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Nico May

@gfxnico.bsky.social
1.4K followers 722 following 635 posts

Graphics Programming @ Xbox

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Nico May @gfxnico.bsky.social · 02/10/2026
Screenshot of “Not Recommended” steam review, with many sentences redacted. The remaining words are “Honestly, this game is great. The graphics, the improvements, etc…. (redacted), I would give it a 9.5/10. (Redacted).
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Brendon Chung @blendogames.bsky.social · 02/10/2026
👀👀👀
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Nico May @gfxnico.bsky.social · 01/10/2026
Really happy to see the positive response to Gears E-Day this morning! I worked full-time directly with the team for ~5 months this year helping get the game out the door, and it’s awesome to see people enjoying it. I’ll be ending work a bit early today to play co-op with my friends :)
Screenshot of Gears of War: E-Day
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Double Fine @doublefine.com · 30/09/2026
🎉AMNESIA FORTNIGHT: INDIE REBOOT HAS ENDED🎉 We can't squeeze enough words into a social post to express our gratitude to all those who backed & shared, so we'll link to this very humble update 🧡
kickstarter.com
Update 37: WE MADE IT! 🧡 · Amnesia Fortnight 2026, Indie Reboot
THE KICKSTARTER IS OFFICIALLY OVER!Spoon is excited too!And not only did we make it to our goal, we crushed it and unlocked some very cool stretch goals thanks to you all!(and we even made it 0.67% of the way to Brutal Legend 2!)The Bus Depot showing how we crushed it!It was genuinely all thanks to...
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Arseny Kapoulkine @zeux.io · 30/09/2026
New blog post! In "Billions of triangles redux" we take another stab at improving various parts of clustered level of detail pipeline to make Zorah smaller and nicer! zeux.io/2026/09/30/b...
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Double Fine @doublefine.com · 29/09/2026
🚨 FINAL 24 HOURS 🚨 Only one day left to become a backer of Amnesia Fortnight: Indie Reboot! Get cool swag, play prototypes, vote on your favorite project, and support our indie studio by becoming a backer. Head to Kickstarter to join the campaign! kck.st/4gu8zAF
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Nico May @gfxnico.bsky.social · 27/09/2026
Tried all the @doublefine.com Amnesia Fortnight Prototypes, and you still can too if you back the kickstarter!! 3 more days!! www.kickstarter.com/projects/dou...
Screenshot of “Uprise” from Double Fine’s Amnesia Fortnight 2026. Screenshot of “Plot Armor” from Double Fine’s Amnesia Fortnight 2026. Screenshot of “Architactics” from Double Fine’s Amnesia Fortnight 2026. Screenshot of “Bard Crawl” from Double Fine’s Amnesia Fortnight 2026.
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Nico May @gfxnico.bsky.social · 26/09/2026
Beautiful day!
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sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 25/09/2026
Prove You're Human has been nominated for BEST GAME TRAILER at the Golden Joystick Awards! We worked so hard on this one and we're so happy with the outcome. From storyboard to final master, it was done entirely in-house by our amazing team! Cast your vote now! www.gamesradar.com/goldenjoysti...
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Arseny Kapoulkine @zeux.io · 25/09/2026
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt...
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Nico May @gfxnico.bsky.social · 25/09/2026
TV showing the splash screen for Control Resonant.
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Jerad Walker @jeradwalker.bsky.social · 23/09/2026
The full trailer for You Can See Everything is out today. And my first thought is that it should be required that Nathan Fielder film for 48 hrs at every tech CEO’s home.
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Remedy Entertainment @remedygames.com · 24/09/2026
Nothing stays contained forever. CONTROL Resonant is out now. Wield the Aberrant. Find your sister. Fight for control. We will see you in altered Manhattan. 🖼️ Art by Sampo Rask #CONTROLResonant
An illustration by Sampo Rask of Jesse and Dylan Faden from CONTROL Resonant. They are standing back to back, with their hands almost touching. There are papers flying around Dylan's feet, with various scribbles and doodles on them.
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doctober @docseuss.bsky.social · 24/09/2026
Please celebrate my birthday with me by reading my article and sharing it! I'm trying to pay down medical debt and the tips really help, so the more people who see it, the better!!
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Double Fine @doublefine.com · 23/09/2026
KEYBOARDS DOWN! 🚨 Want to see playthroughs of the four Amnesia Fortnight prototypes? Watch LIVE today at 1:30pm PT as we welcome you into the studio for the first look at the game jam demos for Bard Crawl, Architactics, Uprise, and Plot Armor (crafted in just 2 weeks)! twitch.tv/doublefine
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Nico May @gfxnico.bsky.social · 22/09/2026
Lots of friends out of work, if anyone has Tech Art/Rendering openings please share! :(
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 21/09/2026
DLC ANNOUNCEMENT! Just when you thought the card-flipping horrors were over... new secrets are unearthed. Introducing a brand new story-driven DLC, Forbidden Solitaire: The Discarded! Please wishlist and share: store.steampowered.com/app/5238350/... New levels, enemies, jokers, sigils + more!
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Nico May @gfxnico.bsky.social · 18/09/2026
$400 away from next stretch goal!!
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👻 Gordon Little 🎃 @gord.games · 18/09/2026
My eldest girl's 16th birthday is very soon and since we recently played most of the @remedygames.com games this summer together (Alan Wake, Control, Alan Wake 2), she wanted an Alan Wake themed cake. Ladies and Gentlemen, I present to you... Alan Cake. (Please tell @samlakewrites.bsky.social)
A photo cake with the Alan Wake logo image turned into Alan Cake.The Alan Wake logo image turned into Alan Cake via photoshop.
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Bat-Tali 🦇🎃 (Vancouver era ✨) @talidev3d.bsky.social · 17/09/2026
money is pretty tight right now with the 1 salary thing, so I am announcing that I am opening myself up for some 3D work! I don't have the time for full environments or anything, but if you need: -a game ready Hero mesh or -a specific asset pack/kit send me a message 😀
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Scott Anderson @impossible.bsky.social · 17/09/2026
The Steam disclosure rules are for AI content, not code, so this is within the current Steam rules (partner.steamgames.com/doc/gettings...). As a result, some developers disclose AI code usage, but most don't. If you think this is important contacting Steam and letting them know could help.
3) Generative Artificial Intelligence Content

We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.

If your game used AI services during development or incorporates AI services as a part of the product, this section will require you to describe that implementation in detail:

Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development. Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. In our prerelease review, we will evaluate the output of AI generated content in your game the same way we evaluate all non-AI content - including a check that your game meets those promises.
Live-Generated: Any kind of content created with the help of AI tools while the game is running. In addition to following the same rules as Pre-Generated AI content, this comes with an additional requirement - in the Content Survey, you'll need to tell us what kind of guardrails you're putting on your AI to ensure it's not generating illegal content.

As an aside, AI in games is rapidly evolving and we want to get it right. Many artists and creators are rightfully concerned about exploitation and misuse. But we also realize that technology and tools are going to change a bunch over the years, and there are lots of creative game developers out there figuring out ways to ethically use AI to make great entertainment. If you plan to release a product on Steam and you think we're overlooking something important in regard to AI, we'd love to hear from you.
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Nico May @gfxnico.bsky.social · 17/09/2026
I’m not really sure how I feel about this, I don’t want to play any slopped-up indie games, but at this point unless it’s a very small studio with very strong policy stances, there’s probably AI-use somewhere in the stack (Unity, Godot, libraries, code review, etc.).
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Nico May @gfxnico.bsky.social · 15/09/2026
Excited to check this out when I get home, got quite sucked into the demo! Tried it originally due to tangential personal connection to the team, but then it totally grabbed me, I think people will have a lot of fun with this and it’s super pretty!
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Ballast Games -> Cloudbreaker <- @ballastgames.bsky.social · 15/09/2026
After almost 2 years, our roguelite game is out today! store.steampowered.com/app/3620890/... #gamedev #indiedev #indiegame #pixelart #godot #roguelite
cloudbreaker available now
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 30/04/2026
LAUNCH ANNOUNCEMENT Forbidden Solitaire is out now! We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it. Steam: tinyurl.com/ywj43ptj GOG: tinyurl.com/2s3sv45j Itch: tinyurl.com/3k4bjt8m Please share, many thanks! #indiedev #FakeOS
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Nico May @gfxnico.bsky.social · 14/09/2026
Played through the entirety of @greyalien.bsky.social’s Forbidden Solitaire today (bought on release but hadn’t tried yet). Super fun!
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👻 Gordon Little 🎃 @gord.games · 12/09/2026
Look who's got a new ✨STEAM PAGE✨ Seriously if you like my #gamedev please check out the new Moving Pieces page, slap that Wishlist button, and share this with your friends! It's hard being a little indie making weird stuff for jigsaw sickos but I love it. store.steampowered.com/app/5139220/...
store.steampowered.com
Moving Pieces on Steam
Moving Pieces is a first-person psychological horror puzzle adventure game. Explore a convoluted mansion, collect key items, and solve physical puzzles without combat or death. Assemble tactile jigsaw...
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Nico May @gfxnico.bsky.social · 12/09/2026
Definitely going to miss having Double Fine and Ninja Theory and everyone connected internally :( www.ign.com/articles/i-r...
IGN article quote:

IGN: Now that you're back as an independent developer, how do you feel about those seven years working under Microsoft? Would you say that it was a valuable experience in the end?

Schafer: I learned a lot from it, and it was a really great experience overall. They invested a lot in the company, and their mission was to support Game Pass and other projects. So for a while, we were very closely aligned, and it was great. It was a great partnership, and then their goals changed, and so we parted ways because of that.

But I feel like, in the meantime, we had a great little collection of studios within Xbox Game Studios, like Compulsion, Ninja Theory, Obsidian, and inXile. We got to meet all the studio heads and talk to them, and our programmers got to talk. Their programmers are artists, and everyone was exchanging ideas and technology, and it was really a great learning experience about how other companies are run. So, because you're independent, you're a little more like an island. So, being an island that was temporarily pushed, hitched up to a bunch of other islands was very much, "Oh, that's a cool game right there, we could go play that game."
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Nico May @gfxnico.bsky.social · 12/09/2026
Realized it’s been more than 10 years since I stopped working on Heavier than Air. I don’t think I’ve done any personal projects of comparable size since… (Art was done by the artist now doing @ballastgames.bsky.social).
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Will Koehler @willk3d.com · 04/09/2026
Hey this is different, but DF let me pitch and lead a little game for our new experimental Double Fine Action Labs label! It's a hectic bus-like slap-em-up!
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Double Fine @doublefine.com · 04/09/2026
Announcing: Thank You Bus Driver! Our very first Double Fine Action Labs title, this is a fun-sized, chaotic game where you take on the role of a town’s bus driver trying to get through the day with minimal rule breaking and maximum gratitude. 
youtu.be
Thank You Bus Driver Announcement Trailer
https://www.doublefine.com/games/thank-you-bus-driverKeep 'em in ...
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Nico May @gfxnico.bsky.social · 03/09/2026
Working on a collection of rarely, but highly-positively recognized T-Shirts.
Picture of two black T-Shirts, one with a small “Outer Wilds Ventures” badge, and one with a large “VFA (Victorville Film Archive)” logo.
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Double Fine @doublefine.com · 02/09/2026
WE DID IT! 🎉🎉🥳 Fully funded in just over 72 hours! Your support means so much to us, thank you to everyone who got us over the finish line 🥹🧡 But we're not done yet! There's an entire game jam to be had, and some amazing new stretch goals coming to the campaign. Stay tuned!
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Double Fine @doublefine.com · 31/08/2026
🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨  Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious! The fate of THE ENTIRE UNIVERSE is in your hands! 🌌 www.dfaf2026.com
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Nico May @gfxnico.bsky.social · 31/08/2026
Doing my part to get more Double Fine stuff going again!! www.kickstarter.com/projects/dou...
kickstarter.com
Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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Nico May @gfxnico.bsky.social · 28/08/2026
Had no idea the HL2 gunship level was set in the most beautiful place in the world.
Photo of Deception Pass bridge. Photo from Deception Pass bridge. Photo of Deception Pass bridge. From underneath. Photo of Deception Pass bridge.
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Freya Holmér @freya.bsky.social · 28/08/2026
there used to be a strong correlation between seeing neat things online, and the person who made it: 1. is very knowledgeable and passionate about it 2. put love and care into it 3. is getting recognition for it but that trust is now gone, the grifters skipped to step 3, the slop ghouls have won
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sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 26/08/2026
While you wait to Prove You're Human... Our first game, 1000xRESIST, is on sale. Get it now on Steam at 40% off ⬇️
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mjp @mjp123.bsky.social · 22/08/2026
WIP spec for Work Lists, the successor to ExecuteIndirect that lets you change PSOs between draws and dispatches github.com/microsoft/Di...
github.com
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Nico May @gfxnico.bsky.social · 17/08/2026
Cooper is a fan :)
A TV showing “Gears of War: E-Day” with a cat sleeping under it.
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Chris Wade @luckshotgames.com · 09/08/2026
BIG HOPS TOGETHER is out now! - Play the 15 hour adventure with 8 players - Pick up, carry, and throw your friends - Tongue swing from other frogs - Steal items from each other's backpacks - Story progression and collectibles are shared - 40% off for the next week Link below ->
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Bat-Tali 🦇🎃 (Vancouver era ✨) @talidev3d.bsky.social · 15/07/2026
I know the industry is in a dire state right now for jobs but If any indie studios see this and need an additional programmer, PLEASE let me know ASAP! my partner @barndone.bsky.social is a great generalist programmer and needs a home! Vancouver on 1 salary isn't going to cut it for long 😓
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Nico May @gfxnico.bsky.social · 07/08/2026
Played a bunch of the Gears of War: E-Day Beta last night, snooping on people’s impressions in the voice chat :P
Screenshot of Gears of War: E-DayScreenshot of Gears of War: E-DayScreenshot of Gears of War: E-Day
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House House @househouse.com · 04/08/2026
🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
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Alex Mueller @lexdev.net · 03/08/2026
Slides are online! 😄
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Nico May @gfxnico.bsky.social · 01/08/2026
Finished NORCO, what a game. Gorgeous and strange, really liked it. store.steampowered.com/app/1221250/...
store.steampowered.com
NORCO on Steam
NORCO is a dialogue-focused point &amp; click adventure that immerses the player in the sinking suburbs and industrial swamplands of an increasingly surreal and distorted South Louisiana.
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jeremy mitchell @floatvoid.com · 31/07/2026
After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!
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Chris Wade @luckshotgames.com · 30/07/2026
News time! 🚨 On August 9th our Steam version will transform to become BIG HOPS TOGETHER. - Play the full adventure ONLINE with 8 players - Pick up and throw your friends - Tongue swing from other players - Steal items from each other's backpacks - Story and collection progress is shared
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Boreal Tenebrae @boreal-tenebrae.bsky.social · 30/07/2026
Boreal Tenebrae Act 0 is finally here! A indie narrative adventure, set in a forgotten Canadian town. It's available now on Steam. #indiegame #horrorgame #analoghorror #psxstyle #lowpoly #indiedev #gamedev #steamwishlist #indiehorror #weirdcore
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