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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG

@gmodarelli.com
291 followers 434 following 132 posts

Senior Tech Artist. Graphics Programmer on Tides of Revival He/Him No AI Valencia, Spain gmodarelli.com

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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 1h
Somehow Kotick returned
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 27/01/2026
I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3
A screenshot from Tides of Revival showcasing a "sea of grass"
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 17/01/2026
I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these 💚It wouldn't have been possible without the help of @srekel.net
Large distance view of a forest in the world of Tides of RevivalLarge distance view of a forest in the world of Tides of Revival
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 29/10/2025
I've implemented a GPU-driven debug line renderer for Tides based on this great article by @belgianrenderer.gijskaerts.com www.gijskaerts.com/wordpress/?p.... Now I can debug why my GPU-driven LOD selection doesn't work 😅
AABBs around all visible meshes in Tides of Revival
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 18/10/2025
Tell me you rewrote the renderer multiple times without telling me you rewrote the renderer multiple times!
A screenshot from a Github Repository contributor page showing 110109 lines of code added and 63558 lines of code removed
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 18/10/2025
After a couple of months of on-and-off work on Tides of Revival I have completed the implementation of Meshlet-based GPU-driven rendering and cascaded shadow maps. I had to touch every aspect of the renderer to make this possible and I'm happy it's now over :) Onto new rendering features now!
A view from the new renderer of the Open World Fantasy RPG Tides of Revival
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 16/09/2025
A drawer full of rubber bands
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 06/06/2025
I've been writing shadow cascades code for 30 minutes straights... Time for a break
4 cascade view_projection matrices where the first 2 rows are all NANs
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 16/05/2025
Damn 😅
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 07/01/2025
Questo é il souvenir che ho portato ad un mio amico di ritorno da Stoccolma. Non batte il poster che hai postato tu, ma é comunque un evergreen!
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 01/12/2024
Hey Nikita, this is the mesh grid we use for the terrain. Vertices in the highest LOD are 1-meter apart. We don't have tessellation yet but I hope to add it soon (TM)
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Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG @gmodarelli.com · 10/11/2024
This helps a lot!
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