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Panthavma

@panthavma.bsky.social
1.6K followers 668 following 217 posts

Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! panthavma.com

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Panthavma @panthavma.bsky.social · 28/07/2026
Castagne v0.58 release, it's the last last Godot 3 update! castagneengine.com
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Smokage of the Burning Leaf @pattheflip.bsky.social · 13/07/2026
Q&A: Aeryn "WistfulHopes" Mu, fighting game modder extraordinaire Got to talk shop with @wistfulhopes.bsky.social, one of the baddest fighting game modders out there! We chatted about her ASW modding work, tech art on MvCI:B, and her Night Sky Engine for UE5. www.patreon.com/pattheflip/p...
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Rodrigo Alem Fernández @rodf.bsky.social · 08/07/2026
I have a lot of respect for Matt @mattrified.bsky.social who has always been very transparent with his whole indie solo (mostly?) FGC dev career. It's not easy to share the ups and downs of ones work like he does. But it's very encouraging and has helped me be more transparent myself too. Big thanks
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Rodrigo Alem Fernández @rodf.bsky.social · 08/07/2026
Andrea @andreadprojects.bsky.social is both a dev AND a community leader in the FGC dev space. Always open to chat about his experience, share his knowledge and bringing people together. Plus he's also a fan of Saint Seiya like myself so that's a plus. We salute the mysterious yellow fedora man 🫡
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Rodrigo Alem Fernández @rodf.bsky.social · 08/07/2026
More FGC heroes: Sharpie's @sharpiepls.com energy is unmatched across the FGC. Her community work throughout the years is unmatched and has been able to represent multiple game fandoms as well as female and poc voices. Cheers to a great leader in the space. 🔥
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Rodrigo Alem Fernández @rodf.bsky.social · 08/07/2026
Considering the latest in the FGC, we should celebrate our heroes a lot more. Add yours, I'll start: Mike "MrMKL" @mrmkl.bsky.social is a force of nature in the indie FGC streams. So much so that he makes curating the indie space at EVO look easy. Amazing work. Give him a follow. Here here!
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Panthavma @panthavma.bsky.social · 23/06/2026
And finished! Maybe a step towards Kronian's final artstyle? #mecha
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Panthavma @panthavma.bsky.social · 22/06/2026
+ shading ! #mecha
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Panthavma @panthavma.bsky.social · 21/06/2026
Experiments on bringing my artstyle to digital!
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Panthavma @panthavma.bsky.social · 06/06/2026
Doing q&a this month on the castagne engine website, real nerds can ask questions and learn about where the engine is heading castagneengine.com
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Panthavma @panthavma.bsky.social · 24/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 23/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 22/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 13/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 10/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 08/05/2026
CASTAGNE PROGRESS
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Moist Towelette @mohastgridlock.bsky.social · 04/05/2026
Thanks to @panthavma.bsky.social @andreadprojects.bsky.social @sylviehorse.bsky.social, my brother Martin, and @jettbarker.bsky.social we were able to release our first fighting game! #fgc #wrestling mohastgridlock.itch.io/mwf-v01-game...
mohastgridlock.itch.io
MWF v0.1 Game Jam Edition by MohastGridlock
A 1v1 hyper fighter wrestling game with monsters and a unique alternative win condition.
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Panthavma @panthavma.bsky.social · 04/05/2026
Little combo from our jam game: Void Fury! You can play it here: panthavma.itch.io/void-fury #fgc #aprilfightinggamejam2026
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Panthavma @panthavma.bsky.social · 03/05/2026
she needs it
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Robin-Yann Storm @rystorm.com · 24/04/2026
Within 12 hours of me mentioning that USD could be a good format to load in Godot, Miguel has it loading with the right shading. Nuts.
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Panthavma @panthavma.bsky.social · 16/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 15/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 13/04/2026
CASTAGNE PROGRESS Elseif, Static Strings, Before Event castagneengine.com
https://castagneengine.com
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Panthavma @panthavma.bsky.social · 09/04/2026
I really want to work on Kronian Titans and Molten Winds thede days, unfortunately I have to resist to follow the logical and efficient path. Its a bit frustrating, but sometimes you gotta do what you gotta do
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Quest 64 Official @quest64official.bsky.social · 07/04/2026
Sometimes I'm late because I just stay like this for a long time 

Brian standing at the end of a bed
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Panthavma @panthavma.bsky.social · 07/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 06/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 04/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 31/03/2026
CASTAGNE PROGRESS Introducing EdSpec! castagneengine.com
https://castagneengine.com
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Panthavma @panthavma.bsky.social · 30/03/2026
Pressure's on! I hope we can make great things with my 🇫🇷 team. It's going to be bleeding edge between the new Castagne and the render pipeline, let's hope we can follow through!
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Panthavma @panthavma.bsky.social · 29/03/2026
CASTAGNE PROGRESS Editor CodeView castagneengine.com
https://castagneengine.com
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Andrea Demetrio @andreadprojects.bsky.social · 28/03/2026
I'll never ask Panthavma to switch to Chaos in UNI2 ever again.
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Panthavma @panthavma.bsky.social · 28/03/2026
CASTAGNE PROGRESS Walking is now optional, but Standing is not (MechMods!) castagneengine.com
https://castagneengine.com
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Panthavma @panthavma.bsky.social · 26/03/2026
CASTAGNE PROGRESS castagneengine.com
Read it on the website.
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Panthavma @panthavma.bsky.social · 24/03/2026
CASTAGNE PROGRESS castagneengine.com
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Panthavma @panthavma.bsky.social · 21/03/2026
Castagne now has an official forum! Discussion and updates go there first, it's the new central meeting point for the community! forum.castagneengine.com
Hey hey! So up until now, the Castagne community was a bit spread around, but especially on Discord. This isn’t always the best for storing information long-term and having transparent discussion, but it was good enough for a while. However, now that Castagne has grown, it’s time to migrate to a proper forum!

You can find a couple things on the forum already:

    You can ask for help! There’s a support category where people can help each other, and answered questions are marked!
    You can post and read tutorials! Share your own knowledge there!
    Share your games!: Create a thread for your own game so that progress doesn’t get lost! You can also find likeminded people to work with!
    Castagne Development!: You can discuss all these progress updates I’m doing there! Threads are created quickly after publication, and you can also talk about improvements to Castagne.
    Real-Time Chat: You can still do lightweight discussions there! There’s also more general categories on the forum.

GO TO THE FORUM

The Discord will still exist, but I’m going to focus more and more on the forum as time goes on. The forum is going to be the one pushed forward on the website from now on, and there are integrations from the forum to discord.

Little extra info: at the moment the forum is using DiscourseID, since my mail is blocked by gmail (probably previous owner of the IP doing weirdo stuff with it), but I’m hosting it on my own server. When I have the time to properly investigate and fix this, I’ll add the option for local accounts.
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BlankStudios [COMMISSIONS OPEN] @blankstudios.bsky.social · 13/03/2026
I'd like to design original characters and character sheets for a small price while I am trying to resolve my job hunting/financial situation. If interested, please reply and/or DM me for more information on requests. I would appreciate spreading the word as well. #commissionsopen #art #oc #fanart
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Panthavma @panthavma.bsky.social · 14/03/2026
CASTAGNE PROGRESS castagneengine.com
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Panthavma @panthavma.bsky.social · 12/03/2026
CASTAGNE PROGRESS castagneengine.com
New feature alert! Whereas before you could only declare constants in your state, now you can declare variables!

These variables are only available for the state (or most likely, scope, due to how I’ve implemented it but I haven’t tested it at the moment), and get reset when going through it again. This means they are volatile: you can’t store state from one frame to another, and you also can’t reference them from the outside.

For the technical detail, it’s a per-entity memory stack that doesn’t get saved or rolled back. It has no upper limit, but it might need to reallocate. It starts at a reasonable size so it probably won’t come up unless you push it explicitely. Its volatility allows it to not bog down the implementation, as it gets “reset” every time you try to execute CASC code.

While it might not sound like a huge thing in the context of the previous versions, it actually enables a lot of future behavior. If you looked at the Base CASP I already used a proxy for them using the RegA/B/C/D variables you might have seen at times. They are usually used in intermediary computations. One such example that I’ll need to convert is F branches, which use it to handle modulos.

The main usefulness however is coming soon: using State Calls as functions, with their own local variables. Previous versions of this were limited and hard to parse, but this time it will be much clearer and integrated. Another benefit that is already in, is shorter compilation times: helpers don’t get compiled anymore so it removes like 80%+ of states. Unsure how needed that was since the compiler is in a compiled language now, but we’ll see when it gets to a higher level. This will be tricky to implement, but I’ve got a fairly clear idea of how I want to do it.
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Andrea Demetrio @andreadprojects.bsky.social · 03/03/2026
Hey, pssst... Guess who gave a talk about making fighting games at @godot-karlsruhe.de? It's now live on YouTube, folks! youtu.be/BoloHak9aqg?...
youtu.be
Andrea Demetrio: Fighting in Bytes
YouTube video by Godot Stammtisch Karlsruhe
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Panthavma @panthavma.bsky.social · 02/03/2026
Remade the landing page on the Castagne website! - Live updates are posted there! Follow with an RSS reader too - Games with Castagne! - The big task list so you know what's worked on! - Old site still available with docs and downloads! castagneengine.com
Top of the landing pageGames with Castagne!
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Andrea Demetrio @andreadprojects.bsky.social · 20/02/2026
Btw, in case you missed it😆 Guesses are open, do your best😈
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Panthavma @panthavma.bsky.social · 19/02/2026
Cooking one of the fighting game characters of all time
Whoa, what a gang
Moth merchant along with moth knight, moth sniper, and moth musketeer
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Andrea Demetrio @andreadprojects.bsky.social · 10/02/2026
222 reviews, 97% positive? HECK YEAH, SCHWARZERBLITZ! WAY TO GOOOO!!!🤩
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Panthavma @panthavma.bsky.social · 09/02/2026
New CASTAGNE CHECK! Got the editor working properly, onto the core module! Nouveau CASTAGNE CHECK ! L'éditeur marche bien, c'est l'heure du module core ! youtu.be/yKQK69eA_X0
youtu.be
Castagne Check 5 - Editor Edition
YouTube video by Castagne Fighting Game Engine
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Panthavma @panthavma.bsky.social · 26/01/2026
Small preview of the new castagne editor layout Ptit aperçu du nouvel éditeur castagne
Castagne editor layout with most areas labeled
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Panthavma @panthavma.bsky.social · 24/01/2026
Castagne CHECK! I reworked the compiler and my brain is fried help J'ai retravaillé le compilo toute la semaine aled youtu.be/1R53n-GNAS8
youtu.be
Castagne Check 4 - Compiler Edition
YouTube video by Castagne Fighting Game Engine
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Panthavma @panthavma.bsky.social · 19/01/2026
New Castagne CHECK, this time on the modules! I also introduce the upcoming changes to the physics! Nouveau Castagne CHECK, cette fois sur les modules! Je parle aussi des changement au module physique! youtu.be/sb5xF_uoWZ8
youtu.be
Castagne Check 3 - Modules Edition
YouTube video by Castagne Fighting Game Engine
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Panthavma @panthavma.bsky.social · 13/01/2026
Castagne CHECK 2 is out ! Today's news: Godot 4 and subentities ! Please subscribe so I can put links in the description www.youtube.com/watch?v=NrSp...
youtube.com
Castagne Check 2 - Godot 4 Edition
YouTube video by Castagne Fighting Game Engine
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Flynn Jeux @flynnjeux.bsky.social · 11/01/2026
I haven't been very vocal about it cuz life's been crazy, but I'm taking part in Jankuary tonight at 6pm EST. Gonna be messing around with Spider-Man/X-Men: Arcade's Revenge. It's extremely memeful but has a lot of cool stuff under the hood, which I will fail to demonstrate. Jankuary.com for info!
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