating stuff in the pptx format? Otherwise... like if you just don't have a specific font... use arial.. and like... don't randomize kerning between 0 and 1200% ???? @jeremy.laumon.name pdfs pls
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 14/05/2026
I left this running in the menu screen, came back an hour later to a pretty dry/warm room... It was using 75+% of the GPU according to task manager :( ...indies pls check yo power usage
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 13/05/2026
Still playing on repeat.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 13/05/2026
Fuck it, we're building a moddable FPS open world RPG game with Tides, we're not making a skyrim-like but at this point if someone hands me a bunch of money in a few years I may just go and spin up a separate team and build a proper skyrim-like out of frustration and sell a few dozen million copies!
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 13/05/2026
When I thought about the design for Hammerting, our Dwarven mining colony sim, I thought about it in terms of a kind of ternary plot: game, sim, and toy. Anyway the original thread is about Bethesda-style RPGs and it's baffling to me there are still barely any contenders.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 11/05/2026
Holy fucking shit I found a new song I need to listen to repeat to. An hour down so far. youtu.be/0uqUrZZnQd4?...
youtu.be
Rewind - Clay Aiken (Official Lyric Video)
YouTube video by Clay Aiken
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 09/05/2026
I made a new emoji for tracking progress in our Discord, this is for when a task reaches a "this works" point so you can move on to other things but you know it's not really done and you need to get back to it in a bit. Very important.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 04/05/2026
Another one in favor: www.gingerbill.org/article/2026...
gingerbill.org
Signed By Default Camp
As with many discussions in the programming space, there are "wars" between different ways of doing things. These are typically about minor aesthetic preferences, such as:Tabs vs Spaces for indentatio...
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 03/05/2026
For our new Tides codebase, I decided that all ints should be signed, expect if you *really* need to save the signed bit (basically only for u8), or if the int is actually not really a number but a sequence of bits - like a hash/handle. And for those it should be typed. c3-lang.org/blog/unsigne...
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 03/05/2026
Thoughts on the "race" term in RPGs. It's fallen out of fashion I think, for example in ShadowDark they are called ancestries instead. I'm thinking it's at least partially due to how in US, "race" is used a lot (e.g. 'race issues' on the news) for humans, primarily based on skin color (?). 🧵
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 30/04/2026
LAUNCH ANNOUNCEMENT Forbidden Solitaire is out now! We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it. Steam: tinyurl.com/ywj43ptj GOG: tinyurl.com/2s3sv45j Itch: tinyurl.com/3k4bjt8m Please share, many thanks! #indiedev #FakeOS
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 27/04/2026
Here are the cool Ark VCS icons from my post yesterday: You can specify path rules in Ark that map to names and icons, so when you're looking at the history you can easily see which commits have certain types of content. It's mostly a fun thing for now but I think it can become quite useful. :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/04/2026
Ok I'm pretty sure I have something I can make a first implementation of, which supports the following: new_entity = spawn(humanoid, goblin, leader, mountainous) No paths, no resources, just tags for spawning a totally custom procgenned data driven entity with awesome design salt-bae control.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/04/2026
Another iteration done on Tides Hill4. We now async-load textures and models and we have the basis for a mod-supporting virtual file system :) Indeed our very own game is now a minimal core package and a "game" mod! (Still a few things left to shuffle around)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 21/04/2026
I'm really hyped for the way I want tags to work from a content design/production/resource/streaming/scaling perspective but it's gonna require a lot of bigbraining to figure out how to make it actually work in the code. Really hope I'm smart enough!
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Richard Kogelnig @richardkogelnig.bsky.social · 15/04/2026
My talk about the time-travel powers of cross-platform determinism talk at the @conference.aiandgames.com is now freely available! www.youtube.com/watch?v=H3B_... Debug across time & platforms. PC, Xbox, Playstation, Switch. x64 to Arm64, release builds to debug builds. Thanks determinism!
youtube.com
Debugging Across Time and Platforms: The Power of Determinism | AI and Games Conference 2025
YouTube video by AI and Games Conference
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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